Destroy the Godmodder: 0rigins

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==Turn 2==
Level: 3.
Ante Matter: 122,000/125,000.

==Alchemies/Charges==
Darkness: 24/50. (+1 from Redstone.)
Light: 1/50.
Evidence Decorruption: 50/50, waiting on another player.
+3 to Crusher.

((Hazel-Trimmed Alchemical Construct && Magetear Droplet) && (Glass Tubes && Amethyst Flame)) == Baqium 4/9 (Level 17)

Hazel Rod && Amethyst Flame == Rod of Alchameth 4/9 (Level 17)

((Magetear Droplet && Amethyst Flame == Stellarum Catalyst) && Napalm == Pyra Asteria) && Sprayer == Sidereal Inferno 4/10 (Level 19)

==Action/RP==

Crystal pulls out an old-fashioned pocket watch, closed, and points it towards the Caster, before clicking the top button. The gold watchface cover opens, projecting a cone of altered reality around the Caster. Crystal grasps the crown of the watch and twists it forward, setting the watch forward and accelerating time around the Caster by an equal amount. A periodic ticking sounds as he does so. The Caster is quickly abraded by sand-laden winds and generally eroded by time's passage. Crystal then shuts the watch momentarily and pulls out his Wand of Greatest Heights, using it to kick up a sand-laden tornado around the Caster. He then pulls out a bucket of hydrofluoric acid and dumps it into the tornado, using the acid's bone-dissolving properties to exacerbate the onslaught. (He naturally set up a magical barrier around the tornado beforehand so as to not spread hydrofluoric acid everywhere.) He then flies up above the Caster and reopens the watch, spinning time forward and exploiting its inexorable revolution to greatly speed the Caster's dissolution. When the field shuts off, the Caster is barely recognizable as a Minecraft skeleton at all, looking more like an ancient fossil, worn away by wind and rain and pitted by erosion.

==Entities==
Crystal contributes his portion of Zerisek's Energy to Soulless Onslaught.
 
In a small flash of light, a darkelven idiot called Ker'Athri is gone from both Zeroth and Fiction. Why? Because, well, he was everything but fiction. Badly thought character, complete nonsensical bastard, etcetera etcetera. Any trace of his existence is gone, and so are memories tied to him.

...

As whatever da hell is happening on the battlefield continues, a portal opens up at roughly y=156. A robed figure falls through it histerically screaming. Just as it was about to go SPLAT, another portal opens directly below it, and another one at the nearest wall. The person lands in the portal below, zooms through the other one, bounces off the ground few times, lands straight on the face and spits out some dirt out of his mouth.

Ker'Athri: ...what just happened.
Ker'Athri: errrm...

The person who you never saw stands up and looks around himself.

Ker'Athri: I am pretty sure this is not where I wanted to go.
Ker'Athri: Goddamn shadow magic.


-----====Nullpost====-----

So, errm, what essentially happened: I'm restarting my character for the sake of my sanity. The original Ker'Athri was not though out when I made him, and yet I wanted to continue DTG. Sooo yeah, this is a new version of the same character.
Just-don't ask.
 
--Charges & Alchemies--
Warped Conflagration: 4/50: ==================================================
Sunder: 44/50 : ================================================== (+3 from Generic)
For One Who Is Gone: 3/50: ==================================================

+1 to Generic, +1 to Crystal, +1 to Twin

Spiked Bindings && Effigy of Lifelinking = Bonds of Mutual Suffering (Level 14: 15/15) -- COMPLETE!
Eye of True Sight && Markerlight = The Oculus (Level 12: 13/13) -- COMPLETE!
Festering Horn && Bottled Perish Song & Star of Chaos = The Doomsday Bell (Level 15: 16/16) -- COMPLETE!

--Statistics--
Level: 1
Ante Matter: 64,000/100,000
Souls Collected: 3



Bomber retrieved his Slightly More Favorable R.N.G., a large and gilded gun that has a slot machine interface on its right side and a slot lever in place of a trigger. Above each of the three slots is a red button that looks a little out of place. Pulling the lever with a loud click, the slots on the side of the R.N.G. begin to spin through various symbols: FIRE, THUNDER, ICE, BAR, and the best possible outcome, LUCKY SEVENS. Bomber took aim at The Bone Cage. Eventually, the slots stop spinning one by one:

[FIRE | THUNDER | THUNDER]

The R.N.G. makes a pleasant chime to represent the small win, but Bomber wasn't satisfied. The red buttons were flashing, indicating that the slots could be rerolled if so desired. Pressing the button for the first slot caused it to begin spinning again. Thus, the resulting outcome of the slots were changed to...

[FIRE | THUNDER | THUNDER]

The exact same thing. "Well, you win some and you sort of win some, I suppose." The pleasant chime played again, seeming to mock his poor luck. Light bulbs around the slot interface lit up as the gun's barrel charged with energy. With a booming crack, a bolt of lightning launched out of the barrel and struck The Bone Cage with great force. After expending itself, the lights on the gun shut down as it needs some time to recharge.
 
I charge for cold damage in the alchemiter 2/?. I train with my sword, learning a new skill in ten turns. Charges Alchemiter 2/? Training 1/10
 
I pull out a set of dice and a rule sheet. I proceed to read the rule sheet.

"Wacky-Dice(TM) Brand Crazy Eights! Rules:
1. Roll eight dice.
2. If the first die lands on an 8, reroll and create a new set of dice.
3. If the second through eigth die is an 8, remove that set of dice from reality.
4. If all eight dice are rolled and not a single one lands on an eight, reroll and create two new sets of dice.
5. Upon a set of dice being removed, the power contained within them will be unleashed.
6. Don't die pl0x."

The first die is rolled! It lands a 3! It crackles with energy.

The second die is rolled! It lands a 7! It crackles with much more energy than the first one.

The third die is rolled! It lands a 5! It crackles with slightly less energy than its predecessor.

The fourth die is rolled! It lands a 4! It crackles with slightly less energy than its predecessor.

The fifth die is rolled! It lands a 5! It crackles with the same amount of energy as the third die.

The sixth die is rolled! It lands an eight! All of the other dice glow, and unleash the power within them.

The first die unleashes a burst of wind. The wind spirals into a massive tornado, ripping up the ground underneath it. The tornado dissipates, and the ground ripped up forms into a giant dirt monster. It slams into the ground, causing a ravine to open underneath the Bone Cage. The ravine slams shut behind it. In the depths of the earth, the Bone Cage is confronted by a massive beast of pure earth energy. It slams a boulder into the Bone Cage, and then sends the Bone Cage back up onto the surface on a stalagmite-covered piece of rock.

The second die, and the most powerful of them all, unleashes a burst of pure creativity. It attacks the bone cage with an army of piano riding skeletons, and then slams a radioactive duck x10 the size of everything on the battlefield (including itself) into the cage. The Physical Representation of the MCF editor attacks the cage, ripping it into nano-particles. The cage reforms, and is run over by an I.D.P.D. van piloted by a hard-light projection of Uncle Grandpa. Hard-Light Uncle Grandpa jumps out, and shoots an ☃ at the Bone Cage. The ☃ makes it snow. This snow, of course, is really the souls of a hundred innocent children. The cage is mortified by this sight, and jumps off a cliff. At the bottom of the cliff lies a swarm of cats made of Divinium that breath fire and have razor sharp claws. The cats are also bombs. The cage gets mauled by cats, and appears on a beach 2,000,000,000 light years away. The cage is attacked by angry tourists. As the cage is attacked by tourists, it realizes that it will never see the battlefield again. A portal opens and warps it back to the battlefield, where it is nuked by a giant taco made of pure solid rage. Then 1,000,000,000,000,000,000,000,000,000,000 replicas of the UOSS fall on it.

The third die unleashes a burst of laziness. The cage becomes so lazy, that it fails to notice the 1,000,000,000,000,000,000.38 replica UOSSes about to fall on it. The laziness aura becomes stronger, and the bone cage's metabolism speeds up. The cage dies of starvation, and is revived by the second die's still-lingering creative energy.

The fourth die unleashes a burst of gli///////////////////////////////////////////////tch. The cage becomes horribly glitched, and an Anti-Glitch Task Force is summoned. They shoot their anti-glitch rifles at the cage, and all the glitch energy is purged from it. This results in an explosions that destroys the surrounding 10 meters. The cage suffers major injuries, and the Task Force dies.

The fifth and final die that has an actual attack unleashes a burst of pure pureness. The bone cage becomes so pure and perfect that an Anti-Mary Sue Cannon fires a shot at it. And then another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. This sheer memeness summons a Tier 1 DJ Khaled. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. Eventually, a whole army of Tier 1 Khaleds is on the battlefield. Two of them fuse to create a Tier 2 Khaled. The rest follow suit. The Tier 2 ones fuse to become Tier 3s, who become Tier 4s. And so on until there are only a few Khaleds remaining, at Tier 10, the highest tier of Khaled. The Khaleds attack the Bone Cage, and explode in a massive burst of meme energy.

If the Bone Cage is dead, this attack hits the Caster. If the Caster is dead, this hits Uzi. If Uzi is dead, I relish in the AZ's victory.

Cascade: 41/50

The Clathrate Gun: 13/50

Secret of the Gungeon: 13/50

Red Sun Rising: 5/8
 
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WIP Alchemies
Dagger && The Elder Scrolls II: Daggerfall && (Rain Cloud II Dagger) = Daggerfall 8/8 Done!
Hydra Mask || Broadsword = Hydra Blade 5/5 Dong!
Double Edged Dog Ingot Spear && Titanidog Axe Blades && Wood Cover = Titanidog Battleax 5/6

NEW ALCHEMIES:

Dubstep Gun x2 && Spas-12 x2 && Ray Guns x2 = Dual Dubstep Shotrays 1/???

(Axe && Sword && Spear && Halberd && Dagger && Scythe && Sickle && Rifle && LMG && Pistol) || A Very Long Stick = C.K.I.X.W.S.R (Cheap King Ikea X Wooden Staff Ripoff) 1/???

Supports
+2 Ire, +1 Crystal

Charges
Knight Time 38/50
It's Just a Game 19/50
My Mecha 39/50

Redstone uses his time powers to fast-forward the Bone Cage to where it's really really old and dissolving.
 
Action 1/2

Shock Trooper Part A: 50/50 [STORED: 2/3]
Shock Trooper Part B: 38/50

I +Assist
@Pricey12345.

I also hand over my Shock Tropper Part B Charge to
@Pricey12345 for safekeeping/collaboration purposes, if legal.

Also, could someone be kind enough to assist @Pricey12345? Thanks in advance.

I take hold of my newly forged Rotik Nexusruin and spray a hail of bouncy bullets into the Bone Cage, taking advantage of the bullets' bouncy qualities to deal more damage as the bullets ricochet off the bony bars of the cage.

Uber (Shielder's Salvation): 1/10 [IIIIIIIIII]
Control: 6/100
 
Eyes.
Eyes everywhere.

I have one billion eyes yet I see nothing

Caster can finally see all the eyes.
They see you, the eyes see all.
Caster realizes that there is no way to escape, all the eyes can see him, they are everywhere, millions of eyes on the terrain, on his own body, millions of little eyes in the sky.
He hears in his mind the countless whispers, the incomprehensible mass of words barely spoken.
-We see all that there is, we saw all that there was, we will see the nothing that will be-
He feels the desperation he can't comprehend, he can't stand anymore, he can't hear them anymore, he would like to scream, to tore his own bones apart to feel something else rather than the oppressing sensation of all the eyes watching him, but he can't move, he is completely paralyzed, not a single bone can move, all the sounds that he can produce now is a feeble creak of his bones.

The immensity of the eternal Eye of Kazamoth is finally open, the sun changes, shifts, now everyone can see the Eye, now the Eye can see everyone.

All the other eyes have disappeared, and the universe is nothing and the Eye, the black giant eye of Kazamoth that watches him, the whispers have ceased, now only the horrible silence stands between him and the Eye, nothing exist beyond them, all that Caster can do is to watch the Eye in his monstrous immensity, the black twirling mass of the Eye that is far away in the distance of nothing starts to move close to him.
...
...
...
.
.
.

After a long excruciating eternity the Eye is over Caster, his mass covering the whole field of vision of the pointless skeleton, he can see his never ending movement now, what seemed like an immobile static black eye, is shown for his never ending circular movement of black mass, with at the centre...
He can't see it, he can't see the pupil of the Eye, he tries to move with all his might, but nothing, he is still incapable of moving an inch of his body, yet the Eye gets close, soon he will see it, Caster will see what the pupils is.
...
.
.
.

Contact. The Eye twirls faster and faster around itself as he touches Caster, now all that he poor skeleton can feel is his bones swept away from the unstoppable force of the Eye.
As the Eye starts to incorporate Caster he can finally start to feel the sweet release that is non-existence, he doesn't care, finally all of this will stop, finally he will see the pupil that is obscured by the mass.

He is almost there, a few inches away from him, now all of his body outside hid head is non existent, the silence of nothing starts to deafen caster.
Now as the eye is just three centimetres away from him, now that all that remains of him is his hollow eye, now that the silence screams in his mind so much, now he can finally see the pupil.

The pupil incorporates the eye, Caster is nothing.


I have one billion eyes and now I see you, Caster.





redirect the attack to Eze if Caster is dead.

49/50

7/50

3/50

+1 RRevenant, + 1 Pricey and +1 Toast.

Charge bank: +5 (tazz) +8 (Toast, Talist, Pricey)


Module && Zweihander && Chaos Flame Ember && Soul of a Great Hero = Module of the Titan Patriarch (Level 12: 12/13)

Module && scroll with written over the spell "Major regeneration" && scroll with written over the spell "Greater restoration" = Restoration Module (Level 10: 9/11)

Module || ( Alchemiter && Core of Matter) = Module of Duplication (Level 5: 6/6) Complete!

The module of duplication is installed in the proper slot of the Alchemiter.
 
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Pteranodon Gunner 5/35

I plug my computer back in and begin writing a new post. I take a glance at the battlefield, and perform Eenie, Meenie, Miney, Moe to pick out my next target, which is Skeletal Captain Falcon. Coincidentally, at the same time, I'm on wikipedia, looking for a random dinosaur to shove into my attack somehow, which is the Edmontosaurus! I grasp SCF's bony neck (get it?) and chuck it into the Edmontosaurus' skull, breaking through it. I then roll the corpse of the Edmontosaurus onto SCF, squishing the undead life outta him! I then simply resurrect my Edmontosaurus and it somehow flies away with me on top of it, despite not being a flying dinosaur.
 
Far above the battlefield, a lone ship spawns in on the [GS] side. " roight" says the commander on the bridge " lets get ready shall we."

1/20 = helldiver fireteam summon

PS. Just wondering, when was the last end-of-turn-post-thing. ie. AHHH WHAT THE HELL IS HAPPENING.
 
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Far above the battlefield, a lone ship spawns in on the [GS] side. " roight" says the commander on the bridge " lets get ready shall we."

1/20 = helldiver fireteam summon

PS. Just wondering, when was the last end-of-turn-post-thing. ie. AHHH WHAT THE HELL IS HAPPENING.
Tazz has been having IRL troubles in terms of updating, so the last one was on page 7, later this week or sometime next is when the next update will begin, but no hard numbers are available.

As for what's happening. Things are being broken, Uzi's having a bad time, and things are awesome.
 
Tazz has been having IRL troubles in terms of updating, so the last one was on page 7, later this week or sometime next is when the next update will begin, but no hard numbers are available.

As for what's happening. Things are being broken, Uzi's having a bad time, and things are awesome.
Thanks
 
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OK, for all future reference: If I see any non-nulled post above your 2-post limits, I'm going to ignore any actual attack post and quote THOSE instead. I've done nulling of posts that come after worthless posts before, yes, but now I will deliberately drag up worthless posts before your actual posts to justify nulling them, so in other words, ANY worthless post you make will now count against. This goes into effect immediately next turn, so this is your final warning. TAKE IT TO THE DISCUSSION THREAD. IT IS THERE FOR A REASON.

Charges:
================================================== 17/50

================================================== 9/50

+2 to Twin/Scribe
+1 to Talist
_________________________________

Huh. I didn't see anything about my Noctem Dreadmill's level. Probably just me having this tendency of skimming through text.

Arm Gravitizer
Level 6
Basically a gravity gun made to be attached to an arm. It works like how a Gravity Gun(or for this matter, a supercharged one) would work, except with some added functions.

Noctem Dreadmill
Level 19
Two dangerously sharp Katanas held together by a grip that generates the power of Darkness on the blade. Not for amateurs.
_________________________________

(Two Turn Attack)
I spend the entirety of this post taking in energy from the area around me; from the inanimate objects and creatures that are not involved in this war. Well, not until now, at least. Once I'm done with that, I then look over at Uzi with a menacing look, taking on the pose that a ferocious being would make when they are getting ready to strike.

UserZero 'kindly' reminds you that attacks that cannot be done in one turn or less will no longer work due to the Curse Of Repetetiveness (tm)!

A young man somewhere in his mid-twenties wearing a gray t-shirt and cargo pants with blond hair and cobalt blue eyes walks from the outskirts of the field into view, adjusting a portion of the bandage completely covering his left arm.

That's enough watching, I think.

I was wondering when we'd get into the thick of it. Whose side we joining?

Well, it's pretty obvious that neither of these people are exactly the kind of person I'd want to make friends with. So, I'm going to do something really stupid.

Par for the course, then. What you got?

We'll fight both groups at once.

I stand corrected. Stupid's an understatement here. What you're saying's outright insane.

You kidding? We've faced worse odds.

From what we've seen, it looks like these people are basically gods.

As I've said.

And you do realize you'll have nobody else on your side.

Yep. You know I like it when the odds are against me.

Yeah, that's true. So, how we gonna do this?

No idea.

Business as usual, then?

Yep, business as usual.

Alright. So what are your thoughts on Richard?

The guy? Ugh, stereotypical "rule the world" kind of guy. So he's basically Dandalus, but with the actual ability to do that.

Uh huh. And Uzi?

The other one? She reminds me of an angrier you, actually. Think you're related?

Not a chance in hell. But... Really? An angrier me?

Yeah, I didn't think it was possible, to be honest.

Yeah, considering I was called the Reapress at one point.

I thought you'd gotten over that. That's not you. Granted, you are technically a reincarnation of her, but still. That's in the past. And you know what I say about that.

Yeah. Guess you're right. Let's just do this, okay?

Sure thing. But at least she has a reason for being that angry.


Gorilla you.

Heh. You're too easy, you know that?

Alfred/Morrigan has joined the battle as a GS.

The first in a long line of sudden GS recruits join the battle! Welcome, Alphazoid!

((super earth orb thingy)) AND zero point magic generator = Stoneheart 8/11
Vi Naturae AND energy condenser 5/8
Superosque AND energy condenser 6/8
27/20 for a space station
26/50 for an open deal?
+2 to toast, +1 to crystal (next person should +3 crystal)

50/50: contributed to the Godslayer Pact
A cold wind blows across the battlefield...
It looks like armageddon here, well, actually, it always does.
Even having it revealed just how futile the entire fight is...
And nobody even pays attention enough to stop fighting for a mere second.
Perhaps it's time for a change of pace...
No, not perhaps.
It IS time for a change of pace.

