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What was Old is Made New Again: Revisting the Terraria Experience

Loki

Consigliere
Staff member
Re-Logic
Administrator
journeysend-1000x300.png


WHAT WAS OLD IS MADE NEW AGAIN - REVISITING THE TERRARIA EXPERIENCE

Happy Monday, Terrarians and welcome to a fresh week on the road to Journey's End!

To kick off the week in style, we wanted to share one of the more impactful - but often unappreciated - aspects of Journey's End. On top of all of the shiny new content and features, the team has spent countless hours giving the entire game a thorough review across the spectrum of Balance and Aesthetics. The truth is that over time, as updates have released, some content felt "left behind", imbalanced, or it didn't feel quite "right" any more. So, we took on the arduous task of giving those things a makeover. Today's Journey's End feature article touches the surface of these efforts - read on to learn more!

index.php


FULL REBALANCE PASS ON ENEMIES AND ITEMS

As a part of Journey's End, the team examined and re-examined the balance of the content in the game. From start to finish, no stone was left unturned and no gear left unaccounted for. In the end, what remains is a full rebalancing of the game from top to bottom. Stats have changed, functionality has changed. There is no better time to start a fresh playthrough and experience the new Terraria for the first time! Want some more examples? Sure you do!


ENEMY & BOSS REBALANCE

Golem.png

Our friend the Golem has some new surprises in store for you



King-Slime-Anti-Cheese.png

King Slime has learned how to climb ropes



Moonbeam.png

The Moon Lord laughs at your pathetic attempts to defeat him by hiding inside boxes


index.php



WEAPON & ARMOR CHANGES


Weapons/Armor and other gear were also closely examined. Beyond stats, some situations in the game required more than just stat changes to make things feel right again. So, you will see some weapons and weapon classes that have all new functionality. Let's have a look, shall we?


Copper-Short-Stab.gif

SHORTSWORDS
No longer content to exist solely on the X-Axis, your favorite stabby weapons are now able to poke at foes in all directions!

index.php



Flail-Test-2.gif

FLAILS
Flails felt left behind by the introduction of Yoyos, so they have all new functionality to restore their status as useful weapons

index.php



Blaster-01.gif


CHARGED BLASTER CANNON
Yesterday's throwaway weapon from the Martian Madness Event (What? Don't look at us like that, don't act like you ever used the thing!) is today's death-dealing space laser of doooooom!


index.php



Christmas-Sword-04.gif

CHRISTMAS TREE SWORD
Our festive friend here always felt very underwhelming when lined up next to its fellow Frost Moon drops... so now it can channel its inner Everscream.

index.php



Medusa-Attack-01.gif

MEDUSA HEAD
Medusa's Head felt underwhelming for when you were able to obtain this in the core progression. So, this has been reworked to have a quite unique attack style.

index.php



Wand-Of-Sparking-02.png

WAND OF SPARKING
The Wand of Sparking has been a bone of contention for some time in regards to feeling underpowered - no longer!
Damage increased from 8 to 14
Speed increased from 28 to 26
Now has a 10% critical chance
Chance to inflict On Fire! increased from 33% to 50%



index.php



Attack-The-Darkness.gif

MAGIC MISSILE
Magic Missile has been overhauled to be more lethal and fun to use than ever before!
Projectile is faster and has homing if you release it
Has a moderate AoE damage explosion on impact


index.php



Hallowed Armor.gif

HALLOWED ARMOR
New Set Bonus: Holy Protection

Familiar to most users as Shadow Dodge, Hallowed has had its previously stat-based set bonus replaced with a periodic immunity to damage.
Upon attacking an enemy, you will gain a buff. If an enemy hits you during this buff, you will gain a very brief immunity to damage.
After this period of immunity, at least 30 seconds must pass before you can re-activate the immunity buff.




index.php



Titanium Change.gif

TITANIUM ARMOR
New Set Bonus: Titanium Barrier

As you attack enemies, titanium shards accumulate and spin around you
These shards deal damage to enemies at close range, and inflict knockback.
Use them defensively to keep enemies away, or for the bold, aggressively to inflict extra damage.



