Orca'sRequiem
Terrarian
I've been playing Terraria through steam for years and I've never had any issues with it. Sure, TModloader had some issues but it was likely from performance and too many mods, but Terraria itself never had any issues.
Upon trying to launch the game, nothing happens. No error message, nothing.
Steam says its launching, and then has launched, before going back to not being launched as if nothing ever happened.
I don't get any logs or anything either.
Things I have tried to fix my issue:
- Uninstall and Reinstall (around 5 times now)
- Restart PC, even full shutdown for good measure
- Clear Steam download cache (which solved a different issue I had with space but doesnt help here)
- Delete X3audio1_7 and try to reinstall dxwebsetup, setup has an error.
- Reinstall xnafx40_redist
- clearing all player data (saved it somewhere else)
- Launching with TModLoader
None of these have worked, nor have they shown any difference in results whatsoever.
I'm at a loss right now, and I don't know what to do. I've been waiting weeks for winter break so that I could finally play Terraria with some friends I haven't tried it with yet, and the first time we actually find time, the game refuses to work. In retrospect I think that this issue has been going on for a while, as I recall TModloader doing the same thing a month back or so, with it doing nothing as well.
Any suggestions would be greatly appreciated.
I managed to get this crash from the server.exe if that means anything.
Unhandled Exception: System.IO.FileLoadException: Could not load file or assembly 'ReLogic, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER)) ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at System.Reflection.RuntimeAssembly.nLoadImage(Byte[] rawAssembly, Byte[] rawSymbolStore, Evidence evidence, StackCrawlMark& stackMark, Boolean fIntrospection, Boolean fSkipIntegrityCheck, SecurityContextSource securityContextSource)
at System.Reflection.Assembly.Load(Byte[] rawAssembly)
at Terraria.WindowsLaunch.<>c.<Main>b__5_0(Object sender, ResolveEventArgs sargs)
at System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName)
--- End of inner exception stack trace ---
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.WindowsLaunch.Main(String[] args)
Upon trying to launch the game, nothing happens. No error message, nothing.
Steam says its launching, and then has launched, before going back to not being launched as if nothing ever happened.
I don't get any logs or anything either.
Things I have tried to fix my issue:
- Uninstall and Reinstall (around 5 times now)
- Restart PC, even full shutdown for good measure
- Clear Steam download cache (which solved a different issue I had with space but doesnt help here)
- Delete X3audio1_7 and try to reinstall dxwebsetup, setup has an error.
- Reinstall xnafx40_redist
- clearing all player data (saved it somewhere else)
- Launching with TModLoader
None of these have worked, nor have they shown any difference in results whatsoever.
I'm at a loss right now, and I don't know what to do. I've been waiting weeks for winter break so that I could finally play Terraria with some friends I haven't tried it with yet, and the first time we actually find time, the game refuses to work. In retrospect I think that this issue has been going on for a while, as I recall TModloader doing the same thing a month back or so, with it doing nothing as well.
Any suggestions would be greatly appreciated.
I managed to get this crash from the server.exe if that means anything.
Unhandled Exception: System.IO.FileLoadException: Could not load file or assembly 'ReLogic, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER)) ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at System.Reflection.RuntimeAssembly.nLoadImage(Byte[] rawAssembly, Byte[] rawSymbolStore, Evidence evidence, StackCrawlMark& stackMark, Boolean fIntrospection, Boolean fSkipIntegrityCheck, SecurityContextSource securityContextSource)
at System.Reflection.Assembly.Load(Byte[] rawAssembly)
at Terraria.WindowsLaunch.<>c.<Main>b__5_0(Object sender, ResolveEventArgs sargs)
at System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName)
--- End of inner exception stack trace ---
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.WindowsLaunch.Main(String[] args)
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