tModLoader Wombat's Worldgen Additions

Wombat

Terrarian
This is a versatile QoL mod which adds a range of improvements/features to vanilla worldgen.
For a while I've found vanilla worldgen to be a bit manky and haven't seen any mods that actually improve it, so I've done it myself and promoted it here in hopes of getting it the publicity I believe it needs.
All of these features can be toggled based on your preferences, if there's anything on the list you don't like you can always just disable it.


Current features as of v1.2.8

Background Bushes
Leaf walls will generate at the surface in forests, evil biomes and the jungle.
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Desert Revision
Adds dunes and tile variation to the desert. (Rock pillars can be toggled as well)
Also reworks the underground sand patches into cave minibiomes.
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1613884403025.png



Improved Clay Generation
Clay will generate under bodies of water instead of in random veins.
1613882465760.png

1615072331241.png



Campfires
Campfires will generate naturally on the surface.
1614848689560.png
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1614816539734.png



Ore Meteorites
Meteorites with random early-game ores will generate on the surface.
1614417758951.png
1615272094478.png
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1614418020410.png



Dungeon Chains
Hanging chains will generate in high places in the dungeon.
1614849262202.png

1614998215352.png


Download: https://javid.ddns.net/tModLoader/download.php?Down=mods/WombatWorldgen.tmod
Report bugs in the replies section.
 
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This is pretty much on my list of the best things ever. Thank you so much for the mod! <3 Do you have any other ideas for other generated ideas?

Also, friendly curiosity - What does it take to actually create these? What does the code generally look like? Would you say it's terribly difficult?
 
This is pretty much on my list of the best things ever. Thank you so much for the mod! <3 Do you have any other ideas for other generated ideas?

Also, friendly curiosity - What does it take to actually create these? What does the code generally look like? Would you say it's terribly difficult?
the basics aren't too difficult once you get the hang of it, but from my experience you'll mostly end up individually killing and/or replacing tiles in a big loop
 
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This is a versatile QoL mod which adds a range of improvements/features to vanilla worldgen.
For a while I've found vanilla worldgen to be a bit manky and haven't seen any mods that actually improve it, so I've done it myself and promoted it here in hopes of getting it the publicity I believe it needs.
All of these features can be toggled based on your preferences, if there's anything on the list you don't like you can always just disable it.


Current features as of v1.2.8

Background Bushes
Leaf walls will generate at the surface in forests, evil biomes and the jungle.
View attachment 309266
View attachment 309283


Desert Revision
Adds dunes and tile variation to the desert. (Rock pillars can be toggled as well)
Also reworks the underground sand patches into cave minibiomes.
View attachment 310566
View attachment 311154
View attachment 309281


Improved Clay Generation
Clay will generate under bodies of water instead of in random veins.
View attachment 309269
View attachment 311152


Campfires
Campfires will generate naturally on the surface.
View attachment 310721 View attachment 309972 View attachment 310666


Ore Meteorites
Meteorites with random early-game ores will generate on the surface.
View attachment 309963 View attachment 311473 View attachment 309965 View attachment 309964


Dungeon Chains
Hanging chains will generate in high places in the dungeon.
View attachment 310722
View attachment 311090

Download: https://javid.ddns.net/tModLoader/download.php?Down=mods/WombatWorldgen.tmod
Report bugs in the replies section.
*claps*
nice amazing
good
 
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