nealpd
Skeletron Prime
Preface
Fallen meteors are sorely lacking in content compared to the rest of the game. It’s gone from necessary progression to a small annoyance that is at times flat out ignored. Even when meteor is sought after, it's a dull, forgettable experience.
Meteor Heads no longer constantly spawn, rather, they only spawn whilst the player is near a Meteor Watcher, making mining meteorite a bit less of a hassle.
Pre-Hardmode
Meteor Berserker
Damage: 26
Health: 120
Defense: 7(While Prone) 17(While Charging)
The berserker spawns as a pile of meteorite. When the player gets close, or it is attacked, it forms into a golem type enemy.
The berserker moves at a slow pace, but when the berserker is damaged, it charges towards the player. The berserker will immediately begin charging if it is attacked while in a pile.
Drops
Meteorite 1-5 30%
Otherworldly Shard 50%
Obelisk Talisman 2%
Meteor Watcher
Damage: 2
Health: 400
Defense: 25
Slowly floats around the player, watching it. Generally attempts to avoid contact with the player.
Causes meteor heads to spawn whilst in proximity the player.
Drops
Meteorite 1-10 40%
Otherworldly Shard 1-4 60%
Meteor Eye 2%
Hardmode
Meteor Voidskull
Damage: 40
Health: 100
Defense: 18
Spawns in the same way, and acts quite similarly to meteor heads. However these move slower and shoot a slow moving projectile occasionally.
Drops
Meteorite 1 2%
Void Dust 1-3 40%
Meteor Voidwalkers
Damage: 30(Walker) 3 per tick (Flames)
Health: 300
Defense: 23
Slow moving golems that ignore the player entirely. They leave behind a trail of black flames that damage the player.
Drops
Meteorite 2-5 20%
Void Dust 1-3 40%
Meteor Berserker
Damage: 26
Health: 120
Defense: 7(While Prone) 17(While Charging)
The berserker spawns as a pile of meteorite. When the player gets close, or it is attacked, it forms into a golem type enemy.
The berserker moves at a slow pace, but when the berserker is damaged, it charges towards the player. The berserker will immediately begin charging if it is attacked while in a pile.
Drops
Meteor Watcher
Damage: 2
Health: 400
Defense: 25
Slowly floats around the player, watching it. Generally attempts to avoid contact with the player.
Causes meteor heads to spawn whilst in proximity the player.
Drops
Hardmode
Meteor Voidskull
Damage: 40
Health: 100
Defense: 18
Spawns in the same way, and acts quite similarly to meteor heads. However these move slower and shoot a slow moving projectile occasionally.
Drops
Meteor Voidwalkers
Damage: 30(Walker) 3 per tick (Flames)
Health: 300
Defense: 23
Slow moving golems that ignore the player entirely. They leave behind a trail of black flames that damage the player.
Drops
The meteor shower is an event can happen at any time after a meteor has landed and a boss has been defeated. A meteor shower has a 20% chance of happening when night starts, after the first shower, the event chance is lowered to 4% per night. Meteor Showers end at daybreak.
When the event begins, the text “A meteor shower is happening!” will be displayed in chat, and while above ground the background will be overlaid with meteors falling.
This is what I imagine the music would sound a bit like.
When the event begins, the text “A meteor shower is happening!” will be displayed in chat, and while above ground the background will be overlaid with meteors falling.
This is what I imagine the music would sound a bit like.
Pre-Hardmode
Meteor Watchers, Berserkers, and Heads appear during this event. Heads still only spawn when in the vicinity of a Watcher.
Small Meteor
Damage: 40
Health: 20
Defense: 0
These things fall everywhere during the event, but can easily be shot out of the sky; they make a small explosion that doesn’t destroy tiles when they contact the ground.
Drops
Meteorite: 1-2 10%
Large Meteor
Damage: 120
Health: 30
Defense: 0
These don’t spawn as often as the small meteor, and are a bit slower. They make a medium explosion that doesn’t destroy tiles when they contact the ground.
Drops
Meteorite 3-4 10%
Shooting Star
Damage: 0
Health: 1
Defense: 0
The shooting star is a relatively rare enemy, and the main draw to the meteor shower in Pre-Hardmode. These things are very fast, are followed by a trail of bright particles, and make a tiny sparkle when colliding with the ground. However, if you are able to destroy it before it hits the ground, it drops a Star Piece.
