Scooterboot9697
Official Terrarian
Sure. You can find all the sprites in the source (or by unzipping the .tapi file).Btw, can I use some of the sprites in your mod for training with tModLoader?
The file structure shouldn't be hard to navigate.
Sure. You can find all the sprites in the source (or by unzipping the .tapi file).Btw, can I use some of the sprites in your mod for training with tModLoader?
Sure. You can find all the sprites in the source (or by unzipping the .tapi file).
The file structure shouldn't be hard to navigate.
Lemme know how that works out for you. If you need any coding tips, feel free to PM me.I'm not very experienced with C# but I know well Java, that is really similar. When I'll fully understand how tmodloader works I might think to port this mod to 1.3
Oh, please do! Problem is, tAPI is very different to tModloader unfortunately (I think). I wasn't able to work with tAPI, but I have made a tModloader mod. Maybe that's just because I'm more skilled with coding now. Oh well, that's just me. Good luck Odran!Thanks.
I'm not very experienced with C# but I know well Java, that is really similar. When I'll fully understand how tmodloader works I might think to port this mod to 1.3
Thanks, I'll surely need your help in case I decide to port this mod.Lemme know how that works out for you. If you need any coding tips, feel free to PM me.
Oh, please do! Problem is, tAPI is very different to tModloader unfortunately (I think). I wasn't able to work with tAPI, but I have made a tModloader mod. Maybe that's just because I'm more skilled with coding now. Oh well, that's just me. Good luck Odran!
Well, I mentioned earlier that the beam addons could work as ammo and/or accessories possibly. Like, spazer and plasma beams could be ammo, ice and wave could be accessories(or maybe just ice?) while charge, hyper, and phazon beams could be weapons themselves.Thanks, I'll surely need your help in case I decide to port this mod.
Yeah, I noticed it's fairly different, but it seems also a bit easier. I'll have to change a lot of things. For example I'll need to think on a way to rework the beam addon interface, since for what I can see tModLoader doesn't support custom chest like interface.
Hehe. That certainly brings back memories. I actually remember when Duze started working on that map (you can find the old yet final[?] version here).Looking around the internet, I found this: [video] Makes me want to play Super Metroid again.
I'd recommend creating a custom interface instead. Pulls up from either a key press or, if possible, as a menu similar to the equipment/housing buttons. Anyway, you just set some values (-1 for unobtained, 0 for not activated, 1 for in use) and then build the interface around there. Similar to say, Super Metroid, have unobtained items not show up in the menu, items you have but aren't using greyed out, and items you are currently using as highlighted/bright.For example I'll need to think on a way to rework the beam addon interface, since for what I can see tModLoader doesn't support custom chest like interface.
Harmony of a Hunter is now used for the lunar event, much more fitting in my opinion.I come back to check this after so long.... why did you change the Solar Eclipse music from "Harmony of a Hunter" to.... whatever THAT is? I preferred the old soundtrack! D: Otherwise, loving the progress of the mod.
...Have you PLAYED the Lunar Events? I think they're better flipped. Solar Eclipse is more hectic with Harmony of a Hunter playing, while the Lunar Events get to feel more ominous with Nightmare (which is the pretense for Moon Lord... which is pretty nightmarish in itself) playing. Any chances of a version with the two flipped? I used to have the old Wave Bank, but can't find it anymore... I assume it's lost to time.I come back to check this after so long.... why did you change the Solar Eclipse music from "Harmony of a Hunter" to.... whatever THAT is? I preferred the old soundtrack! D: Otherwise, loving the progress of the mod.
Personally, I feel the lunar event is more hectic, while the solar eclipse feels more horror-y with all the movie monsters. Speaking of hectic, I would like the golem/lunatic cultist theme be the SA-X battle theme:...Have you PLAYED the Lunar Events? I think they're better flipped. Solar Eclipse is more hectic with Harmony of a Hunter playing, while the Lunar Events get to feel more ominous with Nightmare (which is the pretense for Moon Lord... which is pretty nightmarish in itself) playing. Any chances of a version with the two flipped? I used to have the old Wave Bank, but can't find it anymore... I assume it's lost to time.
Yeah, but it would kinda take the edge off the Golem. I'd have to try to find a track that fits both bosses (though, that may be hard). I chose the Quadraxis remix for the Golem before the Lunatic Cultist was added to the game so it just kinda stuck. I may find a new song at some point in time.Speaking of hectic, I would like the golem/lunatic cultist theme be the SA-X battle theme: [] I feel it fits the craziness and intensity of the lunatic cultist.
Everyone has different tastes for what music might fit in what way. I made the Wave Bank based on my own tastes....Have you PLAYED the Lunar Events? I think they're better flipped. Solar Eclipse is more hectic with Harmony of a Hunter playing, while the Lunar Events get to feel more ominous with Nightmare (which is the pretense for Moon Lord... which is pretty nightmarish in itself) playing. Any chances of a version with the two flipped? I used to have the old Wave Bank, but can't find it anymore... I assume it's lost to time.
Whelp... I guess it's the latter. I remember about a year ago, I praised you for using some awesome music.. and then it changes, and suddenly I'm in the wrong, so. That happened I guess... suppose I'll have to make my own. Sorry to be a "nuisance".I hope I don't sound rude, but if you don't like it, you can either make one of your own, or not use it at all.
Yeah, something metroid that fits both golem and lunatic cultist does seem hard to find. Oh well.Yeah, but it would kinda take the edge off the Golem. I'd have to try to find a track that fits both bosses (though, that may be hard). I chose the Quadraxis remix for the Golem before the Lunatic Cultist was added to the game so it just kinda stuck. I may find a new song at some point in time.
Everyone has different tastes for what music might fit in what way. I made the Wave Bank based on my own tastes.
(Except maybe with a few suggestions from others here and there that I ended up liking better, for instance I liked the Golem theme I chose, but I may like it better if I find a different one).
I hope I don't sound rude, but if you don't like it, you can either make one of your own, or not use it at all.
The most I've done recently is fiddle around with tModloader, trying to get use to it.Have you done anything to update it to 1.3?
A dishwasher? Don't we have machines that do that?The most I've done recently is fiddle around with tModloader, trying to get use to it.
However, lately I have not had a lot of free time, because last Sunday I got a job... as a dishwasher...
I honestly never thought my first job would be working as a dish boy in a restaurant, but I suppose it could be worse. At least my co-workers are nice and the food is good (I get at least one free meal, btw). And hey, we all have to start somewhere.
Anyway, that's what I've been doing in case you guys were wondering. This doesn't mean progress will stop completely, it just means it's going very slowly.