What do all (minus santa claus, princess, dryad, truffle, wizard, witch doctor, and cyborg) friendly humanoid npcs make money wise if irl?

Ordeni

Official Terrarian
Basically, minus the aforementioned npcs, if the others were in irl with professions more tailored to what they sell and how they speak and what country or location they are based off of what would that be? And we are going by post year 2000 timeline. So if their job is now obsolete then they would be homeless, no ands, ifs, buts about it. I do not care for the past as that's not the focus off my post, for its understanding what impact on their life our current time would have on them. How many would loose their jobs? How many would strike it big? Who is poor and who is rich if they are in their stereotype country, county, and state in this modern time?

Like for example, with zoologist, I have every reason to believe she was specifically a amateur field zoologist, specifically of the ecologist specialization. And when I mean specifically, I more so mean the behavioral ecologist kind. AND (again ignoring the game which is basically post apocalypse where first responders would make the most, and zoologist would be sort of a novelty job to a degree but still important) she would probably make somewhere between $34,900-$66,500 (aka the regular average would be like $54,XXX) a year but on the lower side. Here is why:


She talks in the california of united states accent, aka "southern valley girl" which is used in some media, according to wikipedia, indicates either someone who isn't very bright, or someone shallow & vein if it is NOT being used to show zoologist as a california girl. But even in california most often the divas or mean girls in the movies that involve a school, they are the mean girls who either scheme or are shallow. Now, being that zoologist doesn't treat us that way (afaik), and given she doesn't give us a completed bestiary but shows up after we seen a bit of them and is CURSED, it points to here being a newbie beginner that just got out of academia but due to ditziness and/or maybe with how carefree she is, it lead to her being bitten. AKA she is "ditzy"/"airhead" in the sense she is naive and let her guard down due to being one on the fields having to do it herself without help or precautions in a MAGICAL world, she gotten bitten. In addition, it could be used to shown "Un-professionalism" as some places and businesses do outside of california, because its TOO casual for many. And bestiaries are only historically used by field zoologists in medieval times, or whatever was closest. And I think they get paid more on the 25th percentile. Further more, afaik to live in california decently and not even rich as of 2020, you need to make near six figures to even life fair. So, unless zoologist is living with her brother and he is possibly making bank, zoologist may have to be one of those part timers living pay check to pay check via working at a zoo for awhile.
This isn't a knock at californians NOR to say zoologist is stupid or dumb; just probably a newbie that isn't hardened enough on the field, and given she makes us do her job instead of her doing it, she is again just unprofessional more likely and more on the recently acquired job. This isn't to say that accidents don't happen and there are zoologist out there who act and talk like zoologist, I am just saying going of tropes given (because the characters are supposed be basically 2d flat characters mixed of certain tropes to get a simple idea across, so the accent is just looking at tropes associated with and seeing what was implied with it plus the character's actions). So I could be VERY wrong and zoologist is REALLY good before the game starts, she just had one piece of bad luck and got bitten, and since the world is basically over she doesn't need to be professional anymore from her point of view and thus talks casual.

Like steampunker is british and those have both negative and positive stereotypes with accents even among the british. Some see some british accents has "smart" and "sophisticated" while others as "crude" and "unrefined." So steam punker may have a accent like the character "tracer" from the game "Overwatchtm" where she is spunky and more of the "starry-eye'd youth" who may be creative but lacks wisdom but not intelligence. AKA same boat as zoologist. There is a reason that in D&D wisdom is separate from intelligent. I myself am NOT very wise, and consider myself of average book smarts that is higher than my "Wisdom." So its NOT a knock at the characters for accents I must emphasis unless another incident occurs for me like it did last time because when I suggested something similar it ended up blowing up in my face.

But basically, if they have an american accent, unless their clothes and looks are supposed to be directly from another irl country as the basis like dye trader, then what would their career look in the part of america their accent represents, or britian if british, or whatever accent they have implying immigrant from non-english place. And use things like what they sell, the name of their profession, to narrow down what specifically they are. As because like zoologist they may be the "generalist" but their actions, abilities, sold items, and lore around them should say more specially what specialization they have and go from there.


The reason I say zoo is behavioral within ecologist, is because-

1. It's Terraria, the plural of terrarium. A terrarium is a micro environment. So a zoologist who studies animals and how their habitat, or should I say how their terraria-terrarium seems fitting, don't you agree?

2. In her bestiary, you could argue that it is the player is writing, but it seems possibly she is writing it*, or some of them. Or maybe she is having the player say what they saw and she is writing them down, like how they would in medieval times for a bestiary which is sometimes. But in many it gives less a physical description of biological things of their bodies or where they dwell, yet of more of their personality and how the act in their locations. Aka behavioral stuff. Even all except a few town npcs have something of their perceived behavior written down.

