Silverlancer
Golem
The complaints won't die, and shouldn't die until this garbage esoteric system has been completely redesigned in a positive way, or removed entirely from the game.
You seem to be misunderstanding the code here. A character without any luck modifiers has a luck of 0. Good luck will increase this to a maximum of 1, bad luck will decrease it to a minimum of -0.7f. Which means that good luck can theoretically affect you more than bad luck can. Bad luck will never outright prevent items from dropping.Btw. found the declaration...
Player.cs >163, 164
this.luckMinimumCap = -0.7f;
this.luckMaximumCap = 1f;
So, we can actually get even worse and probably not dropping anything.
I didn't strictly said "it will stop things from dropping at all", there is the word "probably" for. I know how a declared range for RNG is working.You seem to be misunderstanding the code here. A character without any luck modifiers has a luck of 0. Good luck will increase this to a maximum of 1, bad luck will decrease it to a minimum of -0.7f. Which means that good luck can theoretically affect you more than bad luck can. Bad luck will never outright prevent items from dropping.
i think it just gives players reason to use new or unused items more
Of all of the brilliant things which 1.4 has added to the game, one mechanic stands out as an utterly inexplicable design choice. For those unaware, the new biome-themed torches aren't just decorative. If you use regular torches in certain biomes instead of them, enemies have reduced drop rates. I cannot fathom a single justification for this bizzaire and completely unnessecary addition, nor for the fact that it's a completely hidden mechanic with huge ramifications on gameplay, especially the early hardmode period of farming souls.
I know I'm just a single player out of millions, and I'm not getting this removed on my own, but I would at least like a single good reason from anybody why this was added, and what it adds to the gameplay experience, aside from crippling players who simply aren't aware of its existence.
Punishing your players just because "WAAAAA I DON'T LIKE IT" has to be the worst possible look.
huh? nothing is wrong with him, the negative luck effect has been removedwhat the is wrong with redigit? brain damage?