Anubeia
Terrarian
Seeing as there isn't exactly a means of discussing this mod by download counts alone, I figured I might slap this here and let those who have something to say regarding this mod a chance to say it.
Notable updates:
; v0.32 = Removed an unfinished (and broken) accessory. This will probably rear its head later down the track when I work out how to actually draw sprites.
; v0.31= Added two-and-a-half upgrades to the Hastur. To make it a little bit easier on you, I have added an ability; this time to "skip" intermittent upgrades, provided you possess the resources to perform both crafting operations.
; v0.21 = Reintroduced a missing line of code. This caused weapon spread to essentially not exist. So much for "quintuple checking".
; v0.2 = "Initial" release (after I cocked-up v0.1 by not releasing it with an icon).
[GITHUB Repository : Anubeia/anumod-]
(I'm actually terrible with sprites, so please try not to have a go at me for the MS-Paint feel.)
What's this mod about, then?This intriguing mod was birthed from a mundane thought occuring during a fairly forgettable afternoon. "How hard could it be to learn coding well enough to make a Terraria mod?" And thus "Anumod" was born, hopefully shedding "Anu" stream of light into how a self-deprecating nihilist could muster the strength to spend many mind-numbingly boring hours quintuple-checking lines of code.
Being a furtive masochist, I've made these recipes purposely laborious. You may find that it's a little unbalanced, but (assuming) if you're thinking the recipe is much too complex to be worth it, it is likely you are unaware of how powerful this weapon is -- and through many upgrades and updates; will eventually be.
Being a furtive masochist, I've made these recipes purposely laborious. You may find that it's a little unbalanced, but (assuming) if you're thinking the recipe is much too complex to be worth it, it is likely you are unaware of how powerful this weapon is -- and through many upgrades and updates; will eventually be.
TL;DR -- This mod adds a gun. It gets bigger.
Notable updates:
; v0.32 = Removed an unfinished (and broken) accessory. This will probably rear its head later down the track when I work out how to actually draw sprites.
; v0.31= Added two-and-a-half upgrades to the Hastur. To make it a little bit easier on you, I have added an ability; this time to "skip" intermittent upgrades, provided you possess the resources to perform both crafting operations.
; v0.21 = Reintroduced a missing line of code. This caused weapon spread to essentially not exist. So much for "quintuple checking".
; v0.2 = "Initial" release (after I cocked-up v0.1 by not releasing it with an icon).
[GITHUB Repository : Anubeia/anumod-]
(I'm actually terrible with sprites, so please try not to have a go at me for the MS-Paint feel.)
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