A red silhouette meanders across the battlefield, slowly making it's way to a hilltop not far enough away to be out of sight of the battle, but far enough away to not get immediately leveled by the fighting.
At the top waits a single figure: Crusher. A man who, in his first Godmodding War, was one of the most influential Descendants, even going so far as to land the killing blow on Richard.
A man who, has since, "fallen". Mocked and scorned by his fellow Descendants, those who forget who he once was.
A man who, ironically, had his sights set higher than any of the others.
The OP King approaches Crusher and nods.
You have it, right?
Future allies is one thing, but if you don't uphold your end of the bargain, I will do things to you only the Godmodders themselves could hope to top in terms of cruelty and pain.

Not waiting for an answer, the OP King turns, and suddenly a distortion is seen in the air, and the King of All Elements (or rather, what remains of it.) drops to the ground on the crest of the hill behind the two conspirators.

Go ahead, call the others, I'll finish setting this up.
The Elemental King looks around confused, and suddenly a bolt of red lightning shoots out of the OP King's "hands" and into the Elemental King, who explodes outwards.
Suddenly, a massive ring collects in the sky, a glowing red intricate symbol.
It begins spinning and as the OP King turns to face crusher once more, red energy begins to flow upwards into the circle from the small vortex on the ground below it.
The OP King, having done his bit turns back.
Alright, just funnel your energy into this bit here, I've set up the link, all we need now is requisite Descendant support and we'll have our summon.

Pionoplayer is now GS

You join the GS faction! Richard looks royally pissed at losing one of his own players, or at least allies.

Godmodder477: Come on!
Godmodder477: You know what I think of GS? They're just some stupid thing that UserZero is using just to divide us!
Godmodder477: Our best chances to complete all of our goals are together! Divided we fall and all that!
Godmodder477: Augh! Why are you people so blind to basic logic?!

*UserZero: welcome to my world, tuba boy! as you can plainly see its just so amazing it makes me want to explode!
Godmodder477: Shut up! You brought this on yourself for causing all of this mess to begin with!

Nyarlathotep rises, tired of people with no manners ignoring his death threats impolitely, .The nerve of - He decides perhaps the time to ponder upon any misdeeds of the strongest Godmodder that ever was a bit after he gives the Vessel something to play with. After all she didn't give him any heed- OH MY GOD, WILL YOU PLEASE STOP.

A Deal with an Outer God 50/50

Nyarly teleports over to the Vortex and produces a similar red orb, a darling shade of crimson. Amazing what you can create with just a bit of power. It is drawn into the Vortex like its predecessor.

Nyarly switches to Godslayer and goes back to being annoyed, ranting to himself is a favored pastime of his.

UserZero definitely needs to learn some manners and clearly Richard is no position to give it. Thus he's joined the only people that seem capable of doing so, he gives an apology to Richard.

If possible I will attempt to get you out of this alive somehow, just not as an Omega Plus. Please allow me to ask of you for no hard feelings, as I will not attack you my dear boy.

He doesn't have an quarrel with ol' Richy but Uzi is another matter. He doesn't usually mind rudeness in any quanity, but his irritations with her are starting to compound upon him. This vague sense of superiority is grating him the worst by the fact she's lost every single time she's done this. EVERY SINGLE TIME. There's a difference between being confident and being stupid, she's crossed that line by several lightyears in the wrong direction . She also possibly knows more than him, triggering a some sort of paranoia and a curiosity mingled. Clearly she knows something and this is why she's acting so stupid, or perhaps this is simply a bluff or a double bluff or even a triple- He decides to not go down that rabbit hole again. Worse than that is the fact that she's stronger than Psi who Nyarlathotep was quite fond of. Kabbalah being usurped like this just seems wrong, worse just not fun. Nyarlathotep does something quite old fashioned, he writes a letter and another, writing even faster he creates more, like some sort of letter god. Somehow legible and elegant prose of complaints all seeming very formal and seemingly helpful but highly passive aggressive with a good dose of malice. He grabs his epistles of complaints, now innumerable and begins stuffing them into a briefcase. He then inserts a light into said briefcase.

He then teleports in front of UserZero and then slams the briefcase over her head, leaving a raised UserZero's Head-sized bump inside the briefcase. Even if she isn't damaged by the briefcase or his complaints lying within the briefcase, she still has her head in a briefcase which brings a smile to the old Nyarly's face.

I'm quite sure that this is the start of some serious fun against the most annoying Child of Kabbalah (excluding you dear Richard). I'm surely going to take some mild enjoyment of out of it at the very least if our will be done.

Charges
Heheheh 11/50


A Smiling God 5/50


Assists

+3 to Crystal



Alchemiter

Tendril of an Outer God && Alchemiter = Grimdarkimitter 9/11

UserZero watches your defection to GS. Richard doesn't really care this time-it appears that he was particularly suspicious of your actions from the word go, unlike the others. UserZero calmly takes your briefcase of insults for 1 damage, calmly pushing everyone back to-oh.

3000 distance to Yggdrasil.

It is now very blatant what those things you saw in the distance are, at this rate, even in the sandstorm. The first is some kind of replica of Fredbear's Family Diner, except every place where Fredbear and Bonnie would have performed is instead the image of a smiling sphere and a smiling rectangle wearing a party hat, and all the labels are crossed out to instead read 'Flumpty Bumpty's House of Horror!' Giving it a quick scan, it's HP is tremendous but you don't actually see any way for this to work.

You also see a lot of pods. A lot of pods. Drop pods, to be precise, looking ripped straight out of Halo or other such mecha franchises. In fact, a few are still falling in-some are being crushed beyond repair on impact, though, but the more intact-looking ones seem alright. Each one reads roughly the same display, and counting them all there seems to be one for every Player and Entity. They all display the same thing:

"200 RESOURCES TO ASSIGN. PLEASE ENTER YOUR NEW USER SETTINGS NOW."

...Entity actions will not occur this round, as everyone inspects these new and mysterious contraptions for what the hell this means. They seem to be locked for now...

==== ooc =====



Ultra Sledgehammer || (Lightning Hammer && Amethyst Flame) && Fish Guitar && Laser Crystal shards && (The Black Sword && Concentrated Avaritine) && (Ultra Shovel && Magetear) = 5/9 Xolotl
Xolotl: An ornate warhammer composed of a shining vesperium. Matrices and lattices have been inscribed into the head of the hammer with a combination of avaritine and magetear, the latter of which providing an additional method of combat, if mere swings fail to suffice. The weapon itself is a small furnace burning with amethyst flames, and outputting inordinately vast amounts of radiation as a result. A single swing of the hammer can shatter masses of atomic bonds around you, and release the energy in the form of blasts of unearthly lightning, rending flesh from bone.
Name and description made by Erelye.


(Torch && (Magetear Droplet && Concentrated Avaritine)) && Amethyst Flame = 7/8 The Refiner's Fire [15]
The Refiner's Fire: An eternally burning torch of some multicolored flame. When applied to organic matter, the fire will warm their core, bestowing upon them a Refinement for a short time. When applied to inorganic matter, the flame will transmute and liquify it, pouring forth infinite curtains of magma. Through the Refiner's Fire comes rebirth.
Magic 8-Ball && Eyepatch || (Magetear Droplet && Sign of Perthro == Primordial Ichor) && (Evocation Lens && Amethyst Flame) == Stasis Awakening 3/9 Level 17

Stasis Awakening: An eyepatch, of sorts, adorned with seven lenses made of glass fused with the purest magetear. This set of lenses permits for user to see beyond the facades and lies of the plane of men. From the lowest scum to the grandest synchophant, their lies and half-truths mean nothing. No finely-made facade or falsitude will fool the bearer of its arcane knowledge. From their husk comes the truth, like a phoenix from the ashes, and with it, the purest enlightenment.




The ground rumbles...

-SNIPPAGE-




OK, for some reason Battlefury has asked me to null his posts next round if he doesn't fix most of the stuff I just snipped as it's a mess. I'll agree to this. If his posts are nulled next round, this is why.

The Genesis Dog got ordered through Discord as a double-check, in case I snipped entity orders: Drain of Dog on Sandfall Ampersand, then Rapid Redoggening. He'll do as you say.

33/50 Ultra-Decorrupter

50/50 {REDACTED} +1 from Other EXOS

39/50 Avatar Project

Uh oh. Crusher, the {REDACTED} is glowing. I think its synergizing with a bunch of other charges in a Great Effort. And the OP King is calling.

The OP King? What does he want?

He wants us to provide him with some energy to launch a mega-summon. I think this was set up well before this temporal confusion thing, so we want to try to make sure the OP King doesn't realize we aren't really him.

Okay then.

One of EXOS' drones flies by, and drops an orb of raw Charge into my hand. As it approaches the OP King, it takes on a red hue. I toss it into a growing vortex of energy, increasing the size of the vortex.

Crusher48 does not switch teams, due to being literally the last member standing of the Godslayers before the Pact.

Meanwhile, I take the time to do some combat pragmatism. While UserZero is watching the ritual, I line up two one-shot Weath Ray Drones on opposite sides of her. The drones both fire at a location a meter in front of UserZero. Though the initial attack misses, the fact that the trillions of wormholes from the two Weath Rays collide right in front of UserZero's face should put her at ground zero for whatever space-time distortions result from wormholes crashing into each other. Just in case it gets out of control, I also have a SPIDER-Drone on call to fly in and nullify any potentially bad Paradox rolls.

The Weath Ray Drones explode without firing a shot, as a blood red TM hovers over the destroyed Weath Rays!

You throw in a charge to the Godslayer Pact!

We can post when the EoTB is not complete? Ok then. I cancel my school based alchymies and start my attack and a different alchymie. +3 To Talist

Staple remover && Scissors && Three hole puncher && Sword = Slashademia (Level 7: 3/4 )
Pen && Highlighter && Pencil && Revolver = The Marks-Man (Level 7: 3/4)
Guillotine && Executioner's Ax && Judge's Gavel && Jury's Votes=(Level ?)1/?
On HOLD
Projector
&& Movie Real && 3D Glasses && Audio System=(Level ?)0/?
ON HOLD


The Rise 3/50 Hits 3 entities with attacks of alive entities. Heals 3 entities for the damage of 1 of the attacks OR heals one entity for the combined damage of all attacks divided by 2.
The Madness 3/50 Buffs 3 entities in same team. Gives buffed entities change to hit different entity to one selected that turn. Can't charge when entities are buffed.
The Fall 3/50 Uses attacks of 3 dead entities. Inflicts a 3 turn debuff 'Kamikaze' which causes an entity to inflict AoE damage on near by entities. Can't charge when enemies are debuffed.
Each has 5 turn charge. If nerf needed, change charge time to between 7-10.
The Rise, Madness and Fall are based on the path all civilizations take. They rise, creating history, innovations, and stories. The madness comes when a corruption is introduced, causing pain, anger and rage. The fall is when the breaking point is reached, and it all explodes.
The Rise is a suit of golden armor and a sword, they have writing over it, telling the story of a civilization. The Madness is a crown and staff riddled with cracks and burn marks over it. The Fall is a torn cape and various stones, bones and other debris floating around me, there are embers mixed into the torn cape.


Now that I have described my charges, time to attack. I strike at UserZero with a knife, a strange knife, but not because of its design, but because of the 'feel' of it. It feels like there is no power in it, empty. I hit UserZero, but there is no damage at all. Then something happens, everything seems to be WRONG, for a few seconds, people can't tell the difference between the power of UserZero and the knife. Then, everything is back to normal. UserZero has not seem to have lost any power, but the knife from before, now seems to 'feel' like UserZero's power. Greatly weakened, but familiar. UserZero seems to be in a great panic, but that's natural, she, even though it was just a few seconds, NO LONGER HAD HER OMEGA + BE A PART OF HER ANYMORE. This knife is called "DETHRONER", it is meant to separate a person from their power, and give it a physical form. It also has an ability called "Taking the Crown" which allows a person to try and take that power. Of course, it failed, since her powers are so in-tune with her, they ARE Her, but that didn't stop me from making her feel powerless, if just for something that can't be measured be a normal human.

[EDIT] REmover text pertaining to Shadow of Psi.

UserZero freaks out for a moment. She can't go any farther because of the barrier and her liqueous form mostly makes slashing ineffective. She stares you down with some very mean eyes for a guy who's attack technically failed.

Guillotine && Executioner's Ax && Judge's Gavel && Jury's Votes = The Death Sentence (Level 13: 1/7)

==Turn 1==
Level 3
Ante Matter: 100,000/125,000.

==Alchemies/Charges==
Darkness: 22/50.
Charge #6: 50/50. (+Enough.) ACTIVATING!
Evidence Decorruption: 50/50, waiting on another player.
+3 to TwinBuilder.

((Hazel-Trimmed Alchemical Construct && Magetear Droplet) && (Glass Tubes && Amethyst Flame)) == Baqium 3/9 (Level 17)

Hazel Rod && Amethyst Flame == Rod of Alchameth 3/9 (Level 17)

((Magetear Droplet && Amethyst Flame == Stellarum Catalyst) && Napalm == Pyra Asteria) && Sprayer == Sidereal Inferno 3/10 (Level 19)

==Action/RP==

Crystal raises his hand, and a massive '50' bursts out of it and flies back into his hand, where it coalesces into a cloudy red orb. He lobs it into the gathered energy, where it explodes into 50 posts' worth of pure potential. 50-charge expended! The Godslayer Pact begins.

Crystal casually switches to GS in the confusion.

Meanwhile, the other iteration of him (separate, yet linked) grins at the shut gates, and speaks.

Crystal: ИОУЦОС.

==Entities==
Now!

You abandon the AZ faction to join GS.

Godmodder477: Oh, come on! Please! Not you too! This is ridiculous!
Godmodder477: I have done nothing but help you guys for the most part and this is how I'm being repaid?
Godmodder477: Plus, me winning goes hand-in-hand with there being no Paradoxes! Given what was on the tape, isn't taking the route that deliberately leaves me without the Omega Plus going to cause problems, however small and insiginificant you think they are?
Godmodder477:...Can I trust anyone anymore?


...It strikes me that, in your attempts to break and defy fate, that you may very well be the pawn of fate instead. I would be cautious.

Meanwhile, in mysterious spaces, you proclaim your existence before the polished stone slab. Grinding against the walls of the cavern, the gate lowers itself. You enter just as you hear footsteps outside, and not any belonging to the dog-star.

The cavern beyond the gate has reduced itself to what appears to be a narrow tunnel lined with bubbling lit candles. At the end of the tunnel, the cavern opens up once more, revealing a somewhat larger room bearing naught, save for a few torches, and two singular objects of interest.

A petrified eyeless corpse meditating upon a stone pedestal, and a rather familiar being sitting before it in the lotus position, closed eyes boring into the empty sockets of the petrified humanoid.

The pedestal is inscribed with near-incoherent text.

Ревелатионс унцоверед, мы еыес опенед wиде,
И саw тхе унсеен тхат дид превиоуслы хиде,
Мы гифт wас а цорпсе фоунд ин роилинг шале,
Хидден бенеатх спаце анд тиме, анд тхе греат мортал веил.
Ыоур гатеwаы ис опен; шалл ыоу ундерстанд?
Морпхеус ис хере, анд со ис мы план.


Cave paintings on the walls display incoherent glyphs of a long-dead language, and images displaying gods touching the foreheads of star-crowned figures.

This is a terrible idea. Have fun.
Reverse Von Karma 29/50
6-[53]-8-16-16-8-23-[23-53] 6-{7}-[8]-{7}-[7]-53-'22-39 11/50
Collectionism 10/50
Miniature Pope Bill Statue && Hammer = Popehammer 1/??

16,000/125,000 Lv. 3
+3 Bomber

Miniature Pope Bill Statue && Hammer = Popehammer (Level 25: 1/13)

The glory of the Pope is only to be sanctioned after Flumpty Bumpty's Mecha of Horrors, whatever that really is. That building clearly isn't it, and I bet something will happen next turn accordingly.

20/50 A Youkai that may get here by winter
14/50 Right Foot Let's Stomp! For Real this time!
9/50 The First of the Eight Non-robot masters
+31 saved
+3 Ire

Gurann Lagann Theme && Lens Of Truth: See the Invisible 4/5
Really? Do I need to describe what this allows you to do?
Gurann Lagann Theme && Magic Armor: Do the Impossible 3/7
A set of armor that can stop any attack that should be able to pierce through it.
Muramasa II Masamune: Muramune 3/5
A sword that can cleave through all things as its wielder wishes.

Next to a prison cell

"What the heck is everyone doing? Changing sides en mass? It's like they're communicating outside of the game or something. At least I have this warm, fuzzy feeling of having done good. Real, tangible good.

Also, I have no idea what to do. I mean, I feel like I'm in a choose your own adventure book where only one path does not lead to universal destruction. So, basically, life, if the proportion of world ending outcomes to non world ending outcomes were reversed.

The universe I thought this was the past of...crashed. I feel that's the best way to put it.
Well, I guess Perfect Cell was right: Multiverse Theory's a piece of garbage. Either that, or we're stuck in infinite loops with only one participant. Which, now that I think about it, is a pretty solid backstory to go insane from. I wouldn't wish that fate on many. Especially when apparently Uzi's always lost. Trillions of multi-year wars, none of which end in victory. The only question is...where do I go from here? I can easily leave. Nothing's holding me here, nothing has ever physically held me since that (CENSORED, OH MY GOODNESS CENSORED) 'gifted' me with his powers Just duty and the fact that my body's currently held by an Eldritch Abomination on the side of an insane Villain that's power is of god level. Plot itself. On top of godmodding. Sheesh. And then there's the sadistic choice you've presented me with, Chara.

This sucks. I'm trapped in a jail cell with a mass murderer and a child, and I'm tasked with releasing a devil for the sake of a wild card.

Yep. Seems like it's Thursday. It's their turn to ruin my life."

Feel proud, son. Indalo was your work.

Chara, meanwhile chuckles to himself on the mention of...Well, him.

* Tabuu. I do not know much of the multiverse aside from what UserZero had opted to reveal off-hand-and that included him.
* I wasn't quite made aware of these loops that are making the rounds until very recently, but in context I think she had used him as one of the Ten Gatekeepers, in place of me.
* Presumably, your response to him was too strong.
* He isn't one of the ten at all, now.
* How UserZero would come into contact with such a being is beyond me.
* What that thing even is, that too is beyond me.
* But, enough. I suppose I can't stop you from just leaving.
* But will you free Frisk? Free me? Or will you not?


Charges~
That's Pretty Boss. 21/50 (+1 from Hezetor)
Psychedelia 13/25
Who gives a damn about paradoxes anyway? 49/50 (+3 from Talist, +2 from piono, +1 from Pricey)

+1 to Hezetor, Pricey and Talist

~Alchemy~
(Void Shotgun || Light Sphere) && Magnifying Glass && Solar Flare = Antiflamer (Level 20 - 5/11)
Air Necklace && Liquid Perseverance && Regeneration Bead && Greater Potion of Regeneration = Second Wind (Level 14 - 4/8)
Electric Guitar || (Sniper Rifle && Auto Shotgun) || Metronome = ? (Level ? - 1/?)
I can give the description for this alchemy, when it's ready.

~Action~

Eris feels sorry for what will happen to Uzi within the next couple of posts, and takes pity on her. So, she removes everything that could potentially be harmful from Uzi's... chin.

First of all we have these metaphorical daggers which somehow missed her back and got lodged there. They vanish from existence. Next, we have these natural chemicals, which could potentially be dangerous in incredibly high quantities. They too vanish. I can't believe we haven't gotten to her teeth yet! Those are one of the most potentially dangerous things there! If she were to swallow those teeth or were to choke on her bones... No. The only solution is to remove them. The bones in her jaw and her teeth immediately vanish. Oh, and the skin and blood? Do you have any idea how many harmful diseases could spread through those?! That too is removed, and Uzi is left with a slightly nightmarish lack of a jaw, bleeding profusely.

