1. We have hub threads for known bugs/issues and statuses of fixes for Mobile, 3DS, and Console platforms:
    Click here for Mobile
    Click here for 3DS
    Click here for PS3/PS4/PS Vita/XBox 360/XBox One
  2. IMPORTANT NEWS for Amazon users, especially if you use cloud saves. Read more here.

Terraria Community Forums

Official Terraria Community Forums

Good day Terrarian's!

As some of you may have seen we will be splitting 1.3.2 into 2 smaller updates. 1.3.2 will focus some small quality of life changes as well as a silly new Birthday event! 1.3.3 will touch on more quality of life as well as Underground Desert!

We intend to release 1.3.2 in less than one months time. We will be losing one week of development time because the team is coming to the states! Yoraiz0r and Crowno will be traveling from Israel and Brazil to meet our Indiana based team for the first time this Monday and Arkhalis will be traveling from Colorado. We will be talking about the future of Terraria and other projects while blowing up the sky on celebration of the 4th!
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With that please enjoy this lovely gif of things to come:
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Good day, Terrarians!

It is so hard to believe that our beloved Terraria Community Forums is coming up on two years old! In that time, we have seen the build up to and eventual launch of Terraria 1.3, the subsequent 1.3.1 update, the release of Terraria on the Nintendo 3DS, and much more! We hope you will join us in our strong belief that this is just the beginning of what is possible for this community and the future of both Terraria and Re-Logic. As we head toward Year Three, we are looking forward to a healthy TCF, excited to watch it grow even more as we receive a boost in members in the near future.

With all of these events going on, we do recognize that there will be a near-term need for additional people to help out - thus, we are going to be conducting a fresh round of moderator applications! With the possible surge of new activity, and slight coverage gaps, we're hoping to select a small amount of people to assist us on the forum staff.

Below, you will find the process for applying to be a moderator. It is much the same as before, with some improvements based upon learning from any shortcomings from the last time. So, if you have passion for the community and a desire to make the earnest commitment to volunteer to help, we are looking forward to seeing you toss your hat into the ring!

As always, if you have any questions, a TCF staff member should be able to address them.

Thanks as always for your support!

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In addition to ramping up in general, we are still seeking to fill a few gaps as best we can on TCF. Since our last application period, we are seeking to supplement our team in two areas: early morning coverage and the Mobile version of Terraria.

- Morning Coverage: The times were are looking for are from approximately 1 AM to 6 AM PST (or 4 AM to 9 AM EST). This would mean that prospective moderators...
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Terraria is once again part of the Steam Summer Sale! You can get one copy for $4.99 or if you have friends with time on their hands this summer, a 4-Pack is only $14.99! If you haven't picked it up yet, the complete 36 track soundtrack is also 50% off, $4.99. Sale continues through July 4th.

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Sale lasts until July 4th at 10am PST!
Greetings, Terrarians!

We are pleased to share that the latest update for iOS and Google Play has been submitted for release and should be live to your devices in the very near future - likely over the next 24h!

As a reminder for anyone that missed our earlier announcement, this update will bring Extra Save Slots as well as a World & Characters "Save" Backup Function to Mobile Terraria! Beyond doubling your existing number of save slots for worlds and characters, this long-desired feature will allow you to copy worlds and characters (like you can on PC, for example) - allowing you to create regular backups of your most important saves. We hope this will help lessen the sting in the event that you run into some nasty issue that messes up your worlds or characters! In addition, this new functionality will allow players to do things like moving save files from device A to device B using the cloud.

Extra Save Slots
  • Characters: Players will now have access to 6 Local and 6 Cloud save slots
  • Worlds: Players will now have access to 6 Local and 3 Cloud save slots
These save slots are available for use with the new Backup Function and/or to create new Characters and Worlds - it will be entirely up to you in regards to how you choose to use them!

Backup Function
For further clarity, this will allow players to make a copy of any existing local or cloud file to any other open cloud or local save slot that they have. For example:
  • Local - Local
  • Local - Cloud
  • Cloud - Local
Unfortunately, Cloud - Cloud is not possible at this time.

These will all now be possible for the file safety of our players and for their convenience when moving between devices.

To learn all about how the new Backup Function works and how to make it work, we put together a quick Instructions Thread together for your use:

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Hello Terrarians!

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The Terraria Wii U digital version is available starting today in EU, with the US version to launch digitally on June 16th.

Europe Store Page (UK)
US Wii U Store Page

As you may have seen previously, we expect the retail copies to be available on June 24th in Europe and June 28th in North America (if you are interested in picking up a physical copy).

We hope that everyone really enjoys the Terraria experience on Wii U - we think it is pretty awesome ourselves!

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CONSOLE UPDATE!
In addition to the Wii U news, we are also pleased to announce that the long-awaited latest console update is live today for Playstation devices (PS3, PS4, and Vita)! You should be seeing it soon, if you haven't already. Below you will find the new content and a list of bugs that were fixed. Some of the bugs are specific to Xbox One and 360, those will take affect within the next couple of weeks.

The Xbox One and 360 updates (with the same content and fixes) are still in submission with Microsoft and we will update you here, as soon as we are made aware of an approval/launch date.

