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  1. J Bame

    Portfolio/Multi-Topic Smoothing out progression: Weapon balancing, Hardmode ore balancing, Movement accessories priority in generation and also World generation options.

    No one has it normalized to keep potions all the time, or consider them as something you'd use outside a boss fight. Especially this early into the game. This just doesn't work, you are assuming everyone will play the same way you do. This completely kills any incentive to make any of the early...
  2. J Bame

    Portfolio/Multi-Topic Smoothing out progression: Weapon balancing, Hardmode ore balancing, Movement accessories priority in generation and also World generation options.

    Nobody said that Hermes Boots and Cloud in a Bottle are too good. Hermes Boots and Cloud in a Bottle are very big improvements over base movement, but the issue isnt that these items are overpowered, it's that base movement feels awful because you need 2 key items at all times for what's...
  3. J Bame

    In-depth Hardmode weapon tier list

    No, the Zenith is actually extremely useful as a "kill everything" tool. It covers a MASSIVE area, pierces infinitely, goes through walls, and its base DPS is so great that even preHardmode gear kills late game bosses extremely fast. As someone who tests a TON of loadouts throughout all stages...
  4. J Bame

    Items Buff to stardust cell staff please?

    If this was the reverse, with Cell being stronger than the Dragon, then you would call for a dragon buff. This is what happens when 2 fragment weapons dont have clear and obvious strengths and weaknesess, one of the two ends up being worse than the other and it doesnt matter how good it...
  5. J Bame

    Biomes & Nature Wishing Well - Influence event probabilities

    Honestly this idea has potential to be fun, but it needs more time in the oven. Right now it's way too similar to Shimmer while not being particularly unique on its own
  6. J Bame

    Biomes & Nature Wishing Well - Influence event probabilities

    honestly extremely cool, Gems lose practically all their value after the preBoss stage and this keeps them valuable forever I would change the coins requirement and make it just cost more gems to increase the odds, I also dont think it should accept other things, at that point it becomes...
  7. J Bame

    Weapons & Equip Solar Eruption benefitting from melee speed

    It would help but Solar Eruption is still far narrower than Kaleidoscope is I also cant help but think that a number of people will start complaining as soon as they realize they arent actually hitting faster
  8. J Bame

    Weapons & Equip Solar Eruption benefitting from melee speed

    Solar eruption hits rapidly because it inflicts short iframes, so long as the eruption stays on top of the enemy it will hit as often as it possibly can Making the swings faster wont make the iframes shorter. Making melee speed reduce the iframes may not be codeable and even if it is, since...
  9. J Bame

    Weapons & Equip Solar Eruption benefitting from melee speed

    Making it swing faster doesnt mean it will hit proportionately faster, the hit rate for this thing is entirely dependent on iframes and so it may literally have the same DPS This weapon is also extremely very hard-coded and hard to change anything beyond range
  10. J Bame

    Portfolio/Multi-Topic Smoothing out progression: Weapon balancing, Hardmode ore balancing, Movement accessories priority in generation and also World generation options.

    There is not a single sidearm worth 2-3 accessory slots, and getting healing with only the cost of tiny micro, aiming and DPS is far too good, makes Vampire Knives less of a weapon and more so a permanent upgrade
  11. J Bame

    Portfolio/Multi-Topic Smoothing out progression: Weapon balancing, Hardmode ore balancing, Movement accessories priority in generation and also World generation options.

    This is 5 hp/s or 3 charms of myths just from having a weapon in your hotbar, Valhalla Chest is still stupidly strong at 4 hp/s and thats a whole armor piece Stored healing is a mistake, the drawback of Vampire Knives healing is below average dps, that dynamic disappears if you only have to use...
  12. J Bame

    Why was throwing ever a damage type in the first place?

    Things get removed because they are badly implemented, it doesnt get much deeper than that. Throwing was always just a small miniclass for prehardmode, fleshing it out wouldve just made it a weird inbetween of ranged and melee that fundamentally isnt unique enough to stand out on its own. With...
  13. J Bame

    Items If a stand for the Radio Thing allowing is going to be implemented, then I think 1 Shackle + 3 Iron/Lead Bars, is a good recipe for it.

    Shackle is already used for Magic Cuffs, and while that item is terrible, it has more uses than other items can speak of
  14. J Bame

    In-depth Hardmode weapon tier list

    Terra blade isnt just DPS, it has ridiculously big waves with high pierce on top of it, even as a post golem weapon i keep it in S+ Influx Waver's only strength is the DPS, which is certainly not bad but its already A+
  15. J Bame

    beam sword gets more hate than it deserves cobalt is literally hardmode copper

    beam sword gets more hate than it deserves cobalt is literally hardmode copper
  16. J Bame

    Mana Guide

    Cutting damage in half is cutting damage in half, there is no way to offset it because there is no way to reduce the effects of mana sickness somehow you made yourself 10 times harder to understand
  17. J Bame

    Mana Guide

    It's a multiplier to your damage, and your damage decides your DPS. If mana sickness reduces damage by 25% to 50%, it will reduce your DPS by 25% or 50%. If you have 15% increased magic damage, mana sickness reduces DPS by 25% or 50%. If you have 1000% increased magic damage, mana sickness still...
  18. J Bame

    Mana Guide

    Are you currently attacking? If yes, do nothing. If no, press [whatever key is most convenient]. One press every couple seconds and we are done. This is why Mana Flower is not used. This post even goes into how efficient mana flower is compared to manual inputs Damage accessories dont offset...
  19. J Bame

    Mana Guide

    So, you need to realize that Mana flower is not a key item that every wizard can use, and that it is in fact a pretty bad item too. Mana Cloak combines a bad item with one of the worst items in the game (star cloak), a simple damage retaliation effect that doesnt synergize with mana economy in...
  20. J Bame

    Mana Guide

    The damage is useless. The stars rarely land and when they do they dont hit hard. As this thread shows a mana accessory needs to give effectively infinite mana, or close to infinite mana, to be worth considering. This item restores 50 mana every time you get hit, this is worse than Magic Cuffs...
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