At least nothing can possibly harm her now. Besides the fact that internal bleeding has become external bleeding.

...That ended up kind of dark.

The removed bits of UserZero's jaw rematerialize out of nowhere! They proceed to reform, like her jaw exploded in reverse, leaving it quite tidy.

Sniper Rifle && Auto Shotgun = Auto Spread-Sniper.
Electric Guitar || Auto Spread-Sniper = The Auto-Shredder
The Auto-Shredder || Metronome = The Auto-Metro (Level 9: 1/5)

I watch Earth ascend. Suddenly, my cell phone starts ringing. I pick it up. "Who is this?" H3Y! J0N! 1T'S M3, 1STHMUS! L1ST3N, 1'M G0NN4 N33D Y0UR H3LP. C4N Y0U 0P3N 4N 1NT3R-D1M3NS10N4L W4RP F0R M3."Uhh... sure?" 4LR1GHT! H3R3'S S0M3 C0MP1NS4T10N F0R 0N3 0F Y0UR CH4RG3S B31NG H1J4CK3D BY M3! A portal opens, and a shot of pure energy is blasted through. The portal closes, while the shot travels up into air. It splits into four different shots, each aiming for the bone cage. The first smashes into the cage, letting out a burst of pure energy. The second one explodes into a massive cloud of mosquitos. The bugs all sap some of the Throne II's radiation, and then transmit that radiation into the cage. The third sma/////////////////////////////////////////////////////
/
/
/
/
/

The bone cage appears to be ravaged by an army of anamatronics. The fourth transforms into a massive katana, and slashes into the cage. It transforms into a machinegun, and fires a malestrom of bullets into the cage. It transforms into a nuke launcher, and fires a nuke at the cage. It finally transforms into a glowing shovel, and smashes the cage into the ground. It then slams into the cage for added effect.

Cascade: 40/50

The Clathrate Gun: 12/50

Secret of the Gungeon: 12/50

Red Sun Rising: 4/8 (I think)

17,000 damage to the Bone Cage!

50/50 COMPLETE! Contributing to THE GODLSLAYER PACT...

34/50

I now throw... TWO symbolic daggers at Uzi's back! I'm tired of working for you! You FORCED me to remain on your team a while back, don't you remember, you IQ-lacking Godmodderess?? Did you really think I'd be all happy dandy forever? I'd much rather help the Godslayers! This has been in planning for a while, and my post goes to our huge charge! Our, as in, those of the Godslayer pact, who, like me, are now defecting to team GS! GO TEAM!

You defect to the GS faction. Uzi catches both daggers with practically a roll of her eyes, as if expecting this moment from the word go.

*UserZero: i didn't force it so much as it being the narrative contrivance of not liking heel-face sliding doors preventing it, but go ahead! feel free to believe whatever illogical, irrational, ill-informed nonsense you see fit to believe like a complete moron!

~Charges~
That's Pretty Boss. 22/50
Psychedelia. 14/25
Who gives a damn about paradoxes anyway? 50/50 DONE.
NEW: The Dreamer. 1/25

+1 to Hezetor, Pricey and Talist

~Alchemy~
(Void Shotgun || Light Sphere) && Magnifying Glass && Solar Flare = Antiflamer (Level 20 - 6/11)

Air Necklace && Liquid Perseverance && Regeneration Bead && Greater Potion of Regeneration = Second Wind (Level 14 - 5/8)

Electric Guitar || (Sniper Rifle && Auto Shotgun) || Metronome = ? (Level ? - 2/?)
I can give the description for this alchemy, when it's ready.

~Action~
Purely RP text.

Eris sits on a throne of burritos, staring into space.
"Do I have a text colour already? I should probably pick one... Maybe a limey green? Yeah, that works for now."

Startled, she looks around her suddenly.

"Oh, we're starting!"

Eris pulls a length of text reading 'Who gives a damn about paradoxes anyway?' She snaps it on her knee, and 5 score panels with 10's on them will themselves into existence. The '10' panels are raised by some random judges who appear. A perfect score! One by one, the panels vapourise into red mist, which collectively drifts up towards the symbol in the sky...

Eris is now GS.

EDIT: Eris' energy will go towards Zerisek's Refuge of the Soulless.

You defect from AZ to GS! Zerisek will defect an energy point to Refuge of the Soulless.

Godmodder477: C-c-c-come ON! Three in a row now?!
Godmodder477: I thought you guys were cool and sane! Every other Anti-Godmodder I have ever met was near-suicidal in going after me, but I thought you guys would put away our differences for a rational, common goal!
Godmodder477: Sure, distrust amongst ourselves is totally natural-I didn't entirely think all of you were loyal to me, and some of you felt forced, and its obvious that eveyrone has this negative stigma over me which I still don't 100% get. I can be ambituous! I know I was meant for better!


Richard just kind of dies down now, looking mostly angry, but only ever-so-mildly dissapointed as well.

Alchemies
Ira Warded Jar && Rune of Wrath && SCP-1133-2 && Iron Key = Grimm's End (Lv. 12, 5/7)
Energy Collector Mk4 > Fine = Energy Collector Mk5 (Lv. 6, 3/4)
Energy Condenser && 10x Overclocker Upgrade = Overclockable Energy Condenser (Lv. 8, 4/5)

Charges
Project M12-The Typographer (48/50)
Error: Entity "The Typographer" no longer reachable
Rename as? Upgrade
Project M14-The Speedcuber (15/50)
Error: Entity "The Speedcuber" no longer reachable
Rename as? Portal to the Infinite Realms 1
Project M16-Power Level (3/50)
+3 to Nomble

Action
Oh god, so close. I can taste it.

I pull out a Random Blaster 9000 and fire it at the Bone Cage.

A massive burger blaster beam of hilariously stupid proportions flies out of the end of the Random Blaster 9000 and turns into a giant statue of Michael Rosen, which proceeds to summon Skyfoogles made of fluoroantimonic acid that fire trillions of beams of superacid fire, whatever that is, at the Bone Cage, dissolving it.

14,000 damage to the Bone Cage!

Staple remover && Scissors && Three hole puncher && Sword = Slashademia (Level 7: 4/4 )
Pen && Highlighter && Pencil && Revolver = The Marks-Man (Level 7: 4/4)
Guillotine && Executioner's Ax && Judge's Gavel && Jury's Votes=(Level ?)3/?
On HOLD
Projector && Movie Real && 3D Glasses && Audio System=(Level ?)0/?
ON HOLD


ITEMS WITH CHARGES
The Rise 4/50 Hits 3 entities with attacks of alive entities. Heals 3 entities for the damage of 1 of the attacks OR heals one entity for the combined damage of all attacks divided by 2.
The Madness 4/50 Buffs 3 entities in same team. Gives buffed entities change to hit different entity to one selected that turn. Can't charge when entities are buffed.
The Fall 4/50 Uses attacks of 3 dead entities. Inflicts a 3 turn debuff 'Kamikaze' which causes an entity to inflict AoE damage on near by entities. Can't charge when enemies are debuffed.
Each has 5 turn charge. If nerf needed, change charge time to between 7-10.


[EDIT] It was stupid in hindsight.

Tarot Deck ~~~~ Loom =

You kind of skipped a charge point on the Alchemy now known as The Death Sentence there.

Tarot Deck ~~~~ Loom = ERROR! NO SUCH ALCHEMICAL PROCESS!

Well that's a shame...Actually, the Loom is cosmetic, so, hang on a minute...

...There! A flash of red appears on the Alchemiter as a new feature auto-installs: the Loom! Simple enough: PUt in an alchemy and ~~~ Loom, and a one-hundred percent cosmetic item will pop out! It will be a clothing variation of the alchemy you put in. As a limit, however, you can only have one per turn.

Tarot Deck ~~~ Loom = Scarf of Cards

Scarf of Cards: A scarf with the 22 major tarot cards sown in as a pattern. It smells musty but is warm and soft.

Piono wants me to post, but I don't like making an action before the update is actually done.

So if I do nothing else this turn, I contribute my 50 post charge to the Godslayer Pact, increment all my charges and alchemies, then give +3 to Toast.

It looks like you haven't made an action at all. You nevertheless do that.

Pteranodon Gunner 4/35

I reredirect my Fancy Baby Velociraptor at any random entity that it will work on.

I command my Walking Turret to shoot Leona.

I shoot lazer beams out of my lazer eyes that are attached to my lazer brain which knows how to shoot lazers out of my eyes. I direct my lazer beams towards Ultra Greed, while simultaneously throwing a Eoraptor, that came from my pocket, at it. Once I have my Eoraptor attacking Ultra Greed by clawing out its... eyes(?). I then chuck my computer at Ultra Greed, but of course, I unplug-

The Fancy Baby Velociraptor will do exactly that, targeting what it can!...Next turn! You know what, it'll go in the weather.

The Walking Turret is too busy ogling the pods!

Ultra Greed is dead!

The Interface: =================================================== 50/50 [ATTACK]
The Campfire: ================================================== 50/50 SUMMONING...

I +3 Battlefury. Both of these charges will be deployed very soon. Get ready.

I withhold entity actions for now.



-ALL THE SNIPPAGE-



-THE STATS HAVE REACHED THE STATS PAGE-



I start three new charges.

The Imperative: ================================================== 3/50 [ATTACK] (+1 from Nomble and Crystal)
The Interrobang: ================================================== 4/50 (+1 from Krill, Crystal and Nomble)
The Island: ================================================== 4/50 (+1 from Krill, Crystal and Nomble)



Throne II summoned, with a nasty 450,000 HP! It is oddly fixated on Yggdrasil, even as the pods catch its attention...

Meanwhile, in Erelyespace, the Dæmon grins at your inner turmoil, eagerly awaiting your response. Upon your tentative agreement to the terms, his eyes momentarily seem to grow luminous in their absorption of a foreign agent. Erelye nods offhandedly as you reveal the copy of the Journal.

Don’t be absurd. I needn’t take anything from you, in that regard. Just open the book, presuming you don’t mind what happens to this copy.

Glancing up to a specific point in the sky upon mentions of the Gate, Erelye is brought back to your attention by your terms of name-transfer.

There’s approximately a fifty percent chance I already know your name, dependent on your view of how reality itself works. Nonetheless, I’ll do away with this needless uncertainty. That shall come following any other transactions you might desire.

The Mage glares at the blank canvas of the abyssal realm behind him. The fabric of existence beset by his gaze begins to drip with amethystine light. In moments, precisely three crystalline shapes come into view. They appear to be composed of an arcane glasslike structure, impossibly thin.

Pen, Terminal, and key, from left to right. Shatter their bidimensional enclosures, and they shall unfold into the entirety of the existence they command on a regular basis.

All is silent for a moment as nine circles carve themselves into existence around you. Flashing with a series of eleven familiar symbols, the space below them casts forth nine vats of a peculiar ink. Silently, the Dæmon turns away from you, staring at the central violaceous ritual circle carved into the void immeasurable leagues away. Slowly, time seems to shift and slow. A space above the central area flickers with light, before collapsing into dust. Behind, as if the empty space were a wall itself bearing a door, a festering immortal Cell is hung from grinding esoteric mechanics behind the scenes. Innumerable tubes and cables attached to the thing’s interface seemed to spread out in all directions, especially toward all of the individual violet circles of the place. The pumping of hyper light throughout all of the realm of the abyss makes itself painfully evident.

Thumps and pulses echo throughout the entirety of the blackened plane, the Refiner's Fire making its way through the background fabric of existence itself. Erelye chuckles, sliding cracked cosmic goggles to cover his eyes as he stares into the core of the shining metaphorical star. Pink light flows throughout the remnants of your summoned forest, shadows gathering about the darkest corners.

The Hand of Saraswati glows with the light of a mysterious pink energy source and the sign of Vega as Kalare faces you once more, eyes once more covered by the cosmic goggles he had left suspended in the darkness earlier. The Hand slowly morphs into the shape of a spike. Images of a square split into four quadrants marked by peculiar symbols flash over the thing.

Here’s how this is going to work, in no uncertain terms. I’m going to stab you through the chest. This shall sting, at most. Following this, you will open that book, and show it to me. At that, you will be free to take the vats, and the bidimensional enclosures. Then, you will tell me your name. Whether I need to hear it remains to be seen, but I digress. After that, you will be free to take the Cell above us all, and you may leave. Do you agree to these terms?

Of course! I deleted my post.
I try to use a Gaster Blaster on Frisk, and try to shatter his soul on a bloody mess.

This fails spectacularly, as Frisk is already dead and you're not in Limbo! Welcome, SomeUselessRandomDude!

Incorrect...it's my choice whether he's freed or not, and if I do, he'll fight for the Conflict. Trying to rescue Frisk from the outside is almost guaranteed not to work.

Speaking of.

21/50 A Youkai that may get here by winter
15/50 Right Foot Let's Stomp! For Real this time!
10/50 The First of the Eight Non-robot masters
+31 saved
+3 Ire

Gurann Lagann Theme && Lens Of Truth: See the Invisible 5/5
Really? Do I need to describe what this allows you to do?
In case you needed any detail, it allows you to see invisible objects. I immediately put it on.
Gurann Lagann Theme && Magic Armor: Do the Impossible 4/7
A set of armor that can stop any attack that should be able to pierce through it.
Muramasa II Masamune: Muramune 4/5
A sword that can cleave through all things as its wielder wishes.


"Of course, when I said that I had no idea where to go from here, I meant that decision wise. Chara. You are an unrepentantly terrible being. I'd call you a human, but I don't know exactly what ascending to become an Agent of the Conflict entails, so I'm not sure if that label applies. Of course, you're going to eventually break free from this cage, although I'm not sure if Frisk will come along for the ride when you are freed. Now, I'm pretty sure that if I free Frisk, you are not going to immediately head to the Battlefield...though you will almost certainly end up there eventually. So the choice is simple, but the consequences are unknown.

Now that I think about it, I'm reminded of a certain video series with music...what did it say?"
(You talking about the 'Stronger Than You' trilogy on youtube?)
"That's the one. I have a bit of an idea, I sorely hope this does not come back to bite me.

Specifically, train myself to be stronger than you.
And Frisk, if he feels like it."

Star takes one step back, and karate chops the chain holding the pair. It shatters in twain.

"Huh. I wasn't expecting it to break that easily. Guess your power is really corroding through the chain."

"Ironically, I'd be changing to GS right now if I didn't know that Richard is going to need at least a couple people on his side for this stupid mess."

On the battlefield, the M**a**n* snores.

You free Chara. Frisk seems to jolt from his near-like slumber to some slightly more aware state of being. Chara's grin widens, and a strong glint in his eye becomes apparent.

* Excellent.
* Yes, you understood, they'd come for me eventually.
* I have no intention of going back to that wretched battlefield, though.
* I have had enough.


Frisk's eyes don't really open-or maybe they just squint a lot? Either way, he's almost definitely awake from whatever stupor he was in.

* Frisk.
* Believe it or not, I ultimately have no ill will for you.
* Or, at least, no more than anything else.
* Thank him for your freedom.

Chara gestures to you. Frisk gets up, stands up, and backs away, arms raised. You could almost be fooled into thinking he might attack Chara. Chara turns to him.

* Please. Don't make those pitiful gestures to me. You know who would win.
* It is just pitiful, really, to think you could fool me with such bravado after attempting to resist me and Uzi for so long.
* You lack the will to fight.
* The Council Of Nine ought to ensure you go off somewhere else, somewhere much more 'deserving' of your innocent heart, or such.
* As for me...


Chara steps backwards-and just like that, gone.

Frisk stares at you, lacking any other person to stare at. He looks at you quite directly in the eyes, for a moment.

Frisk says nothing. He looks to the open door and just...Walks out, floating as he leaves. You suppose flight is a natural thing for anything here, all being dead...

Do you follow him, or do you go?

Gotcha! You have heard of Glitchtale?
[doublepost=1474220219,1474220172][/doublepost]The animation is not good, at least for me, but I have an idea.
Try to SAVE him.
[doublepost=1474220490][/doublepost]And, also. I'm not trying to annoy, I'm trying to play.

This is completely useless, as is a majority of your following posts! If they're not there, that's because (a) they should have been nulled but aren't, and (b), you went over your two post limit! For that matter, you'd be over your two post limit by your first message if this place didn't seem to merge doubleposts automatically.

Action 1/2

@Tazz/Golden
Alright, sure! I'll stop using the cyan text when not referring to other players so liberally for your sake.
Also, about my Shock Trooper charge, is there a way that I could combine the two charges? If not, it's my intention to finish it is fast as possible. Also, does it make a difference if my stored charges take the place of charges I could commit to?
If not, I guess I could spend both of them as soon as possible.

Also, is it legal for me to add an entity with one charge and to upgrade it immediately with another charge?

@TwinBuilder
Wow, your charges are so spoilerrific as of late that I'm tempted to mock them with my own charges.

Shock Trooper Part A: 50/50 [STORED: 2/3]
Shock Trooper Part B: 37/50


At the behest of @pionoplayer, I hand over my An Era of Peace charge to him, giving him control over it.

I +Assist @Pricey12345.

Also, could someone be kind enough to assist my charges? Thanks in advance.

Rotik Nexusruin [Lvl.9 Assault Rifle]: 10/10 COMPLETE!
Oh yeah! All my recent alchemies have been completed!


Equipping my newly-forged Shielder's Salvation, I realize that the Terror Witch has taken some damage. I give them a quick boost of healing with my Shielder's Salvation to take care of the graze they have sustained!

If the Shielder's Salvation has more/less Uber build, please tell me.

Uber (Shielder's Salvation): 1/10 [IIIIIIIIII]
Control: 8/100

You can't combine the charges into one. In fact, you can't summon the same entity with the combined usage of both charges. I think those are groups of entities rather than just one, so why not have A soak up damage and B come in fresh and ready? Just my thoughts. As for your other question-those charges take up one of your three slots.

You do not join the GS faction, unlike several of your comrades, but nevertheless contribute. Richard merely groans at this.

You heal the Terror Witch for +8,000 HP!

==== ooc =====



Ultra Sledgehammer || (Lightning Hammer && Amethyst Flame) && Fish Guitar && Laser Crystal shards && (The Black Sword && Concentrated Avaritine) && (Ultra Shovel && Magetear) = 5/9 Xolotl
Xolotl: An ornate warhammer composed of a shining vesperium. Matrices and lattices have been inscribed into the head of the hammer with a combination of avaritine and magetear, the latter of which providing an additional method of combat, if mere swings fail to suffice. The weapon itself is a small furnace burning with amethyst flames, and outputting inordinately vast amounts of radiation as a result. A single swing of the hammer can shatter masses of atomic bonds around you, and release the energy in the form of blasts of unearthly lightning, rending flesh from bone.
Name and description made by Erelye.


(Torch && (Magetear Droplet && Concentrated Avaritine)) && Amethyst Flame = 8/8 The Refiner's Fire [15] COMPLETE
The Refiner's Fire: An eternally burning torch of some multicolored flame. When applied to organic matter, the fire will warm their core, bestowing upon them a Refinement for a short time. When applied to inorganic matter, the flame will transmute and liquify it, pouring forth infinite curtains of magma. Through the Refiner's Fire comes rebirth.

