NPCs & Enemies Justify hardmode enemies suddenly spawning using mech boss soul drops.

Ethacon

Queen Bee
Hardmode is currently justified by the explanation of souls releasing (spirits of light and dark) but very few souls actually drop from enemies. To justify the logic of the plethora of new enemies, hardmode enemies should have a small chance of dropping souls of might, sight, and fright. Souls of fright should drop from enemies that might spark fear, terror, undead mobs, etc. Souls of sight should drop from eye themed enemies, or enemies that give sight based debuffs, for example Medusa or blinding enemies. Souls of might should drop from high attack/defense enemies (aka most of the rest of the hardmode enemies not in the previous categories).

Souls are supposedly the primary lore reason behind Hardmode as a gameplay mechanic, yet the concept is severely underused in practice.
 
In the current state of the suggestion, making mech souls drop from lesser hardmode enemies would result in progression breaks since the thing preventing chlorophyte being obtained is one of each soul. It would allow players to get the true night's edge, true excalubur, fire gauntlet, turtle armour, chlorophyte bullets and more after beating the destroyer- which can be done with pre-hardmode gear.
This would have to be locked behind beating the relevant mechanical boss once, but then it might go against the spirit of the whole suggestion, what do you think?
 
Light refers to the Hallow and Dark refers to the Corruption/Crimson. While you are right on that hardmode enemies are the ancient spirits, making most of the enemies drop souls for that reason, especially mechanical boss souls, would break progression. And even if you go with lore reasons, not all spirits are from Hallow and Crimson/Corruption, so they don't have to drop the souls. The chat message says "Ancient spirits of light and dark have been released" but I am sure there are creatures apart from those.
 
In the current state of the suggestion, making mech souls drop from lesser hardmode enemies would result in progression breaks since the thing preventing chlorophyte being obtained is one of each soul. It would allow players to get the true night's edge, true excalubur, fire gauntlet, turtle armour, chlorophyte bullets and more after beating the destroyer- which can be done with pre-hardmode gear.
This would have to be locked behind beating the relevant mechanical boss once, but then it might go against the spirit of the whole suggestion, what do you think?
I think it would be reasonable to lock it behind defeating the mech bosses first.
Light refers to the Hallow and Dark refers to the Corruption/Crimson. While you are right on that hardmode enemies are the ancient spirits, making most of the enemies drop souls for that reason, especially mechanical boss souls, would break progression. And even if you go with lore reasons, not all spirits are from Hallow and Crimson/Corruption, so they don't have to drop the souls. The chat message says "Ancient spirits of light and dark have been released" but I am sure there are creatures apart from those.
The message should be changed to "The Ancient Spirits have been released" to be more encompassing.
 
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