1. We have hub threads for known bugs/issues and statuses of fixes for Mobile, 3DS, and Console platforms:
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    Click here for 3DS
    Click here for PS3/PS4/PS Vita/XBox 360/XBox One

Terraria Community Forums

Official Terraria Community Forums

So the team is working on something BIG....

What do you think it is?
We recently spoiled some upcoming changes on how water will look and as always, your supportive and enthusiastic response is appreciated. Along with that, we received some great suggestions and feedback on how to improve the water visuals even more. With your help, @Skiphs made some additional changes. Check out the current, before, and after videos below, and let us know what you think! :)


Current 1.3.3

New Version (before community feedback)

New Version with edits as requested by the community


For another look at the same changes in an Underground setting, check out the spoilers below.

While @Yoraiz0r is working on the super secret update @Skiphs played with water physics a bit :) Enjoy!

Welcome back, ladies and gentlemen, to Creation Compendium!

It's been a long, hard month, with most Terrarians enjoying a reunion, for better or worse, with the teenager's most vile villain; school.
So let's kick back and enjoy some lovely creations from our great selection of creations this month!

Please remember that for next CC, you should post your stuff on @darthmorf's profile.
Not sure how to post a CC entry? Consult this handy guide!




The TCF 2nd Anniversary Shindig!

Good morning/afternoon/evening/night Terrarians of all shapes and sizes! As you may or may not know today, September 26, 2016 is the second anniversary of our humble little forum. As with last year we would like to take this chance to extend a hand to you, the community, with another "contest." You may have noticed that the word "contest" was in quotes, time to explain that.


The "Contest"
Unlike last year when we had a clear cut theme of, "1.3 and 1.3 related things" this year we have a massively different theme; spirit. While we sat around discussing what to do we came to the conclusion that this is not an anniversary of Terraria, but of the Terraria Community Forums. As such we are extending you the chance, to quote one Tsuki, "[to] go nuts with any sort of user-generated content." Unlike last year there will be no hard set categories to submit into, so go wild with your ideas and submit anything you want. Come one, come all - PC, Console, and Mobile players are all invited to showcase your love of the game and this community with the most creatively charged project you can come up with.

And when we say you can submit anything, we mean anything; not just art or in-game builds (though those are perfectly fine!) but anything else your mind can conjure up. Maybe some pottery or baked goods or a live action play - let your imagination run wild!


General Rules

  1. No stealing another person's work. If you are found guilty of this your entry will be removed and...
Sandstorm banner.png

Hello Terrarians!

The team has been hard at work (as always) bringing more content and game play your way. 1.3.3 is here! Click the spoilers below to read the full changelog and find out what is lurking beneath the sand. :)




  • A new weather event has been added, sandstorms! With it come new enemies, new loot, a new soundtrack, and a unique experience in the desert biome!
  • Blizzards now have a new visual effect
  • Deserts and the Underworld now have a heat distortion visual effect.
  • Dripping sand effects can be found in the desert, and placed anywhere by the player with the Magic Sand Dropper!

  • Added the Forbidden Armor Set
  • Added Ancient Horn (Basilisk Mount)
  • Added Onyx Blaster
  • Added Sky Fracture
  • Added Mandible Blade
  • Added Spirit Flame
  • Added Pocket Mirror
  • Added Djinn's Curse
  • Added Lamia Vanity Set
  • Added the Ancient Vanity Set
  • Added Desert Spirit Lamp
  • Added Magic Sand Dropper
  • Added Sandstorm Music Box!
  • And several new banners!

  • Sand Poachers now inflict the Venom debuff
  • Dune Splicers now have more HP and Defense
  • Dune Splicers and Tomb Crawlers may be more aggressive, especially during Sandstorms.
  • Added a new block mining visual effect
  • Added multiplayer performance improvements
  • Upped spawn rates in underground desert

  • Fixed sliders in the gamepad settings not being "locked on" when dragged around
  • Fixed certain textures loading wrong at random, and producing weird artifacts
  • Fixed underground desert worms being too rare
  • Fixed Portal Gun...
Welcome back, friends, to another installment of the critically acclaimed, always fresh, never frozen, Terrarian Times! I'm your humble host, and we have quite the tasty platter of news today! With 1.3.3 on the horizon, we're almost to that wondrous oasis of a new update! Wet your whistles, folks, as we come closer to quenching our thirst for new content. Don't worry, though, we'll keep the Darude - Sandstorm jokes to an almost tolerable amount. :dryadwink:
Table of Contents
Click to easily navigate this issue!