Drops
Star Piece 100%
Hardmode
In hardmode, Meteor Voidskulls and Voidwalkers start to spawn.
Apex Meteor
Damage: 0
Health: 30
Defense: 50
Spawns quite often, but not as much as small meteors. Has about the same speed as the Large Meteor. If it collides with the ground, it spawns a meteor totem.
Meteor Totem
Damage: 0
Health: 250
Defense: 23
Remains stationary, and buffs up all nearby enemies attack and defense by 7, and causes more meteors to fall nearby.
Drops
Meteor Tablet 1%
Void Dust 1-2 10%
Treasure Meteor (Needs better name.)
Damage: 50
Health: 1
Defense: 0
Relatively rare enemy. Moves incredibly fast. Only gives drops if killed before it hits the ground.
Drops
Random Ore 1-20 80%
Post-Plantera
Meteor Obelisk
Damage: 0
Health: 1000
Defense: 18
Remains Stationary, when broken summons a Colossal Meteor. Causes many meteors to fall near it.
Drops
Otherworldly Shard 10-20 100%
Colossal Meteor
Damage: 50
Health: Invulnerable
Defense: Invulnerable
Extremely slow, when it collides with the ground a Meteor Guardian appears in its place.
Meteor Guardian
Damage: 30(Contact while in meteor form) 40(Contact while in void form) 45(Fireballs) 70(Void Orbs)
Health: 4300
Defense: 20(Meteor Form) 25(Void Form)
The meteor guardian constantly switches between two forms (At a 1 in 2 chance every 15-30 seconds.), the meteor form and the void form. While in meteor form, it uses fast ramming attacks and shoots fireballs quite often, at the cost of less damage and defense, while in void form, it tends to stay away from the player, taking slow potshots with void orbs, and summoning Meteor Voidskulls for support.
Drops
Chaotic Blaze 20%
Twin Flare 20%
Burst Ray 20%
Void Skull 20%
Broken Lens 20%
Meteor Watchers, Berserkers, and Heads appear during this event. Heads still only spawn when in the vicinity of a Watcher.
Small Meteor
Damage: 40
Health: 20
Defense: 0
These things fall everywhere during the event, but can easily be shot out of the sky; they make a small explosion that doesn’t destroy tiles when they contact the ground.
Drops
Large Meteor
Damage: 120
Health: 30
Defense: 0
These don’t spawn as often as the small meteor, and are a bit slower. They make a medium explosion that doesn’t destroy tiles when they contact the ground.
Drops
Shooting Star
Damage: 0
Health: 1
Defense: 0
The shooting star is a relatively rare enemy, and the main draw to the meteor shower in Pre-Hardmode. These things are very fast, are followed by a trail of bright particles, and make a tiny sparkle when colliding with the ground. However, if you are able to destroy it before it hits the ground, it drops a Star Piece.
Drops
Hardmode
In hardmode, Meteor Voidskulls and Voidwalkers start to spawn.
Apex Meteor
Damage: 0
Health: 30
Defense: 50
Spawns quite often, but not as much as small meteors. Has about the same speed as the Large Meteor. If it collides with the ground, it spawns a meteor totem.
Meteor Totem
Damage: 0
Health: 250
Defense: 23
Remains stationary, and buffs up all nearby enemies attack and defense by 7, and causes more meteors to fall nearby.
Drops
Treasure Meteor (Needs better name.)
Damage: 50
Health: 1
Defense: 0
Relatively rare enemy. Moves incredibly fast. Only gives drops if killed before it hits the ground.
Drops
Random Ore 1-20 80%
Post-Plantera
Meteor Obelisk
Damage: 0
Health: 1000
Defense: 18
Remains Stationary, when broken summons a Colossal Meteor. Causes many meteors to fall near it.
Drops
Colossal Meteor
Damage: 50
Health: Invulnerable
Defense: Invulnerable
Extremely slow, when it collides with the ground a Meteor Guardian appears in its place.
