The Mutation:
Breaking Shadow orbs and Crimson hearts... ‘A meteorite has landed’
But wait, once in hard mode (or maybe post Plantera), one in two will actually say ‘A spaceship has crashed’
As an alternative to the meteorite crash site mini-biome, this is the Alien Landing, a spreading biome that has a 50% chance to replace a meteorite once in hard mode.
After the original pod/ship lands, the player must activate it before it will begin to spread. When the player is in range, the doors will open and as the shields drop, a wave of energy will force the player away, killing them if they are not fast enough. Pipes will burst from the doors and attach to the surface, and begin converting the landscape to the Alien biome, a metallic landscape filled with pipes, cables and green lights. The lighting will be dim, as in the corruption. In the background will be smoggy dystopian skyscrapers with a black and radioactive green colour scheme. Water turns radioactive green with mutant goldfish
The biome essentially reconstructs the surrounding landscape as well as contaminating it. Blocks will be removed by enemy mobs and a road will be created across the surface three blocks high with tunnels running underneath the surface filled with mobs. Access shafts connect the tunnels, all of which will be made out of rubber on the floors, steel gantry on the roof and computer interface walls. Away from the immediate tunnel structures, stone becomes Moonstone and sand becomes Moonsand (both useless).
Trees become Nanotech Hives- hive like bulbs with porous openings atop shafts connected to the terrain via layers of pipes (decoration)
When broken, metal bugs swarm like bees do when you mine hive blocks
Drop- Living Steel
Mobs:
The Mob spawn rate increases closer to the Pod
-Galactic slime (or Shoggoth)
Metallic slime with numerous eyes. Initially appears as an NPC (Captive) but melts into a slime
health: 200
damage: 40
defense: 30
Drop- Grey Goo
-Living Pipes
If you try and mine up the biome before the Pod is defeated, the pipes will behave with Creeper or Worm AIs- Otherwise non-aggressive
health: 150
damage: 40
defense: 10
Drop- Rubber, Grey Goo
-Mech-heads
Security drones with meteor head AIs
health: 230
damage: 75
defense: 20
inflicts: cursed inferno
Drops- 1 Star forged Bar, Mechanical lens
-Biomech Sentries
Metallic spiders with gleaming green eyes
health: 350
damage: 70
defense: 30
inflicts: slow
Drops- Carbon fibre, Mechanical hook
-Neutron Miners
Slow, huge creatures that carve out the tunnels and turn dirt and stone to steel and rubber. These are the ones that spread the Alien biome, and must be destroyed to stop it further corrupting the world. Carve both horizontally and vertically. Use their drill as a shield which is impenetrable, therefore, they must be attacked while facing away from the player- Very slow but high defence and health
health: 5000
damage: 50
defense: 50
Drops- Star Drill- huge but slow drill that can carve out three blocks high or two wide at a time
-Ancient Astronauts
Human-like enemies in white space suits with black visors and ray guns. Very fast attack. Have two phases. When at half health their armour breaks revealing glowing green humanoid creatures. Faster speed and higher damage but less defense
phase one
health: 700
damage: 40
defense: 40
phase two
health: 350
damage: 60
defense: 20
Drops- Spacesuit (vanity), Ray gun
Boss:
The Pod
To stop the Alien biome spreading the Pod must be defeated. As mechanical alien enemies roll of its production line, its four mechanical arms shoot lasers and must be broken off one at a time to shut down the shields, at which point the pod can be entered and deactivated- by flicking the switch- this defeats the Pod and the biome begins to decay- it is reabsorbed by whichever biome it replaced- the Pod itself cannot be mined or destroyed until it decays into stone and dirt
health: 30000
health (arms): 5000 each
damage: 60
defense: 45
Drops- 30 Star forged Bars, Ceramic plating, Fusion rocket, Motherboard
NPC:
When the Pod is defeated, a new Alien NPC- Spaceman- will move in- design based on the Ancient Astronauts
Sells- Stardust, Quantum circuits (Used to make various high-tech weapons and gear), predictions of coming events, Transponder (For 1 Platinum- used to summon another Pod), Grey Goo
Names- Aldebaran, Arcturus, Pollux, Fomalhaut etc
Possible Quotes:
'A certain darkness is needed to see the stars..."
'We have your satellite. If you want it back send 20 billion in Martian money. No funny business or you will never see it again.'
'I looked and looked but I didn't see God...'
'Take me to your Guide.'
'Are you the male or the female of your species?'
'Die young and suffer... I mean, live long and prosper.'
'Resistance is futile.'
''Come in peace'?... hahaha...'
'I am your father...'
'So you noticed my crop circles?'