index.php


Starbrovsbonelee.gif

STARDUST ARMOR
Stardust Guardian now has a more much vigorous and aggressive attack, and he will attack automatically without prompting. All resemblance to a certain anime is purely coincidental.

index.php


Solar-Flare-Buff.gif

SOLAR ARMOR
Solar Armor is no longer content to sit at the back of the line, so it's set bonus now grants more defense than ever before... along with a passive regen effect.
Solar Helmet critical chance bonus increased from 17% to 26%
Solar Breastplate melee damage bonus increased from 22% to 29%
Each piece of the set now gives 1 HP/s regen
Instead of 30% damage reduction whenever you have charges, part of Solar Armor's damage reduction is now active at all times, with the amount increasing when you have shield charges. This gives Solar Armor a more persistent durability.
Recharge time between shield charges reduced by 1 second


index.php


GRAPHICS OVERHAUL


As with our balance and mechanics review, the team has put a fresh coat of paint on a number of things in Terraria. Biomes, Furniture Sets, even some Enemies have been given the makeover treatment! Heck, we even spruced up the logo...

Check out some of the eye candy magic that our artists have been creating in the series of before and after gifs below!

Please note that this work is still ongoing, so anything you see here is still subject to change!!!

Crowno_Updates.gif

Crowno

index.php


Lazure-ArtUpdates1.4B4nAFTR-bg.gif

Lazure
index.php




Map-Backgrounds.gif


Background.gif

Jimmarn

index.php


We hope that today's Feature really shows how Journey's End is not only about new things, but also about old things made new again. Across the entire progression of the game, there are new surprises in store for players - once again, we really encourage a fresh playthrough in order to experience it all!

We have more Features in store for you as we draw ever-closer to launch day - so be sure to keep your eyes peeled for more!
 
Last edited:

ShadowTiger

Duke Fishron
Well that's a hecc-ton of beauty compacted in one little game. Y'all should be proud of what you've accomplished over the years. <3

I'm really happy with the changes to the weapons. I remember using my Shortsword over slimes and not really hitting them before. I also remember seeing a Flail and completely forgetting about it. But no more!

Reminds me a bit of an old friend from the Zelda series.
Adventure_of_Link_Boss_Gooma.png
 
Last edited:

Aurora3500

Moderator
Staff member
Moderator
Woah, very wonderful changes to current weapons and armor. That's a very lovely way to make the old feel new again!

*visits old chest holding the Dao of Pow and Sunfury and dusts them off*

"Its been too long my old friend. I can't wait to use you again."

Huge compliments to @Crowno and @Lazure for that fantastic new spritework as well!
 
View attachment 268825

WHAT WAS OLD IS MADE NEW AGAIN - REVISITING THE TERRARIA EXPERIENCE

Happy Monday, Terrarians and welcome to a fresh week on the road to Journey's End!

To kick off the week in style, we wanted to share one of the more impactful - but often unappreciated - aspects of Journey's End. On top of all of the shiny new content and features, the team has spent countless hours giving the entire game a thorough review across the spectrum of Balance and Aesthetics. The truth is that over time, as updates have released, some content felt "left behind", imbalanced, or it didn't feel quite "right" any more. So, we took on the arduous task of giving those things a makeover. Today's Journey's End feature article touches the surface of these efforts - read on to learn more!

index.php


FULL REBALANCE PASS ON ENEMIES AND ITEMS

As a part of Journey's End, the team examined and re-examined the balance of the content in the game. From start to finish, no stone was left unturned and no gear left unaccounted for. In the end, what remains is a full rebalancing of the game from top to bottom. Stats have changed, functionality has changed. There is no better time to start a fresh playthrough and experience the new Terraria for the first time! Want some more examples? Sure you do!


ENEMY & BOSS REBALANCE

View attachment 268978
Our friend the Golem has some new surprises in store for you



View attachment 268979
King Slime has learned how to climb ropes



View attachment 268857
The Moon Lord laughs at your pathetic attempts to defeat him by hiding inside boxes


index.php



WEAPON & ARMOR CHANGES


Weapons/Armor and other gear were also closely examined. Beyond stats, some situations in the game required more than just stat changes to make things feel right again. So, you will see some weapons and weapon classes that have all new functionality. Let's have a look, shall we?