Meteor Guardian
Damage: 30(Contact while in meteor form) 40(Contact while in void form) 45(Fireballs) 70(Void Orbs)
Health: 4300
Defense: 20(Meteor Form) 25(Void Form)
The meteor guardian constantly switches between two forms (At a 1 in 2 chance every 15-30 seconds.), the meteor form and the void form. While in meteor form, it uses fast ramming attacks and shoots fireballs quite often, at the cost of less damage and defense, while in void form, it tends to stay away from the player, taking slow potshots with void orbs, and summoning Meteor Voidskulls for support.
Drops
Dormant Meteor
Damage: 0
Health: 200
Defense: 13
Rare spawn near the edges of a world, after a meteor shower has occurred in the world. When broken, a meteor shower will happen if during night. If during the day, a meteor shower will occur that night.
Damage: 0
Health: 200
Defense: 13
Rare spawn near the edges of a world, after a meteor shower has occurred in the world. When broken, a meteor shower will happen if during night. If during the day, a meteor shower will occur that night.
Otherworldly Shard
“Resonates an otherworldly power.”
Material
Star Piece
“A tiny piece of a distant star.”
Material
Void Dust
“Dust collected from the vast emptiness of space”
Material
Obelisk Slicer
“Deeply resonates a sleeping power.”
Damage: 29
Knockback: 6
Critical chance: 4%
Use time: 35 (Slow)
Crafted:
10 Otherworldly Shards
5 Meteorite Bars
At an anvil
The Pylon
“One should be enough.”
Shots fired explode into 1-3 small shards upon hitting a wall or an enemy. Doesn’t Auto-Fire.
Damage: 27(Bullet) 8(Shards)
Knockback: 6
Velocity: 4.5
Critical chance: 4%
Use time: 45 (Very Slow)
Crafted:
15 Otherworldly Shards
5 Meteorite Bars
At an anvil
Monolith Buster
“Fires a projectile that sticks to walls.”
Fires a large, otherworldly shard like projectile that falls very quickly, and sticks to any walls it hits, constantly damaging enemies that walk through it. After 5 hits, or 10 seconds, it explodes into shards.
Damage: 15(Projectile) 8(Shards)
Knockback: 1
Mana Cost: 21
Velocity: 2
Affected by gravity
Critical chance: 4%
Use time: 35 (Slow)
Crafted:
15 Otherworldly Shards
5 Meteorite Bars
At an anvil
Obelisk Talisman
“Causes shards to explode from your attacks.”
Accessory
5% Increased Critical Strike Chance
All attacks have a 50% chance of exploding into 1-3 shards
Damage: 8(Shard)
Star Frenzy
“Call upon the power of the heavens.”
Causes three stars to rain in a spread.
Damage: 29
Knockback: 5
Velocity: 25
Critical chance: 4%
Use time: 17 (Very Fast) 42 (Stars)
Crafted:
1 Star Piece
5 Meteorite Bars
1 Starfury
At an anvil
Starstorm
“PK….”
Rains stars upon the enemy, similar to the meteor staff or the blizzard staff.
Damage: 27
Knockback: 1
Mana Cost: 14
Velocity: 15
Critical chance: 4%
Use time: 20 (Very Fast)
Crafted:
1 Star Piece
10 Meteorite Bars
3 Otherworldly Shards
At an anvil
Star Burst
“Surprisingly not juicy”
Fires a slow moving star projectile that, after 0.75 seconds, or it collides with an enemy, explodes into a spread of 8 bullets of the type fired.
Damage: 22
Knockback: 6
Velocity: 7.5
Critical chance: 4%
Use time: 47 (Very Slow)
Crafted:
1 Star Piece
10 Meteorite Bars
3 Otherworldly Shards
At an anvil
Starlight Arrow
“Say Goodnight.”
Leaves behind a trail of stars that deal damage when walked through.
Damage: 4(Arrow) 12(Trail)
Knockback: 3
Velocity : 1
Crafted:
1 Star Piece
150 Wooden Arrows
At a Workbench
Makes: 150
Meteor Eye
“Summons a Meteor Head to fight for you.”
Summons a meteor head minion. The minion floats slowly around you, similarly to the hornet, until it spots an enemy. It then rushes towards the enemy at great speeds, ramming into them repeatedly.
Damage: 14
Knockback: 3
Mana Cost: 10
Void Breaker
Draws enemies that aren’t immune to knockback closer to it.
“Draws in enemies.”