(Amethyst Flame >Coarse) >Imbue:Mind swirls = Indigo Flame

Blame Erelye, not me.

Magic 8-Ball && Eyepatch || (Magetear Droplet && Sign of Perthro == Primordial Ichor) && (Evocation Lens && Amethyst Flame) == Stasis Awakening 3/9 Level 17

Stasis Awakening: An eyepatch, of sorts, adorned with seven lenses made of glass fused with the purest magetear. This set of lenses permits for user to see beyond the facades and lies of the plane of men. From the lowest scum to the grandest synchophant, their lies and half-truths mean nothing. No finely-made facade or falsitude will fool the bearer of its arcane knowledge. From their husk comes the truth, like a phoenix from the ashes, and with it, the purest enlightenment.




And now, you die.

16/16 EXPENDED.
I proceed to add >Coarse, the Dune Rotary Potion Mixer, and a essence imbuement mechanism. You already know >Coarse (ingredients) and the Dune Rotary Potion Mixer. The essence imbuement thingy just imbues the input item with whatever it is set to, with the formatting of >Imbue: (whateveryourimbuingitwith).


After screwing everyone over, i create a perfectly happy sorta-alive cardboard cutout of userzero. This cardboard cutout is enjoying the day, when suddenly, everyone notices that it has a slot in the back of it.

I proceed to insert a dagger into said slot.


The cutout goes utterly insane as it realizes it has been stabbacked, and promptly proceeds to scream at a immense volume in absolute range. Sadly, this kills it.

Not the dagger, the scream of rage.


i then casually step over to the GS side.
Entity Commands:

Genesis Dog: Drain of dog on Sandfall &mpersand and the Terror Witch. Then, Rapid Redoggening. Due to not being used as a shopkeeper, i'm considering those mechanics effectively dismantled and altered unless you have objections.
The Genesis Dog.

[N-DOG]
Genesis Dog 45/45 0 Armor. 1 regen. Double action. Giving a 1+ grants a Stock, Machine Part or Bullet (functions same as bomb, requires a 2+ to be granted or for a gun alchemy with high level than 5, in which case, 1+ needed)

Shopkeeper dog with great buffs that gains power over time.

Obviously under my command.


Dog Power: 0/100. Used to summon entity's. Gain 1 per 10000 damage dealt. 1 dog power = 1,500 HP and 100 attack. Gain 4 per round.


Passives:


Marked Of Dog. Inflicts 1 stack of mark of dog per 20000 damage. 5 stacks turns the target into a dog on death, 10 deals massive damage. Does not decay while the lord of Dog is alive.


Extreme Annoyance: Inflicts weak annoying status effects, but chance to do so is much higher.


Shopkeeper. Can be 1+'ed, allowing the dog to take an action using Machine Parts, Stock, or Bullets/bombs to the 1'ers benefit.



Special:


Rapid Redoggening: Heal self, and add two regen. Adds one armor for that turn only. Healing power increased due to inability to target others. |||


Dogsong. Give attack up and defense up. Lasts two rounds after use. (minicrits, 2 armor) ||||


Doggening: Provides strong stat increases. (1+ armor, or 5+ hp and 10 healing, or crit chance increase choice) |||||


Second Dog: Give 4 entitys double action, and heal 10% HP, as well as clear debuffs. |||||||


Drain Of Dog: Gives two entitys two stacks of Drain of Dog (Entity deals reduced damage, 2+ added to Dog Power per turn, 2500 healing. Note that is all per stack.) |||||


Oh No, The Dogmanity: Stun 5 targets, gain 20 dog power, and 20 healing. Healing goes into overheal at a 2-1 rate. ||||||||||


Attacks:


Charge Up: 1+ targets charge.

Defense Up: 20% damage reduction for three attacks, or 2 armor for two attacks.


Attack up. Next attack for target minicrits.


Healing. Heal target.


Doghead: Deal light. damage to a target. Undodgeable.


Dogbeam: Wand. Fires a beam that does light damage to three targets. Also deals light damage.


Doggun: Fires a bullet that deals a massive amount of damage. Requires reload to be used prior to the attack.


Things Requiring Stock/Machine Parts

It has three actions for this only. It will only use one on it's own, and the other two actions are reserved for shopers.

Spoiler (click to hide)

Charge Pool: The Dog will use one 1+ from each plus, and use it to charge an ability. The rest will be given to random players, or converted into extra dog-only Stock


Stock: Starts with 1. Start

Machine part: Starts with 1.

Bullets/bombs: Starts with 0.

All immunitys are temp. or can be surpassed with a strong enough debuff.

Fast Clock. Immunity to slowing or time-based. effects granted to target. Requires a "stock"


Regeneration Potion. Give target regen. 1 stock.


Poison Potion. Poison Target. 1 stock. Will only use if told via costumer.


Dispenser: 2 machine parts. Provides healing, and provides 1+s to one entitys charge.


Level Two: 4 parts. Heal two targets, and 2+ one entity, or 1+ two.


Level three: 6 parts. Provides minicrits, in addition to 3 healing targets, and 3+/1+x3


Antidote. Grants basic damage over time resist. Including such things as burning, oddly. Alternately, remove one stack of a strong enough debuff. Needs one stock. Does not cure mark of dog.


Minisentry: 1 Machine Part, attach a 5000 HP minisentry to the target. Minisentrys die with the target, and attack with 25% of the target's attack.


Sentry: 2 machine parts, 10000 HP, attachs to target. Same as mini sentry, except with 30% of targets attack.


Level Two Sentry: 4 Mach. parts. Attachs to target. Same as above, except 20000 HP and 35% of targets attack.


This will be expanded later.

-THE REST HAS BEEN REMOVED, BY THE ORDER OF THE SNIP.-


You defect to GS! UserZero opts to dispel with the show and just shoo you off.

You add 3 new Alchemical Addons- >Coarse, the Dune Rotary Potion Mixer, and the Essence Imbuement Mechanism! The Dune Rotary Potion Mixer requires two potions and uses the format Potion X ~V~ Potion Y = Potion Z. Meanwhile, the Essence Imbuement Mechanism uses Alchemy >Imbue:Thing = Imbued Alchemy. What you imbue can be anything...As long as it's not a concept.

Not true. Richard can die. It might screw up the timeline and summon The Black, but he can still be killed.

Why, crusher? Why must you destroy your own chances like this?

yet another lesson in learning how to /null. It's gotta happen, folks. Guess which post of yours isn't happening as a result?

For the record, he can still be killed-it is just that the result of this is undesirable. REALLY undesirable.

@SomeUselessRandomDude: You should probably listen to the others. Completely ignoring the veterans, some of whom have been playing since the first game in the series, is REALLY stupid.
But yes, it's fine to join the AZ group because they're technically destined to win.
Destiny sort of flipped us the middle finger and backflipped off the cliff into the razor sharp rocks of oblivion though, so the AZ's victory is currently only assured by sheer force of momentum, and as far as I can tell, most of them are planning on switching to GS and roflstomping Richard as soon as Uzi's down.
That all having been said...
Some of us are through putting up with him already.

((super earth orb thingy)) AND zero point magic generator = Stoneheart 9/11
Vi Naturae AND energy condenser 6/8
Superosque AND energy condenser 7/8
28/20 for a space station
27/50 for an open deal?
+2 to revan, +1 to crusher's ultra-decorrupter charge (use it on that or no more +1s 4 u)

The OP King watches as one after another, 7 other Descendants contribute their power to the vortex sitting at the crest of the hill.
The OP King notes that even weakened and sharded as the King of All Elements is, they still make a good power conduit.
That's good.
This is using a lot of power.
The OP King gestures almost imperceptibly, and the vortex explodes outwards and upwards, the red energy swirling and flowing upwards in massive streams up into various points in the circle up in the sky, flashing and crackling with power. The circle pulses with bright light, once, twice, three times, and then the spaces in between the red are filled in with a deep, dark blackness, sweeping in from the outer edges inwards to the center, which then begins to swirl, tinged with a dark purple, and indenting inwards, upwards. A portal straight to the void, some deep place.
It takes a little while for people to figure out what's being summoned, as it falls piece by piece from the great portal, and those pieces are small enough to be easily overshadowed by the crackling of the lightning and flashing of the pillars of red light supporting it all, but piece by piece, a dark, menacing suit of armor floats down from the portal, landing softly on the ground, being assembled from the feet up. The portal diffuses all at once with a cacophonous crash as the helmet settles down on the body. If the OP King had a face, they would be smirking right now.
They walk across the grass to it... somehow becoming more solid with every step. The suit of armor takes a defensive stance, and as the OP King comes even closer, draws a sword out of what seems like thin air, slashing forwards with a massive blow. The OP King sidesteps it calmly, and the wave of energy rips through the air, tearing up the ground and flying outwards, continuing until it hits a mountain in the distance, which disintegrates. The OP King steps up to the armor, dodging several smaller blows before finally, having almost fully solidified, catching the blade.
The armor, despite having no face but the two baleful red pinpricks of light behind its visor, recoils in horror. A wicked smile cracks across the front of the OP King's head, illuminated in dark purple fire. The OP King plunges their hand into the depth of the suit of armor, and rips out a red, pulsing orb, the armor sinks down a little bit, and the OP King looks back annoyed. They tap the orb, which becomes wreathed in a dark orange flame, before shoving it back into the core of the armor, which slowly, mechanically, straightens up to attention.
The OP King nods to the others, stepping away and becoming less corporeal. Crusher, the closest, almost swears he could've heard a disappointed sigh.
Alright. Here's your summon. It's time to break the circle.
The suit of armor takes on a fighting stance, and launches itself into the fray of battle.

50/50 x8 EXPENDED
Say hello to Zerisek: The Vessel. The single largest group charge completed so far in the history of DTG.
Admittedly, not the most complicated of super bosses, but considering the OF fiasco, that's probably for the best.

Zerisek the Vessel:
Hp: 1,500,000/1,500,000 (Tazz didn't give me definites on this, but considering the absurdity that was Omega Flowey, I demand that this be a metric GORILLAton.)
Energy bar: 8.
Energy system, every round, each player that contributed a charge to Zerisek can choose to allocate an energy point to an ability. When the EotB rolls around, Zerisek will use every ability that enough energy points were allocated to for him to use. The more energy points in the ability, the more powerful the ability will be when it goes off. (the higher the minimum energy usage, the stronger the ability is per energy point, so an ability with a 3 energy point minimum will be stronger when used with 4 energy points than a 2 energy point minimum ability when used with 4 energy points) Any energy points invested in an ability that didn't have enough energy points invested in it will be wasted (so, if 3 energy points were invested in a 4 point minimum ability, those 3 are lost for that round)
Any points that aren't allocated in the round go into Refuge of the Soulless automatically (so we don't get penalized if someone goes AFK.)
Other passives:
Hatred of the Living: Gains 1000 Hp for every entity it damages

Refuge of the Soulless:
Minimum energy: 0, The more energy put into Refuge of the Soulless, the more defense Zerisek has. He has standard entity defense if no energy is put into it, but it steadily increases the more energy that is in it. If all 8 points of energy are put into it, Zerisek will counterattack all sources of damage in addition to having high defense.

Soulless Onslaught:
minimum energy: 1. Deals moderate damage to a single enemy. Zerisek's basic attack. Increased energy increases damage.

Flame of the Void:
minimum energy: 2. Deals medium-light damage to several enemies and inflicts Scorched, a defense debuff for 3 rounds. Increased energy increases damage output and maximum number of targets.

Frozen Heart:
minimum energy: 2. Deals medium-light damage to several enemies and inflicts Chilled, an offense debuff for 3 rounds. Increased energy increases damage output and maximum number of targets.

Riptide:
Minimum energy: 2. This attack always activates after all this guy's other attacks in the EOTB. Deals no damage, but copies the non-direct damage effects of 1 other attack used this turn (chosen at random). For each additional energy spent, it can copy an additional attack. At 4 energy spent, it doubles the number of targets for each effect and increases their power by about 15%.

Murderous Crusade:
Minimum energy: 5, Deals very high damage to 3 enemies with a small chance of inflicting instant death, inflicts horrified on 4 more enemies, causing them to miss their attacks. (increases attack power and chance of instant death with energy increase, as well as horrified duration)

With Friends Like These:
Minimum energy: 5, instead of being an actual attack, instead gives a massive offensive buff for 3 rounds to all players in the Godslayer Pact. (increases buff strength with energy increase)

Who Needs Enemies:
Minimum energy: 6, attacks all non-GS entities on the field, dealing light to medium damage. Does not count towards Hatred of the Living. (increases damage dealt with energy increase)

Godslayer:
Minimum energy: 8, Deals astronomical amounts of damage to a single entity, bypasses immunities, dodge chances, resistances, defenses, exemptions, rules, armors and godhood of any kind. Prevents Zerisek from using Refuge of the Soulless or Godslayer the following round. (Requires literally the entire energy bar to use. You can't give it more energy than its minimum)

Basically, this guy is a huge beefcake, and gets multiple actions per round so that all 8 members of the GS Pact can have a hand in controlling him, at the expense of a little bit of his offensive power. He's not a field dominator, but he doesn't need to be, his stats are concentrated enough that against any other individual enemy, he's gonna win.

To start this off, I put my energy point into Soulless Onslaught, targetting the Bone Cage, just to make sure Tazz doesn't accidentally shortsell us on basic attack power.


The King of All Elements staggers away from the summoning circle, and faceplants, completely and utterly failing to do anything productive this round due to having just been used as a power conduit for 8 Descendants.
The OP King swells up to a great size and bellows words that are heard by the entire Battlefield.
Descendants, this farce is a play I've watched play out twice now. Potentially more if I was involved in the timeloop before.
We've all seen what's going on here. Reality is ending, haven't you heard?
I figure we might as well enjoy watching the world burn.
Let me ask you something,
Do you know how wildfires work in Prime Earths?
Every so often, when the old wood is grown up and rotting, lightning will strike a dead or dying tree, which will ignite, and then spread, burning all of the dying trees, while harming only some of the healthy ones. Live wood is filled with water after all, it doesn't burn as well.
The fire runs its course, burning the old trees to ash, which covers the forest floor, providing fertile ground for the next generation to grow.
The fire's already spreading, do you want to be the dead and dying trees that will burn with this world, or do you want to live on?
I know which I want.
Terminae or no, I'd rather not die here, stuck in an eternal, fruitless war.
It's time to break the circle.
The Godslayer Faction is now open to new recruits. Anyone who wishes to join us, may.
We are the Gods of a new age.
Our will SHALL be done.
Over your burning corpses if need be.

That is a monstrosity, with a whooping 1,500,000 HP. Use it wisely, because the two godmodders-or at least, UserZero-are totally going to try to tear that thing into pieces before you can blink.

Zerisek the Vessel is summoned! Your point of energy is filled into Soulless Onslaught!

UserZero stares at the newfound abomination of power beyond belief with the most vacant, bored, and indeed calm expression in her eyes, despite pretty much already knowing what Consumer is doing.

*UserZero:...cute.

This post is focused.
[RP AND ACTIONS]

I check the Bookmark I just got, before taking a screenshot of it, and quickly sketching out an exact copy of the Mark itself. I then proceed to hold Reliance up, wonder why I even named it that, and spin it around, before it shifts into some sort of dagger. I then spin around myself, before throwing the dagger at...
OH GOD ARE YOU ACTUALLY DOING THAT
Richard. Because gorilla him. I then proceed to completely miss in a way that somehow leads to the dagger landing directly next to Uzi in a way that was definitely not completely intentional or anything like that.

I then dash to the Goatstopper lines, attempting to position myself as near to my former teammates as possible, before NO.

Oh, and I can't speak. The server appears to be still on mute, anyway, so I'm not sure that this would work anyway. I hope Uzi gets the sentiment of our betrayal - it is pretty hard to seek power via somebody who lost to Richard a quadrillion times and counting and I would honestly commit suicide if I lost once to Richard. Not to Alpha though, he's okay.
..., okay, fine, I agree with the Richard part.
I contemplate my avatar's last few seconds of existence and my horrible death via the powers of a reality warping sociopath, before Reliance Dagger Edition gains some sort of eye. A barrier begins to form around it, created from the grief it so easily manipulates, before a targeting reticle is placed on Zerisek. What. No, no, bold-italics text what are you doing?
Let's stop pretending we aren't a reality warping psychopath as well, okay, and that you didn't serve this reality warping sociopath up until five seconds ago, including trying to blow up Indalo.
Statistics appear around Reliance, marking in the air many, many, statistics that I don't actually know the technical specifics of, before a laser pointer focuses on Zerisek. Reliance then attempts to pull Eze's soul from the Zeroth Server, right before his timely demise, and harness its heavy tie in to the element of lightning to fuel its power. Whether or not that succeeds, a bolt forms, crackling with some form of purple lightning.

I then create a tennis bat, step in front of Zerisek, and knock the 'Sniper Rifle' Railgun shot away from Zerisek, and straight into the Bone Cage, unless that's dead, where it goes straight into Caster. Reliance then flies into Uzi's back and attempts to impale itself into it. Properly.


The Terror Husk Meatshields me. I request Frankstein's Pokemon to use Missing Numbers on Caster.


I finally pay attention to those notes I see when ripping through reality, and create a hazel table. On top of the Skeletal Specialist, who is unharmed by this. I then rip three emeralds out of the ground, warp them through time to a build where rubies existed, and warp them back here. I then swap the Skeletal Specialist and table around, before smashing the rubies into the table. The Skeletal Specialist is still unharmed and wonders what the point of including her in this ritual is. I then throw her off the table and inhale the dust before being warped into Erelye's place or something.

By I, I actually mean an alt but "Infinite accountsssssssssssssssssssssssss" as said by the biggest n00b in reality.

ConsumerOfAll: Hello, it's me, the heretic.
ConsumerOfAll: Anyway, I translated something that allows me to claim a prison and a woman inside of it.
ConsumerOfAll: How's the progress on that?




Temporal Merging 2/40 ========
Bipolarity 38/40 ======== (+6 from Battlefury)
[NAME NOT FOUND] 18/50 =========

Saurite && ESP Railgun == The Unworthy (Level 20: 5/11)
Scythe && Grief Seed && Condensed Hatred && Shattered Soul Gems && Codex Mark Astarta == Witchsoul Inflictor (Level ??: 2/??)
Conglomerate's Stick Shards && ESP Railgun && The Stranger's Sword && Five_OVER Railgun == O-V-E-R-F-U-R-I (Level 17: 3/9)
+3 to Battlefury.

TL;DR: I am now a Goatstopper, if only because Uzi is incompetent especially as she has wings of Plot. No amount of FATE can excuse you from that, even if FATE is pretty much "Plot-hijacking - the concept.". I also use Sniper Rifle Railgun on Zwhatshisname Caster.

Normal Alchemies: ESP Railgun (Level 4), Coin Launcher (Level 3), only my railgun (Level 8), Grief Railgun (Level 15), Replica of Homura's Shield (Level 10), Reliance (Level 13)
Soul Marks: None.
Charged Alchemies: None.

The Terror Husk waves at you as you dash to GS lines and as UserZero seems so oddly discontented. Perhaps it's just that tranquil fury thing going on.

Or, perhaps its because the Terror Husk isn't joining you. He stays right there, and indeed looks prepared and ready to attack!

*UserZero: figured something would happen, so I reminded him of the dental. You're not getting off scot-free, you know.

In other news, you inhale pure ruby dust, and black out, as would be expected. When you come to, you are slumped over on the table, in the midst of an infinite blackness.

