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tAPI [WIP][Released] Metroid Mod

Scooterboot9697

Official Terrarian
just out of curiosity, have you considered adding anything to make missiles viable past early hardmode? I always liked how early on, you kinda had to use a combination of missiles and beams for bosses.
We're definitely working on expanding missile content, so don't worry.
Now I'm just debating on whether to go ahead and show off [REDACTED] or if I should wait and let it be a surprise.:cool:
 

Sockmonkey367

Official Terrarian
Im sad that this is not only an old version of Terraria, but not in tMod

Question, is this coming to tMod or not? Just wondering
 

Metroid hype still got my fingers twisted so I decided to try and give my hand at spriting a God Slayer Suit if the Metroid mod were to incorporate cross-mod support.

This is only a concept so far so there's room for improvement.
That's pretty friken badass man, awesome!
Hopefully Scooter or Fab can find a place for it
 

Scooterboot9697

Official Terrarian

Metroid hype still got my fingers twisted so I decided to try and give my hand at spriting a God Slayer Suit if the Metroid mod were to incorporate cross-mod support.

This is only a concept so far so there's room for improvement.
Interesting. Of course, the "Calamity/Thorium Patch" that I had mentioned previously probably won't happen for quite some time, but this does look cool regardless.

~~~~
On another note, I'm probably going to release another video showing off new Missile addons (Charge Combos) some time soon. I know I said we were going to "polish what we have and go ahead with a release" but I feel this last bit of content is necessary to include.
 

mynameisgabe

Terrarian
missiles being non viable past the mechanical bosses was probably my only gripe with the 1.2 metroid mod. it's awesome to see you're working on making them good again!
 

Tylerfreeman

Terrarian
I just remembered, excuse the double posting but will there be a boss rush mode considered later on in the development cycle? Something akin to Calamity's boss rush in which all the bosses health are greatly extended to provide a challenge in the mode.
 

Scooterboot9697

Official Terrarian
I just remembered, excuse the double posting but will there be a boss rush mode considered later on in the development cycle? Something akin to Calamity's boss rush in which all the bosses health are greatly extended to provide a challenge in the mode.
I apparently haven't played Calamity enough, because I didn't even know it had a boss rush. Either way, it does sound like an interesting idea to explore in the future.
 
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