Shyguymask
Retinazer
Pre-Mech and Pre-Golem
I do feel like it would be cool if you got some extra reward from beating the moonlord twice. But I like the feeling of absolute emptiness the world has after defeating him. you are a god, you know that, the game doe not have to tell you. You can appreciate your status and truly take over the world as a sandbox or respectfully leave, realising there is nothing there for you anymore and that it's time to move on. It really reflects on the type of player playing the game, most RPG's or sandboxes are like this, still giving you the opportunity to relive seeing the world and maybe grind for more items or whatever. But unlike a game like Paper Mario or Earthbound you can make the choice to continue, and I like that.My favorite stage of Terraria has got to be Pre-HM. It introduces you to a whole new world, where you come across unpredictable traps, valuable treasure, and life-threatening enemies, it makes you feel like a wandering traveler, learning the basics of the world you live in. it feels so satisfying to find your next life crystal, craft your next mana star, get an OP weapon like the minishark, etc. Defeating a new boss feels rewarding, especially because most bosses in these stages are optional, other than the fact that some are more powerful than others. It makes you feel like a defender of the world ready to slay anything in your way.
The excitement carries on until the beginning of hardmode. HM makes you feel like a grinding machine, forced to continue looking for resources to survive. You already know the world you've inhabited, and sure, there are some new things to discover, but these new elements being introduced by HM are undermined by the feeling of having to spend 2 hours looking for this thing, and 3 hours looking for another thing. Also, most of the HM bosses don't have any new abilities or AI behavior introduced on Expert mode, which makes it inferior to Pre-HM in terms of the feeling of being introduced to something new.
Also, Post-ML is just boring. There isn't anything new after Post-ML, and you can't go back to Pre-HM conditions. Corruption and Crimson still spread like Post-Plantera, and there isn't any other objective anymore. However, some people can find other activities like building towns and cleansing the world.
Probably my least favorite to. But I have to be fair, its really fun exploring the world for the first time even if speed is at the mercy of world gen a little bit, I wouldn't say I dislike it. Just that in a game like this with fast combat and long term progression the beginning will almost always be the worst part as long as the game is well designed, not always. But most of the time since its before you can really start shovelling out damage and minimax in certain areas as muchI love post plantera grind. Least favorite is early pre-hardmode
And farming those GOD DAMN HALLOWED MIMICS FOR THE DAEDELUS STORMBOW SERIOUSLY WHY WOULD I NEED AN ILLUMINANT HOOK AND 63527253 FLYING KNIVES!Early Hardmode
Grinding and working your way up to defeating the mech bosses is so fun
I somewhat disagree.Random Fellow said:Pre-Hardmode as a whole only scratches the surface of the game.
Sora_92 said:Mid-late pre-hardmode is also awesome, you can rule the place with some quite powerful (pre-hardmode) weapons, have access to mechanisms and quite some building materials, so this is an amazing time to build and prosper.
Plantera is like the turning point in the story. It unlocks a wide variety of things. Melee, magic, or ranger.Sora_92 said:That goes like that until post-plantera/golem, yeah, with more and more, stronger, awesome weapons and gadgets to get, and with tons of possibilities for every classes.
Sora_92 said:And after you get the full whatever moon-lord-tier armor?
Like if you want to try to tackle a frost moon with the intention to clear it. pumpkin moon ...
So you're a sandbox type-a guy huh. NeatI probably like the late pre-Hardmode best, where you can explore the rest of your world and while you're prepping your world for Hardmode, why not do a few builds? After that , it would just be the endgame, where you have more-or-less All The Stuff and are just going for builds and prestige challenges..
First time I've heard it phrased quite like that, but I guess. ;-) My experience is mostly that bosses and other challenges are best won before they're fought -- so I prep the hell out of them and grind for resources. I'm big on money-making too -- I'm expecting to have 30 plat before Hardmode, and with the reforge costs I'll be facing, I don't think that's necessarily excessive. (Admittedly, this round I'm being more restrained about expensive pets and such. Even so, lurve them gemtrees!)So you're a sandbox type-a guy huh. Neat
Sometimes, the changes introduced can overwhelm Terrarians (myself included). There exists a thrill in preparing for the future ahead by sacrificing the Guide which takes long. Long to appreciate a generated world before good and evil biomes clash.looks like "pre hard" is actually on quite a few person's list.
Official Release nostalgia, huh?
Naah, I came in at 1.3.1 or so, and I still like late pre-Hardmode best. I'm there with my current game now, prepping for hardmode (diggy diggy hole!) and doing occasional builds. I recently got 3 gnomes at once at my slightly-modified living trees, and I'm considering turning my meteorite "shield" (currently a pool of ore atop those same trees) into a proper build.looks like "pre hard" is actually on quite a few person's list.
Official Release nostalgia, huh?