The behaviour of Switches and Pressure Plates changed in the most recent update. Now you HAVE to connect the wire directly to the Switch, not just be in the general vicinity like before. So if you're using Pressure Plates/Switches, make sure the wire actually connects.Pretty sure this is a bug, but my teleporters aren't working. They are wired perfectly though. Can anyone help?
As sad as it is to say, if it is isolated to a single save, that sounds like a corrupt save file perhaps? Do all other saves work fine?
A note for people with teleporter issues: for technical reasons, the range over which wires are functional on console is limited. It's not 'infinite' like on PC. So if your teleporters are wired up correctly and non working, then try shorter runs of wire.
There's no prospect of this getting improved sadly, as we're limited by the RAM of the least-capable console. Not sure if this has been mentioned before, I'm fairly new to the non-Nintendo versions.
We're still working on another update for you, will share more details on that once I have it. Reluctant to try and project dates right now, because even with the best will in the world you can end up looking like an idiot and/or a liar. The delay between PlayStation and Xbox was something we absolutely didn't expect last time out.
"Limited by the RAM of the least capable console"
Minecraft has this exact same problem. I know it will suck for last gen players, but it's inevitable that the last gen consoles get left behind. It has been this way since the Atari days, and trying to buck the trend to the detriment of current gen players is simply unfair. People buying Terraria on PS4 and X1 expect a game for their system, not a WiiU game with a different controller.
"Limited by the RAM of the least capable console"
Minecraft has this exact same problem. I know it will suck for last gen players, but it's inevitable that the last gen consoles get left behind. It has been this way since the Atari days, and trying to buck the trend to the detriment of current gen players is simply unfair. People buying Terraria on PS4 and X1 expect a game for their system, not a WiiU game with a different controller.
If they do it for the same reason as 4j, it's because they don't have the man power to handle coding multiple versions simultaneously. So they build the game to run on the worst console supported, then make tweaks for each, screwing over everybody else.
I don't call it laziness. I know they mean well. It doesn't change the fact that every version of the game is another brick dragging the top versions further down.
The only fix is a bigger team. Know how long we wait for updates now? Imagine if they had to optimize every update individually?
No seriously it's my favorite accessorywas the angel halo added?
pe, I have gotten them before, they are only sold during a certain time.Aha same here on Xbox one not sure if this is a bug but while playing spilt screen when we exited and saved the world wouldn't save and just stayed on the terraria title and the tutorials that pop up under neith resulting in a restart to the game and losing progress to what we had done also on Xbox one multiplayer when the terra blade and death sickle are suppose to be auto swing it doesn't show this for other players in the game it shows the weapon aiming towards the ground and staying there.(not sure if this is happening to other auto swing weapons will try it later) Will upload pictures of both if necessary. But thanks for the update having a lot of fun
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The panic necklace was introduced along with the Crimson update as it is a drop with the crimson hearts. Also this is the case with the fire gauntlet it came out in the 1.2 update but just to ask what is it's abilities is it just added knock back or also melee damage?
wait sorry wrong post.That is good to know.
Do u have winter capes? I want one PLZI'm disappointed that the update only lasted 2 days for me I feel the wait was still not worth it![]()
I'm on Xbox 360 my ganertag us garnetfan8Do u have winter capes? I want one PLZ
My teleporters are only working in one direction. I'm using plates instead of switches or levers (I have tested all 3 & get same result). When I step on the above ground teleporter it takes me nowhere, however, when I step on the underground one (the one it's wired to) it will take me to the above ground teleporter. Why will my teleporters only work in 1 direction?A note for people with teleporter issues: for technical reasons, the range over which wires are functional on console is limited. It's not 'infinite' like on PC. So if your teleporters are wired up correctly and non working, then try shorter runs of wire.
There's no prospect of this getting improved sadly, as we're limited by the RAM of the least-capable console. Not sure if this has been mentioned before, I'm fairly new to the non-Nintendo versions.
We're still working on another update for you, will share more details on that once I have it. Reluctant to try and project dates right now, because even with the best will in the world you can end up looking like an idiot and/or a liar. The delay between PlayStation and Xbox was something we absolutely didn't expect last time out.
Well if I'm not mistaken, they are still working on a solution well not a solution, but a release date for the bug fixes of 1.2.4. So it's no guarantee that there will be 1.3 for console. Tho I garuntee the developers are doing everything in their power so patience my friend. Patience.still nothing on 1.3 for console