TheOneAndOnlyAeris
Skeletron Prime
Simply, in Expert Mode worlds, you have to have a specific block, or decoration item to be able to get an NPC to move in.
You can add on other decoration items to those needed, such as a Furnace to a Guide's house, which does not need a Furnace. (See below)
All of the decoration items can be made of any material, such as a table made out of Boreal Wood can be fitted into a house with other woods, or materials.
To explain in a simpler way:
The Guide's house must require at least a workbench, a table, a chair, one light source and a door.
And so on.
The Merchant:
A chest, a table, a chair, a light source and a door.
The Nurse:
A bed, a table, a light source and a door. *A chair is now optional, as the bed replaces a chair*
The Dye Trader:
A dye-making item (Like a Teal Mushroom, being placed in the room), a table, a chair and a door.
The Demolitionist:
A keg, a table, a chair, a light source and a door.
The Dryad:
An animal containing item (Cages, Butterfly jars, Jellyfish jars, or Fish Bowls), a table, a chair, a light source and a door.
The Arms Dealer:
A target dummy, a table, a chair, a light source and a door.
The Stylist:
A dresser, a chair, a light source and a door.
The Painter:
A table, a chair, a light source, a painting (From an underground house, or the dungeon, or etc.) and a door.
The Angler:
A crate, a table, a chair, a chandelier and a door.
The Goblin Tinkerer:
A Tinkerer's Workshop (Bought when finding him underground)/A sawmill, a table, a chair, a light source and a door.
The Witch Doctor:
A Cooking Pot/Cauldron, a table, a chair and a door.
The Clothier:
A mannequin/womannequin, a chair, a light source and a door.
The Mechanic:
A pressure plate, a table, a chair, a light source and a door.
The Party Girl:
A disco ball, two different light sources of different materials, a table, a chair and a door.
The Pirate:
A barrel, a table, a chair, a light source and a door.
The Truffle:
(All must be made of Glowing Mushroom) A piano, a table, a chair, a light source and a door.
The Wizard:
A bookshelf, a table, a chair, a light source and a door
The Steampunker:
A trophy, a table, a chair, a light source and a door.
The Cyborg:
A special crafting station (Any), a table, a chair, a light source and a door.
The Tax Collector:
A coin pile (gold/platinum coins), a table, a chair, a light source and a door.
Thanks for reading. Suggestions to what should be added would be appreciated. Please give constructive criticism!OR ELSE!!!
Edits made:
1.
All NPCs have now changed to only having one required item for their houses, with the Party Girl being a special case, requiring different light sources still.
2.
The Goblin Tinkerer has been changed to only need a Tinkerer's Workshop OR Sawmill.
You can add on other decoration items to those needed, such as a Furnace to a Guide's house, which does not need a Furnace. (See below)
All of the decoration items can be made of any material, such as a table made out of Boreal Wood can be fitted into a house with other woods, or materials.
To explain in a simpler way:
The Guide's house must require at least a workbench, a table, a chair, one light source and a door.
And so on.
The Merchant:
A chest, a table, a chair, a light source and a door.
The Nurse:
A bed, a table, a light source and a door. *A chair is now optional, as the bed replaces a chair*
The Dye Trader:
A dye-making item (Like a Teal Mushroom, being placed in the room), a table, a chair and a door.
The Demolitionist:
A keg, a table, a chair, a light source and a door.
The Dryad:
An animal containing item (Cages, Butterfly jars, Jellyfish jars, or Fish Bowls), a table, a chair, a light source and a door.
The Arms Dealer:
A target dummy, a table, a chair, a light source and a door.
The Stylist:
A dresser, a chair, a light source and a door.
The Painter:
A table, a chair, a light source, a painting (From an underground house, or the dungeon, or etc.) and a door.
The Angler:
A crate, a table, a chair, a chandelier and a door.
The Goblin Tinkerer:
A Tinkerer's Workshop (Bought when finding him underground)/A sawmill, a table, a chair, a light source and a door.
The Witch Doctor:
A Cooking Pot/Cauldron, a table, a chair and a door.
The Clothier:
A mannequin/womannequin, a chair, a light source and a door.
The Mechanic:
A pressure plate, a table, a chair, a light source and a door.
The Party Girl:
A disco ball, two different light sources of different materials, a table, a chair and a door.
The Pirate:
A barrel, a table, a chair, a light source and a door.
The Truffle:
(All must be made of Glowing Mushroom) A piano, a table, a chair, a light source and a door.
The Wizard:
A bookshelf, a table, a chair, a light source and a door
The Steampunker:
A trophy, a table, a chair, a light source and a door.
The Cyborg:
A special crafting station (Any), a table, a chair, a light source and a door.
The Tax Collector:
A coin pile (gold/platinum coins), a table, a chair, a light source and a door.
Thanks for reading. Suggestions to what should be added would be appreciated. Please give constructive criticism!
Edits made:
1.
I don't think the guide's house should require any specific item (especially considering he's already there when you begin the game). Unless you're implying the guide shouldn't be present at world-start and must ALSO be acquired?
Anyway, I think it should be limited to one special furniture item per NPC. As an example...
For the Nurse? Simply a bed. I always think of the bed as the symbolic nurse furniture. After all, where will her patients lay down while she's treating them? Not to mention it's really handy to have her stationed at a respawn point so you can get treatment immediately upon returning to base.
Of course she also requires a flat surface, walls, doors, etc all the normal stuff you'd need for a valid house. But instead of chairs you'd put a bed in there.
All NPCs have now changed to only having one required item for their houses, with the Party Girl being a special case, requiring different light sources still.
2.
As for the Goblin Tinkerer, you could easily screw yourself if he were to die in a cave without you buying a Tinkerer's Workshop...
The Goblin Tinkerer has been changed to only need a Tinkerer's Workshop OR Sawmill.
Last edited: