RR
Eye of Cthulhu
I always thought about that. There are astronomic-based events. There are invasion events. So, why can't your world be scrumbled (does this onomatopheichal word exist? Can some anglophone confirm it?) by an earthquake or flooded by a tsunami?
In this post and afterwards, this color (3x10 if anyone wants to know) will mean expert mode stats/drops, and this (2x4) a random name for example. Every other color will be just for giving evidence to things.
Mechanics(no, not the NPC):
Events:
(Double spoilers are somehow bugged so no "Click Me" this time)
I'm going to make several events:
The first, that I'll prepar just now, so please avoid spamming underneath before completion, will be the Earthquake.
The others for who I have ideas are (I'll update them hopefully if I find some more/you suggest me something to suggest):
In this post and afterwards, this color (3x10 if anyone wants to know) will mean expert mode stats/drops, and this (2x4) a random name for example. Every other color will be just for giving evidence to things.
DISCLAIMER:
I'm NOT going to make those hazards as they damage your world. That would be useless and delete the 0,013947*10^(-10)% chance of implementation. At most, they MAY be some liquid floodings(there are expert lava slimes)/meteor-style griefs. Also, like Izabelle said (I don't own any right for this phrase)... "Balance is a non-problem". The only time in Wich I'll balance is when:
1) The effect of the weapon is op/up (e.g. a 100% life-steal early hardmode weapon/a 1-stack, slow, post-golem boomerang)
2) The weapons gives a too bad idea, expecially with its particular stats, either op/up (e.g. an insanely fast speed 100 base damage 30% crit strike post-mechs gun/snail speed 110 damage no knokback dungeon-tiered knife)
Mechanics
The mechanics will be a mixture between Moons wave-styled mechanics and event's infinite time.
Each wave will end in a set time. This mean that wave 1 of the dancing bronze elephants catastrophe will last 4 minutes, wave 2 5 minutes etc. a good catastrophe may lay between 1 and 3 in-game days. so a 1-day long calamity may have a waves duration of 0:45-1-1-1:15-1:30-1:30-1:45-1:45-1:45-1:45-2-2-? minutes, plus the bonus wave that will last ? minutes. Bonus waves can only be accessed by reaching a certain number of points (explained better underneath).
Each time you kill a monster, you will get Points. Having higher points will let you to have higher drop chances from bosses (that will NOT depend from the wave), to earn fancy achievements and to acces the bonus wave. They will pretty much be needed in order to earn some decent drops
Each wave will end in a set time. This mean that wave 1 of the dancing bronze elephants catastrophe will last 4 minutes, wave 2 5 minutes etc. a good catastrophe may lay between 1 and 3 in-game days. so a 1-day long calamity may have a waves duration of 0:45-1-1-1:15-1:30-1:30-1:45-1:45-1:45-1:45-2-2-? minutes, plus the bonus wave that will last ? minutes. Bonus waves can only be accessed by reaching a certain number of points (explained better underneath).
Each time you kill a monster, you will get Points. Having higher points will let you to have higher drop chances from bosses (that will NOT depend from the wave), to earn fancy achievements and to acces the bonus wave. They will pretty much be needed in order to earn some decent drops
Events:
(Double spoilers are somehow bugged so no "Click Me" this time)
I'm going to make several events:
The first, that I'll prepar just now, so please avoid spamming underneath before completion, will be the Earthquake.
The others for who I have ideas are (I'll update them hopefully if I find some more/you suggest me something to suggest):
- Volcanic Eruption
- Tsunami
- Tornado
- Global Warming
- Glacial Era (NO, NOT THE FILM)
- AD (Code name of the thing that I'd like to suggest as end-game PRE-LUNAR EVENTS event.)
- Feel Free to add more!