For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
What was Old is Made New Again: Revisting the Terraria Experience
As a spriter I can appreciate a lot of these sprites. Queen bee, hell skeletons, and some of the new spider ambient objects look especially nice in my eyes. However, stuff like the SDMG is a bit too glossy due to the abundance of lighter tones and contrast between darker tones and lighter tones. Overall real nice mechanical changes and visual effects. Can't wait to replay this game once more!
I'm so proud of the Terraria team. They're not just trying to add things and rush it out, they're taking their time and polishing things, old and new. I absolutely love the new art. The spirit of the old art has been kept, but the new art is consistent, renewed, and looks amazing. I'm SO excited to play 1.4, especially since it's so close to my birthday. This update seems honestly perfect. The team could've easily rushed things, made that 2019 or whatever deadline, and pushed it out and tried to patchwork the things together. But no, they're making everything consistent, polishing up everything, and making the game truly feel finished. Thank you so much, Terraria team. It would've absolutely broke my heart if 1.4 was rushed and incomplete, and the game was made worse overall. I'm truly glad that you extended the deadline so much, because it looks so worth it.