Good day Terrarians,
Hot on the heels of the main console announcement, we’re pleased today to be able to share information on the future of Terraria on Nintendo. First up, the ‘catch-up’ patch for Wii U Terraria goes live TOMORROW, Friday September 2. As well as clearing up the handful of issues from the launch of that version, the patch also brings Wii U into line with the other consoles in terms of content. You’ll get the Stylist, and a load of new mechanic fixes and items. A full list is in the spoiler here, so this post doesn’t sprawl to ridiculous lengths:
This update is intended to draw a line under Terraria on Wii U as it did with the other platforms - so we are afraid that no further updates for Wii U will be possible due to technical limitations. Bear in mind that you now have the same great content in two hits. There were more updates on the other platforms simply because they were released earlier. The content is the same. The logic for being unable to further update Wii U is, regrettably, the same as the ‘old gen’ machines – though the Wii U does admittedly have more resources than the 360/PS3, it is still a fraction as capable as PS4 and Xbox One, and we need all their available horsepower to take Terraria where we want to go next. This version will still be able to play online, so you can continue to enjoy it as long as you’re gaming on the Wii U platform. By the time the next update rolls out on PS4/Xbox One we’ll be very close to the launch of NX… But let’s not get ahead of ourselves.
What about the 3DS version?
Well, CodeGlue are hard at work on a content update to be released later this year. We’ve listened to your concerns about the stability, and we’re trying an entirely new approach to try and get to the bottom of why some of you are troubled by crashes and others have enjoyed smooth sailing since launch. We’re confident that the update will take care of any issues there. We’ve also been listening to your requests, and are working through a list of fixes. For example:
Now to able to deactivate pets
Chain gun accuracy fixed
Ice Queen no longer blocks everything else from spawning
Items from Angler are fixed
Orb projectiles sped up
Acorns don’t just grow on grass
Flowers in pots grow to full maturity
Tempest staff bugs fixed
Those are all bugs called out on this forum, and there’s a load more still to come, along with quality of life fixes from Re-Logic and 505. We’re looking at getting the ability to hammer platforms into stairs, and a few other treats. Bear in mind 3DS was only ever going to be 1.2 plus a few extras, so we’re pushing the content as far as we can on the old 3DS model. Interesting that we’ve mentioned the old model there. Almost as if there was a reason to separate that from the New 3DS… Oh yes, now I remember: we’re bringing larger worlds to the New 3DS console!
We’ve been listening to your requests on here, and are delighted to be able to confirm that with this new update you’ll have the option to start a larger world game if you have the newer machine. The size of that world is likely to be the same as the small world on the PC version. Not only will this give you a bigger canvas for your adventure, it will also help us eliminate the occasional worldgen issues that can happen when you try to squash all of the parts of a Terraria world into a smaller space. The enhanced specifications of New 3DS makes this possible! Do note that players will not then be able to invite original 3DS gamers into these larger worlds. We didn’t take the decision to offer split content between original and New 3DS lightly, but we’ve maxed out the older unit and we felt like there was still more to give to Nintendo handheld gamers. All 3DS units will be eligible for the update, but only New 3DS players will see the benefit of larger worlds.
We’ll announce a release date for the 3DS update in due course.
Thanks as always for your support and feedback
Hot on the heels of the main console announcement, we’re pleased today to be able to share information on the future of Terraria on Nintendo. First up, the ‘catch-up’ patch for Wii U Terraria goes live TOMORROW, Friday September 2. As well as clearing up the handful of issues from the launch of that version, the patch also brings Wii U into line with the other consoles in terms of content. You’ll get the Stylist, and a load of new mechanic fixes and items. A full list is in the spoiler here, so this post doesn’t sprawl to ridiculous lengths:
New NPC: Stylist
New Mechanics:
Mechanics changes:
Balance changes
Art changes
Additional new items:
New Mechanics:
- Wearable Accessories
- Chest Naming
- Infinite Wiring
- Ability to change Hair Style in-game
- Ability to change your default clothing at a dresser
- Vanity Wings (dyable)
- Dyeable accesories
- Ability to place Switches and levers on a wall
- Quick Stack
- Restock
- Wall Auto-Fill
Mechanics changes:
- Reintroduce Re-Spawn timer
- Reintroduce Coin Gun (loot – pirate invasion)
- Overwrite console auto-dig code with PC auto-dig code
Balance changes
- Reduce ore sparkles brightness
- Don't show enemies names when they are in darkness.
