What was Old is Made New Again: Revisting the Terraria Experience

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I love balancing changes like this! So many weapons felt quite underwhelming and with this, hopefully most if not all weapons are viable! The new sprites look incredible as well!
 
My melee-loving self is absolutely drooling at the opportunity to test out the new Hallowed and Solar armors. Though that Stardust Guardian effect...is just too cool.

The art updates are truly staggering and beautiful! You guys never cease to amaze me with how much care and love you continue to pour into this game! Thanks for making Terraria into a literal treasure!
 

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HALLOWED ARMOR
New Set Bonus: Holy Protection

Familiar to most users as Shadow Dodge, Hallowed has had its previously stat-based set bonus replaced with a periodic immunity to damage.
Upon attacking an enemy, you will gain a buff. If an enemy hits you during this buff, you will gain a very brief immunity to damage.
After this period of immunity, at least 30 seconds must pass before you can re-activate the immunity buff.


I PRAY that the red cape on the Hallowed Armor is part of the armor set itself. It looks PERFECT

You guys at ReLogic are literally the best game designers out there
 
This...
I don't...
WHAAAAT?! THIS IS AMAZING! All of those useless items are just better! And I LOVE what they did to the armor bonuses (Stardust and Titanium in particular).
Also, about time that something happened to Golem, King Slime, and... the Moon Lord, who all got buffed? Ehh, was expected. What's next, buffing the flare gun?!
The hype is off the charts! Can't wait to see you all on Journey's End in about two short weeks.
 
Oh my gosh, this is gonna look and feel awesome, and be a huge job to do on Terraria Wiki! (Not by only me, obviously):p
I’m gonna have a lot of fun on my computer, playing the game since a long time.<3
 
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I'm beyond excited for this update, but I was wondering if we could possibly have the game's speed be separate from the physics? I just got a 144hz monitor but running the game above 60fps makes the game super fast.
 
Ooh, a new Hallowed Armor sprite! And from the looks of it, that's the female one, too- maybe it's just the shading on the armor but i can definitely see some chest there.

If so, certainly pleased to know that the Hallowed Armor isn't just a bikini anymore. :D
 
Did the non-alternate hardmode ores get looked at or re-balanced at all? The alternate ores having special abilities and being objectively better just made them totally worthless. Also their sprites are cool by old standards, but look extremely janky now.
Oh hell, this is a good question. I looove Cobalt Armor and Adamantite just because of their color, but they really are just useless.
 
Well...
  1. The Moon Lord death ray is now demi impossible to avoid, so farming for Rod of Discord may be mandatory for end game.
  2. Shortsword change is welcome. Will be nice if we see new Shortsword type weapons to welcome this change.
  3. Flails change is very well welcome too, the only moment I found them useful was when getting it before fighting the Eater of Worlds.
  4. The Christmas Tree Sword, I wonder if the dps will be as great as before the revamp of effect, because launching baubles was very useful, even more since melee on end game is a ranger with a shotting melee weapon.
  5. Medusa Head is still disappointing, because you know what It should cause.
  6. Wand of Sparkling still seems lame, but at least the damage and debuff rate got better, so It is actually alright for very early game.
  7. I'm not very happy with the fact you guys placed the Titanium Armor set on the Hallowed set. The Hallowed set certainly needs It's special effect, and so does the Cobalt, Mythril and Adamantite sets.
  8. It will be nice if the Stardust set had a way of setting the summon on either Standby, or defensive stance.
  9. The new graphics are great.
I'm looking forward the update. But seriously, the Cobalt, Mythril and Adamantite set needs some love too.
Titanium armor was brokenly overpowered and had an ability that put it better than Chlorophyte in some cases. A well deserved nerf.
 
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WHAT WAS OLD IS MADE NEW AGAIN - REVISITING THE TERRARIA EXPERIENCE

Happy Monday, Terrarians and welcome to a fresh week on the road to Journey's End!

To kick off the week in style, we wanted to share one of the more impactful - but often unappreciated - aspects of Journey's End. On top of all of the shiny new content and features, the team has spent countless hours giving the entire game a thorough review across the spectrum of Balance and Aesthetics. The truth is that over time, as updates have released, some content felt "left behind", imbalanced, or it didn't feel quite "right" any more. So, we took on the arduous task of giving those things a makeover. Today's Journey's End feature article touches the surface of these efforts - read on to learn more!

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FULL REBALANCE PASS ON ENEMIES AND ITEMS

As a part of Journey's End, the team examined and re-examined the balance of the content in the game. From start to finish, no stone was left unturned and no gear left unaccounted for. In the end, what remains is a full rebalancing of the game from top to bottom. Stats have changed, functionality has changed. There is no better time to start a fresh playthrough and experience the new Terraria for the first time! Want some more examples? Sure you do!


ENEMY & BOSS REBALANCE

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Our friend the Golem has some new surprises in store for you



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King Slime has learned how to climb ropes



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The Moon Lord laughs at your pathetic attempts to defeat him by hiding inside boxes


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WEAPON & ARMOR CHANGES


Weapons/Armor and other gear were also closely examined. Beyond stats, some situations in the game required more than just stat changes to make things feel right again. So, you will see some weapons and weapon classes that have all new functionality. Let's have a look, shall we?


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SHORTSWORDS
No longer content to exist solely on the X-Axis, your favorite stabby weapons are now able to poke at foes in all directions!

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FLAILS
Flails felt left behind by the introduction of Yoyos, so they have all new functionality to restore their status as useful weapons

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CHARGED BLASTER CANNON
Yesterday's throwaway weapon from the Martian Madness Event (What? Don't look at us like that, don't act like you ever used the thing!) is today's death-dealing space laser of doooooom!


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CHRISTMAS TREE SWORD
Our festive friend here always felt very underwhelming when lined up next to its fellow Frost Moon drops... so now it can channel its inner Everscream.

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MEDUSA HEAD
Medusa's Head felt underwhelming for when you were able to obtain this in the core progression. So, this has been reworked to have a quite unique attack style.

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WAND OF SPARKING
The Wand of Sparking has been a bone of contention for some time in regards to feeling underpowered - no longer!
Damage increased from 8 to 14
Speed increased from 28 to 26
Now has a 10% critical chance
Chance to inflict On Fire! increased from 33% to 50%



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MAGIC MISSILE
Magic Missile has been overhauled to be more lethal and fun to use than ever before!
Projectile is faster and has homing if you release it
Has a moderate AoE damage explosion on impact


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HALLOWED ARMOR
New Set Bonus: Holy Protection

Familiar to most users as Shadow Dodge, Hallowed has had its previously stat-based set bonus replaced with a periodic immunity to damage.
Upon attacking an enemy, you will gain a buff. If an enemy hits you during this buff, you will gain a very brief immunity to damage.
After this period of immunity, at least 30 seconds must pass before you can re-activate the immunity buff.




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TITANIUM ARMOR
New Set Bonus: Titanium Barrier

As you attack enemies, titanium shards accumulate and spin around you
These shards deal damage to enemies at close range, and inflict knockback.
Use them defensively to keep enemies away, or for the bold, aggressively to inflict extra damage.



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STARDUST ARMOR
Stardust Guardian now has a more much vigorous and aggressive attack, and he will attack automatically without prompting. All resemblance to a certain anime is purely coincidental.

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SOLAR ARMOR
Solar Armor is no longer content to sit at the back of the line, so it's set bonus now grants more defense than ever before... along with a passive regen effect.
Solar Helmet critical chance bonus increased from 17% to 26%
Solar Breastplate melee damage bonus increased from 22% to 29%
Each piece of the set now gives 1 HP/s regen
Instead of 30% damage reduction whenever you have charges, part of Solar Armor's damage reduction is now active at all times, with the amount increasing when you have shield charges. This gives Solar Armor a more persistent durability.
Recharge time between shield charges reduced by 1 second


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GRAPHICS OVERHAUL


As with our balance and mechanics review, the team has put a fresh coat of paint on a number of things in Terraria. Biomes, Furniture Sets, even some Enemies have been given the makeover treatment! Heck, we even spruced up the logo...

Check out some of the eye candy magic that our artists have been creating in the series of before and after gifs below!

Please note that this work is still ongoing, so anything you see here is still subject to change!!!

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Crowno

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Lazure
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Jimmarn

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We hope that today's Feature really shows how Journey's End is not only about new things, but also about old things made new again. Across the entire progression of the game, there are new surprises in store for players - once again, we really encourage a fresh playthrough in order to experience it all!

We have more Features in store for you as we draw ever-closer to launch day - so be sure to keep your eyes peeled for more!
this is amazing and i love it
 
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