Still not, but I already have a way of implementing it.Glad that it has been fixed!
Is this mod currently support modded damage type like symponic in Thorium Mod?
View attachment 214967
Is it normal for a weapon that has not been crafted to have skill?
Edit: It seem have the same skill value as the weapon in 1st hotbar.
Edit2: the same skill value as the weapon that the player last used
Edit3: When I crafted new weapon, those exist weapons' skill values seem also reset to zero.
You must have it "selected" on your hotbar, with which I mean, in your characters hand. Only then you can Right Click to upgrade it.How does one upgrade armor with a "Gem of Upgrade"? It says on the armor tooltip that its possible, I just cant seem to get it to do it.
Thank you! Also, is there a way to edit how fast enemies level up? I just had to fight a Destroyer with 10 100ish dps summons and a 120dps weapon that I've leveled and i barely scratched its health bar. I keep getting slammed by goblin invasions and blood moons so they've leveled out of control.You must have it "selected" on your hotbar, with which I mean, in your characters hand. Only then you can Right Click to upgrade it.
Since the mod isn't even barely complete yet, I did not program a config file, but as you said, it seems that I forgot to change the enemies' growth equation from second degree to a linear... it must be really funny and scary at the same time.Thank you! Also, is there a way to edit how fast enemies level up? I just had to fight a Destroyer with 10 100ish dps summons and a 120dps weapon that I've leveled and i barely scratched its health bar. I keep getting slammed by goblin invasions and blood moons so they've leveled out of control.
After player a couple hours, yes, you are right, it's still there, and even after writing it again so many times, it still won't work properly.It still happens when I opened treasure bag, crafted things from Magic Storage's crafting interface and pulled things from Cheat Sheet's item browser.
Yea, sometimes it jumps. you spend a bit getting better gear, get hit with a few events or farm one too many slime kings and boom. you get One-hit K.O'd by a parrot. The mod is amazing though. It would be neat to see an item you spawn with that gives you the option to turn off enemy leveling though. Since I adore the rest of the mod. It helps not suck as a summoner compared to the rest of the play styles.Since the mod isn't even barely complete yet, I did not program a config file, but as you said, it seems that I forgot to change the enemies' growth equation from second degree to a linear... it must be really funny and scary at the same time.
After player a couple hours, yes, you are right, it's still there, and even after writing it again so many times, it still won't work properly.
So, here's my solution: I'm going to change again how the Skill System works. It seems that using arrays for these type of systems is not a good idea.
Can you explain to me the exact details about this bug, and some past events that could have triggered it? It can be a very specific condition. Also try creating a new character and world.The ownership sistem is broken for me, no mater how much tomes i use, the tools still with the "no owner" status. I've disabled all other mods, thinking that was some uncompability, but still the same
There needs to be an exchange rate for Green Orbs to Red Orbs. I usually end up with 10K+ green orbs and next to no red orbs. Maybe an exchange rate of 12 to 1 might not be a bad idea? also, it could work the other way around.
Also, a big gem of upgrade is not a bad idea. craft it with 100 of the normal ones.
Even better, in my opinion, items like pickaxes, axes, and maybe hammers should have quality increase their speed or mining power instead of damage and crit chance.
I understand this will take a while, so take your time. I really like this mod, even better than Calamity.
Some modded magic weapons won't increase mind attribute properly, not sure if this is caused by 64 bit tmodloader though.
Example: Elemental Awoken's Starbolt and Ice Spike.
Edit: It is caused by 64 bit tmodloader.
Edit2: Wait, it is not. And not just magic weapon, some random weapons across many mods have this kind of problems.
Some modded magic weapons won't increase mind attribute properly, not sure if this is caused by 64 bit tmodloader though.
Example: Elemental Awoken's Starbolt and Ice Spike.
Edit: It is caused by 64 bit tmodloader.
Edit2: Wait, it is not. And not just magic weapon, some random weapons across many mods have this kind of problems.