Yvori
Terrarian
Ah! Wonderful, I've been consistently annoyed at the lack of simpler structure mods for Terraria that don't also add a ridiculous amount of progression and stuff, the only one seemed to be JereTheJuggler's mod. Leave it to Yuyutsu to finally make another! Looks gorgeous, I kinda wish I hadn't made a world for my latest playthrough already, but alas...
Oh, well, there was Spelunker Surge from Yuyu as well but that seemed to have gotten abandoned and was a bit content-bare worldgen-wise.
Oh but speaking of which, do you plan to add any of the stuff from Spelunker Surge to this? I feel like some of it would make sense and fit here. The Fossil biome could very well be made into a sort of bone-filled cavern structure. But ah- regardless...
One thing I'd reccommend is limiting loot somewhat. If a structure spawns in every world, don't have it drop its unique loot every world. One thing about Terraria is that you never know for certain if your world will contain a specific item, and where it may be. Otherwise, make structures sparse, have some only generate some of the time, etc. Especially if a structure is supposed to generate several times, have it sometimes not have any loot, sometimes have some, sometimes rarely have really good loot, etc. Not all structures need loot either!
Anyhow, new structures! The Underworld could definitely use some love, especially in the outer parts of the map where the town stops generating.
Stuff like profane shrines, hanging cages, obsidian spires and temple ruins, maybe some little bits of failed demon-expansion into the cavern layer.
Maybe some "docks" over lava lakes, statues of demonic lords long gone, etc.
Honestly, more underground structures in general would be great. Despite spending so much time underground, you always just find the same old wooden boxes everywhere, it's lame.
It'd be cool to see some more stone ruins and old temples and stuff underground, bits of ancient buried cities and the like. Little underwater underground shrines...
Perhaps a completely fossilized living-tree? A quarry that accidentally dug into the Underworld and got abandoned after demon attacks?
A cave-in that buried some loot along with its original discoverer? An ancient smeltary using the natural lava from deep underground.
Old worm-burrows filled with the remains of adventurers.
The underground tundra could have some old Viking ruins, maybe some little shrines dedicated to Pigrons of legend, buried glaciers...
The underground desert could have some statues, maybe some actual Antlion nests/hives, small hidden tombs/crypts...
Perhaps rarely have the roots of a Living Tree expand into the overgrown ruins of a lost Dryad settlement.
Maybe the remains of a Martian ship which crashed into a floating island and got stuck in its side.
Some little wooden platforms in the Jungle used to navigate the often water-covered ground.
Maybe some mini-structures in the Dungeon that show places the Mechanic was working on machinery,
or things that hint to the Cult's presence inside, old Eldritch statues of the Moon Lord, etc.
Oh, well, there was Spelunker Surge from Yuyu as well but that seemed to have gotten abandoned and was a bit content-bare worldgen-wise.
Oh but speaking of which, do you plan to add any of the stuff from Spelunker Surge to this? I feel like some of it would make sense and fit here. The Fossil biome could very well be made into a sort of bone-filled cavern structure. But ah- regardless...
One thing I'd reccommend is limiting loot somewhat. If a structure spawns in every world, don't have it drop its unique loot every world. One thing about Terraria is that you never know for certain if your world will contain a specific item, and where it may be. Otherwise, make structures sparse, have some only generate some of the time, etc. Especially if a structure is supposed to generate several times, have it sometimes not have any loot, sometimes have some, sometimes rarely have really good loot, etc. Not all structures need loot either!
Anyhow, new structures! The Underworld could definitely use some love, especially in the outer parts of the map where the town stops generating.
Stuff like profane shrines, hanging cages, obsidian spires and temple ruins, maybe some little bits of failed demon-expansion into the cavern layer.
Maybe some "docks" over lava lakes, statues of demonic lords long gone, etc.
Honestly, more underground structures in general would be great. Despite spending so much time underground, you always just find the same old wooden boxes everywhere, it's lame.
It'd be cool to see some more stone ruins and old temples and stuff underground, bits of ancient buried cities and the like. Little underwater underground shrines...
Perhaps a completely fossilized living-tree? A quarry that accidentally dug into the Underworld and got abandoned after demon attacks?
A cave-in that buried some loot along with its original discoverer? An ancient smeltary using the natural lava from deep underground.
Old worm-burrows filled with the remains of adventurers.
The underground tundra could have some old Viking ruins, maybe some little shrines dedicated to Pigrons of legend, buried glaciers...
The underground desert could have some statues, maybe some actual Antlion nests/hives, small hidden tombs/crypts...
Perhaps rarely have the roots of a Living Tree expand into the overgrown ruins of a lost Dryad settlement.
Maybe the remains of a Martian ship which crashed into a floating island and got stuck in its side.
Some little wooden platforms in the Jungle used to navigate the often water-covered ground.
Maybe some mini-structures in the Dungeon that show places the Mechanic was working on machinery,
or things that hint to the Cult's presence inside, old Eldritch statues of the Moon Lord, etc.