The Dæmon stands before you, holding what appears to be an opaque cube of crystallized light in his hands. He rattles it about as he speaks, the clinking of gemstones coming from within.

Even you come around. A self-proclaimed heretic, vowing to die on purpose, even when offers of rescue are made. You are simultaneously extremely foolish and extremely wise for coming here.

The Dæmon glances at the box one last time, and flinches. The thing dissolves, and shards of gems drop to the quasiexistent floor. He snaps his fingers, and the things reassemble themselves, before fading away. He mutters to himself, ignoring you for a moment.

Deatomization was rather extreme. Let's just try this.

What appears to be a pink bubble warps into existence before the Mage. He eyes you for a moment, before muttering something about <>s, and forcing the bubble into his magetear limb.

That should be that. I'd deem that more merciful, myself. Existence eternal. Hah.

Erelye draws an amulet from his pocket, dark emeralds glistening on the sides. The center of the thing is marked by a symmetrically bisected violet diamond. He gives the thing a piercing look, before turning to you once more.

In any case, the question is not one of my progress. It is one of what you have to offer me.

The Dæmon's eyes bore into you. He appears to be simultaneously looking through you, and examining something of great value within your very being, almost hungrily.

You will use Sniper Rifle Railgun on the Caster (or not due to pods)! Frankenstein's Pokemon nods.

As for your Soul Mark, the Bookmarked page lists something off known as Palfactas. The depiction of it seems to be resembling of an X with an additional line pointing north. What little you've read says that Soul Marks tend to be on the slimplistic side in terms of design. Palfactas appears to enable one to basically make deals with the devil-a considerable empowerment on the part of the person taking it in exchange for grinding their soul into metaphorical paste for the Soul Mark. What exact empowerment this takes is somewhat flexible. There is one downside, however-anyone you attempt to mark can resist its application. 'Upgrading' the mark, as vile as the process typically is, allows for better and more deals of this nature, and high-end usage appears to also start the process of soul destruction even while the victim is still alive.

-WHAT HAPPENS WHEN YOU DON'T /NULL? THIS IS WHAT HAPPENS.-

I think, a while ago, you had accused Engie of major-league foolishness for having done the thing that you have just done right now.

I feel like bringing that up just felt appropriate.

@ConsumerOfAll M8 you're a Godmodder.
I CALL PARASOCKS. ALL THE PARASOCKS. ALL OF IT. :mspa:
1/2
Sukard looks at Zerisek, then at the GSes.

"THIS IS /\N EXCESSIVE USE OF POWER! REMEMBER OMEG/\ FLOWEY?"

Then the OP King does his speechy thing. Sukard starts listening.

"OK/\Y, THIS IS /\ COMPLETELY B/\L/\NCED USE OF POWER! MOVE /\LONG!"

Sukard's stats glitch. It seems that he's now in the [GS] faction.

"If we're going to end this joaje, we'd want to end it with the best punchline yet. Amd everyone knows you can't have a good joaje without memes! Count me in!"

Sukard moves over to where Zerisek is, holding up a NOPE sign.
----
"Erelye? You there? Oh well, I'll take my items now."

Sukard gains an Acras Tuner, Concentrated Avaritine, Magetear Droplet, and Amethyst flame. He then gets automatically marked.

Or so he thought. The mark was somehow instead applied to Mardek, his son.
----
Sukard creates 3 PARASOCKS runes. One for a random alchemy, one for a summon, and one for an attack on the Caster. He prays to RNGesus for good luck.
--Boosts--
+1 Piono
+1 Crusher
+1 Consumer
--Inventory--
Ircucvci (Level 10)
Aequo Animo (Level 10)
Diversity (Level 10)
Terra Shatterer (Level 11)
Grue-moire (Level 8)
Face Exploder^3 (Level 5)
--Charges--
Cataclysm!: 9/50
Sukardquest: 29/50 (+2 Richard, +1 EXOS)
Fallen Booster: 8/50
--Alchemies--
Pearlwood Staff && (Faceless Bloodline && Druid Bloodline) = Infinite Power (3/?) (Level ?)
A staff containg infinite mana that regenerates infinitely. Still doesn't have spells that it can access. However, this can be fixed by running it through the Alchemiter a few times. (this is what one of the refrances is.) Original name: Infinity Staff.
Dicespheres of Zillyfail && 9d9 dice && Inferno Titan Essence && NightKilla - Nine Circles = Nine Circles (2/?) (Level ?)
A set of 9 black, red, and orange marbles that hold power over inferno majjyks.
Family Heirloom Necklace && Essence of Problem Sleuth Weapon Transformations || Fear No Anvil && Pop-a-matic Vrillyhoo Hammer && Thor's Hammer (Ranged) && Thor's Hammer (Melee) && Thor's Hammer (Magic) && Telescopic Sassacrusher && Wrinklegorillaer = Dormant Hammer (2/?) (Level ?)
An empowering necklace with a blue gem that can transform into a powerful hammer, and vice versa. Doesn't seem to be at full power. Yes, the color is necessary. Refrance to the Thorium Mod.
(Laser Pistol && Bootleg Machine) && Essence of Coolness && Picture of Dippy Fresh = Caps On, Hats Off (0/?) (Level ?)
Fires beams of coolness that turn anything they hit into a cooler equivalent of the target. Basically the Dippy Fresh ray. "bossfight is guude" - TwinBuilder, on Discord
Aviator Shades && Ruby Glass && Sapphire Glass && Time Titan Essence && Footage of TriAxis verifying Dear Nostalgists = Retro Vision (0/?) (Level ?)
A pair of aviator shades that can see into the past and the future. Unfortunately, while using this ability, your vision gets pixelated. Must be upgraded to do more useful things.
(Diamond Armor && Frost Cores && Lava Buckets = Obsidian Armor) && Luminite Ingot && Sorcerer Emblem && Lesser Reality Titan Essence && Lesser Meta Titan Essence && Lesser Space Titan Essence && Lesser Time Titan Essence = Prototype Reality Breaker Armor (0/13) (Level 25)
It's made of lesser titan essences, so it's balanced. Thorium Mod refrance.
Glowing Orb && Shapeshifter Module || The D100 && Otherworldly Rune (Thorium Mod mount) && Light Majjyks-Infused Glass Shard && Essence of Tumblr = Etherform (0/?) (Level ?)
OVER 9000 FANDOMS, ONE FORM. This orb just randomly changes to weapons from different fandoms at random intervals. Even the sord... But if your luck is externally assisted, this can be dangerous. To the enemy team.

You join the GS Faction. Richard is just facepalming now. You also create three paradoxes, which I have conveniently forgotten to roll! They will be rolled at the end of the turn!

Not so fast, I’d say.

Items within your possession all the while, you feel a chilled liquid blade tear itself through your back, emerging forth from your chest devoid of blood. The fluid magetear seems to inject itself into your veins momentarily, before returning to the dæmonic limb from whence it came.

When it exits your body, there is a Mark upon your very being. The callsign of Spica.

Much better. No use getting around things of this sort, after all. If that will be all for you, the exit is to the left of nonexistence.

hey, I'm just gonna join in here. I assume I'm not too far behind.] I join in, being Anti-Zero, wielding a Frost Flame Sword, with a 75% chance to cause a status effect, 50% of that status being fire, burned, whatever , 40% of it being chilled [C](like a less effective frozen) and 10% chance of it being frozen [F]. [F] does 50% more damage if target is , [C] does 25% more damage if target is , and does 10% more if target is [C], and 5% more if target is [F] [I know greens a weird color, but I did it so they stand out easily]

Hello, EmeraldMann! Welcome to DTG! You're never too far behind to join, methinks. You join the AZ faction, and witness Richard-your 'leader' in a sense-just facepalming at what appears to be a mass defection.

You fail to wield the Frost Flame sword as you haven't alchemized it yet! Using the Alchemiter is rather complicated, but for a start, how about the underlined: Fire Sword && Ice Sword?

Just warning you, status conditions on alchemies are typically rare and powerful.

? Is my sword too powerful or something?

Not really, but you really haven't made it. Also, please listen to Piono's advice and take stuff to the forge in the future, OK? We also have a Discord-you can request a link later.

We also have /nulls for this kind of stuff. So please, null it in the future. I'll ignore it this one time as this is literally your first turn.

/null the earlier stuff about the sword] I use the alchemiter to start alchemizing my sword for cold damage [should I put a charge bar here?]

You probably should.

The Interface: =================================================== 50/50 [ATTACK] USING...

The Imperative: ================================================== 4/50 [ATTACK]
The Interrobang: ================================================== 5/50
The Island: ================================================== 5/50


I +3 Cobalt.

The below charge attacks in this order: the Bone Cage/Caster, and if they're dead, Magress, and if they're dead, Eze.

-LOOK AT ALL THIS DAMAGE. IT'S PROBABLY HUMONGOUS.

250,000 damage to the Bone Cage It obliterates! Somehow the Caster crawls out of the hole, alive, and far more than irritated.

The hole you have left...It's not leaving.

I wonder what's down there? Hopefully it's worth the while it would take to go down there.

Nyarly chuckles and speaks to Notch using a psychic projection.

So are you please with my- our creation. I certainly am, the fjords were all me. I suppose I should introduce myself, I am Nyarlathotep. It is a pleasure to make your acquaintance.

Nyarly adds +1 to Zeriesk's Souless Onslaught to buff the rest.
Charges
Heheheh 14/50 (+2 from Piono

A Smiling God 5/50

Overlord of the Emerged Lands 1/50


Assists

+2 to Piono and +1 Hezetor

You now realize that empowering Zeriesk's offenses are useless as it prods a particuarily large pod reading that it has 350 resources instead of 200.

Notch's mind involuntarily spasms with a burst of revulsion at who speaks to him before he restrains himself mentally. I guess you should take it in stride-kind of hard not to feel pretty nasty.

*Notch: And all of my happiness that this was just the best day ever died in a fiery pit.
*Notch: I'm thankful for what you did but you have a reputation for manipulation.
*Notch: Among other things.


This is horrible that was... Visces, what I'll be in the future and that was also another version of me that... died I don't even want to know how complicate this will be to handle later on when I reach that point with simultaneous time shenanigans. In normal circumstances none of this would have been a problem, but in this place everything is a problem, now I have to worry about an apparently invincible foe that can one-shot everyone... uh so that's what my usual enemies see ahahaha. Jokes aside this explains why I couldn't find any close timeline, or at least an alive timelime. I should do a back up of what I gathered until now before something stupid happens.





And suddenly before Caster own eyes this video appears.
The totality of 388340612611 barks completely obliterates Caster mind.
Every other possible thing that he has ever seen in his un-life is made completely futile by the sheer power of the ultimate bark apocalypse.




The Citadel

I promptly teleport right at the entrance of the Matriarch's palace and enter, if any simple guard stops me I communicate them who I'm and that I seek to meet... the Matriarch I suppose.




48/50 +2 from Toast, +1 RRevenant

6/50

2/50

+1 RRevenant, + 1 Pricey and +1 Toast.

Charge bank: +5 (tazz) +7 (Toast, Talist, Pricey)


Module && Zweihander && Chaos Flame Ember && Soul of a Great Hero = Module of the Titan Patriarch (Level 12: 10/13)

Module && scroll with written over the spell "Major regeneration" && scroll with written over the spell "Greater restoration" = Restoration Module (Level 10: 8/11)

Module || ( Alchemiter && Core of Matter) = Module of Duplication (Level 5: 5/6)

The guards offer no resistance to you whatsoever as you approach and enter the Matriarch's Palace Gardens. Fortunately, you do not take long to find her, as she stands just outside the entrance to the palace proper, apparently having been waiting for you. You take note, first, of the ton of Endermen surrounding the Matriarch. Her personal guard is dressed in the skin of dragons and wield long spears-or, almost spears, as whole Obsidianite swords have effectively been added at the edges instead of something the size of a small knife. Their armor appears to have been torn from Enderdragon limbs, and their helmets are clearly stylized after the Ender Dragon itself. You also take note of a load of Shulkers-unlike the others their apperance compared to the common blocks is noticable as golden engravings have been etched onto it, but they also seem ready to fire at a moment's notice, and odd spheres surround them whenever they open their shells. And this is only what you can see-doubtless more lies beyond sight.

The Matriarch is noteworthy even then. Her size is taller than the other Endermen around her. Her level of clothing is rather limited (then again you see most Endermen dead nude so it's an improvement), wearing no royal headgear of any sort and instead opting for a rather regal band around her midsection, a golden fabric with the story of Minecraftia's Creation woven into it, and otherwise merely Golden bangles. You too notice that she also has an Obsidianite Sword (not to be confused with the Obsidianite Blade) tucked into a well-hidden scabbard just beneath it. But no, this is the least noteworthy thing about her, compared to her form-rather than like the other, reasonably physical Endermen you are adjusted to, her form shifts subtly, like fire or energy, like she was a sun, with wisps of energy trailing off her form-wisps of energy that ought to have been close to violet, but seem corrupted to the deep green of the eyes of every Enderman you have seen. You aren't entirely sure why this is the case-though you doubt she is even remotely close to the fabeled power of the full Endermen back in their heyday.

"Welcome, Descendant." She says, in a deep, weathered voice. "Your heroic actions are the envy of all, myself included. I suppose I know why you are here... Sadly, we cannot send troops. Yet. We intend to, believe us, but only when the time is right. Moog City's most valiant Dragonhunters will support you when Ender opts to reveal herself to our sight. However, we do not have infinite manpower, and any forces sent beyond then or before would doubtless be wasted upon UserZero's considerably stronger manpower...You understand, do you not?"

"If that is all you were looking forward to discuss, I bid you good day, Descendant." The Matriarch says.

Alchemies
Ira Warded Jar && Rune of Wrath && SCP-1133-2 && Iron Key = Grimm's End (Lv. 12, 6/7)
Energy Collector Mk4 > Fine = Energy Collector Mk5 (Lv. 6, 4/4)
Energy Collector Mk5: An Energy Collector that emanates a green glow. Infused with chromatic matter, even more potent than the matter in the Energy Collector Mk4. Generates 256 EMC/t at light level 15.
Energy Condenser && 10x Overclocker Upgrade = Overclockable Energy Condenser (Lv. 8, 5/5)
Overclockable Energy Condenser: An Energy Condenser that seems to be made of metal. The latent energy within may be catalyzed by up to ten overclocker upgrades, each of which increases its potency and by extension the amount of EMC that may be used per unit time. The cap on this is 242.8% speed.

(Iridium Ingot (Gregtech) && Enderium Ingot (Thermal Expansion) && Voidmetal Ingot (Thaumcraft 4) && Unstable Ingot (Extra Utilities) && Concentrated Avaritine) || Iron Wand Cap = Orichalcum Wand Cap (Lv. ?, 1/?)

Orichalcum Wand Cap: A wand cap crafted of a peculiar neon blue metal. Forged from the existential kiln of the corpse of an ichorium Wither, slain in the risk of rain, at the hand of an amethyst sorcerer. Upon application to a wand core, orichalcum wand caps bend and twist the fabric of spacetime, to create the most direct link to Nihil Parva itself upon the tips of the wand. Thusly, the most refined channeler of vis possible in creation itself serves its purpose.

(Adaminite Ingot (Thaumic Additions) && Manyullyn Ingot (Tinkers' Construct) && Dreadium Ingot (Abyssalcraft) && Ichorium Ingot (Thaumic Tinkerer) && Concentrated Avaritine) || Greatwood Wand Core = Cosmic Neutronium Wand Core (Lv. ?, 1/?)

Cosmic Neutronium Wand Core: A dull gray rod covered in artisanal ichor runes. Forged from the kiln of an amethyst mage-slain ichorium Wither, the cosmic neutronium wand core is filled with pure compacted magetear, serving as the finest and most boundless wand core that shall ever exist within this reality. For all intents and purposes, your wand is a node, when its core is forged of cosmic neutronium. Use it wisely.

(I intend to make these two into a wand.)


Charges
Project M12-Upgrade (50/50) (+1 from Twin)
Project M14-Portal to the Infinite Realms 1 (17/50) (+2 from Twin)
Project M16-Power Level (4/50)
+3 to Twin

ACTIVATE: Project M12-Upgrade

I fuse with the power of a 50-post charge.

Leveling system obtained!

Entity Command
If 0xFF2A is still alive, it will glitch out on one of Richard's terrors.

Charges

I start a new charge:

Project M17-Portal to the Finite Realms 1 (1/50)

(Iridium Ingot (Gregtech) && Enderium Ingot (Thermal Expansion) && Voidmetal Ingot (Thaumcraft 4) && Unstable Ingot (Extra Utilities) && Concentrated Avaritine) || Iron Wand Cap = Orichalcum Wand Cap (Lv. 15, 1/7)

(Adaminite Ingot (Thaumic Additions) && Manyullyn Ingot (Tinkers' Construct) && Dreadium Ingot (Abyssalcraft) && Ichorium Ingot (Thaumic Tinkerer) && Concentrated Avaritine) || Greatwood Wand Core = Cosmic Neutronium Wand Core (Lv. 15, 1/7)

You become Vulnerable! W32Coravint added!

0xFF2A will do as you say!

Crazee Pi sees something labeled "Alchemiter" and, for some odd reason, decides it would be a good idea to throw a hammer and a piece of ham in.

[CHARGES]

12/50 ~ THE ULTIMATE WARRIOR OF DEATH AND DESTRUCTION, WHO HAS DEFEATED ENTIRE LEGIONS OF DEMONS AND OTHER UNMENTIONABLE EVIL STUFF BECAUSE I'M TOO LAZY TO THINK OF ANYTHING BUT DEMONS, AND COULD POSSIBLY END THE UNIVERSE AT ANY MOMENT
10/40 ~ RNGesus
7/35 ~ ...


[ENTITIES]

None

[INVENTORY]

Ham (Level 0)

[ALCHEMIES]

Hammer || Ham = Hammer [Level ?] (1/?)

Hammer || Ham = HAMmer (Level 3: 1/2)

Such pun, much funny. wow.

"Hmm, something big seems to be going down, I'll wait and see what it is before making any decisions, until then,"
Super pulls out a coin
"Let's have another game of chance, heads I attack The Informant, Tails I attack Magress,"
Super flips the coin and...
"Heads"
Super spreads his hands apart and charges for several minutes before bringing them together and firing directly at The Informant
"FINAL FLASH"
Need a little LOVE 16/50
+3 PitTheAngel

5,000 Damage to the Informant!

Current Saga: The Person who blew up Earth (which started in Page 161 when UserZero blew up the Earth in MCF) has come to the end.

New Saga booting...

Current Arc: The Rebuilding of Earth (SAGA FINALE) has come to the end

New Arc booting...

Status:

[AZ] Pricey12345: 14/20 HP. (Estimated 56,000 HP remaining from Player HP) (Thats my Vulnerability status.)

Echeladder-style Level 1: XP 200,000/200,000!

I stand on the next platform of the Echeladder but I gain nothing (Even I progress more on this)...

Echeladder-style Level 2: XP 1,000/225,000


ACTION FOCUSED CHECKBOX: [ ]

This Action will be the First post.

Action: While I have some stuff to do I teleport near the Caster before I go invisible but however, the Caster saw the message that says If you are reading this, you get a big punch in the face.

After the Caster reads the message, it gets hit by a massive fist on it's body/bone-cage before it got greeted by the rockets flying at the body however it also randomly pushed into a lava with a hidden grinder crushing it's body.

It goes directly to the Bone Cage if the Bone Cage is not destroyed.