3. Critter companion & leather whip. The former needs to be combined with environmental book to get the final one, which comes off as symbolically dealing with the behavioral half of ecologist. The latter is a whip, and whips are based on the idea of a lion tamer I heard, which whips for them was to not only protect the lion tamer but reinforce a certain behavior and make them behave a certain way. Which that makes whip the second symbolic behavior thing zoo sells.


But anyways, examples aside, what do you think the others would be specifically and how they would be paid in modern times in each respective close irl country representations the character may symbolically hail from?





Just look at zoologist's entry compared to the others. It reads as "The Zoologist, resident lycanthrope, adores animals. Her fox-like biology resulted from a cursed animal bite." While the second line talking about her curse is nothing new, as she talks about it a LOT in her dialogue, it's the first line that first tips me off to being possibly written by zoologist here is the mid & final section. It stops to clarify that she is basically a were-fox but in a way that someone who is writing about themselves would do. Why mention the second sentence at all when the first mentions her condition and draws emphasis to it? It then follows with "adores animals" to which yeah we would assume MOST people who go into a specialized field like their job, more so when its animals. Its sort of a given that if you have zero patience, let alone not liking them, you wouldn't be doing the field. That last part reads in away people would set up their profile on dates. Something like this:

Zoologist:

-(tagline:) "[Your] resident lycanthrope!"
-Likes:
*animals
*nature
*family
*learning new things
-Dislikes:
*people who harm animals
*violence
*needles
*cruelty

Just change like to adores and you have a pretty similar set-up.

But what really sells that she IS the one writing this are the entries for BOTH her most LOVED and most HATED townfolk.

First the hated-

Angler: "The Angler, a rude fishing genius, sends others to find weird, rare fish. He rewards random items, entertained by any misfortunes." Now as much as many of us hate the angler, we have to admit a new player wouldn't know this unless spoiled, and the bestiary only completes for town npcs when you actually interact with them once I believe? But why would the bestiary immediate call him a genius and understand he looks for RARE fish? We just meeting him probably wouldn't know its rare nor that he is smart but just a kids sending us on rumors. It would imo realistically take another animal lover (or studier?!) to appreciate and get the understanding of someone who works in a field with animals. And zoologist being someone who studies any and ALL animal behavior WOULD know that angler is super smart to know various fish at his age that are basically impossible to find that no normal kid his age would have common knowledge of. And the second part after the first sentence literally ends with a behavior observation. Why draw attention to the idea he enjoys misfortunes based on his reactions, a behavioral thing? Given that angler only says ONE possible rude line when we meet him, and that chance is 1/3rd of every first meeting, it seems out of left field for it to immediately call him "rude." Also, we are catching and basically killing/destroying a endangered animal out of its environment. Something someone who loves working with animals would hate and could see a child with a dying rare fish as "entertained by any misfortune," not just ours too. We need to look at the other hated one to see if this pattern repeats in any way, shape or form.

Arms Dealer: "The Arms Dealer has everything anyone could need to shoot things dead, from little round bullets to guns made from sharks." While in a meta sense this is what we are supposed to do, kill almost everything, a in universe view would be like "Shooting isn't just for killing, its for other things too." Basically the writer seems to emphasis that you can kill with this and sounds basically passive-aggressive towards the arms dealer. You can kill ANYONE with anything with the right application, but most cases a bullet itself isn't the weapon, just a projectile. Most people wouldn't draw attention to the bullets as much as the gun itself. Further more, instead of implying or alluding to shady stuff like the illegal gun parts or the pistol, shotgun, or the better stuff, it ends on the minishark. Little strange, don't you think? It says it is "made from sharks" while the gun itself says "Half shark, half gun, completely awesome." almost as if it is still alive and more like a crossbreed or experiment between two things rather than something fully "made" from a shark. Made usually implying dead remains or extracted parts usually from a would be killed mob. Yet the gun itself implies that it was alive shark rather than parts made from shark. Arms dealer even has a quote about the shark that says "I see you're eyeballin' the Minishark.. You really don't want to know how it was made." which yeah could mean parts, but if they sell illegal parts, and have no qualms about what they kill, why make a fuss to not talk about how it was made, unless unlike the mega shark, it is a baby live sand shark and thus implies a sense of immoral-ness about turning a living creature into a reluctant creature still alive. AKA a living nightmare. Someone who loves animals would want to bring such a big thing to light and vilify the profession, as range is a class that can kill just like any other. But due to a bias, the emphasis on "dead" and mentioning a weapon the seller them selves "doesn't want to talk about" seems to imply a judgement to what is perceived as a "gun-hoe megalomaniac that kills everything that moves." And if you look at who he dislikes, one is the golfer, aka the zoologist's brother. So family hating on someone who is basically against everything they stand for and already hates someone they think highly of.


