Darkninja
Spazmatism
Hey guys, so... I know a lot of Mod makers or beginner mod makers have problems with coding.
I know what you are thinking, there's already coding tutorial threads, but this is more like the IDs of mods.
For example, item.useAnimation or projectile.aiStyle, they ( I mean some of them) don't know what to put for it. I know this because i did had problems with those.
So please comment all of the IDs you guys know and i'll do my best to put it all here.
Delete This thread Please !!!
I know what you are thinking, there's already coding tutorial threads, but this is more like the IDs of mods.
For example, item.useAnimation or projectile.aiStyle, they ( I mean some of them) don't know what to put for it. I know this because i did had problems with those.
So please comment all of the IDs you guys know and i'll do my best to put it all here.
[*]If you are using some recipe from vanilla Terraria you have to use Put using Terraria.ID at the top.
[*]To add a vanilla recipe put ItemID.(RecipeName) don't put the parenthesis. example recipe.AddIngredient(ItemID.DirtBlock);
[*]To add a Mod Recipe put (null, "RecipeName", Number); only put ,number if it's more than 1. example recipe.AddIngredient(null, "Example", 2);
[*]To add a vanilla recipe put ItemID.(RecipeName) don't put the parenthesis. example recipe.AddIngredient(ItemID.DirtBlock);
[*]To add a Mod Recipe put (null, "RecipeName", Number); only put ,number if it's more than 1. example recipe.AddIngredient(null, "Example", 2);
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