Other Half of Shock Trooper 32/50

Something 1/50

ChurgeAtk #1 11/50

Alchemy Creation:

Nectar OOO Critical Potion = Potion of Dire Nectar 5/5

Plush making kit && Supplies (Heal Orb && Magic && Fluff && Cotton && Fabric) && Lunai's Essence = Magical Lunai Plush 4/5

Potion of Critmist && Potion of Dire Nectar = Potion of Kritzkrieg 3/9

Sp00pinat0r's Sp00py Slasher && Saurite = 1/??.

Joke Alchemy: None
Project Telekinetic Line: Not started yet.
Storm Weapon Line: Not started yet.


REKT Cannon Line: Items in the First Alchemy Tree: Red Dead Retribution, ??? (Any Level), ??? (Any Level), ??? (Only Level 10 and Above Alchemy) If all the weapons I made for the first Alchemy Tree, I had to combine all these to make the part of the Extremely Powerful Alchemy

10 0rigin Hero Core Alchemy Line: Not started yet, but 2 of the essences collected for both Mid-Level Alchemies

Allies Action:

We will be return...

+1 to Hezetor, +1 to Toast, +1 to Talist.

Charge Bank: +10 from Toast +9 from Hezetor +5 from Talist = 24 Charge Points in total

Weapons:

Angelic Blessing [Power Rank V] Heals the target for very large healing

Best of Times, Worst of Times (Also known as BoT,WoT) [Power Rank X] Can be used for Damage or Healing and have forms of it's Weapons Current Form: Blaster Form. Current Time: Bad Times. After Attack Charges III

Tao's Edge/Twilight's [Power Rank VII] Deals Light/Dark (Based on Forms) Damage to the Foes however, You can switch Weapon forms for Different Elements Current Form Dark

Red Dead Retribution [Power Rank VII] Ranged Weapon and part of the REKT Cannon Alchemy Tree

Like a Boss [Power Rank X] Melee/Ranged Weapon Sadly it don't have the Damage up Buff against Bosses because of Balance

Madhouse [Power Rank X] Melee without charging and Ranged with Charge (Use the Imagination to fire something mostly Higgs bosons)

Black (MIDI) Flag [Power Rank X] Ranged weapon that shoots many notes at the target.

Broken Twist (One of the 10 Gatekeeper Alchemies i can make but it is undercharged) [Power Rank XV]

Blood Diamond Armor [Power Rank VIII]

Potions:

Potion of Critmist: x3 (Used on the Target for Instant Crits) (I am saving these until another Big Boss/Gatekeeper appeared.)
Potion of Dire Nectar: x1 (Used on the Target for Healing + Instant Crits)

Materials:

Broken Temmie Crown (h0I!)

Sp00pinat0r's Sp00py Slasher [P0wer Rank VII] 0ne 0f the 10 items 0f the 0rigin Her0es and is the bane 0f n0n sp00p fans

Heal Orb x4 (Used for Good Tier Alchemies but these are pretty rare indeed (Lunai orders me to use one of the Heal Orbs to create her signature plush (Magical Lunai Plush)))

Essence of the Heal Moon Dragoness/Lunai's Essence (Used for Magical Lunai Plush (Also Level 15+ but high healing and part of the 0rigin Heroes Alchemy Tree.))

N/A

9,000 damage to the Caster, halved to 4,500 by Aries Armor!

Super pulls out a laptop and jumps into a dimension where 1 year in there is 1 second in here, he then reappears 5 seconds later in our dimensions time,
"Okay I've successfully hacked all of The Casters social media accounts, now to actually get to work,"
Super then spends several minutes trashing as many popular ships as possible, posing as The Caster, he then leaves one final message containing The Caster's location and a statement of 'come at me haters' several minutes later an army of angry shippers appears and proceeds to pummel The Caster, or whatever bodyblocks for him, before leaving
"That was worth five years of password guessing."
Need a little LOVE 17/50
+3 PitTheAngel

The wounded Mutant Skeleton takes the blow and no-sells it! It appears that if a non-Caster minion that he summons bodyblocks the blow, damage is halved...Which, on top of Aries Armor, nulls your attack! It appears you cannot afford to not attack the Caster's minions directly.

...

[CHARGES]

13/50 ~ THE ULTIMATE WARRIOR OF DEATH AND DESTRUCTION, WHO HAS DEFEATED ENTIRE LEGIONS OF DEMONS AND OTHER UNMENTIONABLE EVIL STUFF BECAUSE I'M TOO LAZY TO THINK OF ANYTHING BUT DEMONS, AND COULD POSSIBLY END THE UNIVERSE AT ANY MOMENT
11/40 ~ RNGesus
8/35 ~ ...


[ENTITIES]

None

[INVENTORY]

Ham (Level 0)

[ALCHEMIES]

Hammer || Ham = Hammer [Level ?] (2/?)

The Hammer is done, so...

Hammer: A hammer made entirely of Ham. Delicious. Perhaps not the best pummeling weapon in the world, but certain sea life would like to argue that point.

=Post (1/2)=
(14 / 20) Boost Ring
(27 / 50) Lightswitch Rave (+6, Star)
(1 / 20) RESPECT UR ELDERS
+3 to Star

=Action=
The Sleuth pretends to not notice everyone swapping sides. Keyword: pretends. He begins to charge something. For now, the Sleuth decides to experiment with tree physics. He grabs a few saplings, and-

...for whatever reason, some of the Chairian soldiers on the field (most of which are leaving) have taken offense to this. With a quick conversation with their leader, they opt to stay behind and watch the Sleuth. There's about eight soldiers watching him now...

As to not trigger the army, the Sleuth decides to do mushroom science instead. He builds a pillar of blocks, alternating between brown mushrooms and dirt. Once at sky limit, the Sleuth jumps off the pillar, into a pool of water. He then turns a couple of Armistyxes into an array of dispensers, loads bone meal into all of them, and builds a second pillar to line up the dispensers with the mushrooms. The Sleuth then somehow rotates the tower 70-ish degrees, and points it towards the Caster and his Bone Cage.

He then presses a button, activating a redstone clock. It sends redstone pulses to all of the dispensers, causing them to feed bonemeal into the mushrooms. This eventually causes one mushroom in the pillar to grow into a gigantic one, pushing the rest of the pillar ahead by however much the mushroom grew. The rest of the mushrooms begin to grow too, surging the pillar forth towards The Caster. The Caster (and maybe his bone cage) is then impacted and launched by the mushroom pillar.

The Sleuth then reveals that he's set up another array of mushrooms where the Caster is flying, this time starting below the ground, and ending at the surface. Another pillar of mushroom grows, this time ripping out of the ground. It proceeds to uppercut the Caster into the sky. While waiting for him to come back down, the Sleuth opts to craft some Splash Potions of Poison, via usage of Fermented Spider Eyes, which take brown mushrooms. He also opts to toss some additional mushrooms into the potions; both red and brown. When the Caster lands, the Sleuth flings the potions at him. Thanks to a totally-planned chemical reaction, the Caster proceeds to have mushrooms grow right on his face.

He's also poisoned. What a shame.

If the Caster is dead, the Sleuth with ingest a salt pill, then direct this attack at whatever's alive, in this order of priority; Margress, the Terror Husk, and Vargas.

=???=

The Sleuth just sort of stares at the figure before him. He didn't really expect the ritual to work. Hearing the words "knowledge demon", he asks for information on the Caster itself, as well as some information about the mysterious Saurite material. Also given how other people have asked for fantastical items, the Sleuth asks for something known as "Entropic Fragments". Maybe the kind knowledge demon would oblige.

...The Sleuth figures that there's some sort of payment, and offers to pay it.

A Lich tanks the blow-he is a dead, dead Lich.

The Dæmon raises an eyebrow.

Fascinating. The one time someone asks for legitimate battlefield information. I applaud you. As for the fragments…

A warm crimson light casts itself from Erelye’s outstretched hand. Floating above the palm are pure red shards of twisting chaos itself.

Entropic Fragments: Roiling remnants of a great undying chaos that came long before the ultimate supremacy of the Narrative and Conflict, salvaged only through puncturing existence itself. The shards have a concrete crystalline form, but their texture, temperature, and shade of red seem to all be in utter flux, twisting and morphing about with little subtly. In the forge of the refiner, one might find that utter entropy is the true path to perfection.

My terms are simple. You shall have the information you desire, and these very fragments, if you agree to allow me to mark your existence as having come into contact with mine. When the great end of ends encroaches upon time, you shall be called to me once more, to live beyond. Do you accept?

Hah, I'm not quite organic, myself. Some Amaranthine Embers would be useful, as well. Sorry I keep adding things on.

Richard. I hope you wouldn't mind me... weaponizing your fears against UserZero?

Ford takes out a small parchment, and looks over it. Well, let's do this. He takes out three jars, one containing a Purple Liquid, another some Vaculite, and the last some p͖̗̗̳̣͡u̞̣̦̱̝r̠̳͢ͅḙ͙̜̫̣͟ͅ ̗̙̹̤̗ņ̙̝̬̬ͅi͕̱͡g҉h͇͘t̵͎ͅm̧a̶͍̹r̲̝̫͞ͅe͇̞͓̦. He [REDACTED], afterward storing it in a container. He ran numerous pipes throughout it, and added a control panel.
It's a rudimentary creation, and will barely work. But, it will do for now.
If I calculated this right, I'll need to put this... right... here.

Ford puts down the newly produced Machine next to the Bone Cage. He inserts a small shard, walks away, then takes out a remote activator and activates it.
Let's do this.
FLASHYN.
...
...
. . .
ERROR! DATA CORRUPTED! RETRIEVAL FAILED!

ɸ ɸ ɸ ɸ ɸ ɸ ɸ
ɯzθ ʝoβ'θɯθ
xɑθz'ʝoβ zux'ɒɸ
ɣoʁx ʝoβ
ɸ ɸ ɸ ɸ ɸ ɸ ɸ

Did you... feel that disturbance?

ɸ ɸ ɸ ɸ ɸ ɸ ɸ
USD NVHCMAF JHSPZ
HRK LEYAL ILGHTI ZRC
UVA THOL ALL KYZA EUK THF XOL GVZX
LCIYFXOPRN FSB RRVD APSP IL PVZX
DL'VL HPS H THDR PU LPZ KHTI
KLXHPPPUK AOI YPWL VJ MHQL
KS UVX HJX HUH FVY ZOESS FL JYSSIK
PR AOMZ DSYSH DL ESS GHSP UBPSLH
ɸ ɸ ɸ ɸ ɸ ɸ ɸ

Reality has broken. Everything is floating in shattered space, held together by strands of unknown bonds, fueled by a Purple Powder held by Ford. He puts it in his pocket, and notices something else has appeared. A glitchy mess has appeared in the Bone Cage. This glitch shall continuously eat away at the Bone Cage, transforming it into more of the glitchy mess.


+3 W32

The Army: 5/20
The Puppet Commander: 5/25
Your Pal: 10/50 (+1 Redstone, +1 Cyan, +3 W32)

Purple Crystal && Magetear = Crystallized Rift (Level ?: 1/?)
Crossbow || (Dynamite || Vaculite) = Biogenesis (Level ?: 2/?)


Hypefernal Thrusters
Ultracondensed Bedrock^2 Wall
Infinity Sided Dice (UNUSABLE)
Demonic Matrix
Lucky Tea
Demon Blood Shard
Raspberry Pi
Empty Taglocks
Richard Taglock
Popcorn
Bane of Lapis
Ender Matrix
Journal #-1
Black Hole in a Jar
Tome of Knowledge Unwritten
18 Bedrock^2 Ingots

Erelye tosses you amethyst flames sealed away in a bubble of unadulterated violet light. The light-prison seems to drip with liquid avaritine.

Run that through the epitome of alchemical refinement. By which I mean break the bubble. That's on the house. Hah.

As for the rest of what you have done, UserZero quickly rights reality back to the desert, but not before an unlucky pack of Skeletons halve their membership from tanking the blow to the Caster.

Not Enough America: 20/50
Bar: ANNNNNNNNN
+20: 20/20 1/50. TWICE.

"oh for the love of"

why

=Post (2/2)=
(15 / 20) Boost Ring
(28 / 50) Lightswitch Rave
(2 / 20) RESPECT UR ELDERS
+3 to Star

=Action=
The Sleuth decides to quickly construct a YOGSCASTER to fight the Caster! The Yogscaster is a gigantic dwarf robot, wielding a combat-grade diamond shovel. It also has a magnificent orange beard, with several concealed blades inside of it. It can also fire energy Jaffa's from it's mouth, which are deadly explosive projectiles. The Sleuth then proceeds to leap on the spiked dwarf helmet of the Yogscaster, and commands it to charge forward. It runs forth and smacks the Caster silly with the shovel, bashing it into the ground. It then proceeds to dig a massive hole down to bedrock in the course of a few seconds. The Yogscaster then climbs out, shovels the Caster out of the ground, and flings him into the hole.

Leaning over the hole, the Yogscaster reveals that it has a stockpile of angry dwarves ready; a Caster knock-off needs it's own flunkies, after all. The Yogscaster vomits about two dozen dwarves into the pit, most them sticking the landing. They then go to town on the Caster with their own axes and shovels, while the Yogscaster fires a barrage of energy Jaffa's, causing massive "delicious" explosions inside of the pit. It then decides to be shovel knight, and plunges down the hole, shovel pointed downwards. The mecha hits the Caster with the shovel, and begins to pogo off of it. After the fifteenth or something pogo-bounce, the Yogscaster then bodyslams the Caster, beard facing downwards. The concealed beard blades then go to rip up the caster, chainsaws, saws, and butter knives tearing away at it.

The Sleuth then eventually gets bored of wailing on the Caster, and climbs out of the hole, Yogscaster in tow. He sells the mech to some random player in a dwarf skin, who proceeds to run away into the sunset. If the Caster is dead, this will attack whatever's alive, in this order; Margress, the Terror Husk, and Vargas.

These bodyblocks. The same Mutant Skeleton from before enjoys your inability to harm it while not directly attacking it.

WIP Alchemies
Dagger && The Elder Scrolls II: Daggerfall && (Rain Cloud II Dagger) = Daggerfall 7/8
Hydra Mask || Broadsword = Hydra Blade 4/5
Double Edged Dog Ingot Spear && Titanidog Axe Blades && Wood Cover = Titanidog Battleax 4/6

Supports
+2 Ire, +1 Crystal

Charges
Knight Time 37/50
It's Just a Game 18/50
A ton of Fishies on Earth My Mecha 38/50

Redstone decides to fool around with Uzi. He points out every single spelling and capitalization error Uzi made, regardless if it was Uzi's spelling quirk or not, and then goes on a half-hour rant about how she could fix her grammar. A bunch of Redstone fanboys then shame Uzi for not using correct grammar.

Uzi cares not for their shame, and promptly fries the Redstone fanboys with eye beams.

*UserZero: look at all the gorillas i give, all zero of 'em.
*UserZero: oh, by the way, some godmodder ninja'd a curse on you!
*UserZero: really specific curse, though: if you die five times to your own teammates on any area reasonably close to a mountain after this war, you will somehow undergo the process of exorcism twenty-one times and be obliterated for good.
*UserZero: keep it in mind!...except you won't.


New Saga booting...

New Arc booting...

Status:

[AZ] Pricey12345: 14/20 HP. (Estimated 56,000 HP remaining from Player HP) (Thats my Vulnerability status.)

Echeladder-style Level 2: XP 1,000/225,000

ACTION FOCUSED CHECKBOX: [ ]

This Action will be the Second post.

Action: I do not have any ideas but I toss the Magical Lunai Plush at the Terror Witch to hug this plush before the plush generates some healing magic in it's wounds.

Other Half of Shock Trooper 33/50

Something 2/50

ChurgeAtk #1 12/50

Alchemy Creation:

Plush making kit && Supplies (Heal Orb && Magic && Fluff && Cotton && Fabric) && Lunai's Essence = Magical Lunai Plush 5/5!

I check that plush and the Broken Twist

Potion of Critmist && Potion of Dire Nectar = Potion of Kritzkrieg 3/9

Sp00pinat0r's Sp00py Slasher && Saurite = 1/??.

Joke Alchemy: None
Project Telekinetic Line: Not started yet.
Storm Weapon Line: Not started yet.


REKT Cannon Line: Items in the First Alchemy Tree: Red Dead Retribution, ??? (Any Level), ??? (Any Level), ??? (Only Level 10 and Above Alchemy) If all the weapons I made for the first Alchemy Tree, I had to combine all these to make the part of the Extremely Powerful Alchemy

10 0rigin Hero Core Alchemy Line: Not started yet, but 2 of the essences collected for both Mid-Level Alchemies

Allies Action:

We will be return...

+3 to Ninjatwist.

Charge Bank: +10 from Toast +9 from Hezetor +5 from Talist = 24 Charge Points in total

Weapons:

Angelic Blessing [Power Rank V] Heals the target for very large healing

Best of Times, Worst of Times (Also known as BoT,WoT) [Power Rank X] Can be used for Damage or Healing and have forms of it's Weapons Current Form: Blaster Form. Current Time: Bad Times. After Attack Charges III

Tao's Edge/Twilight's [Power Rank VII] Deals Light/Dark (Based on Forms) Damage to the Foes however, You can switch Weapon forms for Different Elements Current Form Dark

Red Dead Retribution [Power Rank VII] Ranged Weapon and part of the REKT Cannon Alchemy Tree

Like a Boss [Power Rank X] Melee/Ranged Weapon Sadly it don't have the Damage up Buff against Bosses because of Balance

Madhouse [Power Rank X] Melee without charging and Ranged with Charge (Use the Imagination to fire something mostly Higgs bosons)

Black (MIDI) Flag [Power Rank X] Ranged weapon that shoots many notes at the target.

Broken Twist (One of the 10 Gatekeeper Alchemies i can make but it is undercharged) [Power Rank XV]

Blood Diamond Armor [Power Rank VIII]

Potions:

Potion of Critmist: x3 (Used on the Target for Instant Crits) (I am saving these until another Big Boss/Gatekeeper appeared.)
Potion of Dire Nectar: x1 (Used on the Target for Healing + Instant Crits)

Materials:

Broken Temmie Crown (h0I!)

Sp00pinat0r's Sp00py Slasher [P0wer Rank VII] 0ne 0f the 10 items 0f the 0rigin Her0es and is the bane 0f n0n sp00p fans

Heal Orb x4 (Used for Good Tier Alchemies but these are pretty rare indeed (Lunai orders me to use one of the Heal Orbs to create her signature plush (Magical Lunai Plush)))

Essence of the Heal Moon Dragoness/Lunai's Essence (Used for Magical Lunai Plush (Also Level 15+ but high healing and part of the 0rigin Heroes Alchemy Tree.))

N/A

The Terror Witch heals 4,000 HP!

Sp00pinat0r's Sp00py Slasher && Saurite = The Dunwich (Level 25: 1/13)

Apparently, Saurite is rather picky on what forms it can be crafted in...Or, maybe, whoever designed this mod gave those alchemies a really high priority? Beats me.

==Turn 2==
Level: 3.
Ante Matter: 122,000/125,000.

==Alchemies/Charges==
Darkness: 24/50. (+1 from Redstone.)
Light: 1/50.
Evidence Decorruption: 50/50, waiting on another player.
+3 to Crusher.