- Only autoplace 1 torch per press
- Heart crystal plays shatter sounds every hit, instead of when it breaks
- Remember hits for tiles
Art changes
- Update splash screen
- Fix minion sacrificing code (bug: The Tempest Staff fails to summon Sharknado if another minion is already present.)
Additional new items:
- Firefly in a Bottle
- Lightning Bug in a Bottle
- Mallard Duck Cage
- Monarch Butterfly Jar
- Purple Emperor Butterfly Jar
- RedAdmiralButterflyJar
- Ulysses Butterfly Jar
- Sulphur Butterfly Jar
- Tree Nymph Butterfly Jar
- Zebra Swallowtail Butterfly Jar
- Julia Butterfly Jar
- Spectre Mask
- Diamond Ring
- Crimson Cloak
- Mysterious Cape
- Red Cape
- Winter Cape
- Bee Headgear
- Bee Breastplate
- Bee Greaves
- Hornet Staff
- Imp Staff
- Queen Spider Staff
- Spider Mask
- Spider Breastplate
- Spider Greaves
- Slimy Saddle
- Bee Wax
- Sail
- Honeyed Goggles
- Optic Staff
- Spider Staff
- Pirate Staff
- Slime Hook
- Sticky Grenade
- Molotov Cocktail
- Spider Fang
- Slime Gun
- Seashell
- Starfish
- Weapon Rack
- Fireworks Box
- Firework Fountain
- Music Box: Pumpkin Moon
- Music Box: Alt Underground
- Music Box: Frost Moon
- Life Hair Dye
- Mana Hair Dye
- Depth Hair Dye
- Money Hair Dye
- Time Hair Dye
- Team Hair Dye
- Biome Hair Dye
- Party Hair Dye
- Rainbow Hair Dye
- Speed Hair Dye
- Hair Dye Remover
- Ducky Wallpaper
- Confetti Block
- Confetti Wall
- Confetti Block Black
- Confetti Wall Black
- Living Fire Block
- Music Box: Underground Crimson
This update is intended to draw a line under Terraria on Wii U as it did with the other platforms - so we are afraid that no further updates for Wii U will be possible due to technical limitations. Bear in mind that you now have the same great content in two hits. There were more updates on the other platforms simply because they were released earlier. The content is the same. The logic for being unable to further update Wii U is, regrettably, the same as the ‘old gen’ machines – though the Wii U does admittedly have more resources than the 360/PS3, it is still a fraction as capable as PS4 and Xbox One, and we need all their available horsepower to take Terraria where we want to go next. This version will still be able to play online, so you can continue to enjoy it as long as you’re gaming on the Wii U platform. By the time the next update rolls out on PS4/Xbox One we’ll be very close to the launch of NX… But let’s not get ahead of ourselves.
What about the 3DS version?
Well, CodeGlue are hard at work on a content update to be released later this year. We’ve listened to your concerns about the stability, and we’re trying an entirely new approach to try and get to the bottom of why some of you are troubled by crashes and others have enjoyed smooth sailing since launch. We’re confident that the update will take care of any issues there. We’ve also been listening to your requests, and are working through a list of fixes. For example:
Now to able to deactivate pets
Chain gun accuracy fixed
Ice Queen no longer blocks everything else from spawning
Items from Angler are fixed
Orb projectiles sped up
Acorns don’t just grow on grass
Flowers in pots grow to full maturity
Tempest staff bugs fixed
Those are all bugs called out on this forum, and there’s a load more still to come, along with quality of life fixes from Re-Logic and 505. We’re looking at getting the ability to hammer platforms into stairs, and a few other treats. Bear in mind 3DS was only ever going to be 1.2 plus a few extras, so we’re pushing the content as far as we can on the old 3DS model. Interesting that we’ve mentioned the old model there. Almost as if there was a reason to separate that from the New 3DS… Oh yes, now I remember: we’re bringing larger worlds to the New 3DS console!