'Well if they don't like being probed, tell them keep their door shut!'
Gear and Loot:
-Stuff
Rubber- Good for traction
Star forged bars- Used to make stuff
Steel gantry- Serves as platforms but looks more like a block
Anti-light- Torches that make it darker. Similar atmospheric effect to the corruption
Luminous glass- Good for lighting, making various furnishings
Interface walling- Mechanical looking walls- can be crafted into mechanical blocks
Living steel- Type of wood- furniture set
-Armour
Star-forged mech-suit:
Helm- 25 Star forged bars, 2 mechanical lenses, luminous glass and Quantum circuit
Boots- 25 Star forged bars and Rubber
Plating- 30 Star forged bars, carbon fibre, ceramic plating and the motherboard
The entire set gives 60 defense and has the stealth effect even when moving (but not when using a tool, weapon etc) and requires defeating the pod around three times
Living steel armour
Slightly better than Spooky Armour. Increased health regen and releases metal bugs when damage (like bees)
-Weapons
Radiation Bomb- Stardust, quantum circuits, fusion rocket, Star forged ore, twenty of every soul- destroys the biome and kills everything in range- good for removing corruption, crimson and hallow and everything else- does not destroy blocks except snow and ice- evaporates water
Starbreaker- Sword
Laser Canon- Placeable weapon- powerful, but very slow- crowd control
Flask of Grey Goo- Enemies are infested with metal bugs (Contagion debuff) that leap from one enemy to the next on contact
Grey Goo bullets
-Equipment
Fusion jetpack- Insanely fast speed, but not very manoeuvrable
Star Drill- huge but slow drill that can carve out three blocks high or two wide at a time
The Star lifter- Star drill, stardust, Star forged bars- Absorbs all blocks in whichever direction the player moves on touch but not walls and does not damage enemies (maybe)
X-ray goggles- made from two Mechanical lenses and sniper scope- when equipped show the location of enemies and ores- increased ranged damage and allows for scrolling
Homing beacon- Increased enemy spawn rate- enemies can now open doors to reach you- Higher melee damage
Bio-circuits- Increased damage, faster mana and health regeneration, faster movement speed
Fuel cells- Higher magic damage, increases Mana by 60
At the moment the colour scheme is black and green. Would white and blue 'space age' be better?
That’s all for now. If someone can do sprites for this, that would be awesome.
Breaking Shadow orbs and Crimson hearts... ‘A meteorite has landed’
But wait, once in hard mode (or maybe post Plantera), one in two will actually say ‘A spaceship has crashed’
As an alternative to the meteorite crash site mini-biome, this is the Alien Landing, a spreading biome that has a 50% chance to replace a meteorite once in hard mode.
After the original pod/ship lands, the player must activate it before it will begin to spread. When the player is in range, the doors will open and as the shields drop, a wave of energy will force the player away, killing them if they are not fast enough. Pipes will burst from the doors and attach to the surface, and begin converting the landscape to the Alien biome, a metallic landscape filled with pipes, cables and green lights. The lighting will be dim, as in the corruption. In the background will be smoggy dystopian skyscrapers with a black and radioactive green colour scheme. Water turns radioactive green with mutant goldfish
The biome essentially reconstructs the surrounding landscape as well as contaminating it. Blocks will be removed by enemy mobs and a road will be created across the surface three blocks high with tunnels running underneath the surface filled with mobs. Access shafts connect the tunnels, all of which will be made out of rubber on the floors, steel gantry on the roof and computer interface walls. Away from the immediate tunnel structures, stone becomes Moonstone and sand becomes Moonsand (both useless).
