Wolfen CQ
Skeletron
While playing through the game when 1.4 originally came out, I had a realisation that a lot of the post Plantera section of the game is quite skippable due to the fact that only one boss, that being Golem, is required to really progress to the next stage, meaning a lot of the content that's concentrated and tiered for this area (HM Dungeon, leading to Pumpkin moon, Frost moon, Duke, and Empress) isn't incentivised in a way that would make someone go out of their way to do these bosses and events when they're 'supposed' to, especially since Golem is right there in the jungle with Plantera, so it's very easy to do them both in a row and skip straight to the cultists and pillars, which then give the best weps for each class pre ML, the last 'stage' before the end of the game.
In my eyes, it seems like a consequence of how how the game was made, with most of this content being from the 1.2.x era which almost always added somthing new to the end of the game, which back then was great, but now it just seems like a part of the game that's super dense in content with not much reason to actually do it other than a few accessories and a summoner whip, Especially now with the stardust whip* being teased for 1.4.5 which actively removes a reason to do EoL and Pumpkin Moon for summoners (though Terraprisma probably is a good enough reason in of itself lol)
* Said stardust whip:
I know 100% this is more from the perspective of someone who's been playing the game for a really long time, and so knows specifically what's needed to progress to each stage, so I'd love to see what other people think of this section of the game and evoke a bit of a discussion about it, personally I go out of my way to do all the content in this area since it's actually my favourite part of the game (though regularly I do Duke pre mech and let him pick my class for HM based on what weapon drops.. maybe I'm not the best guy to talk about skipping progression )
In my eyes, it seems like a consequence of how how the game was made, with most of this content being from the 1.2.x era which almost always added somthing new to the end of the game, which back then was great, but now it just seems like a part of the game that's super dense in content with not much reason to actually do it other than a few accessories and a summoner whip, Especially now with the stardust whip* being teased for 1.4.5 which actively removes a reason to do EoL and Pumpkin Moon for summoners (though Terraprisma probably is a good enough reason in of itself lol)
* Said stardust whip:
I know 100% this is more from the perspective of someone who's been playing the game for a really long time, and so knows specifically what's needed to progress to each stage, so I'd love to see what other people think of this section of the game and evoke a bit of a discussion about it, personally I go out of my way to do all the content in this area since it's actually my favourite part of the game (though regularly I do Duke pre mech and let him pick my class for HM based on what weapon drops.. maybe I'm not the best guy to talk about skipping progression )