We’ve been listening to your requests on here, and are delighted to be able to confirm that with this new update you’ll have the option to start a larger world game if you have the newer machine. The size of that world is likely to be the same as the small world on the PC version. Not only will this give you a bigger canvas for your adventure, it will also help us eliminate the occasional worldgen issues that can happen when you try to squash all of the parts of a Terraria world into a smaller space. The enhanced specifications of New 3DS makes this possible! Do note that players will not then be able to invite original 3DS gamers into these larger worlds. We didn’t take the decision to offer split content between original and New 3DS lightly, but we’ve maxed out the older unit and we felt like there was still more to give to Nintendo handheld gamers. All 3DS units will be eligible for the update, but only New 3DS players will see the benefit of larger worlds.
We’ll announce a release date for the 3DS update in due course.
Thanks as always for your support and feedback
Last edited by a moderator:
This is good news for wii u and 3ds! This will be news that people hoped for.
Great to hear some news. It's a shame about Wii U, but not really a surprise.
Both happy and sad news there - figured it might be the case with Wii U being a touch more powerful (1gb) but still WAY short of the 8gb that the current gen offers. Still, as I have said many times....1.2.4 is a damn solid game (and the touchscreen use on Wii U is really nice).
Really wishing I had a n3DS now...I'm jealous of my kids.
Really wishing I had a n3DS now...I'm jealous of my kids.
Waldocavalgo
Terrarian
Are mounts coming or not.
PlanteraBlade
Plantera
New 3DS can now get worlds the size of small worlds on PC? Dang, that's impressive.
LuminaryEm
Empress of Light
I gotta say not bad of an update
TheJoekster
Dungeon Spirit
I'm excited to see what is in store for the 3DS and its future - Pretty bang solid update though.
GoldenTerrabyte
Old Man
Guess I was wrong, it was an increased world size! Didn't expect them to end up doing it, but that's cool!
And, a little bit sad to hear about Wii U, but that's also fine. I had expected that part. Mostly just glad to see it finally said up front. The NX will more than likely be able to support the full 1.3, I predict. But as the first post said, that's getting ahead of ourselves at this point.
And, a little bit sad to hear about Wii U, but that's also fine. I had expected that part. Mostly just glad to see it finally said up front. The NX will more than likely be able to support the full 1.3, I predict. But as the first post said, that's getting ahead of ourselves at this point.
plug313
Terrarian
just one question, will this be the final 3DS update? or can we expect some more support from the team and hopefully 1.2.4 content?
thatRaGe
Terrarian
....................well................ I got 2 out of my 5 things I wanted from 1.0.4. and I gotta say I am a little disappointed. When they said something big is coming I thought that was going to be 1.2.4. But I am going to stay optimistic about this and be happy that the crashing will stop....................maybe.
I'm afraid that this is nothing to do with the PC version (which already has local multiplayer).Does this mean my PC version might be getting local co-op?
Nodever2
Steampunker
I have just one question, and i have a feeling the mods/devs won't answer, but I'll ask anyway: will the wii U be getting the console reset like the other consoles or not? I know it won't be getting 1.3 but will it at least get the reset?
EDIT: Actually, can i have some clarification about the reset? Will the old gen consoles (PS3 and Xbox 360) be getting the reset, or does the reset only apply to current gen (PS4/ Xbox One)? And again, where does the Wii U stand in all this?
EDIT: Actually, can i have some clarification about the reset? Will the old gen consoles (PS3 and Xbox 360) be getting the reset, or does the reset only apply to current gen (PS4/ Xbox One)? And again, where does the Wii U stand in all this?
Dragon_Guardian
Terrarian
Does anyone else have the original 3DS model also?
I have just one question, and i have a feeling the mods/devs won't answer, but I'll ask anyway: will the wii U be getting the console reset like the other consoles or not? I know it won't be getting 1.3 but will it at least get the reset?
I don't know what you mean by this?
For the 1.3 version, PC 1.3 is being remade from scratch on console. There's no possible halfway house between what is available now and what is coming next. They'll effectively be completely separate in terms of the code, albeit they'll use existing save games on PS4 and Xbox One.
Waldocavalgo
Terrarian
Nodever2
Steampunker
Ahh okay, i think that answers my other question too. The reset comes with console 1.3, so consoles that won't be getting 1.3 also won't get the reset, correct?I don't know what you mean by this?
For the 1.3 version, PC 1.3 is being remade from scratch on console. There's no possible halfway house between what is available now and what is coming next. They'll effectively be completely separate in terms of the code, albeit they'll use existing save games on PS4 and Xbox One.
Imaboss935
Terrarian
Will there be online multiplayer or no plz answer
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