Trees become Nanotech Hives- hive like bulbs with porous openings atop shafts connected to the terrain via layers of pipes (decoration)
When broken, metal bugs swarm like bees do when you mine hive blocks
Drop- Living Steel
Mobs:
The Mob spawn rate increases closer to the Pod
-Galactic slime (or Shoggoth)
Metallic slime with numerous eyes. Initially appears as an NPC (Captive) but melts into a slime
health: 200
damage: 40
defense: 30
Drop- Grey Goo
-Living Pipes
If you try and mine up the biome before the Pod is defeated, the pipes will behave with Creeper or Worm AIs- Otherwise non-aggressive
health: 150
damage: 40
defense: 10
Drop- Rubber, Grey Goo
-Mech-heads
Security drones with meteor head AIs
health: 230
damage: 75
defense: 20
inflicts: cursed inferno
Drops- 1 Star forged Bar, Mechanical lens
-Biomech Sentries
Metallic spiders with gleaming green eyes
health: 350
damage: 70
defense: 30
inflicts: slow
Drops- Carbon fibre, Mechanical hook
-Neutron Miners
Slow, huge creatures that carve out the tunnels and turn dirt and stone to steel and rubber. These are the ones that spread the Alien biome, and must be destroyed to stop it further corrupting the world. Carve both horizontally and vertically. Use their drill as a shield which is impenetrable, therefore, they must be attacked while facing away from the player- Very slow but high defence and health
health: 5000
damage: 50
defense: 50
Drops- Star Drill- huge but slow drill that can carve out three blocks high or two wide at a time
-Ancient Astronauts
Human-like enemies in white space suits with black visors and ray guns. Very fast attack. Have two phases. When at half health their armour breaks revealing glowing green humanoid creatures. Faster speed and higher damage but less defense
phase one
health: 700
damage: 40
defense: 40
phase two
health: 350
damage: 60
defense: 20
Drops- Spacesuit (vanity), Ray gun
Boss:
The Pod
To stop the Alien biome spreading the Pod must be defeated. As mechanical alien enemies roll of its production line, its four mechanical arms shoot lasers and must be broken off one at a time to shut down the shields, at which point the pod can be entered and deactivated- by flicking the switch- this defeats the Pod and the biome begins to decay- it is reabsorbed by whichever biome it replaced- the Pod itself cannot be mined or destroyed until it decays into stone and dirt
health: 30000
health (arms): 5000 each
damage: 60
defense: 45
Drops- 30 Star forged Bars, Ceramic plating, Fusion rocket, Motherboard
NPC:
When the Pod is defeated, a new Alien NPC- Spaceman- will move in- design based on the Ancient Astronauts
Sells- Stardust, Quantum circuits (Used to make various high-tech weapons and gear), predictions of coming events, Transponder (For 1 Platinum- used to summon another Pod), Grey Goo
Names- Aldebaran, Arcturus, Pollux, Fomalhaut etc
Possible Quotes:
'A certain darkness is needed to see the stars..."
'We have your satellite. If you want it back send 20 billion in Martian money. No funny business or you will never see it again.'
'I looked and looked but I didn't see God...'
'Take me to your Guide.'
'Are you the male or the female of your species?'
'Die young and suffer... I mean, live long and prosper.'
'Resistance is futile.'
''Come in peace'?... hahaha...'
'I am your father...'
'So you noticed my crop circles?'
'Well if they don't like being probed, tell them keep their door shut!'
Gear and Loot:
-Stuff
Rubber- Good for traction
Star forged bars- Used to make stuff
Steel gantry- Serves as platforms but looks more like a block
Anti-light- Torches that make it darker. Similar atmospheric effect to the corruption
Luminous glass- Good for lighting, making various furnishings
Interface walling- Mechanical looking walls- can be crafted into mechanical blocks
Living steel- Type of wood- furniture set
-Armour
Star-forged mech-suit:
Helm- 25 Star forged bars, 2 mechanical lenses, luminous glass and Quantum circuit
Boots- 25 Star forged bars and Rubber
Plating- 30 Star forged bars, carbon fibre, ceramic plating and the motherboard
The entire set gives 60 defense and has the stealth effect even when moving (but not when using a tool, weapon etc) and requires defeating the pod around three times
Living steel armour
Slightly better than Spooky Armour. Increased health regen and releases metal bugs when damage (like bees)
-Weapons
Radiation Bomb- Stardust, quantum circuits, fusion rocket, Star forged ore, twenty of every soul- destroys the biome and kills everything in range- good for removing corruption, crimson and hallow and everything else- does not destroy blocks except snow and ice- evaporates water
Starbreaker- Sword
Laser Canon- Placeable weapon- powerful, but very slow- crowd control
Flask of Grey Goo- Enemies are infested with metal bugs (Contagion debuff) that leap from one enemy to the next on contact
Grey Goo bullets
-Equipment
Fusion jetpack- Insanely fast speed, but not very manoeuvrable
Star Drill- huge but slow drill that can carve out three blocks high or two wide at a time
The Star lifter- Star drill, stardust, Star forged bars- Absorbs all blocks in whichever direction the player moves on touch but not walls and does not damage enemies (maybe)
X-ray goggles- made from two Mechanical lenses and sniper scope- when equipped show the location of enemies and ores- increased ranged damage and allows for scrolling
Homing beacon- Increased enemy spawn rate- enemies can now open doors to reach you- Higher melee damage
Bio-circuits- Increased damage, faster mana and health regeneration, faster movement speed
Fuel cells- Higher magic damage, increases Mana by 60
At the moment the colour scheme is black and green. Would white and blue 'space age' be better?
That’s all for now. If someone can do sprites for this, that would be awesome.
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