Remember, you can report bugs here.

Thanks!

*Note* This list contains bugs that have been addressed, not the fix/change. For example, "Acorns will not grow on sand when planted" is the bug, so Acorns will now grow on sand, since it has been fixed.

  • The 'Arctic Diving Gear' is not visible
  • Rich presence information is not localized for all supported languages.
  • The...
Hello Terrarians!

We would like to share the latest on the Console and Mobile side of Terraria development. There is a lot of information to share today, including some GREAT news on the mobile side! We can't thank you enough for your patience and continued support while we work to bring fixes and new content to consoles and mobile devices.

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3DS

As you know, the Frost Moon update launched a couple of weeks ago in Europe, but we identified a nasty multiplayer bug that we quickly fixed and resubmitted to both NOE and NOA. At the same time, we pulled the American update before it went out so that we limited exposure to that bug. Well, we have good news to report - Terraria 3DS v1.03 (Frost Moon Update + Multiplayer Bug Fix) is set to release in Europe on June 10, with the American release to follow soon after (we'll update as soon as we have confirmation on the American date). You can refer back to this post to see what is coming to 3DS along with more save slots!

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MOBILE

iOS & Google Play

This update brings Extra Save Slots and a "Save Backup" Function to Mobile Terraria! Beyond doubling your existing number of save slots for worlds and characters, this long-desired feature will allow you to copy worlds and characters (like you can on PC, for example) - allowing you to create regular backups of your most important saves. We hope this will help lessen the sting in the event that you run into some nasty issue that messes up your worlds or characters! In addition, this new functionality will allow...
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Another month passes, and another great batch of CC entries arrives!
Welcome, yet again, to Creation Compendium, where we post all of the great creations that the Terraria community has contributed. I'll be your host this month, but for June, you will be posting your entries to @darthmorf for this month.
Enough chit-chat though, let's get on to the entries!

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Ajidot

Hello Terrarians!

1.3.1.1 hotfix is live!

Thanks for feedback and bug/issue reporting on the latest 1.3.1 PC update. Your support is invaluable and you can continue to report issues in this 1.3.1 Bug and Feedback Thread. There are some tips to get you started if you haven't reported bugs before :)

Our team has been hard at work reviewing your feedback and addressing bugs and frameskip issues. See below for complete details.

  • Fixed liquids getting frozen in the air until a game restart (hopefully)
  • Fixed gamepad instructions getting frozen on virtual keyboard instructions
  • Fixed two duplication exploits
  • Fixed cannons not shooting cannonballs when pulsed via non-player projectiles
  • Fixed slightly incorrect display for "player above" logic sensor (was 1 pixel too small in every direction)
  • Fixed incorrect text at the gamepad options ("Thumbstick Hotbar / "Thumbstick Cursor Snap" should've been "DPad Hotbar" & "DPad Cursor Snap")
  • Fixed training dummies potentially getting permanent invisible corruption
  • Fixed mouse clicks not getting detected until you click a keyboard button on game startup (hopefully)
  • Fixed many types of furniture breaking instantly when they're placed above platform stairs
  • Fixed multiple issues with geyser placement
  • Fixed particles not drawing in capture mode if background is disabled
  • Fixed the Guide's help tips not detecting the Demolitionist nor the Goblin Tinkerer properly
  • Fixed Grasshopper Statue having no recipe

  • All liquid & logic sensors except for "player above" now allow teleportations
  • Added a third frameskip option for those with high-end PCs who got performance issues in 1.3.1 (current "Off" got renamed to "Subtle", old "Off" from 1.3 is back as "Off")
    [*]• In 1.3.0 and...

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Good morning Terrarians! I want to start this announcement thread for 1.3.1 by thanking our amazing team for their hardwork and dedication to this update. @Yoraiz0r had his work cut out for him with adding controller support to an engine that was not built for it. Not only did he make it work but he made it work so beautifully, thank you so much! @Lazure as always did a fantastic job providing assets to a sometimes too picky team. Thank you for your creativity and patience! @Arkhalis and the entire beta testing team- You rock! This update would have been a little messy without you! Everyone else behind the scenes- You know you are very much loved and appreciated!!
Now that all that mushy business is out of the way we can jump back into things! This update is focused on new mechanics and controller support- yay! Thank you everyone who provided suggestions in the mechanics suggestion thread- you gave us some great ideas! Below you will find the changelog as well as some other fancy things to check out, please read through everything before jumping into the game, I promise it is worth it!


1.3.1 Feedback and Bugs Section

@Yoraiz0r took some time to write an "Introduction to Wiring" for beginners; you'll find it very helpful if you are just getting into wiring. It also explains the new wiring mechanics from 1.3.1
An Official Introduction to Terrarian 1.3.1 Wiring & Mechanics


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MAPMAKERS REJOICE - ADVENTURE MAPS ARE BACK WITH A VENGEANCE!
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Happy 1.3.1 Eve!
To get things kicked off properly our good friend over at @ChippyGaming has made an awesome video showing off how controller support works in his new adventure map that uses brand new mechanics features! Make sure to check it out and join us for our stream later at 1pm EST!