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PC Why I think NPC Unhappiness and how Pylons are locked are a HUGE mistake

Dungeonbubble

Skeletron
You'll need to scatter your NPCs out for that, though. Just don't see why this is locked behind one way of building.. nothing else in the game you can earn/unlock is based on build preference other than NPCs selling certain items in certain biomes, and that's already kind of not fun having to do, since it's more of a hassle, and with pylon lock, a build restriction. Having them craftable and more accessible would include everyone- those who like to spread NPCs out and those who do not.
So you're saying that the pylons promote one way of building over another. That't true. Just like Zenith promotes the melee class over any other. See this comparison makes sense because there are many other things like this in the game. You could argue that the corruption is worse than crimson, but they have their ups and downs. Terraria has many things like this and if they made everything "balanced" and "satisfy every player" the game would be bland and the same every playthrough. Imagine if the corruption and crimson where just aesthetic differences. Or imagine if every classes armour and damage where equal. The pylons system does promote spreading out your NPCs, but it doesn't stop people from building whatever they want. You can copy and paste your main village into a 1.4 village and make some boxes in different biomes, or big villages too. Building a big central village isn't a way to build, it's a way to play the game. And there is no problem with that. (Of course excluding the pesky shopping penalty with keeping your NPCs unhappy)
 

Snickerbobble

The Painter
So you're saying that the pylons promote one way of building over another. That't true. Just like Zenith promotes the melee class over any other. See this comparison makes sense because there are many other things like this in the game. You could argue that the corruption is worse than crimson, but they have their ups and downs. Terraria has many things like this and if they made everything "balanced" and "satisfy every player" the game would be bland and the same every playthrough. Imagine if the corruption and crimson where just aesthetic differences. Or imagine if every classes armour and damage where equal. The pylons system does promote spreading out your NPCs, but it doesn't stop people from building whatever they want. You can copy and paste your main village into a 1.4 village and make some boxes in different biomes, or big villages too. Building a big central village isn't a way to build, it's a way to play the game. And there is no problem with that. (Of course excluding the pesky shopping penalty with keeping your NPCs unhappy)
Again that comparison doesn't really make sense since more free use of pylons after their initial unlock allows more possibilities with building. Gear is a totally separate matter from build style. I prefer Corruption, but the game lets you pick which evil you want. You can pick Corruption, you can pick Crimson, you can pick random.. and you can get the other evil's seeds from Dryad in the Graveyard biome. The game gives you CHOICE here, with pylons, you either get them by how you build, or you do not. They also try to balance the game so every class is just as viable.. which is arguably "every class doing the same damage," or roughly. I really don't see how this comparison holds at all to be honest.

Pylons make it easier for those who spread out their NPCs to access them, but the problem is locking pylons by NEEDING NPCs nearby them, since those who prefer to keep them together cannot use them. To follow your comparison, imagine if only melee users could use recall potions and the magic mirror and upgrades. That would influence the player to stick with melee. Magic Mirror is usable by all, and Pylons should be usable by all as well.

Zenith is the most powerful weapon in the game even used by rangers and mages. It's a melee weapon but with that much power, it's practically classless. They could add more Zenith-tier stuff it they want, but I don't see how this relates to build style influence. You can still wreck stuff with endgame mage/ranger stuff.
 
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Nicol Bolas

Terrarian
those who prefer to keep them together cannot use them
But they can.

Every player has NPCs they use frequently and NPCs they ignore. They can send the ignored NPCs to power the Pylons. This is just a matter of resource management. The desire to keep NPCs together is a desire for convenient access to NPCs that matter. The rest are just decoration.

Indeed, at present, there are a lot of NPCs which, when they spawn, you basically go "meh." Pylons being powered by NPCs makes you want NPCs to spawn, because even the most uninteresting, worthless NPCs can still be useful.

To follow your comparison, imagine if only melee users could use recall potions and the magic mirror and upgrades. That would influence the player to stick with melee. Magic Mirror is usable by all, and Pylons should be usable by all as well.
Imagine if teleporters could only be used by people who use wires. Oh wait, that's already true. You buy Pylons from NPCs. It is hardly unreasonable to think that Pylons might be associated with NPCs.
 

Dungeonbubble

Skeletron
Again that comparison doesn't really make sense since more free use of pylons after their initial unlock allows more possibilities with building. Gear is a totally separate matter from build style. I prefer Corruption, but the game lets you pick which evil you want. You can pick Corruption, you can pick Crimson, you can pick random.. and you can get the other evil's seeds from Dryad in the Graveyard biome. The game gives you CHOICE here, with pylons, you either get them by how you build, or you do not. They also try to balance the game so every class is just as viable.. which is arguably "every class doing the same damage," or roughly. I really don't see how this comparison holds at all to be honest.

Pylons make it easier for those who spread out their NPCs to access them, but the problem is locking pylons by NEEDING NPCs nearby them, since those who prefer to keep them together cannot use them. To follow your comparison, imagine if only melee users could use recall potions and the magic mirror and upgrades. That would influence the player to stick with melee. Magic Mirror is usable by all, and Pylons should be usable by all as well.

Zenith is the most powerful weapon in the game even used by rangers and mages. It's a melee weapon but with that much power, it's practically classless. They could add more Zenith-tier stuff it they want, but I don't see how this relates to build style influence. You can still wreck stuff with endgame mage/ranger stuff.
I think we can agree to disagree here. Anyway to place pylons down you need NPCs near them so even if the problem is that you want to keep NPCs near you, you can just use the pylons to get to them. It's actually a win win with the pylons. You can build whatever you want but you just need to spread out your NPCs.
 
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