MrBaum
Terrarian
Many people are talking about their favourite biomes. I want to know the ones you really don't like.
In my case it's the spider biome.
I have arachnophobia.
I also don't really like Sky, Ocean, Desert and Snow.
Sky because of Wyverns.
Ocean, Desert and Snow are too empty. They should get a boss, while Ocean should get an underground-version. (Maybe create a biome under the sand which contains new enemies and some kind of miniboss)
For the bosses: Maybe some kind of Mummy-Mage for the Desert (Maybe as a boss of the sandstorm) and some kind of Snowman for the Snow Biome.(Maybe let a stronger version of the Frost Legion appear in a snowstorm and create a Boss-Snowman as the boss)
That makes me think about possibilities to improve your least favourite biomes.
A good thing would be more bosses and more items for the Thrower-Class. The Wyvern should be turned into a real boss, which needs to be summoned. Maybe also add a pre-hardmode Harpy-Boss. Harpy Feathers could also be used to craft something like Harpy Arrows or Harpy Bows or Haroy Blades or throwable Harpy Feathers. Maybe even a Harpy Armor. Or a complete Harpy-Set for Throwers, which can then be upgraded into a Wyvern-Set in hardmode by using new materials from the Wyvern (Maybe let it drop Wyvern Scales or something like that)
Desert already has a pre-hardmode Thrower-Set, but the Mummy-Mage could be a hardmode enemy, which drops something like "Magical Mummy Silk" which can be used to craft Magical Mummy armor, an armor for mages. Combine it with something from pre-hardmode desert (Maybe make an Antlion Thrower-Armor) and you get a strong hardmode Thrower-Armor.
Snow should get something like "Frozen Javelin" made out of a Javelin and Ice Blocks. Maybe add Ice Armor, an early-game armor, which boosts throwing abilities and gives enemies that touch you the debuff you get when entering icy water. The Snowman-Boss could drop an accesorie named Ice Glove, which boosts velocity, damage and knockback of all thrown items and gives them a chance of giving enemies the icy water debuff.
For the ocean: Maybe a coral-set could be crafted from corals, sand and buckets of water. Maybe make throwable corals, too and boost them when wearing Coral Armor.
You could also add pre-hardmode items for summoners. Maybe a stationary summon like an Antlion and a moving summon like a Vulture for desert. Antlion Staff could be crafted from Sandstone, Wood and Antlion fangs/teeth/whatever their name is. Vulture Staff could be crafted from a new drop from vultures, (maybe call it Vulture Feathers) Sandstone and Wood.
Maybe a moving summon like an Ice Bat for the snow biome. Ice Bat Staff could be crafted from Ice, Snow, and a new Ice Bat drop (Maybe call it Frozen Bat Skin)
Maybe a moving summon like a Harpy for sky. Harpy Staff could be crafted from Harpy Feathers, Skyware Wood, Clouds and Rainy Clouds.
For the ocean you could add a moving Jellfish summon, crafted from Glowsticks, corals, water, sand, gel and a Jellyfish-Statue. Maybe add a jelly armor, too.
This would really increase the usefulness of these biomes, making them way better.
What are your least favourite biomes and what would you do to improve them?
In my case it's the spider biome.
I have arachnophobia.
I also don't really like Sky, Ocean, Desert and Snow.
Sky because of Wyverns.
Ocean, Desert and Snow are too empty. They should get a boss, while Ocean should get an underground-version. (Maybe create a biome under the sand which contains new enemies and some kind of miniboss)
For the bosses: Maybe some kind of Mummy-Mage for the Desert (Maybe as a boss of the sandstorm) and some kind of Snowman for the Snow Biome.(Maybe let a stronger version of the Frost Legion appear in a snowstorm and create a Boss-Snowman as the boss)
That makes me think about possibilities to improve your least favourite biomes.
A good thing would be more bosses and more items for the Thrower-Class. The Wyvern should be turned into a real boss, which needs to be summoned. Maybe also add a pre-hardmode Harpy-Boss. Harpy Feathers could also be used to craft something like Harpy Arrows or Harpy Bows or Haroy Blades or throwable Harpy Feathers. Maybe even a Harpy Armor. Or a complete Harpy-Set for Throwers, which can then be upgraded into a Wyvern-Set in hardmode by using new materials from the Wyvern (Maybe let it drop Wyvern Scales or something like that)
Desert already has a pre-hardmode Thrower-Set, but the Mummy-Mage could be a hardmode enemy, which drops something like "Magical Mummy Silk" which can be used to craft Magical Mummy armor, an armor for mages. Combine it with something from pre-hardmode desert (Maybe make an Antlion Thrower-Armor) and you get a strong hardmode Thrower-Armor.
Snow should get something like "Frozen Javelin" made out of a Javelin and Ice Blocks. Maybe add Ice Armor, an early-game armor, which boosts throwing abilities and gives enemies that touch you the debuff you get when entering icy water. The Snowman-Boss could drop an accesorie named Ice Glove, which boosts velocity, damage and knockback of all thrown items and gives them a chance of giving enemies the icy water debuff.
For the ocean: Maybe a coral-set could be crafted from corals, sand and buckets of water. Maybe make throwable corals, too and boost them when wearing Coral Armor.
You could also add pre-hardmode items for summoners. Maybe a stationary summon like an Antlion and a moving summon like a Vulture for desert. Antlion Staff could be crafted from Sandstone, Wood and Antlion fangs/teeth/whatever their name is. Vulture Staff could be crafted from a new drop from vultures, (maybe call it Vulture Feathers) Sandstone and Wood.
Maybe a moving summon like an Ice Bat for the snow biome. Ice Bat Staff could be crafted from Ice, Snow, and a new Ice Bat drop (Maybe call it Frozen Bat Skin)
Maybe a moving summon like a Harpy for sky. Harpy Staff could be crafted from Harpy Feathers, Skyware Wood, Clouds and Rainy Clouds.
For the ocean you could add a moving Jellfish summon, crafted from Glowsticks, corals, water, sand, gel and a Jellyfish-Statue. Maybe add a jelly armor, too.
This would really increase the usefulness of these biomes, making them way better.
What are your least favourite biomes and what would you do to improve them?
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