Ranadiel
Terrarian
Browsing through the suggestion forums i came up with an interesting idea. What if there was an option during world generation that the boss fights could be a bit more OP? Imagine fighting Skeletron Prime and his bombs messing up the landscape. Think about The Twins and Retinazer's laser leaving holes in the ground. Fight Plantera and have her destroy the jungle along the way with heir enormous seeds.
My ideas are as follows:
- During world creation special option can be chosen so that the world is suspectible to additional changes during fights.
- Some of the attacks of bosses would have strength to "pick" a block or a group of blocks. This would show in a manner of cracks added on blocks just like with mining and diminishing after a couple seconds if not hit again or making the block drop like a regular item (just like when mining). STRENGTH OF EACH ATTACK CAN BE DEBATABLE.
The following bosses would be influenced:
1. The Twins - All Retinazer laser attacks could affect the ground it shoots. As these attacks stop against solid blocks, they should influence them having some strength in destroying them.
2. Skeletron Prime - Grenades from Prime Cannon would destroy small group of blocks just like regular bombs, while death lasers from Prime Lasers would act just like Retinazers lasers.
3. The Destroyer - All lasers would have some strength (both from the boss and the Probes) to destroy the blocks, just like Retinazers lasers.
4. Plantera - Seed attacks (giant projectiles) would act like weak bombs, making a group of blocks near where they hit get "cracked" just like from lasers to eventually get destroyed if hit too fast, too often. Thorn ball attack would bounce off as usual, but crack the blocks it bounces off.
5. Golem - Bouncing fireballs could act like the Thorn ball attack from plantera, cracking the blocks that it hits when bouncing off them. Changing the mechanic of Golem Head lasers to die out on blocks, destroying them, could be a bit too much... But it's debatable.
6. Duke Fishron - All of his attacks that stop at blocks could crack them. Don't know much about fights with him, so can't say much.
7. Moon Lord - Phantasmal deathray, being in itself pretty OP (yet not going through blocks), could be a force that lashing from one side to the other destroyes A LOT of blocks during one swipe.
8. Pirate Invasion - All cannonballs being fired (by captains and the Flying Dutchman) would act like weak bombs, making a group of blocks near where they hit get "cracked", same as Plantera seeds.
9. Pumpkin Moon - Mourning Wood's flaming wood attack and greek fire attack could "crack" the blocks it hits.
10. Frost Moon - Everscreams bouncing ornaments would act like Plantera's Thornballs. Santa-NK1 chaingun would act like a stronger Retinazer laser and Missiles would "crack" the blocks they hit. Ice Queen frost shards would "crack" blocks they hit.
11. Martian Madness - Martian Saucers rockets would act like bombs, destroying tiles they hit, while the deathray (and it's berserk version) "crack" the blocks they hit.
All of this shouldn't apply to all mobs, as before encountering HC players would have a lot of their map (and probably base) destroyed already. Even so, all fights would be lethal to the landscape and arenas would have to be reconstructed (or chosen wisely), with the fights getting more action with the changing landscape.
My ideas are as follows:
- During world creation special option can be chosen so that the world is suspectible to additional changes during fights.
- Some of the attacks of bosses would have strength to "pick" a block or a group of blocks. This would show in a manner of cracks added on blocks just like with mining and diminishing after a couple seconds if not hit again or making the block drop like a regular item (just like when mining). STRENGTH OF EACH ATTACK CAN BE DEBATABLE.
The following bosses would be influenced:
1. The Twins - All Retinazer laser attacks could affect the ground it shoots. As these attacks stop against solid blocks, they should influence them having some strength in destroying them.
2. Skeletron Prime - Grenades from Prime Cannon would destroy small group of blocks just like regular bombs, while death lasers from Prime Lasers would act just like Retinazers lasers.
3. The Destroyer - All lasers would have some strength (both from the boss and the Probes) to destroy the blocks, just like Retinazers lasers.
4. Plantera - Seed attacks (giant projectiles) would act like weak bombs, making a group of blocks near where they hit get "cracked" just like from lasers to eventually get destroyed if hit too fast, too often. Thorn ball attack would bounce off as usual, but crack the blocks it bounces off.
5. Golem - Bouncing fireballs could act like the Thorn ball attack from plantera, cracking the blocks that it hits when bouncing off them. Changing the mechanic of Golem Head lasers to die out on blocks, destroying them, could be a bit too much... But it's debatable.
6. Duke Fishron - All of his attacks that stop at blocks could crack them. Don't know much about fights with him, so can't say much.
7. Moon Lord - Phantasmal deathray, being in itself pretty OP (yet not going through blocks), could be a force that lashing from one side to the other destroyes A LOT of blocks during one swipe.
8. Pirate Invasion - All cannonballs being fired (by captains and the Flying Dutchman) would act like weak bombs, making a group of blocks near where they hit get "cracked", same as Plantera seeds.
9. Pumpkin Moon - Mourning Wood's flaming wood attack and greek fire attack could "crack" the blocks it hits.
10. Frost Moon - Everscreams bouncing ornaments would act like Plantera's Thornballs. Santa-NK1 chaingun would act like a stronger Retinazer laser and Missiles would "crack" the blocks they hit. Ice Queen frost shards would "crack" blocks they hit.
11. Martian Madness - Martian Saucers rockets would act like bombs, destroying tiles they hit, while the deathray (and it's berserk version) "crack" the blocks they hit.
All of this shouldn't apply to all mobs, as before encountering HC players would have a lot of their map (and probably base) destroyed already. Even so, all fights would be lethal to the landscape and arenas would have to be reconstructed (or chosen wisely), with the fights getting more action with the changing landscape.