((Hazel-Trimmed Alchemical Construct && Magetear Droplet) && (Glass Tubes && Amethyst Flame)) == Baqium 4/9 (Level 17)

Hazel Rod && Amethyst Flame == Rod of Alchameth 4/9 (Level 17)

((Magetear Droplet && Amethyst Flame == Stellarum Catalyst) && Napalm == Pyra Asteria) && Sprayer == Sidereal Inferno 4/10 (Level 19)

==Action/RP==

Crystal pulls out an old-fashioned pocket watch, closed, and points it towards the Caster, before clicking the top button. The gold watchface cover opens, projecting a cone of altered reality around the Caster. Crystal grasps the crown of the watch and twists it forward, setting the watch forward and accelerating time around the Caster by an equal amount. A periodic ticking sounds as he does so. The Caster is quickly abraded by sand-laden winds and generally eroded by time's passage. Crystal then shuts the watch momentarily and pulls out his Wand of Greatest Heights, using it to kick up a sand-laden tornado around the Caster. He then pulls out a bucket of hydrofluoric acid and dumps it into the tornado, using the acid's bone-dissolving properties to exacerbate the onslaught. (He naturally set up a magical barrier around the tornado beforehand so as to not spread hydrofluoric acid everywhere.) He then flies up above the Caster and reopens the watch, spinning time forward and exploiting its inexorable revolution to greatly speed the Caster's dissolution. When the field shuts off, the Caster is barely recognizable as a Minecraft skeleton at all, looking more like an ancient fossil, worn away by wind and rain and pitted by erosion.

==Entities==
Crystal contributes his portion of Zerisek's Energy to Soulless Onslaught.

The Caster seems nearly unaffected by the aging. If anything...It looks...I dunno how to put this, but I feel like there's some, uh, deathly kind of feeling in the air now?

*UserZero: ever read dresden files, and how the older a corpse is the stronger it is when risen? i diiiiiiiiiiiiid!

...Oh. That's why. It doesn't appear as if you've gone away doing nothing, however-you've dealt approximately 30,000 damage to the Caster, and you weren't bodyblocked. It was halved to 15,000 by Aries Armor, though.

In a small flash of light, a darkelven idiot called Ker'Athri is gone from both Zeroth and Fiction. Why? Because, well, he was everything but fiction. Badly thought character, complete nonsensical bastard, etcetera etcetera. Any trace of his existence is gone, and so are memories tied to him.

...

As whatever da hell is happening on the battlefield continues, a portal opens up at roughly y=156. A robed figure falls through it histerically screaming. Just as it was about to go SPLAT, another portal opens directly below it, and another one at the nearest wall. The person lands in the portal below, zooms through the other one, bounces off the ground few times, lands straight on the face and spits out some dirt out of his mouth.

Ker'Athri: ...what just happened.
Ker'Athri: errrm...


The person who you never saw stands up and looks around himself.

Ker'Athri: I am pretty sure this is not where I wanted to go.
Ker'Athri: Goddamn shadow magic.


-----====Nullpost====-----

So, errm, what essentially happened: I'm restarting my character for the sake of my sanity. The original Ker'Athri was not though out when I made him, and yet I wanted to continue DTG. Sooo yeah, this is a new version of the same character.
Just-don't ask.

You picked an auspicious time to join: You slam right in front of a canister, which states that you have 200 Resources to spend...On what, though?

--Charges & Alchemies--
Warped Conflagration: 4/50: ==================================================
Sunder: 44/50 : ================================================== (+3 from Generic)
For One Who Is Gone: 3/50: ==================================================

+1 to Generic, +1 to Crystal, +1 to Twin

Spiked Bindings && Effigy of Lifelinking = Bonds of Mutual Suffering (Level 14: 15/15) -- COMPLETE!
Eye of True Sight && Markerlight = The Oculus (Level 12: 13/13) -- COMPLETE!
Festering Horn && Bottled Perish Song & Star of Chaos = The Doomsday Bell (Level 15: 16/16) -- COMPLETE!

--Statistics--
Level: 1
Ante Matter: 64,000/100,000
Souls Collected: 3



Bomber retrieved his Slightly More Favorable R.N.G., a large and gilded gun that has a slot machine interface on its right side and a slot lever in place of a trigger. Above each of the three slots is a red button that looks a little out of place. Pulling the lever with a loud click, the slots on the side of the R.N.G. begin to spin through various symbols: FIRE, THUNDER, ICE, BAR, and the best possible outcome, LUCKY SEVENS. Bomber took aim at The Bone Cage. Eventually, the slots stop spinning one by one:

[FIRE | THUNDER | THUNDER]

The R.N.G. makes a pleasant chime to represent the small win, but Bomber wasn't satisfied. The red buttons were flashing, indicating that the slots could be rerolled if so desired. Pressing the button for the first slot caused it to begin spinning again. Thus, the resulting outcome of the slots were changed to...

[FIRE | THUNDER | THUNDER]

The exact same thing. "Well, you win some and you sort of win some, I suppose." The pleasant chime played again, seeming to mock his poor luck. Light bulbs around the slot interface lit up as the gun's barrel charged with energy. With a booming crack, a bolt of lightning launched out of the barrel and struck The Bone Cage with great force. After expending itself, the lights on the gun shut down as it needs some time to recharge.

You deal 14,000 damage to the Caster, halved to 7,000 by Aries Armor!

I charge for cold damage in the alchemiter 2/?. I train with my sword, learning a new skill in ten turns. Charges Alchemiter 2/? Training 1/10

This is over your 2-post limit, so I can't allow this post.

I pull out a set of dice and a rule sheet. I proceed to read the rule sheet.

"Wacky-Dice(TM) Brand Crazy Eights! Rules:
1. Roll eight dice.
2. If the first die lands on an 8, reroll and create a new set of dice.
3. If the second through eigth die is an 8, remove that set of dice from reality.
4. If all eight dice are rolled and not a single one lands on an eight, reroll and create two new sets of dice.
5. Upon a set of dice being removed, the power contained within them will be unleashed.
6. Don't die pl0x."

The first die is rolled! It lands a 3! It crackles with energy.

The second die is rolled! It lands a 7! It crackles with much more energy than the first one.

The third die is rolled! It lands a 5! It crackles with slightly less energy than its predecessor.

The fourth die is rolled! It lands a 4! It crackles with slightly less energy than its predecessor.

The fifth die is rolled! It lands a 5! It crackles with the same amount of energy as the third die.

The sixth die is rolled! It lands an eight! All of the other dice glow, and unleash the power within them.

The first die unleashes a burst of wind. The wind spirals into a massive tornado, ripping up the ground underneath it. The tornado dissipates, and the ground ripped up forms into a giant dirt monster. It slams into the ground, causing a ravine to open underneath the Bone Cage. The ravine slams shut behind it. In the depths of the earth, the Bone Cage is confronted by a massive beast of pure earth energy. It slams a boulder into the Bone Cage, and then sends the Bone Cage back up onto the surface on a stalagmite-covered piece of rock.

The second die, and the most powerful of them all, unleashes a burst of pure creativity. It attacks the bone cage with an army of piano riding skeletons, and then slams a radioactive duck x10 the size of everything on the battlefield (including itself) into the cage. The Physical Representation of the MCF editor attacks the cage, ripping it into nano-particles. The cage reforms, and is run over by an I.D.P.D. van piloted by a hard-light projection of Uncle Grandpa. Hard-Light Uncle Grandpa jumps out, and shoots an ☃ at the Bone Cage. The ☃ makes it snow. This snow, of course, is really the souls of a hundred innocent children. The cage is mortified by this sight, and jumps off a cliff. At the bottom of the cliff lies a swarm of cats made of Divinium that breath fire and have razor sharp claws. The cats are also bombs. The cage gets mauled by cats, and appears on a beach 2,000,000,000 light years away. The cage is attacked by angry tourists. As the cage is attacked by tourists, it realizes that it will never see the battlefield again. A portal opens and warps it back to the battlefield, where it is nuked by a giant taco made of pure solid rage. Then 1,000,000,000,000,000,000,000,000,000,000 replicas of the UOSS fall on it.

The third die unleashes a burst of laziness. The cage becomes so lazy, that it fails to notice the 1,000,000,000,000,000,000.38 replica UOSSes about to fall on it. The laziness aura becomes stronger, and the bone cage's metabolism speeds up. The cage dies of starvation, and is revived by the second die's still-lingering creative energy.

The fourth die unleashes a burst of gli///////////////////////////////////////////////tch. The cage becomes horribly glitched, and an Anti-Glitch Task Force is summoned. They shoot their anti-glitch rifles at the cage, and all the glitch energy is purged from it. This results in an explosions that destroys the surrounding 10 meters. The cage suffers major injuries, and the Task Force dies.

The fifth and final die that has an actual attack unleashes a burst of pure pureness. The bone cage becomes so pure and perfect that an Anti-Mary Sue Cannon fires a shot at it. And then another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. This sheer memeness summons a Tier 1 DJ Khaled. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. And another one. Eventually, a whole army of Tier 1 Khaleds is on the battlefield. Two of them fuse to create a Tier 2 Khaled. The rest follow suit. The Tier 2 ones fuse to become Tier 3s, who become Tier 4s. And so on until there are only a few Khaleds remaining, at Tier 10, the highest tier of Khaled. The Khaleds attack the Bone Cage, and explode in a massive burst of meme energy.

If the Bone Cage is dead, this attack hits the Caster. If the Caster is dead, this hits Uzi. If Uzi is dead, I relish in the AZ's victory.

Cascade: 41/50

The Clathrate Gun: 13/50

Secret of the Gungeon: 13/50

Red Sun Rising: 5/8

A Mutant Skeleton takes the blow, for 11,000 damage! It's not the one with Aries Armor, thank goodness...

WIP Alchemies
Dagger && The Elder Scrolls II: Daggerfall && (Rain Cloud II Dagger) = Daggerfall 8/8 Done!
Hydra Mask || Broadsword = Hydra Blade 5/5 Dong!
Double Edged Dog Ingot Spear && Titanidog Axe Blades && Wood Cover = Titanidog Battleax 5/6

NEW ALCHEMIES:

Dubstep Gun x2 && Spas-12 x2 && Ray Guns x2 = Dual Dubstep Shotrays 1/???

(Axe && Sword && Spear && Halberd && Dagger && Scythe && Sickle && Rifle && LMG && Pistol) || A Very Long Stick = C.K.I.X.W.S.R (Cheap King Ikea X Wooden Staff Ripoff) 1/???

Supports
+2 Ire, +1 Crystal

Charges
Knight Time 38/50
It's Just a Game 19/50
My Mecha 39/50

Redstone uses his time powers to fast-forward the Bone Cage to where it's really really old and dissolving.

Hello, older and more necromantically-inclined Caster! Hello, 15,000 damage to the Caster, halved to 7,500 by Aries Armor! It appears that the Skeleton summons are deliberately not stopping these attacks.

Daggerfall: A dagger, with a pommell depicting three daggers (as in the typological symbol) falling to earth. Upon activation, a literal hailstorm of daggers will appear, rendered as they were in Daggerfall (the game), and proceed to wreck havoc. It's also just plain stabby.

Hydra Blade: It's actually just three swords on the same handle. Rather impractical, but they do have hydra details. Now, if this was a Hydra...Item, THEN we might get something a lot more dangerous.

Action 1/2

Shock Trooper Part A: 50/50 [STORED: 2/3]
Shock Trooper Part B: 38/50


I +Assist @Pricey12345.

I also hand over my Shock Tropper Part B Charge to @Pricey12345 for safekeeping/collaboration purposes, if legal.

Also, could someone be kind enough to assist @Pricey12345? Thanks in advance.

I take hold of my newly forged Rotik Nexusruin and spray a hail of bouncy bullets into the Bone Cage, taking advantage of the bullets' bouncy qualities to deal more damage as the bullets ricochet off the bony bars of the cage.

Uber (Shielder's Salvation): 1/10 [IIIIIIIIII]
Control: 6/100

It's not legal at all, so you fail to hand off the Charge to Pricey!

Eyes.
Eyes everywhere.

I have one billion eyes yet I see nothing

Caster can finally see all the eyes.
They see you, the eyes see all.
Caster realizes that there is no way to escape, all the eyes can see him, they are everywhere, millions of eyes on the terrain, on his own body, millions of little eyes in the sky.
He hears in his mind the countless whispers, the incomprehensible mass of words barely spoken.
-We see all that there is, we saw all that there was, we will see the nothing that will be-
He feels the desperation he can't comprehend, he can't stand anymore, he can't hear them anymore, he would like to scream, to tore his own bones apart to feel something else rather than the oppressing sensation of all the eyes watching him, but he can't move, he is completely paralyzed, not a single bone can move, all the sounds that he can produce now is a feeble creak of his bones.

The immensity of the eternal Eye of Kazamoth is finally open, the sun changes, shifts, now everyone can see the Eye, now the Eye can see everyone.

All the other eyes have disappeared, and the universe is nothing and the Eye, the black giant eye of Kazamoth that watches him, the whispers have ceased, now only the horrible silence stands between him and the Eye, nothing exist beyond them, all that Caster can do is to watch the Eye in his monstrous immensity, the black twirling mass of the Eye that is far away in the distance of nothing starts to move close to him.
...
...
...
.
.
.

After a long excruciating eternity the Eye is over Caster, his mass covering the whole field of vision of the pointless skeleton, he can see his never ending movement now, what seemed like an immobile static black eye, is shown for his never ending circular movement of black mass, with at the centre...
He can't see it, he can't see the pupil of the Eye, he tries to move with all his might, but nothing, he is still incapable of moving an inch of his body, yet the Eye gets close, soon he will see it, Caster will see what the pupils is.
...
.
.
.

Contact. The Eye twirls faster and faster around itself as he touches Caster, now all that he poor skeleton can feel is his bones swept away from the unstoppable force of the Eye.
As the Eye starts to incorporate Caster he can finally start to feel the sweet release that is non-existence, he doesn't care, finally all of this will stop, finally he will see the pupil that is obscured by the mass.

He is almost there, a few inches away from him, now all of his body outside hid head is non existent, the silence of nothing starts to deafen caster.
Now as the eye is just three centimetres away from him, now that all that remains of him is his hollow eye, now that the silence screams in his mind so much, now he can finally see the pupil.

The pupil incorporates the eye, Caster is nothing.


I have one billion eyes and now I see you, Caster.





redirect the attack to Eze if Caster is dead.

49/50

7/50

3/50

+1 RRevenant, + 1 Pricey and +1 Toast.

Charge bank: +5 (tazz) +8 (Toast, Talist, Pricey)


Module && Zweihander && Chaos Flame Ember && Soul of a Great Hero = Module of the Titan Patriarch (Level 12: 12/13)

Module && scroll with written over the spell "Major regeneration" && scroll with written over the spell "Greater restoration" = Restoration Module (Level 10: 9/11)

Module || ( Alchemiter && Core of Matter) = Module of Duplication (Level 5: 6/6) Complete!

The module of duplication is installed in the proper slot of the Alchemiter.

The previously-wounded mutant skeleton takes the blow! This kills it!

Pteranodon Gunner 5/35

I plug my computer back in and begin writing a new post. I take a glance at the battlefield, and perform Eenie, Meenie, Miney, Moe to pick out my next target, which is Skeletal Captain Falcon. Coincidentally, at the same time, I'm on wikipedia, looking for a random dinosaur to shove into my attack somehow, which is the Edmontosaurus! I grasp SCF's bony neck (get it?) and chuck it into the Edmontosaurus' skull, breaking through it. I then roll the corpse of the Edmontosaurus onto SCF, squishing the undead life outta him! I then simply resurrect my Edmontosaurus and it somehow flies away with me on top of it, despite not being a flying dinosaur.

You deal 14,000 damage to the Skeletal Captain Falcon!

Far above the battlefield, a lone ship spawns in on the [GS] side. " roight" says the commander on the bridge " lets get ready shall we."

1/20 = helldiver fireteam summon

PS. Just wondering, when was the last end-of-turn-post-thing. ie. AHHH WHAT THE HELL IS HAPPENING.

Page 7. sorry for the confusion. Welcome, Helldrivercommand!



----+----+----+----+----



All entity actions-Godmodder and EXOS included (well, EXOS isn't an entity but he's busy scanning these anomalous pods), are NOT acted upon. This does NOT include HP-altering status effects, terrain or weather, but that is it. Even otherwise automatic passives and entity-built in passive regen will fail to occur. Charges don't even tick up. For whatever reason, Burn ticks down the integrity but doesn't trigger an integrity roll for the Frankenstein's Pokemon. Yay?

The only other action of note are Cyanogynist's Paradox Rolls. They are, in order: 2684, 3690, and 5721! As they were made with equipment in mind, what happens is as follows: Your immediate next alchemy slot is actually outright forced to be a useless sord......... which takes 6 turns to make and is still level 0; a robotic leech appears to sap 10 resources out of the pod directly in front of you (it now reads "190 RESOURCES TO ASSIGN."); and you get...A Slightly Ornate Iron Sword. Seriously. What is with these things?

You have also somehow made a list of players. Kind of. It appears to be waiting for something and will remain empty until then.



----+----+----+----+----


You briefly snap your attention away from the Pods-which do not seem to respond to anything and are basically invincible-to gaze instead upon the building. You notice two things that you didn't before: First, the building is absolutely coated in blood-red Draconium Plating, everywhere, as if to make destroying the whole thing a long, boring, long, painful, long, irritating, long, draining, long, stupid, long, long, long, extremely slow, long and long affair. (Draconium is Divinium's Oblivion-based cousin)

As you all gaze upon the pods-to each your own-the pods suddenly hiss as pressure is released from some thus-far unseen valve, and...The Pod's powerful and mysterious forces yank you inside! this includes EVERYONE! Even both Godmodders...But you think they knew what was going to happen. Maybe not immediately. But they knew.

Inside the pod is...Well, defiance of natural physics is nothing new to a godmodding war-the inside was bigger than the outside. But that's not interesting. Something else was interesting-the massive amount of choices! You were apparently being told to construct a mech from scratch! Sadly, as you gaze over the choices, some appear to be marked with a large red X, as if to tell you that they are locked...But hey! You get all these neato things to try out! You can't really do much else...And not like you're going to just burn this opportunity, right?


----+----+----+----+----


The Lowdown: OK, this is gonna be a doozy, so a lot of this will be Spoiler'd to keep this from being a wall of text. Bear with me. The basics of it is this: You, and every entity you own, MAY, at your discertion, build a suit of Power Armor via an extraordinarily streamlined version of a Power Armor CYOA Character Creator. I'll link it and credit the creators once I'm done explaining this, just so I have your full attention.

The big thing is that you get one for Players and one for Entities. Not only does this empower your entities, you also get basically a new entity as long as you're a player willing to work with the system! In the case that you are a player, you get a special bonus: +1 to 3 stats of choice. What stats, you may ask?

BASIC STUFF:

The basic stats are below. Each one of these boosts a certain aspect of your Power Armor, and some of the upgrades boost these stats. You also gain a special bonus if you have 5 of a stat-which some Suit Classes start out with.