View attachment 268975
SHORTSWORDS
No longer content to exist solely on the X-Axis, your favorite stabby weapons are now able to poke at foes in all directions!

index.php



View attachment 269419
FLAILS
Flails felt left behind by the introduction of Yoyos, so they have all new functionality to restore their status as useful weapons

index.php



View attachment 269021

CHARGED BLASTER CANNON
Yesterday's throwaway weapon from the Martian Madness Event (What? Don't look at us like that, don't act like you ever used the thing!) is today's death-dealing space laser of doooooom!


index.php



View attachment 268976
CHRISTMAS TREE SWORD
Our festive friend here always felt very underwhelming when lined up next to its fellow Frost Moon drops... so now it can channel its inner Everscream.

index.php



View attachment 269016
MEDUSA HEAD
Medusa's Head felt underwhelming for when you were able to obtain this in the core progression. So, this has been reworked to have a quite unique attack style.

index.php



View attachment 269017
WAND OF SPARKING
The Wand of Sparking has been a bone of contention for some time in regards to feeling underpowered - no longer!
Damage increased from 8 to 14
Speed increased from 28 to 26
Now has a 10% critical chance
Chance to inflict On Fire! increased from 33% to 50%



index.php



View attachment 268980
MAGIC MISSILE
Magic Missile has been overhauled to be more lethal and fun to use than ever before!
Projectile is faster and has homing if you release it
Has a moderate AoE damage explosion on impact


index.php



View attachment 268858
HALLOWED ARMOR
New Set Bonus: Holy Protection

Familiar to most users as Shadow Dodge, Hallowed has had its previously stat-based set bonus replaced with a periodic immunity to damage.
Upon attacking an enemy, you will gain a buff. If an enemy hits you during this buff, you will gain a very brief immunity to damage.
After this period of immunity, at least 30 seconds must pass before you can re-activate the immunity buff.




index.php



View attachment 268859
TITANIUM ARMOR
New Set Bonus: Titanium Barrier

As you attack enemies, titanium shards accumulate and spin around you
These shards deal damage to enemies at close range, and inflict knockback.
Use them defensively to keep enemies away, or for the bold, aggressively to inflict extra damage.



index.php


View attachment 269420
STARDUST ARMOR
Stardust Guardian now has a more much vigorous and aggressive attack, and he will attack automatically without prompting. All resemblance to a certain anime is purely coincidental.

index.php


View attachment 268981
SOLAR ARMOR
Solar Armor is no longer content to sit at the back of the line, so it's set bonus now grants more defense than ever before... along with a passive regen effect.
Solar Helmet critical chance bonus increased from 17% to 26%
Solar Breastplate melee damage bonus increased from 22% to 29%
Each piece of the set now gives 1 HP/s regen
Instead of 30% damage reduction whenever you have charges, part of Solar Armor's damage reduction is now active at all times, with the amount increasing when you have shield charges. This gives Solar Armor a more persistent durability.
Recharge time between shield charges reduced by 1 second


index.php


GRAPHICS OVERHAUL


As with our balance and mechanics review, the team has put a fresh coat of paint on a number of things in Terraria. Biomes, Furniture Sets, even some Enemies have been given the makeover treatment! Heck, we even spruced up the logo...

Check out some of the eye candy magic that our artists have been creating in the series of before and after gifs below!

Please note that this work is still ongoing, so anything you see here is still subject to change!!!

View attachment 269442
Crowno

index.php


View attachment 269444
Lazure
index.php




View attachment 269413

View attachment 269044
Jimmarn

index.php


We hope that today's Feature really shows how Journey's End is not only about new things, but also about old things made new again. Across the entire progression of the game, there are new surprises in store for players - once again, we really encourage a fresh playthrough in order to experience it all!

We have more Features in store for you as we draw ever-closer to launch day - so be sure to keep your eyes peeled for more!
Noice
 
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