Xbox One [XB1] Game Crash Reporting, Multiplayer AND Single Player

BarakielTV

Official Terrarian
I am going to get right into it

Currently Running on Xbox Series X

I own the game, it isn't downloaded through Game Pass.

My data is new, as I deleted all save data to bypass the Sync error. This didn't bother me, I restarted back when 1.3 was released as well.

These errors occured in a Master/Non-journey world:

In Multiplayer lobbies:
if I am hosting, other players in my lobby will crash at random. this is usually accompanied by my screen freezing for a half second before it informs me they left the game, and they report a loss of anything they have gained since their last character save (usually they revert back to the items they had before joining my game). Usually resulting in hours of lost progress if they were farming for a specific item or i helped them get an item.

If I am joining: Occassionally i will get booted back to the main menu but my data is saved. again, usually the host or another player outright crashes at the same time. If i am not booted back to the main menu, my game experiences the frozen screen the same as the hosts for thesame duration before continuin on without issue.

In Single Player:
Frequent crashes, especially when there are a lot of moving things going on at once. As a summoner, this is way more frequent as I have 9-10 summons following me while i mine; Meaning there are moving blocks, dying mobs and tons of flying terraprisma swords.

This also occurs during boss fights. again, too many moving elements at once. the Simpler bosses do notresult in crashes. Basically the major crashes I experienced solo are Empress of Light and Moonlord. I didn't even have issues with duke fishron. I experienced one crash duringThe Destroyer, right at the end. again, probably just too many moving parts at once.

This issue didnt occur before the update so i assume (i know, assuming makes an :red: of us all) that its a data overflow thats unique to new items/the new world setting. and having too many moving things makes it harder for the system to keep up. Please let me know if any of this data helps discover the error, I would love to know that there is a possible fix, as hours of lost data is a critical loss to hardcore players. :)
 
I am going to get right into it

Currently Running on Xbox Series X

I own the game, it isn't downloaded through Game Pass.

My data is new, as I deleted all save data to bypass the Sync error. This didn't bother me, I restarted back when 1.3 was released as well.

These errors occured in a Master/Non-journey world:

In Multiplayer lobbies:
if I am hosting, other players in my lobby will crash at random. this is usually accompanied by my screen freezing for a half second before it informs me they left the game, and they report a loss of anything they have gained since their last character save (usually they revert back to the items they had before joining my game). Usually resulting in hours of lost progress if they were farming for a specific item or i helped them get an item.

If I am joining: Occassionally i will get booted back to the main menu but my data is saved. again, usually the host or another player outright crashes at the same time. If i am not booted back to the main menu, my game experiences the frozen screen the same as the hosts for thesame duration before continuin on without issue.

In Single Player:
Frequent crashes, especially when there are a lot of moving things going on at once. As a summoner, this is way more frequent as I have 9-10 summons following me while i mine; Meaning there are moving blocks, dying mobs and tons of flying terraprisma swords.

This also occurs during boss fights. again, too many moving elements at once. the Simpler bosses do notresult in crashes. Basically the major crashes I experienced solo are Empress of Light and Moonlord. I didn't even have issues with duke fishron. I experienced one crash duringThe Destroyer, right at the end. again, probably just too many moving parts at once.

This issue didnt occur before the update so i assume (i know, assuming makes an :red: of us all) that its a data overflow thats unique to new items/the new world setting. and having too many moving things makes it harder for the system to keep up. Please let me know if any of this data helps discover the error, I would love to know that there is a possible fix, as hours of lost data is a critical loss to hardcore players. :)
Thanks for taking the time to share this detailed and organized report @BarakielTV
 
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