so i create a folder and put the same name?
o wait i readed folder not file, i will check now
it works¡¡¡¡
thanks a lot, when i do some things and upload the mod all of you will be in the credits
that solved but now this:
Items/CoolSkull
en Terraria.ModLoader.Mod.GetTexture(String name)
en Terraria.ModLoader.ModLoader.GetTexture(String name)
en Terraria.ModLoader.Mod.SetupContent()
en Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
The folder is called Items, the...
like this?
using Terraria.ID; <-----(Change)
using Terraria.ModLoader;
namespace YourModName.Items
{
public class Balloon : ModItem
{
public override void SetDefaults()
{
item.name = "CoolSkull";
item.width = 20;
item.height = 30...
now it says
c:\Users\hp\Documents\My Games\Terraria\ModLoader\Mod Sources\YourModName\Items\MountItem.cs(18,29) : error CS0103: The name 'SoundID' it does not exist in the actual context. Now i should take out that and leave only 79;?
no, no one, if it helps i used the tutorial of Al0n37, i did it before and it didnt work, now i tried again and searched for help, i can put the folder for you to look at it
i did the cs files of the mount i said earlyer, when i build + reload this error apparears:
c:\Users\hp\Documents\My Games\Terraria\ModLoader\Mod Sources\YourModName\Items\MountItem.cs(18,18) : error CS1061: 'Terraria.Item' doesnt contain any definition of 'useSound' or found any metod of...
Yeah, but it doesnt work, it gives error, also i need it to be land creature, not flying one. Also i need to know if need to cut sprites of the image or not.
PD: Sorry that i cant help about the worm enemie
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace YourModName.Items
{
public class PetCall : ModItem
{
public override void SetDefaults()
{
item.CloneDefaults(ItemID.ZephyrFish);
item.name = "Cool Pet"...
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