Krispyhappy
Eye of Cthulhu
yes, just go into the settingsCan you turn off specific widgets?
yes, just go into the settingsCan you turn off specific widgets?
Any new updates on this issue? Im experiencing it as well. It looks like all of the icons are stacked on top of each other right where the positioning widget shows up, making me unable to click on any of them except for the sentry indicator. For me, though, they are all in the center left of the screen, not the far top left. I've also noticed that even when I change the positions directly in the positions config menu, it never sticks, and all the widgets remain where they were, with the settings reverting to default. I am not much of a modder, but Id be happy to help however I can with logs or screenshots.Well, in that case, everyone would have this issue. I for one don't, and i believe neither does the majority. Mod incompatibility doesn't seem to be the issue either, so it must be something external. Latest update should rule out file location being the cause, so now I hope someone can give me a new lead.
None so far. Those are just the default positions. The config is just meant for saving the positions. Your "client.log" as well as your "enabled.json" files might give me some insight into the issue.Any new updates on this issue? Im experiencing it as well. It looks like all of the icons are stacked on top of each other right where the positioning widget shows up, making me unable to click on any of them except for the sentry indicator. For me, though, they are all in the center left of the screen, not the far top left. I've also noticed that even when I change the positions directly in the positions config menu, it never sticks, and all the widgets remain where they were, with the settings reverting to default. I am not much of a modder, but Id be happy to help however I can with logs or screenshots.
The positioning widget is moveable... At least for me. The config is just for saving the positions, not editing them. I've tried everything I could think of, now I'm just waiting for 1.4.Bit of a potential work around that I feel could help alot of people out, what if the positioning widget was moveable? Moving the Sentry Widget with positioning mode seems to work just fine, so if all the other widgets were reachable we could move them just fine that way. Also, whenever I use the positioning config settings at the main menu it saves but resets whenever I join a world. No idea if that's useful info, but if there's anyway I can help troubleshoot let me know.
The positioning widget is moveable... At least for me. The config is just for saving the positions, not editing them. I've tried everything I could think of, now I'm just waiting for 1.4.
Is the widgets position always movable when we do this? Or at some point they will be stuck too?SO I figured out a solution!
If you download a new .json from someone who has their widgets set up already it will replace the stuck widgets.
1. Enter your Terraria file.
2. ModLoader (If using)
3. Mod Configs
4. Locate your Widgets_Config and Widgets_Positioning
5. Once you have those located you can Delete and replace them with a new Config and Positioning file that has the Widgets in a desired location.
My Widgets are under my character and on the upper left. Though I'm sure you'll be able to move them if you use mine! This isn't the best solution but it is a solution.
You mean where they follow the Player ? That's intended. You can turn it off in the Config.I found a bug where the bars move when you're in the world's border. If you want to replicate it, go to a border and use the rod of discord. Although the bars moved even without me using the RoD.
I don't have this problem. Can you give me more details ?I have a problem with this mod. Whenever I click the left mouse button, the game freezes for half a second, and if I hold the left mouse button, then the game only freezes when letting the button go. This happens with this mod exactly. How to fix?
Windows 7, TModLoader 64-bit. I cannot play the original 32-bit version because some of the XNA files are corrupted so there's no sound in 32-bit. I have no idea why it happens, I'm not much into technical stuff.I don't have this problem. Can you give me more details ?
Sorry, I can't provide support for the 64-bit version.Windows 7, TModLoader 64-bit. I cannot play the original 32-bit version because some of the XNA files are corrupted so there's no sound in 32-bit. I have no idea why it happens, I'm not much into technical stuff.