tAPI [WIP][Released]Terramineral - All about world generation

Discussion in 'Released' started by Boffin, Apr 26, 2015.

  1. Boffin

    Boffin Brain of Cthulhu

    Awesome, thanks :p Depending on capabilities it might not look completely the same, for example, random widths and heights :p
     
  2. Lizardead

    Lizardead Skeletron

    I meant like more types of houses, but what you said is actually a way better idea.
     
  3. Boffin

    Boffin Brain of Cthulhu

    I can do that as well :p
     
    Lizardead likes this.
  4. Kind of a large image, but whatever
    Sky Island Secondary Structure.png
    I was thinking that either one or two would be the max to spawn on one island
     
    Boffin likes this.
  5. Everybody

    Everybody Spazmatism

    What would that look like with slopes?
     
    Boffin likes this.
  6. Do you mean the building or the clouds?
     
  7. Everybody

    Everybody Spazmatism

    Building.
     
  8. Ok, but sky island houses don't have slopes so I was trying to keep them the same
    Sky Island Secondary Structure.png
     
  9. Everybody

    Everybody Spazmatism

    Without slopes then?
     
  10. Azu

    Azu Retinazer

    How about actuator traps, that trap you in between them and rain projectiles down on you.
     
  11. Boffin

    Boffin Brain of Cthulhu

    Nice idea!
     
    Azu likes this.
  12. Truancy

    Truancy Terrarian

    I have a question! I've played for hours, and have generated the world with your mod, and others installed. I've found the maze crawlers (trust me, they hit hard), but none of the ores. structures or modifications to the world? Maybe there's some sort of conflicting mod?
     
  13. Sapharan

    Sapharan Plantera

    Soo, for some reason maze takes forever to generate, to the point that i get anoyied, and just turn off the maze option. (i waited 10 minutes on world generation). If you will want, i will post here list of active mods here later.
     
  14. Boffin

    Boffin Brain of Cthulhu

    hmmm... That's wierd. They aren't turned off in the mod options? That's quite strange. Could you do me the favour of generating a couple of worlds and checking if they spawn in those ones? (I'd use cheats, as some aren't easy to find).

    It might depend on your computer, but I'm not sure. It usually takes me about 5 seconds to generate a maze. If the problem persists, I'll send you a debug version of Terramineral, so you can tell me which part the maze has a problem generating, and then I'll try to optimize it.

    Thanks for letting me know! I'll try to fix these as soon as I can!
     
  15. Sapharan

    Sapharan Plantera

    Well.. with intel i7 3612qm 4 core i highly doubt it could be my rig, so you can eliminate that one. Ill try with other mods off and other combinations.
     
  16. Boffin

    Boffin Brain of Cthulhu

    0.0

    OK, you can err... eliminate the rig one yep :p I'd be surprised if it was other mods, but if you want, and if you don't mind, I'll send you the debug one. You okay for that?
     
  17. Apparently trying to open a tapi world in TEdit makes it unplayable, (I can still play on my world, because of the backup :D) so I can't see if the structures generated properly in my world :(
    Also, the maze generated in about 1-2 seconds for me (On a medium sized world) with 17 other mods enabled, even though my computer is about 6 years old and pretty much explodes if I try to open Goat Simulator, so It's probably one of the mods they have that's making it take so long to generate
     
    Boffin likes this.
  18. Raulzus

    Raulzus Skeletron Prime

    This looks neat. I've been looking for something that adds new structures to worlds.

    Is there a way to disable the new ores btw?
     
  19. Boffin

    Boffin Brain of Cthulhu

    I think you can in the mod options. If you can't, I'll add that in the next quick update and release it :p
     
  20. robotzurg

    robotzurg Terrarian

    Same thing happens to me D: Ive been sitting here for 20 minutes waiting for this to finish, and it hasn't... Help?