Damage: 42
Knockback: 6
Critical chance: 4%
Use time: 26 (Average)
Crafted:
10 Void Dust
5 Meteorite Bars
At an anvil
The Void
“You can’t avoid the void.”
Fires a black hole to the mouse location, which draws in all enemies that aren’t immune to knockback, continually doing damage. Only one black hole can be out at a time.
Damage: 22
Knockback: 0
Mana Cost: 34
Velocity: 5
Critical chance: 4%
Use time: 40 (Very Slow)
Crafted:
1 Spell Tome
10 Void Dust
5 Souls of Night
At a Bookcase
Outer Arcbow
“Its power is said to reach the deepest galaxies.”
Projectiles aren’t affected by gravity.
Damage: 32
Knockback: 3
Velocity: 10
Critical chance: 4%
Use time: 16 (Very Fast)
Crafted:
10 Void Dust
3 Meteorite Bars
3 Otherworldly Shards
At an anvil
Awakened Obelisk Slicer
“The true potential of this mighty weapon has been unleashed.”
Shoots a fast moving Fire bolt.
Damage: 56(Sword) 76(Bolt)
Knockback: 6
Velocity: 12
Critical chance: 7%
Use time: 25 (Fast) 56(Fire Bolt)
Crafted:
1 Obelisk Slicer
5 Void Dust
5 Souls of Fright
5 Souls of Sight
5 Souls of Might
At a Mythril/Orichalcum anvil
Chaotic Blaze
“Chaos is forged within this blade.”
Shoots fire and void projectiles in random directions at random.
Damage: 59 (Sword) 60 (Fire Projectiles) 70(Void Projectiles)
Knockback: 5
Velocity: 10(Fire Projectiles) 5(Void Projectiles)
Critical chance: 4%
Use time: 17 (Very Fast) Random (Projectiles)
Twin Flare
“When one just isn’t enough.”
Shoots two arrows, which have the hellfire arrow effect added.
Damage: 62
Knockback: 7
Velocity: 9
Critical chance: 4%
Use time: 27 (Average)
Burst Ray
“Fires an incredibly powerful laser.”
Fires a laser that creates a large burst of energy when it hits a wall or an enemy.
Damage: 62 (Laser) 87 (Burst)
Knockback: 2
Mana Cost: 24
Velocity: 9
Critical chance: 4%
Use time: 32 (Slow)
Void Skull
“It has a piercing glare.”
Summons a meteor voidskull minion, which slowly floats around the player firing slow making void bolts at enemies.
Damage: 32
Knockback: 4
Mana Cost: 10
Broken Lens
“You didn’t not see nothing.”
Accessory
Meteor Heads and Meteor Voidskulls no longer spawn while a meteor watcher is in the vicinity of the player.
Meteor Tablet
Placeable
While given a wire signal, meteors will fall at a 1 in 2 chance every other night.
“Resonates an otherworldly power.”
Material
Star Piece
“A tiny piece of a distant star.”
Material
Void Dust
“Dust collected from the vast emptiness of space”
Material
Obelisk Slicer
“Deeply resonates a sleeping power.”
Damage: 29
Knockback: 6
Critical chance: 4%
Use time: 35 (Slow)
Crafted:
At an anvil
The Pylon
“One should be enough.”
Shots fired explode into 1-3 small shards upon hitting a wall or an enemy. Doesn’t Auto-Fire.
Damage: 27(Bullet) 8(Shards)
Knockback: 6
Velocity: 4.5
Critical chance: 4%
Use time: 45 (Very Slow)
Crafted:
15 Otherworldly Shards
5 Meteorite Bars
At an anvil
Monolith Buster
“Fires a projectile that sticks to walls.”
Fires a large, otherworldly shard like projectile that falls very quickly, and sticks to any walls it hits, constantly damaging enemies that walk through it. After 5 hits, or 10 seconds, it explodes into shards.
Damage: 15(Projectile) 8(Shards)
Knockback: 1
Mana Cost: 21
Velocity: 2
Affected by gravity
Critical chance: 4%
Use time: 35 (Slow)
Crafted:
At an anvil
Obelisk Talisman
“Causes shards to explode from your attacks.”
Accessory
5% Increased Critical Strike Chance
All attacks have a 50% chance of exploding into 1-3 shards
Damage: 8(Shard)
Star Frenzy
“Call upon the power of the heavens.”
