I kinda like the boss-drop system that exists now. The crafting element feels very rewarding.
What I don't actually feel accomplishes things yet is how only one actual item really drops from the new bosses. As in, the one and only reason to ever fight either boss in terms of progression is to get that one upgrade that each offers eventually after you craft what it drops. (And the mask and trophy as applicable of course, but those are not actually useful.) So you fight them once, get what you need, and then never fight them again.
I wonder what else they could drop to really enhance the experience. Maybe some sort of power cell that is used in crafting other items. A phazon container of some sort, maybe, which allows crafted pure phazon to rest comfortably within.
I see your point. And although you only fight bosses once in each playthrough in the Metroid games, this
is Terraria. And heck, I don't know how many times one would have to kill the Golem to get the Beetle Armor.
I'm not exactly sure what I'd do other than make the Speed Booster take 5 X-Remnants or something, meaning you'd have to fight Serris 5 times? It kinda needs to be rewarding each time you kill a boss. In Terraria, bosses, like Plantera, usually drop one item, while having the chance of that item being multiple things. Problem is, in Metroid, you mostly only ever get one type of item from one type of boss, so I'd have to take drastic measures for this mod... which may make it feel less like a Metroid Mod.
I think I'm getting conflicted with these suggestions. I know I don't always have to agree with anyone's suggestions, but it always makes me feel good when I do...
Maybe, I dunno, you fight a boss a second time just because you want to? I know Serris will most likely only have to be fought once, but I could make it so only one piece of the Gravity Suit drops from Phantoon each time you fight him...
I think i have a solution to this problem. Their could be 4 options when you go to enable the mod. You could enable a crafting option, where you can craft all the power ups, but can't find any under ground or from bosses. Then their would be a Boss drop option, where you get it strictly from bosses. Next, you could turn on the statue option, where you get the upgrades from the Chozo statues. Finally, you could have a option that combined all three options. Or maybe just have the last option. IDK, up to you scooterboot
Not gonna work too well. It'd be awkward if someone turned on the option to find items underground, generated a world, played it a bit, then decided they wanted to craft them
and not find them underground. Well guess what? Their world was already generated with the items underground. While not too big of a deal, I guess, I'm just a bit against the idea. Besides, options are fine and dandy, and can be fairly challenging to make, but making options on that large of a scale? Sure, I can do it, but I have to write the code for all of the options, and it won't be fun...
Nice idea and all, but... not gonna happen.