tModLoader Wolf's Additions (Feedback)

EpicWhiteWolf

Terrarian
Screenshot_1.png

(Use to be Sniper Extensions in 2019)

So far most of what I've added is sniper related i
plan to add more to this mod in the future, like for
example tank class items, elemental magic weapons
and healing weapons.

Heres my discord server: Join the Wolf Den Discord Server!
I check discord at the very least once every day.

List of Added Items(in progressional order):
-Magic Items
1.Wand of Air(hint: Bottle)
2.Wand of Ice(hint: Ice Block)
3.Wand of Stone(hint: Stone Block)
4.Wand of Fire(hint: Torch)
5.Wand of Healing(hint: Healing Potion)
6.Mahogany Spore Burst(hint: Jungle Spore)
-Ranged Items
1.Scoped Rifle(hint: Iron Bar)
2.Ghillie Armor(hint: Living Leaf Wall)
3a.Fossil Bolt Puncher(hint: Fossil Ore)
3b.Bone Bolts(hint: Fossil Ore)
4.Fossil Platemail Armor(hint: Fossil Ore)
5a.Shadow Thorn(hint: Demonite Bar)
5b.Laceration Rifle(hint: Crimtane Bar)
6.Molten Sniper(hint: Hellstone Bar)
7.Molten Ranger Armor(hint: Hellstone Bar)
8a.Dawnbreaker(hint: Light Shard)
8b.Rebar(hint: Iron Bar)
9.Deadelus Gunbow(hint: Illegal Gun Parts)
10.Frost Sniper(hint: Frost Core)
11.Chlorophyte Sniper(hint: Chlorophyte Bar)
12.Shroomite Sniper(hint: Shroomite Bar)
13.Vortex Sniper(hint: Vortex Fragments)
-Tank Items
1.Holy Grail(hint: Mimic)
2.Holy Cross Necklace(hint: Holy Grail)
3.Wolf's Armor Set(hint: Balanced Fragment)
-Summoning Items
1.Sigil of Sylvonnie(hint: Demonite Bar)
-Movement Items
1.Soul of True Flight(hint: 5%/10% Wyvern drop)
-Misc Items/Recipies
1.Architects Mining Gear(hint: Mining Helmet)
2.Arkhalis(hint: Enchanted Sword)
3.Sandstorm in a Bottle(hint: Ancient Artifact)
4.Ancient Artifact(hint: Fossil Ore)
5.Mining Shirt(hint: Silk)
6.Mining Pants(hint: Silk)
7.Flying Carpet(hint: Silk)
8.Slime Staff(hint: Slime Block)
9.Frozen Turtle Shell(hint: Frost Core)
10.Balanced Fragment(hint: Any Lunar Tower Fragment)

Please visit the ModContent homepage,
I'm always open to feedback and constructive criticism!

Special thanks to all the contributors of ExampleMod

This mods contributors:
Wolf
Naq
Ama

Ideas for the future:
-Make "sub classes"
1.Melee
a.Tank
-already possible/add variety
b.Defence Support
-add accessories and armor that buff nearby players defence passively
c.Dps
-already possible/add variety

2.Ranger
a.Engineer
-add lots of deployable machines and traps (all stationary)
b.Damage Support
-add accessories and armor that buff nearby players with npc debuffs/player damage buffs
c.Dps
-already possible/add variety

3.Mage
a.Crowd Control
-add new debuffs for more interesting crowd control
b.Health Support
-already possible but needs a lot more content
c.Dps
-already possible/add variety

4.Summoner
a.Guardian
-add a set of summoning accessories that greatly increase summon damage but only allow 1 summon but increase damage by 8% for every extra minion
b.Movement Support
-
c.Zerg
-add a set of summoning accessories that add 2 max minions but reduce summoning damage by 8%
 

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Last edited:
I'm still fairly new to modding but I've been working on my own mod for Terraria and its made to be a sort of "vanilla" expansion. I plan to add more to it but I'm pretty happy with the sniper additions I've made so far and I've added a few quality of life recipes as well and would love some feedback and constructive criticism.
Hmm, you should show us some of the stuff you've added... ;P

Idk if there should be a screenshot or something, but if that's the case, it's not loading.
 
I'm still fairly new to modding but I've been working on my own mod for Terraria and its made to be a sort of "vanilla" expansion. I plan to add more to it but I'm pretty happy with the sniper additions I've made so far and I've added a few quality of life recipes as well and would love some feedback and constructive criticism.
What ammo does dawnbreaker use
 
I've been working on my mod again recently and I would love some feedback from experienced Terraria players on the balance/usefulness of the items added by my mod.
 
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