Causes three stars to rain in a spread.
Damage: 29
Knockback: 5
Velocity: 25
Critical chance: 4%
Use time: 17 (Very Fast) 42 (Stars)
Crafted:
At an anvil
Starstorm
“PK….”
Rains stars upon the enemy, similar to the meteor staff or the blizzard staff.
Damage: 27
Knockback: 1
Mana Cost: 14
Velocity: 15
Critical chance: 4%
Use time: 20 (Very Fast)
Crafted:
At an anvil
Star Burst
“Surprisingly not juicy”
Fires a slow moving star projectile that, after 0.75 seconds, or it collides with an enemy, explodes into a spread of 8 bullets of the type fired.
Damage: 22
Knockback: 6
Velocity: 7.5
Critical chance: 4%
Use time: 47 (Very Slow)
Crafted:
At an anvil
Starlight Arrow
“Say Goodnight.”
Leaves behind a trail of stars that deal damage when walked through.
Damage: 4(Arrow) 12(Trail)
Knockback: 3
Velocity : 1
Crafted:
At a Workbench
Makes: 150
Meteor Eye
“Summons a Meteor Head to fight for you.”
Summons a meteor head minion. The minion floats slowly around you, similarly to the hornet, until it spots an enemy. It then rushes towards the enemy at great speeds, ramming into them repeatedly.
Damage: 14
Knockback: 3
Mana Cost: 10
Void Breaker
Draws enemies that aren’t immune to knockback closer to it.
“Draws in enemies.”
Damage: 42
Knockback: 6
Critical chance: 4%
Use time: 26 (Average)
Crafted:
At an anvil
The Void
“You can’t avoid the void.”
Fires a black hole to the mouse location, which draws in all enemies that aren’t immune to knockback, continually doing damage. Only one black hole can be out at a time.
Damage: 22
Knockback: 0
Mana Cost: 34
Velocity: 5
Critical chance: 4%
Use time: 40 (Very Slow)
Crafted:
At a Bookcase
Outer Arcbow
“Its power is said to reach the deepest galaxies.”
Projectiles aren’t affected by gravity.
Damage: 32
Knockback: 3
Velocity: 10
Critical chance: 4%
Use time: 16 (Very Fast)
Crafted:
At an anvil
Awakened Obelisk Slicer
“The true potential of this mighty weapon has been unleashed.”
Shoots a fast moving Fire bolt.
Damage: 56(Sword) 76(Bolt)
Knockback: 6
Velocity: 12
Critical chance: 7%
Use time: 25 (Fast) 56(Fire Bolt)
Crafted:
At a Mythril/Orichalcum anvil
Chaotic Blaze
“Chaos is forged within this blade.”
Shoots fire and void projectiles in random directions at random.
Damage: 59 (Sword) 60 (Fire Projectiles) 70(Void Projectiles)
Knockback: 5
Velocity: 10(Fire Projectiles) 5(Void Projectiles)
Critical chance: 4%
Use time: 17 (Very Fast) Random (Projectiles)
Twin Flare
“When one just isn’t enough.”
Shoots two arrows, which have the hellfire arrow effect added.
Damage: 62
Knockback: 7
Velocity: 9
Critical chance: 4%
Use time: 27 (Average)
Burst Ray
“Fires an incredibly powerful laser.”
Fires a laser that creates a large burst of energy when it hits a wall or an enemy.
Damage: 62 (Laser) 87 (Burst)
Knockback: 2
Mana Cost: 24
Velocity: 9
Critical chance: 4%
Use time: 32 (Slow)
Void Skull
“It has a piercing glare.”
Summons a meteor voidskull minion, which slowly floats around the player firing slow making void bolts at enemies.
Damage: 32
Knockback: 4
Mana Cost: 10
Broken Lens
“You didn’t not see nothing.”
Accessory
Meteor Heads and Meteor Voidskulls no longer spawn while a meteor watcher is in the vicinity of the player.
Meteor Tablet
Placeable
While given a wire signal, meteors will fall at a 1 in 2 chance every other night.
Well, there you go. Please tell me what can be improved/what I did wrong/what is horrendously over/underpowered.
Hope you enjoyed reading it as much as I did making it, this is my second suggestion, with hopefully more to come in the future.
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