Pikey
Official Terrarian
-With the 1.3 update, there has been an influx of acclaim. People high and low were very satisfied about what the update had to offer for PvE and building
-But to be honest, for many players on the server circuit, the update has been a bit disappointing.
Don't get me wrong, many aspects of the gameplay are much smoother. Player movement, liquid mechanics and such make the world more immersive.
To be honest though, there are only so many hours you can play of boss fighting, mining and building before the whole thing gets mundane.
-That's where public servers save the day. People go on server advertising websites to find new ways to enjoy terraria and experience it in a different way and the traffic on many of these servers is pretty impressive. What they usually have to offer are monstrous builds, commands, game modes and most importantly, PvP.
-PvP is what kept me playing Terraria long after I grew tired of building houses out of wood. 1.2.4.1 was an incredible update for PvP. The balancing was very close to flawless and dedicated players on servers would stay in game for hours on end to improve their technique with other players. What the whole PvP balance in 1.2.4.1 presented was a different kind of enjoyment of the game and a reach to audiences who weren't 100% interested in fighting AI's and first day Terraria.
-Now, to get to the point; I feel the 1.3 update struck a colossal blow to the PvP community around the servers. Weapons like, Meowmere, Terrarian, Star Wrath, Rainbow crystal staff, S.D.M.G and most importantly, The Last Prism have broken PvP beyond repair. I know, 3rd party server owners can disable these weapons, they could set restrictions and make everything balanced, but I believe that is a bit trivializing to the whole game. Many servers in 1.2.4.1 would only ban Coin Gun and Master Ninja Gear to balance everything out, but now, due to the sheer power of the new weapons, There are a huge amount of current restrictions on many public Terraria servers.
-I encourage any staff reading this to open up a 1.2.4.1 client and try some PvP. It is very fast paced and enjoyable to play. Try out a loadout of full Beetle Shell set, Avenger's emblem, Fishron wings, Celestial Stone, Tabi and Paladin's Shield. Three weapons effective in this game mode are the Heat Ray, Elf Melter and Paladin's Hammer. Also, a bat hook from maneuverability.
-Last update, many players would make do with the set stated above and would hone their skills on many servers. Once you try playing this little game mode, you will shortly realize the potential for appealing to a new market.
-What my suggestion is to developers at Re-Logic, is that they should strive to strike a balance in PvP to cater to a large amount of the community playing Terraria. I honestly believe this will restore the cult following and regain many players who have abandoned the game due to the imbalance created due to the update.
-To anyone reading this who agrees, give this a thumbs up and please help me make it clear that there is a need for a bit of a mix up in the next minor patch.
-tl;dr. Next update should cater to PvP gameplay like 1.2.4.1 did.
-Thank you for reading
-But to be honest, for many players on the server circuit, the update has been a bit disappointing.
Don't get me wrong, many aspects of the gameplay are much smoother. Player movement, liquid mechanics and such make the world more immersive.
To be honest though, there are only so many hours you can play of boss fighting, mining and building before the whole thing gets mundane.
-That's where public servers save the day. People go on server advertising websites to find new ways to enjoy terraria and experience it in a different way and the traffic on many of these servers is pretty impressive. What they usually have to offer are monstrous builds, commands, game modes and most importantly, PvP.
-PvP is what kept me playing Terraria long after I grew tired of building houses out of wood. 1.2.4.1 was an incredible update for PvP. The balancing was very close to flawless and dedicated players on servers would stay in game for hours on end to improve their technique with other players. What the whole PvP balance in 1.2.4.1 presented was a different kind of enjoyment of the game and a reach to audiences who weren't 100% interested in fighting AI's and first day Terraria.
-Now, to get to the point; I feel the 1.3 update struck a colossal blow to the PvP community around the servers. Weapons like, Meowmere, Terrarian, Star Wrath, Rainbow crystal staff, S.D.M.G and most importantly, The Last Prism have broken PvP beyond repair. I know, 3rd party server owners can disable these weapons, they could set restrictions and make everything balanced, but I believe that is a bit trivializing to the whole game. Many servers in 1.2.4.1 would only ban Coin Gun and Master Ninja Gear to balance everything out, but now, due to the sheer power of the new weapons, There are a huge amount of current restrictions on many public Terraria servers.
-I encourage any staff reading this to open up a 1.2.4.1 client and try some PvP. It is very fast paced and enjoyable to play. Try out a loadout of full Beetle Shell set, Avenger's emblem, Fishron wings, Celestial Stone, Tabi and Paladin's Shield. Three weapons effective in this game mode are the Heat Ray, Elf Melter and Paladin's Hammer. Also, a bat hook from maneuverability.
-Last update, many players would make do with the set stated above and would hone their skills on many servers. Once you try playing this little game mode, you will shortly realize the potential for appealing to a new market.
-What my suggestion is to developers at Re-Logic, is that they should strive to strike a balance in PvP to cater to a large amount of the community playing Terraria. I honestly believe this will restore the cult following and regain many players who have abandoned the game due to the imbalance created due to the update.
-To anyone reading this who agrees, give this a thumbs up and please help me make it clear that there is a need for a bit of a mix up in the next minor patch.
-tl;dr. Next update should cater to PvP gameplay like 1.2.4.1 did.
-Thank you for reading