Somebody0214
Official Terrarian
or at least the second point of the map that you walked to
how do you merge posts again?
how do you merge posts again?
What if I set the recipe to also use Spellbook Tomes purchasable from the wizard? Also, I could make the recipe craft 3 of these instead of just 1 (but maybe with 3 Recall/Wormhole Potion cost, instead of 1). Would that be reasonable?Any chance for a spellbook of town portal? It's a bit tedious farming books for scrolls after a time...
I think keep it one with a normal book and 3 with a spellbook from the wizard.What if I set the recipe to also use Spellbook Tomes purchasable from the wizard? Also, I could make the recipe craft 3 of these instead of just 1 (but maybe with 3 Recall/Wormhole Potion cost, instead of 1). Would that be reasonable?
You buy them for 5g a pop. If anything, I should increase the regular book amount. I'll just leave it 1 each, for now.I think keep it one with a normal book and 3 with a spellbook from the wizard.
Sounds cool
I think that is perfectly reasonable, though I'd keep the recipe for the scroll for pre-hardmode. It's pretty easy in the early mid game to get your hands on ~10 books, so 1:1 is ok there. By then you should be able to dive a bit into the dungeon too to get even more. It's long term that the books become problematic, if you play a long time in the same world.What if I set the recipe to also use Spellbook Tomes purchasable from the wizard? Also, I could make the recipe craft 3 of these instead of just 1 (but maybe with 3 Recall/Wormhole Potion cost, instead of 1). Would that be reasonable?
I like this idea but isn't this just teleporters without the wire? If this option is added, I think the items used to create portals should have a high up front cost and require a late game material (drop from respawnable boss) for use (like the leaf wand and the living wood wand, except a rarer reagent instead of wood).I think that the wormholes should be creatable not only by town portal scroll and also have configurable points
that way you can create a giant hub for traversing the world anywhere you want
it should be easy with your town portal scroll already enabling creation of a single wormhole to spawn
as an idea - item that lets you choose a specific point on the map that you stand on, and another point of the map that you have seen on the map
Altered Chaos Bombs to be cheaper to craft.I'd like to second the request for an alternative way to destroy portals without using Chaos Bombs. Chaos Bombs are too expensive to craft due mainly to the diamond ingredient requirement.
Also the request for Town Portals to disappear when you go through the town side. Going through the town side back to the dungeon then poofing the portal is the Diablo way. It's more convenient like this because the persistent portal in the home location is terribly inconvenient.
Also, Town Portal is spawning at my game-start spawn location, not my current spawn location. I reset it with a bed... It should generate at the new location next time I summon one, right?
No.Does this mod require me to generate a new world?
Can you list your mods and post your full Logs.txt? Also, have you tried restarting the game completely, reloading mods, etc.?So I got an issue with the Mod Helpers mod, it shoots me an error message when attempting to reload it which renders the Wormholes mod itself unable to be used w/o the mod. Any help with this?
It does this with the server as well as my client, and I can't think of a possible fix.
Error Message
=============================================================
Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.RuntimeModule.GetTypes()
at System.Reflection.Assembly.GetTypes()
at Terraria.ModLoader.AssemblyManager.Instantiate(LoadedMod mod)
at System.Linq.Enumerable.WhereSelectListItereator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Terraria.ModLoader.AssemblyManager.InstantiateMods(List`1 modsToLoad)
Small bug report, this latest update makes the wormhole icons render far outside the borders of the minimap.
Yeah, I'm not sure if I'll get to fix that for a while. Resolving UI layers between mods can be a bit tricky.Noticing a small graphical error with mods that include movable overlayed interfaces. Specifically, wormholes on the minimap seem to show through other modded HUD elements. A screenshot has been attached depicting this overlay error with the mod Boss Checklist. This is nothing major or gamebreaking- just a slight annoyance is all.
https://imgur.com/a/MDoTqvt
P.S. Great work with this one, as with all your mods. Would love a config to scale the range at which you hear wormhole sounds!
Can you tell me if there's anything in Logs.txt reporting what is going on? I'll try to replicate this and see if there's any fixes to apply.Hello, I have tried to run a multiplayer server with you mod and we get stuck on receiving tile data, disabling the mod lets us host and play.
Is this a known issue and is there anything we can do about it?
It might be mod incompatibility as we are using a bunch, but if there's a way to prevent this and still keep all our other mods it would be nice
:3