Which aspects of Terraria you consider the worst? πŸŒ³πŸ‘Ž

Gotta go the incredible imbalance towards melee.
Early game they have many more weapons and are easier to get although not always better due to their range, which I do kinda like.
However it hardmode most viable melee weapons are practically ranged weapons due to how much one might rely on their projectiles, often times obfuscating the benefits other classes might give.
Of course there exceptions, but it just kinda has always bugged how objectively better melee tends to be.
I constantly hear this take and I just cannot get behind it.

Melee having weapons with decent range does not mean that those weapons actually do comparable damage to their other class counterparts. Oftentimes the reason that they are considered the viable picks for melee is because in boss fights you often need to stay at a distance to avoid getting killed. Take the often recommended shadowflame knife, for instance. If you compare its performance on, say, the twins, you'll find that in comparison to non-melee weapons its damage is mediocre at best. There is the terra blade, which is insanely good crowd control for its tier, but that's the exception, not the rule.

Melee does have fantastic armour, which lets it do tank setups very well. However, using a tank setup does not mean you need to use a melee weapon alongside it (however it's often a good idea to do so considering you can afford to get up close more easily). The extreme case of this is the beetle shell, which gives comparable melee bonuses to a warrior emblem. This means it's often better to view beetle shell as a multi-class set than a melee one.

Terraria's classes are overall decently balanced against one another. I'd consider summoner the worst class but that's mainly because it has to put more effort in than every other class to get its good weapons (e.g. during pre-mech). Personally I rank melee as third, though it's pretty close with mage for the #2 spot (I mainly rank mage higher due to doing better against most pre-hardmode bosses barring risky melee play, and being able to match melee's terra blade power spike with spectre armour, which is also absurdly good). I'd definitely put ranged as the best class, mainly because there's easy to get, powerful ranged weapons at literally every single stage of progression.


As for my pick, I'd have to say locking powerful combination items behind time-gated RNG. The travelling merchant as a concept is fantastic, I just wish that I didn't have to entirely rely on him to bring the 4 separate pieces I need for the architect gizmo pack (and thus the hand of creation). Similar can be said for the accessories from fishing quests, but those don't bother me quite as much as the hand of creation does (since cell phone/shellphone just saves inventory space, and the tackle bag is a relatively minor boost).
 
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Broken inmunity frames.
a example, a minishark with use time 1, don't matter how many bullets are shooted because the old bullets blocks the other bullet/s.
when you use two vampire frogs It blocks the damage done by the other vampire frog, so yes, it would be better to use a finch and a frog instead of 2 frogs.
 
Hardmode ore mining. It is so damn repetitive.
Kill wall of flesh.
Use hammer he dropped to smack purple spikey things.
Be ganged up on, beaten, and have your wallet stolen by 4.8 nonillion wraiths.
Break blue ore with fire pickaxe.
Break green ore with blue pickaxe.
Break red ore with green pickaxe.
Don't craft red pickaxe, it is useless and a waste of valuable red stuff.
Literally, it's more repetitive than the pillars.
Now, the way that calamity worked the demon altars? Quite nice.
 
Hardmode ore mining. It is so damn repetitive.
Kill wall of flesh.
Use hammer he dropped to smack purple spikey things.
Be ganged up on, beaten, and have your wallet stolen by 4.8 nonillion wraiths.
Break blue ore with fire pickaxe.
Break green ore with blue pickaxe.
Break red ore with green pickaxe.
Don't craft red pickaxe, it is useless and a waste of valuable red stuff.
Literally, it's more repetitive than the pillars.
Now, the way that calamity worked the demon altars? Quite nice.
Yeahhh idk why I forgot that, but I am 100% agree
 
i mean it does have some challenge
you just entered hardmode, a point in the game where you thought you were a god but get humbled by literally everything
and you get IMMEDIATELY THROWN into having to be in both THE CORRUPTION AND THE UNDERGROUND, both of which probably got the largest difficulty boost
so thats nice
 
Broken inmunity frames.
a example, a minishark with use time 1, don't matter how many bullets are shooted because the old bullets blocks the other bullet/s.
when you use two vampire frogs It blocks the damage done by the other vampire frog, so yes, it would be better to use a finch and a frog instead of 2 frogs.
No bullets in vanilla use shared immunity frames. Meteor Bullets used to, but no longer do. There are many, many other examples of shared iframes though, and yeah, they really piss me off too. Feels awful to have a huge swarm of bees or other minions like frogs or spiders but only one of them is allowed to actually hit the enemy.

I can't decide whether my biggest gripe with the game is the awful base acceleration or the rampant abuse of shared iframes for balance purposes. I think I'll have to go with the movement though, because there are plenty of weapons that don't have iframe issues and feel good to use, but the only way to alleviate the unresponsive movement is to wear Shadow Armor for nearly the entire game until Soaring Insignia is available, or ride a mount like Golf Cart or Basilisk which unfortunately disable other movement abilities like dashing and grappling, and flying.
 
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Hardmode ore mining. It is so damn repetitive.
Kill wall of flesh.
Use hammer he dropped to smack purple spikey things.
Be ganged up on, beaten, and have your wallet stolen by 4.8 nonillion wraiths.
Break blue ore with fire pickaxe.
Break green ore with blue pickaxe.
Break red ore with green pickaxe.
Don't craft red pickaxe, it is useless and a waste of valuable red stuff.
Literally, it's more repetitive than the pillars.
Now, the way that calamity worked the demon altars? Quite nice.
It literally takes less than 30 minutes to mine full adamantite/titanium gear (including armor) starting with smashing altars if you know what you're doing. Takes merely a few minutes to get through cobalt and mithril tiers.
 
pretty much all of them except Twins, Skeletron, and Wall of Flesh are very poorly designed and those three simply aren't to my taste.
I think that a decent opinion.
I personally like the lunatic Cultist plus the ones you mentioned, but the others aren't my favorite.
 
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