Random Fellow
Skeletron
Throughout my entire life I have never understood difficulty settings in games. But Terraria is a game I feel conflicted on if they fit or not. I always felt like the player should set up their own goals a,d challenges while playing a game, thus making their own custom difficulty. Terraria has alot of this, from the different types of ores, classes, or ways to fight bosses. Its endless how many challenges you can think of in this game, it's truly fantastic. But my question is: if these actually fit in Terraria?
As previously mentioned Terraria has loads of content and different ways to approach things. So it clearly isnt there to artificially increase playtime.
But stuff like events seem better adjusted in Normal. It's not enjoyable getting murdered by slimes in a slime rain for your first twenty minutes. But I will hand it to the developers, I am fine by stuff like this. I mean, what would be games without a good ol' " you"
So what is your take on expert? Is it just a nice challenge, or definitive way to play the game for you?
As previously mentioned Terraria has loads of content and different ways to approach things. So it clearly isnt there to artificially increase playtime.
But stuff like events seem better adjusted in Normal. It's not enjoyable getting murdered by slimes in a slime rain for your first twenty minutes. But I will hand it to the developers, I am fine by stuff like this. I mean, what would be games without a good ol' " you"
So what is your take on expert? Is it just a nice challenge, or definitive way to play the game for you?