Ethacon
Queen Bee
Hardmode is currently justified by the explanation of souls releasing (spirits of light and dark) but very few souls actually drop from enemies. To justify the logic of the plethora of new enemies, hardmode enemies should have a small chance of dropping souls of might, sight, and fright. Souls of fright should drop from enemies that might spark fear, terror, undead mobs, etc. Souls of sight should drop from eye themed enemies, or enemies that give sight based debuffs, for example Medusa or blinding enemies. Souls of might should drop from high attack/defense enemies (aka most of the rest of the hardmode enemies not in the previous categories).
Souls are supposedly the primary lore reason behind Hardmode as a gameplay mechanic, yet the concept is severely underused in practice.
Souls are supposedly the primary lore reason behind Hardmode as a gameplay mechanic, yet the concept is severely underused in practice.