Let's cut right to the meat of the matter here: the thing most of us are waiting for. I'm talking...​
Happy Friday everyone!

As you might have seen in our social media teasers, we were working hard in person with Engine's new project lead putting in design work and more on Terraria: Otherworld last week. We wanted to give you guys a spoiler last week as well, but sometimes life (and bugs) get in the way of our plans. ;)

That said - we are happy to be able to share the latest spoiler with you guys this afternoon: a quick dive into the Ocean Biome in Otherworld! Deadly sharks and more await you as you try to hold your breath long enough to explore the murky depths for loot and adventure. There is a lot to see in this quick snapshot, so we will leave you to your usual dissection and speculation. Enjoy!


Oh yeah.....Multiplayer is working, as you can see. Just sayin'. :cool:

We hope you enjoy this latest spoiler, and we look forward to sharing more about Terraria: Otherworld with you in the weeks and months to come!
Good day Terrarians,

Hot on the heels of the main console announcement, we’re pleased today to be able to share information on the future of Terraria on Nintendo. First up, the ‘catch-up’ patch for Wii U Terraria goes live TOMORROW, Friday September 2. As well as clearing up the handful of issues from the launch of that version, the patch also brings Wii U into line with the other consoles in terms of content. You’ll get the Stylist, and a load of new mechanic fixes and items. A full list is in the spoiler here, so this post doesn’t sprawl to ridiculous lengths:

New NPC: Stylist

New Mechanics:
  • Wearable Accessories
  • Chest Naming
  • Infinite Wiring
  • Ability to change Hair Style in-game
  • Ability to change your default clothing at a dresser
  • Vanity Wings (dyable)
  • Dyeable accesories
  • Ability to place Switches and levers on a wall
  • Quick Stack
  • Restock
  • Wall Auto-Fill

Mechanics changes:
  • Reintroduce Re-Spawn timer
  • Reintroduce Coin Gun (loot – pirate invasion)
  • Overwrite console auto-dig code with PC auto-dig code

Balance changes
  • Reduce ore sparkles brightness
  • Don't show enemies names when they are in darkness.
  • Only autoplace 1 torch per press
  • Heart crystal plays shatter sounds every hit, instead of when it breaks
  • Remember hits for tiles

Art changes

  • Update splash screen
  • Fix minion sacrificing code (bug: The Tempest Staff fails to summon Sharknado if another minion is already present.)

Additional new items:
  • Firefly in a Bottle
  • Lightning Bug in a Bottle
  • Mallard Duck Cage
  • Monarch Butterfly Jar
  • Purple Emperor Butterfly Jar
  • RedAdmiralButterflyJar
  • Ulysses Butterfly Jar
  • Sulphur Butterfly Jar
  • Tree Nymph Butterfly Jar
  • Zebra Swallowtail Butterfly Jar
  • Julia Butterfly Jar
  • Spectre Mask
  • Diamond Ring
  • Crimson Cloak...

Good day, Terrarians!

After a long search and lengthy discussion process, we are very happy to announce two new members for the forum moderation staff. Please join us in welcoming

to the team. We thank everyone who applied; while we found many worthy candidates, these two stood out at least a bit from the others for their experience, enthusiasm, and desire to help this awesome community continue grow and succeed. If any of the new folks are new to you, please stop by their profiles to congratulate them and get to know them a bit better, or offer your good wishes to them below.


For those who applied and were not selected this time - around 40 people applied - you have our deepest appreciation for the interest and the time and effort you took with your applications. Be assured that we read each and every one of them, most of them several times, during our evaluation and selection process. It was difficult to reduce the pool down to the final group, and very difficult to make the final decisions. Please don't despair - we anticipate that the time will come to add more staff as our community grows, and opportunities will undoubtedly come again in the future.