TheAquaBear
Golem
thank you so much for having to deal with my stupid problems, I really appreciate it!
thank you so much for having to deal with my stupid problems, I really appreciate it!
I've released a cross-platform (Windows, Linux, and Mac) application that patches TML onto GOG versions of Terraria. It uses mono to run on Linux and Mac systems and might be exactly what you are looking for: http://forums.terraria.org/index.php?threads/tml-gog-patcher-beta.50413/
The application is still in beta, so while it *should* work fine, if you run into any problems, post in the application's thread and I'll be happy to help figure out any issues.
I've released a cross-platform (Windows, Linux, and Mac) application that patches TML onto GOG versions of Terraria. It uses mono to run on Linux and Mac systems and might be exactly what you are looking for: http://forums.terraria.org/index.php?threads/tml-gog-patcher-beta.50413/
The application is still in beta, so while it *should* work fine, if you run into any problems, post in the application's thread and I'll be happy to help figure out any issues.
It is coming out soon, just be patientSorry that i ask this but when 1.3.4"Support" ?
I believe the post right above yours answers that question.How long will tModloader be worked on till it comes for 1.3.4.4, just asking...
Could you post the WHOLE script just to make sure?
Unfortunately, some very commonly used things in vanilla changed, so yeah.Can someone explain me how would new version of tmodloader work? Do mods (thorium,tremor,calamity etc) need to somehow update compatibility with the new version of tmodloader? thank you
didn't see it ops xD srry ty toughHow long will tModloader be worked on till it comes for 1.3.4.4, just asking...
Just remove the whole "projectile.alpha" line. You don't necessarily need it. If you want to keep it there, just adjust the value for the alpha to be 0.Can someone help me? I made a bow and an arrow but when i shoot it all i can see is dust projectiles and no arrow. Also arrow travels in a straight line like a bullet.using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace KRTP.Items.Meteor
{
//ported from my tAPI mod because I'm lazy
public class MeteorBow : ModItem
{
public override void SetDefaults()
{
item.name = "Meteor Bow";
item.damage = 21;
item.ranged = true;
item.width = 42;
item.height = 30;
item.toolTip = "";
item.useTime = 35;
item.useAnimation = 35;
item.useStyle = 5;
item.noMelee = true;
item.knockBack = 4f;
item.value = Item.sellPrice(0, 01, 0, 0);
item.shoot = mod.ProjectileType("MeteorArrow");
item.rare = 8;
item.useSound = 5;
item.autoReuse = false;
item.shootSpeed = 6f;
}
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(null, "TestItem", 1);
recipe.AddTile(TileID.WorkBenches);
recipe.SetResult(this);
recipe.AddRecipe();
}
public override void GetWeaponDamage(Player player, ref int damage)
{
damage = (int)(damage * player.arrowDamage + 5E-06);
}
public override Vector2? HoldoutOffset()
{
return Vector2.Zero;
}
}
}using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace KRTP.Projectiles
{
//ported from my tAPI mod because I'm lazy
public class MeteorArrow : ModProjectile
{
public override void SetDefaults()
{
projectile.name = "Meteor Arrow";
projectile.width = 14;
projectile.height = 32;
projectile.alpha = 255;
projectile.friendly = true;
projectile.tileCollide = true;
projectile.penetrate = 2;
projectile.light = 0.3f;
projectile.ignoreWater = true;
projectile.ranged = true;
ProjectileID.Sets.Homing[projectile.type] = false;
aiType = ProjectileID.WoodenArrowFriendly;
}
public override void AI()
{
projectile.velocity.Y += projectile.ai[0];
if (Main.rand.Next(3) == 0)
{
Dust.NewDust(projectile.position + projectile.velocity, projectile.width, projectile.height, mod.DustType("Fire"), projectile.velocity.X * 0.0f, projectile.velocity.Y * 0.0f);
}
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Main.rand.Next(2) == 0)
{
target.AddBuff(BuffID.OnFire, 300);
}
}
}
}
Anyone here know about the sound bug on the Mac? Where during random times some sounds go missing and the background music doesn't change? It hasn't been fixed since the first 1.3 update of Terraria and I have tried to see if it was a vanilla Terraria problem but it seems to be some sort of mod problem (I have multiple mods installed, not sure if tModLoader or the mods I have installed).