Which aspects of Terraria you consider the worst? 🌳👎

This is Many

Retinazer
Terraria is a great game, but some aspects of it are implemented very poorly. Some of them, in my opinion, are:

Celestial Pillars mechanics and weapons. I'm not a big fan of grinding a total of 400 enemies just because it's necessary to process further. This is an absolutely not fun thing, same as most terraria invasions, because their mechanics are simply to kill N similar enemies. I like the way the Pumpkin/Frost Moon is designed, because the difficulty level increases depending on you. But most other invasions come down to just killing 150 enemies and trying not to get killed yourself by them and their projectiles flying chaotically across the screen. If we talk about the pillars, they don't really feel like something should be in endgame, it just seems that there are parasites in your world that you need to get rid of.
In turn, their weapons are the most incomprehensible thing for me. For example, you collected different swords throughout the entire game, from the early Pre-Hardmode to Post-Plantera, and finally you create a Terra-Blade. You defeat 2-4 bosses with it and it goes to trash bin just because you got weapon you would get anyway. It is unfair having weapons "given for free" to be stronger than the weapons you have to complete a challenge for, it kills the sence of latest.

Master mode. This should be, like, the last challenge (apart from the Legendary difficulty), but now it looks like No-Hit mode. It changes very few game mechanics. Look at Expert, it changes every boss AI so that it has fewer vulnerabilities, adding mechanics that makes the boss feel like a boss, like several new attacks such as EoC dash or Skeletron skulls. If you look at the Master, it's basically just stat boosts. You want to get a challenge when you compelte Expert, but you just get the same Expert with thicker and more damaging enemies. I like how Re-Logic implemented Master mode rewards (it doesn't give any advantages, but it makes it clear to everyone that you are cool, this is the best solution for rewards at the highest difficulty), but they forgot about the risk and, as I said, made an Expert with better stats.

I don't think devs will do anything about it, since it's all already caught on in the game essence, but I expressed my opinion. What about you?
 
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Weapon attacks most of the time just being spam attacks.
I cannot agree, there are pretty many weapons with unique attacks

The lack of real sword animations, the player animation being pretty bare.
I think for Terraria it is okay, but I see how player and sword slash is animated in other games and I am agree

In my opinion, the story could be better integrated into the game— there could be more interactivity with the NPCs while maintaining the game essence, the NPCs could be more useful.
As I know, Terraria had no lore for long time, so it can be explained. Maybe because of that Terraria attracts me, I don't like complicated lore

omg that's so true lol
 
Go on, I would like to hear how Empress of Light is a bad addition to the game.
How is empress a good addition to the game? It's just a bullet hell boss that ironically, doesn't drop a gun or any useable weapons besides the summoner ones, AND her expert boss accessory is irrelevant because of the witch's broom being able to be used for ml. Empress wings might be good, but I can't tell because terraria doesn't show wing stats.
The summon weapons are the only good part about her, but one is locked behind a bullet hell that one shots you, which is ridiculous. Especially with her janky hitboxes and barely noticable second phase?

Her only use is checking off the boss checklist and unless you're going summoner, that's where her usefulness ends.
 
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[angry Empress noises]
her expert boss accessory is irrelevant because of the witch's broom being able to be used for ml
Soaring Insignia is one of the most powerful accessories in the game. It combines with either Hoverboard or Betsy's Wings to offer a higher degree of control and mobility than Witch's Broom can offer. The Broom is easier to use, but Hover-type wings will outspeed you and out-evade you in many situations.. but you can always just use both if you need very specific easy to use mobility as well as rapid movement mobility.

It's very rough around the edges for gamepad players, though, and some other people even on KBM find hover controls awkward to learn, let alone master.

It's just a bullet hell boss that ironically, doesn't drop a gun or any useable weapons besides the summoner ones
Eventide is usable for the rest of the game and quite possibly the only bow you actually want to use Endless Quiver with due to trivializing invasions and other multi-target scenarios with its piercing effects. I don't even bother going for Snowman Cannon or Chain Gun anymore due to how much general range this thing has, and honestly I sometimes entirely skip making Phantasm because of this thing.

Starlight has short range and high damage to make up for it. People will cite its short range as a drawback but it is just high enough to be able to use on Moon Lord comfortably, and we're all entering our "Defense is really good actually" arcs so it's not like "I have to be close to a boss to use this thing?" is a downside when we're taking 20 damage per hit from the boss anyway.. it just happens to be in the same class as Terra Blade so people are more interested in using the Terra Blade.

Kaleidoscope covers half the screen and slaps things harder than responsibilities do as well as lets summons deal crits. If you're not whip stacking at all then it's the go-to easy-to-use whip, and most people doing whip stacking will only stack two whips and it's almost always going to end up being Dark Harvest + Kaleidoscope once you have it.

I don't have enough experience with Nightglow nor Stellar Tune to give input on these weapons compared to their peers, especially when people just go for RBT + Bubble Gun from the Duke instead.

Terraprisma is cool and a unique reward for learning how to dodge a boss's attacks. It's entirely optional and on par with Celestial/ML gear, but you can get it as soon as Golem becomes available in a way you can get Duke gear pre-Mech, meaning players who are incredibly good at the boss can skip a few gear tiers.

HOWEVER

For all the good I've said in defense of the gear, I will say that the Empress of Light is the most obvious example of how late-game Terraria boss design turns enemies into bullet hell encounters that reward you for staying at a distance and kiting them. This is already the case as soon as the Wall of Flesh where you want to maximize distance between you, the Wall's lasers, and the huge waves of Hungry it spawns, and is also obvious with The Twins where Spaz roasts you alive for staying too close.

The wide degree of mobility and range the player usually has access to forces bosses to need to cover wider and wider portions of the screen to remain a threat. It's not a problem on Classic, but it can feel a bit daunting on your first Expert mode playthrough and starts to feel oppressive on Master mode.

Note that I'm not saying that this is a bad thing. This game is rather old - older than some of the people playing it - and this is just simply the direction it went in due to how agile players become by the endgame.
Bosses, by design, have to adapt to the level of mobility players are expected to have available to them when encountered. Otherwise, we'd just be fighting bosses like Skeletron while flying around in UFOs, so we end up with bosses with large quantities of high damage projectiles.

Playing older versions of Terraria can give you whiplash when you remember how much less mobility was available back before our mounts had infinite flight and we could regularly fly infinitely.
 
Hi there @Viejo sabroso 🌳 I'm not sure if you're trying to bump the thread up, or just add in another message in a thread that you've posted in before. In either case, please keep your posts relevant to the thread discussion - meaning that unless you're talking about the topic at hand (aspects of Terraria you consider the worst) it's best not to post. Thanks.
 
Hi there @Viejo sabroso 🌳 I'm not sure if you're trying to bump the thread up, or just add in another message in a thread that you've posted in before. In either case, please keep your posts relevant to the thread discussion - meaning that unless you're talking about the topic at hand (aspects of Terraria you consider the worst) it's best not to post. Thanks.
okay,
Well that "hello" was a warning for this is many since we had to talk about something we are doing (on another social network), since he normally, forgets it
 
Gotta go the incredible imbalance towards melee.
Early game they have many more weapons and are easier to get although not always better due to their range, which I do kinda like.
However it hardmode most viable melee weapons are practically ranged weapons due to how much one might rely on their projectiles, often times obfuscating the benefits other classes might give.
Of course there exceptions, but it just kinda has always bugged how objectively better melee tends to be.
 
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