True Excalibur
Official Terrarian
CREATIVE MODE? WHOA THIS UPDATE JUST KEEPS GETTING BETTER!!
cool, but how the hell are adventure map makers going to make their things without having players cheat in items? why can't you convert the world to be playable in a mode like normal/expert/master?
I think re-logic value the huge discoverability in terraria. By that I mean how it would take a player so long and multiple playthroughs to discover absolutely everything the game has to offer. Straight up creative mode kind of ruins this since the player can just go into creative mode and use all the items instead of discovering them. Journey Mode is a middle ground, where you still have to discover everything but you get creative mode eventually.
Journeymode players retain their catalog of researched items between journey worlds, I'm assuming. While you can't exactly spawn enemies from what I can see, just about everything else is working towards a cohesive building tool. They want to limit how much exposure to content you receive as a newer player, but this system garuntees that "creative" isn't unlocked later down the road or fully disengaging as a gameplay style. Once you progress your player to the point that they can duplicate most blocks and items, it serves a lot of the same purpose for building as you'd expect. I'd suggest you get one cohesive Journeymode character on a journeymode free item map or the like sort if you're looking to jump right into building, but I actually really like how this current system could work as a playthrough in combination with towns and pylons. Usually building can be limited by resources and the tedium of finding what you want to use but not having it on hand. I also think that Journeymode works very well for structuring adventure maps, with the capacity to lock spawnrates, time, and weather as well as granting even more control over difficulty than before. I personally think Journeymode is the best "creative mode" this game could've asked for in terms of retaining Terraria's integrity and catering to map-makers with building tools and infinite resources.I don't know... It's a cool system, but it's still not creative mode. We will still have to go through the incovenience of custom maps and mods to get a sort of creative mode? For me, it's disappointing.
I think re-logic value the huge discoverability in terraria. By that I mean how it would take a player so long and multiple playthroughs to discover absolutely everything the game has to offer. Straight up creative mode kind of ruins this since the player can just go into creative mode and use all the items instead of discovering them. Journey Mode is a middle ground, where you still have to discover everything but you get creative mode eventually.
I don't think it's accurate to claim that dictating how players enjoy the game is not good. Relogic designs the game from the bottom up, and everything they DO dictates how the game is played and how enjoyable it can be. I can say from experience that I wouldn't want to have exposure to creative the moment I started a game like this. I did that when I started playing Terraria with multiplayer, and I regret it. Creative mode is a pandora's box for new players, and the goal here was never to KEEP you working for it. The goal is to keep that box out of reach without learning the game in the process.What about people who already know the game inside out? Creative mode doesn't ruin anything, it's just a different way to play. If you don't like it, don't use it. Again, I like the level of customization journey mode adds; but it isn't complete. Even for older players, you have to go through an annoying ''collection'' proccess to get to the building . The way I see it, that's trying to dictate how players enjoy the game, and that's never good.
But that's what Lego Worlds basically is. This is 2D Lego Worlds.The intent was to keep Journey Mode as a game true to Terraria vs just a virtual 2D Lego building mode. Of course... once you research enough stuff, you will have earned the right to make your game just that.
Well there are more things that this does that those mods dont do such as Difficulty sliders and not having you have all items from the get go but does it matter?So, it's pretty much integrating Cheat Sheet and Hero's Mod to the game, with less features overall and a few more restrictions, added as gameplay padding.
For PC players that can use mods it's totally useless.
For the other platforms, it's a freaking godsend, terrific news!
Too bad it's still months/years away.