Anything + The constant SHOULD NOT have the ugly yellow filter PLEASE
Drunk world + dont dig should have a starting spawnpoint on a super small island in the middle of a huge pool of lava in the underworld, since drunk world don't have any structure in the middle. So the start of the game...
My dumb brain in a chart trying to make Leinfors painting while attempting to find the perfect balance between Alucard and Speedwagon. Literally can't unsee it now
Hello, i found another issue that english localization doesn't have. For some reason, integers on the bestiary's percentage have that comma before he "%"
I tried to track it down but just found this on the "BestiaryInfo":
"BestiaryInfo": {
"PercentCollected": "{Percent} collected",
}...
Found it, thanks! Although i can't change the text for each gender as you said, i think i know how to bypass my issue and keep it coherent
Instead of the status message be "Jimmy the Angler has arrived!" i simply swapped the order of the name and role "Angler Jimmy has arrived!"
And with that...
Is it possible to change NPC arrival message? I'm having the following issue:
In my language, "The" can be translated between "a" or "o" depending on their gender
On the sentence "Brandon the Guide has arrived!" i found a way to change only the "has arrived!" part. I don't know where's the "The"...
Yes! For instance, in this situation i wrote
[c/32FF82: Dano em 10% (+5.1% físico)]\n
Note the bracket where it starts and end. Also, you must do that for every line you write
Now i wanna know the hex code for modifiers so i can add them on accessories. If you know them, tell me please.
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