Of all of the brilliant things which 1.4 has added to the game, one mechanic stands out as an utterly inexplicable design choice. For those unaware, the new biome-themed torches aren't just decorative. If you use regular torches in certain biomes instead of them, enemies have reduced drop rates. I cannot fathom a single justification for this bizzaire and completely unnessecary addition, nor for the fact that it's a completely hidden mechanic with huge ramifications on gameplay, especially the early hardmode period of farming souls.
I know I'm just a single player out of millions, and I'm not getting this removed on my own, but I would at least like a single good reason from anybody why this was added, and what it adds to the gameplay experience, aside from crippling players who simply aren't aware of its existence.