might switch it for another debuff temporarily, cus idk how to modify vanilla stuff (i wanna make crafting stations for crystal and martian furniture just for an excuse to make more weapons like that one unimplemented martian madness weapon)
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace untitiledterrariamod.Items
{
public class LivingBat : ModItem
{
// The Display Name and Tooltip of this item can be edited in the Localization/en-US_Mods.untitiledterrariamod.hjson file.
public...
I'm trying to make a bat inflict the (unused) Dazed debuff to enemies, but most of the stuff i find online are outdated
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace untitiledterrariamod.Items
{
public class LivingBat : ModItem
{
// The Display Name and...
basically i wanna make weapons that are made with crafting stations usually used for furniture (like a trap gun for lihzahrd furnace, but that'll prob come last)
i kinda lost the error, but it said something about there being like "int int bool bool" and shi
i'm trying to make a really strong early hardmode weapon with the downside of inflicting a post-cultist debuff on the player
this is my code please help
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace untitiledterrariamod.Items
{
public class whatisabasicsword : ModItem
{
// The Display Name and Tooltip of this item can be edited in the...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.