Speaking of golfer, let's move on to the loved-

Golfer: "The Golfer is a wise, middle-aged man who sells all sorts of golfing equipment. He's got game and knows how to score."
Hm? We just meet the guy in the desert in a very dangerous place with little water and awful golf place upon meeting him, yet we immediately call them wise? What gives? And the second line talks about how he is this really good player despite us never seeing him play right when we meet him. His info even says he hates underground so why is he there when we meet him? But if you dig into his wiki and you know the fact his shimmer form is a dogman and possible a curse like zoologist, with info that she is his sister, it starts to make sense why he labelled "wise." When you have family who is cursed but can control their transformation no matter what and even remain the same when transformed, it kind of sets an example for one to follow under who is also cursed. Zoo can't even fully transform back. So what if instead of "curing" zoo, what we are seeing is just suppressed powers zoo, thus making it to where when she shimmers she will always be in were-form, but fully of sound mind. So bye-bye human normal shimmer zoo, and un-shimmer fully transformed zoo. Leaving her like a normal were-wolf sort of. And if golfer can get someone she deems "rude" to listen to him to do HIS work, it really makes him smarter in her eyes. Notice the behavior trait is just "wise" and wise also implies trial & error learning. So she could be following in his footsteps.


Witch Doctor: "It's unusual for a Lihzahrd to be outside the Temple. Even more unusual are the voodoo things he sells. He prefers his jungle digs." When you read the first sentence, it is in universe to me read like "how would we know its rare when we haven't met others yet?" Because up to this point we haven't ran into any others (assuming this is a new player and didn't use cheats to enter the temples) lihzahrds to sort of get the idea they never leave the temple. Yet notice how it is a behavioral thing? Sure second line is more about what is given, but that first reads like a behavior diagnosis. What finally sells me that zoo is writing some or all of these entries is the third sentence. Sure we all can use the lingo, but so far if you seen all adult terraria town npc dialogue, you will notice they tend to have more old school or moderately "formal" speech for dialogue if you ignore accents & puns...


...save for the zoologist. She uses "bro," "dude," and her cali/souther-valley speech make her the most informal of the adults. And using "digs" the way it is used is a way that the "hipster youth" or generally a more "modern era" person would use afaik. Given that Zoo literally came from a large "modern" update, it would make sense this is reflected in her speech. She is tied to when the bestiary came out, so her and it having a similar speech pattern I feel is no coincidence. And once more it seems to imply a fascination & potential admiration of the witch doctor. And given her potential crush or just plutonic interest in him, this makes more sense to me that this entry at least was one written by zoologist in my opinion.


These tiny details make me believe zoo is writing some or ALL of the entries for us either based on her experience or rewriting our account from her perception.
 
In a world where there's zombie invasions every night, Cthulhu is rising from the dead, half the soil is infected with a contagious disease, there's frequent rains of corrosive slime, blood moons, etc... I think the Terrarian would be pretty lax about the skill level of the NPCs that move in to help them.

If we take the ingame bestiary, the Mechanic and Steampunker are geniuses who made the cyborg, and the Mechanic was being forced to make the mechanical bosses, so they at least definitely have secure futures.

The Nurse can heal almost anything it seems, she's even commented on sewing arms back on, so her medical expertise would be fine too, as rough as the job of a doctor is nowadays.

The Guide knows how to make anything, but he's also possibly not even human, he could be at the very least an idiot savant in trades such as carpentry.
He could also be completely doomed, really.

Painter is okay. People want houses painted, etc, and he paints his own paintings to be sold. He could find work, but it wouldn't be consistent.
Clother, Stylist, Tavernkeep, Merchant, Arms Dealer, Party Girl, and Santa Claus, possibly Dye Trader, would probably all end up working retail in their respective fields.

Zoologist and Dryad could find fields in animal care, conservationism, gardening etc. Dryad is literally magical too, so there's that, but it might cause issues for the Zoologist considering she's literally half fox and not entirely human, and turns into a werefox on full moons.

Goblin Tinkerer, Truffle, Cyborg, and Witch Doctor would all struggle given they aren't human. Truffle can't even live outside a mushroom biome.

Demolitionist and Golfer would have it worst, unless the Golfer could somehow become a pro golfer, but still, that requires its own setup.
Princess, Pirate, and Wizard would all suck too. Wizard might get a pass like the Dryad if his magic can be used for something useful, like entertaining at parties as a clown.

Angler is a child and would probably get put into a foster program or something.

Another good thought experiment here would be to consider if the NPCs would live together, considering some of them have relationships.
Tinkerer would be rescued by the Mechanic and help with her work, for example.
 
Yeah.


For the arms dealer... his accent is giving kinda Dixie vibes, (when i say Dixie, i mean the South), that or in Texas. Guns are legal there, but given that he sells "illegal gun parts" it's almost clear that he isnt on the right side of the law or wouldn't be. that being said, if he lived in the aformentioned American South, he would make Bank.
 
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