  • DEX: Dodge Ignorance. Base = 0. +5% per point (+2% Beyond 5). At 5, Focused Attacks/Charged Attacks cannot miss against non-Godmodders.
  • PWR: EMP Defense. 1 = 0 Defense. +1 AC against EMP per point (.5 AC beyond 5 per point-requires 2 to be useful). At 5, Can spend HP to get your suit double-action. The HP you need starts at 1/16th and doubles for every use-if you don't have the HP you get no double action.
  • SPD: Dodge Rate. Base = 0. +5% per point (beyond 5 = +2%). At 5, First attack is always dodged (overrides 100% accuracy).
  • DUR: HP. Base 150,000. 1 DUR point = +25,000 HP. (beyond 5 = +12,500). No benefits for reaching 5, but it's HP, so...
  • REC: Healing. 1 = 0. +3,000 Regen per point (+1,500 beyond 5). At 5, Focused Action can triple potency of all healing, including Regen, directed at you.
  • STR: Melee Attack Damage bonus. Base = 0. +2,000 per point (+1,000 beyond 5). At 5, All Minicrits/Crits deal an additional 10,000 damage on top of their base when using melee.
A note: Stats above 5. have halved effect, in case you didn't already realize it. Also, if the total stats ultimately dip below 0, you have a non-functioning Power Armor, no matter which stat it is.

The OTHER major thing to take in mind is Resources. For the most part, you have 200 to allocate to everything you see. Almost everything has a Resource Cost, though. You MUST spend tactically. There are exceptions, though.

-Cyanogynist: 190. Paradoxes, dude.
-All Entities who were charged beyond 50 posts of charge/VIP Entities/Bosses: 350 (Throne II, Zerisek, all Terrors (including the Terror Husk, which shall soon get an upgrade), and The Caster)
-Richard: 350, +1 to 3 stats of choice, Free Brain Implant. Immune to Hacking.
-UserZero: 400, +1 to all stats, an additional +1 to 3 stats of choice, Free Brain Implant, Negates the first attack to Suit every round. Immune to Hacking.

SUIT CLASS:

This is mandatory. You must pick a Suit Class-which is basically a representation of size. This determines your starting stats and your Mech's special trait/ability. For the ability, Pick one trait from the given two. The base stats are static.

Mesh: Improved Camoflague (Acts as Camoflague with free +10% dodge; if taken with Camoflague gain 100% dodge for turn of activation) OR Assassinate (If you strike first against a target in a turn you get a mincirit)
DEX: 5 PWR: 2 SPD: 3 DUR: 1 REC: 5 STR: 2

Light: Overload (2x Ammo = 2x Damage; Melee fails to work afterwards and requires a (potentailly additional) turn of reload) Or Crossfire (Accuracy bonus)
DEX: 4 PWR: 2 SPD: 5 DUR: 2 REC: 4 STR: 2

Medium: Relentless (Cannot be stunned, 1 AC against EMP damage) or Courier (3-turn Cooldown Minicrit to ally)
DEX: 3 PWR: 4 SPD: 4 DUR: 3 REC: 4 STR: 3

Heavy: Harden (Automatic Heavy Shield, Cooldown of 3 turns; shield returns melee damage as EMP damage to attacker) or Overload (2x Ammo = 2x Damage; Melee fails to work afterwards and requires a (potentailly additional) turn of reload)
DEX: 2 PWR: 4 SPD: 3 DUR: 4 REC: 2 STR: 5

Fortress: Carrier (8 Drone Capacity, 2x Drone Purchases) or Siege Mode (Attacks always hit against you, even inaccurate ones, but all attacks gain Splash and you gain Double Action. Takes Focused Action to set up and/or get out of.)
DEX: 1 PWR: 4 SPD: 2 DUR: 5 REC: 1 STR: 4

Body Types are next. Body Types are what your suit looks like, really. This form isn't just for show, though-hardware can be modified by altering the external chassis, and as such these can grant the most drastic bonuses around. This is where Resources start coming into play. You can only pick one unless the body type you choose says otherwise-but no matter what, you MUST pay the full price for every body type you choose. Some Body types do grant some Upgrades/Features or such for free-they'll be further on in.

Oh, and you can only have one 'Modifier' body type per suit (that is to say, a bodytype that allows you to add another bodytype). If you elect to combine it with nothing, it will be treated as if you picked Standard. Hybrid and Variable, meanwhile, are totally non-compatible. if you pick one the other cannot be chosen. They CAN be chosen with Modifier Body Types, though-but only one of those per suit.

  • Standard: Your average bipedal Power Armor. 0 Resources.
  • Variable: You can combine two bodytypes into one. The bodytypes are separate and you can't add bodytypes to Variable. It takes a full action turn to switch, and it has halved dodge chance during this time. Switching will shift stats around, but everything else stays the same. 5 Resources.
  • Bio: Your suit is made of some kind of metal-strength tissue. +3 REC, -1 Dur. Modifier. 10 Resources.
  • Hopper: Your suit has strong legs for leaps and dashing. +1 SPD, +1 DEX. Free Jump Jets Upgrade. 10 Resources.
  • Naga: Your suit tapers into a long tail. +1 STR. Free Tremorsense Feature. 10 Resources.
  • Roller: Your suit is mostly spherical, with spindly limbs. +2 DUR, -1 DEX. 10 Resources.
  • Overlord: Your suit's lower body is a series of hovering mechanisms. +3 PWR, -1 DEX, -1 SPD. Free Levitation Feature. 10 Resources.
  • Predator: Your suit is akin to a land predator. +1 DEX, +1 STR. Free Natural Weapon Feature. 10 Resources.
  • Alluring: Your suit exposes your head and other features (for all that good looking). +3 DEX, -2 DUR. Modifier. 10 Resources.
  • Tank: Your suit's torso is connected to a series of Treads and wheels. +1 DUR, +1 STR, +1 DEX. 10 Resources.
  • Tauric: Your suit is a centaur. +2 SPD, +1 STR. 10 Resources.
  • Quadruped: Your suit has four non-horse legs for precision movement and aiming. +1 DEX. Free and Unique Advanced Scanner Ability-more powerful than a regular Scan. 10 Resources.
  • Armored: Your suit has much more armor than usual. +2 DUR, -2 DEX. Modifier. 10 Resources.
  • Hybrid: You can combine the payloads of two other Bodytypes. This grants both their statistical modifiers at once. 10 Resources.
  • Avian: Your suit is a winged humanoid and can take flight. +2 SPD, +1 DEX, -1 DUR. Free Flight Feature. 20 Resources.
  • Drider: Your suit resembles an Arachnid; its extra arms go into spinning webs. +1 DEX. Free Tremorsense Feature. Free and Unique Webspinner Ability-entities that miss you have a 50% chance to be inflicted with Webbed, which reduces dodge to 0% for one turn. 20 Resources.
  • Graboid: Your suit resembles a worm, with its limbs popping out of the main body to do things. +1 DUR, +1 STR, -1 DEX. Free Tremorsense Feature. Free Burrower Feature. Free Natural Weapons Feature. 20 Resources.
  • Insectoid: Your suit resembles an insect. +2 STR. Free Natural Weapons Feature. 20 Resources.
  • Mount: Your suit is also a vehicle. +2 SPD. Free and Unique Auto Bodyguard Ability; you may bodyguard an entity as a free action, meaning you can do other things while bodyguarding. 20 Resources.
  • Crawler: Your suit looks like a much larger tank, making actual tanks cry. +2 DUR, +2 STR, +2 REC, -2 PWR, -1 SPD. Pick three Features or Upgrades and get them free. Free Tier-3 weapon. 60 Resources. Cannot be chosen in the same suit as a STIG, Dragon, Leviathan or Hunter Bodytype.
  • STIG: Your suit looks like a driver of many mysteries. +4 SPD. Pick three Features or Upgrades and get them free. Free and Unique Supersonic Shockwave ability: A melee attack that uses SPD to determine damage instead of STR. Acts like a Particle Edge Blade at base. 60 Resources. Cannot be chosen in the same suit as a Crawler, Dragon, Leviathan or Hunter Bodytype.
  • Dragon: Your suit looks like, well, a dragon. +4 STR. Pick three features or Upgrades and get them free. Free and Unique Dragon's Breath Weapon: Shares stats with the Flamethrower but has +10,000 damage (instead of +5,000), 1 more AMMO and medium range instead of short. 60 Resources. Cannot be chosen in the same suit as a Crawler, STIG, Leviathan or Hunter Bodytype.
  • Hunter: Your suit is unusually slender and outfitted with various hunting tools and silencing abilities. +4 DEX. Free Camoflague Upgrade. Pick two Features or Upgrades and get them free. Free and Unique Plasma Bow, which has 2 more Ammo and 10% bonus Dodge Ignorance from a Plasma Rifle. 60 Resources. Cannot be chosen in the same suit as a STIG, Dragon, Leviathan or Crawler Bodytype.
  • Leviathan: Your suit resembles the mythological beast of water. +4 DUR. Pick three Features or Upgrades and get them free. Free and Unique Waterworld ability: Select one faction, which will be engulfed in a slowing water field, which halves Dodge Ignorance and Dodge Chance for 2 turns. Cooldown of 4 turns. 60 Resources. Cannot be chosen in the same suit as a STIG, Dragon, Crawler or Hunter Bodytype.

Features: Features are little doo-dads that offer major changes to how your suit can function. All except for flight costs 10; Flight costs 20. Easy. Nothing is mandatory.

  • Tremorsense (+10% dodge against non-Airborn targets)
  • Levitation (Can switch to Airborn or non-Airborn, but half dodge when doing so)
  • Natural Weapon (+1 Melee Weapon Slot) (can be taken twice)
  • EMP Shield (+1 EMP AC)
  • Burrower (can Dig down to escape combat…for 1 turn. Cooldown of 5 turns. Cannot be attacked or attack on the turn you use this.)
  • Flight (Can switch to Airborn or non-Airborn at whim.)

Next is UI, or User Interface. This is how you sense what's going on outside of the suit. There's only three choices here. A choice is mandatory.

  • Manual: A set of levers, buttons and switches, with everything displayed on a Heads-Up Display, or HUD. Free.
  • Brainweave Harness: Allows you to directly control your Mech and feel through it. Your physical body will be in a trace-like state while doing this. 10 Resources, required for some passives.
  • Brain Implant. A smaller Brainweave Harness implanted into the brain. All the benefits of a Brainweave Harness are retained, in addition to being able to automate the suit without being in it. This means that an entity can eject to fight alongside his suit, rather than in it. 20 Resources, required for some passives. Cannot be chosen by players without a Vulnerable state.

Next is hacking tools. There's only three things in here, like UI. All of it is dedicated to screwing over enemy Suits by disabling their ability to control their suit. This results in a stun. Failed hacks still compromise the system little-by-little, allowing you to take control later. This is represented by the Hacked status effect. The default percentage for a hack to work is 25%, rising by 25% per each stack of Hacked the suit has. Basic entities can never be hacked. Optional.

  • Defense Matrix: Worried about Hacking? Well, this tool makes it harder for your systems to be compromised: Your suit naturally ticks down Hacked stacks over time, at a rate of 1 per turn. 10 Resources.
  • Spider: If you're interested in Hacking, take this. It's what allows your suit to partake in all the fun. 20 Resources.
  • Worm Implant: If the Spider doesn't cut it, this will. This is a melee attack that has a base 50% chance to work instead. Of course, it is a melee attack, so the initial attempt could miss, so against dodgy suits this is rather bad. It is exclusively melee and thus close range, even if you have Jump Jets. 20 Resources. Requires Spider.

Now, we get to the fun part. Weapons. Weapons are what you were probably all waiting for this whole time. You may be mildly dissapointed, I'm sorry to say; With four exceptions, Weapons aren't attacks all to themselves. Instead, weapons directly boost your standard attack by a set value according to their Tier. In case your entity has Double Action, then unless you take a special Upgrade (below) then the weapon boost only applies to the first attack you make in a turn. Weapons do have a few tweaks between each other in their tiers; the biggest is Range. If you have 'Close' range you can only hit entities that 'share' your movement type; Ground-to-Ground and Air-to-Air. Meanwhile, if you have 'Long' range you can only hit entities that do NOT have your movement type; Ground-to-Air and Air-to-Ground. 'Medium' Range can hit both, but weapons with it usually have less going for them compared to Close and Long range weapons. Melee weapons are ALWAYS close range, and they also come with the disbenefit that when you attack you lose the effects of dodge chance. EVERYONE can hit you now, which is genuinely risky. There's also ammunition to consider; If you run out of Ammo, you must reload that weapon to benefit from its modifications to your attack. Melee doesn't have ammo. You CAN attack as normal, though, and without penalty.

There are also Tier-based shields, in case weaponry isn't your thing: If you activate them, all incoming attacks lose damage percentage according to the strength of the shield, but that's your whole action for the Suit-and your entity if you don't have multiple actions. Shields count as Melee Weapons for the Natural Weapons Feature.

Three other things: Armor Piercing Weapons, EMP weapons and Splash Damage weapons. Armor Piercing Weapons opt to kill you by killing the Operator as well as the suit, with a portion of damage being dealt directly to the Entity controlling the Suit. Naturally ineffective against invulnerable players-but in most cases, if the Operator Dies the Suit goes with it. Don't die while you're in there. On the other hand, EMP damage weapons deal no damage against regular entities (even if they are robotic)...But double against Suits. This modifies the whole attack to deal EMP damage, so it's basically a crit-and that's not counting actually minicritting or critting at the time. This WILL destroy a suit that doesn't invest into DUR/PWR. Don't neglect those stats-It will suck. Finally, Splash Damage Weapons deal a little less damage than usual, but instead also make your attack gain extra splash damage value. This splits the damage of your attack across all the extra targets you are now hitting, so be cautious. +1 Splash = +1 target.

Finally, you can have up to 2 weapons, unless you picked Natural Weapons: 1 Melee weapon for each pick. Free Weapons don't count towards your total.

Optional, yes, but why wouldn't you pick this?

Tier 1: All cost 10 Resources.
· Machinegun: 4 AMMO; Medium Range; +5,000 Damage.
· Shotgun: 4 AMMO; Short Range; +7,500 Damage.
· Sniper Rifle: 4 AMMO; Long Range; +5% dodge ignore, +5,000 Damage.
· EMP Grenades: 4 AMMO; Medium Range; +5,000 EMP Damage.
· Grenade Launcher: 2 AMMO; Medium Range; +4,000 Damage; +2 Splash.
· Mortar Launcher: 2 AMMO; Long Range; +6,000 Damage; +2 Splash.
· Blade: Melee Range. +2,000 Damage.
· Light Shield: Use to reduce the damage of incoming attacks to ¾ths of normal.

Tier 2: All cost 15 Resources.

· Autocannon: 5 Ammo; Medium Range; +10,000 Damage.
· Metro Special: 5 Ammo; Close Range; +12,500 Damage.
· Sharpshooter: 5 Ammo; Long Range; +10,000 Damage; +10% Dodge Ignorance.
· RPG: 3 Ammo; Medium Range; +9,000 Damage; +2 Splash.
· Artillery Cannon: 3 Ammo; Long Range; +15,000 Damage; +3 Splash.
· Sound cannon: 4 Ammo; Medium Range; +5,000 Damage; Nullifies Dodge Ignorance on target (meaning that they must beat the full dodge chance of the enemy).
· Flamethrower: 3 Ammo; Close Range; +5,000 Damage; Burns on hit; -10% Dodge Ignorance. Armor Pierce.
· Freon Blaster: 4 Ammo; Medium Range; +5,000 Damage; Chilled Debuff (halved dodge) on all hit for 2 turns.
· Tesla Rifle: 4 Ammo; Medium Range: +10,000 EMP Damage.
· War Lance: 1 Ammo; Medium Range; +10,000 damage.
· Particle Blade: Melee Range. +4,000 Damage.
· Heavy Shield: Use to reduce the damage of 5 attacks to ½ of normal.

Tier 3: All cost 20 Resources.

· Plasma Rifle: 6 Ammo; Medium Range; +15,000 Damage.
· Metalstorm: 9 Ammo; Medium Range; +20,000 Damage; -20% Dodge Ignorance.
· Big Mac: 6 Ammo; Close Range; +20,000 Damage.
· Rail Rifle: 6 Ammo; Long Range; +15,000 Damage. +15% Dodge Ignorance.
· Rocket Pods: 4 Ammo; Medium Range; +13,000 Damage, +2 Splash.
· Guided missiles: 4 Ammo; Long Range; +13,000 Damage, +2 Splash, +10% hit.
· Stinger Howitzer: 4 Ammo; Long Range; +18,000 Damage, +3 Splash. Armor Pierce.
· Magnetic Phaser: 6 Ammo; Medium Range; +15,000 EMP Damage.
· Titan Laser: Infinite Ammo; Medium Range; Cast from Suit HP; more HP more damage.
· Plasma Blade: Melee Range. +7,500 Damage.
· Gator Tooth: Melee Range. +5,000 Damage. +1,000 more Damage per attack made with this weapon consecutively. Can stack infinitely. Double Suit Action totally counts, but multiple Gator Tooths stack separately.
· Plasma Shield: Use to reduce 5 incoming attacks to 1/3rd of normal damage.

DORF: All DORF weapons require a charge time insetad of Ammo. All DORF weapons also cost 30 Resources. You can only take one of each.

· Pile Bunker: Melee Range; +15,000 Damage; Armor Pierce. 3-Turn Cooldown.
· Wave Motion Gun: Medium Range; +40,000 Damage; +2 Splash. 3-turn cooldown.
· Starlight breaker: Medium Range; +50,000 Damage. 3 Turn cooldown.
· System Shocker: Medium Range; +40,000 EMP Damage; +2 Splash. 3-turn cooldown.
· El Blanco Array: Medium Range; +75,000 Damage. This needs explanation...This thing generates black holes. You're using it for your BFG of choice here and it is not entirely stable. 1d20 is rolled per use of this weapon. On a roll of 1, An El Blanco moment occurs: the weapon, you and your suit explode violently (this means you both suffer insteunt deaf, even if you're not wearing the suit), dealing the weapon damage to 2 allied targets and 3 random targets. On the other hand, 75,000 damage...4 Turn cooldown.
· Point Defense System: Grant 1-turn invulnerability. Allows you to attack with another weapon as a free action. 3-turn cooldown.

Drones. Ah, drone warfare. If you don't want to do it yourself, get something else to do it for you! That's the attitude behind these things. There's only three choices for each Drone, and drones are effectively entity summons that spawn immediately. If they are destroyed, you can Redeploy Drones on a 3-turn cooldown, but only after they have all been destroyed. No Suit, no Drones. Each Drone comes with a free weapon of its appropriate Tier-they will only do the base damage when attacking though. You can also opt to get an upgrade, but that costs more and they are exclusive.

You can have a maximum of 4 drones unless you have Carrier, in which case, have 8. A note-Carrier doubles Drone Purchases but not Drone Upgrade purchases.

All here is optional.

Light: A small, fragile Drone. 15,000 HP. 20% Dodge. Is Airborn. Can hold a Tier 1 weapon. 5 Resources.
  • Airstorm: + 3,000 damage when attacking something your Suit has attacked this turn. +5 Resources.
  • Maneuvering: +10% Dodge and +10% Dodge Ignorance. +5 Resources.
Medium: A moderately-sized drone. 20,000 HP. 15% Dodge. Can hold a Tier 2 weapon. 10 Resources.
  • Stalker: +20% Dodge chance. +10 Resources.
  • Predator: +1 Tier 2 Weapon. +10 Resources.
Heavy: A big drone with a protective shield. 35,000 HP. 10% Dodge. Holds a Light Shield and can hold a Tier 2 Weapon. 15 Resources.
  • Defender: Shield turns into a Plasma Shield. Gain Auto-bodyguard. +15 Resources.
  • Destroyer: +1 Tier 3 or DORF weapon. You cannot Redeploy this drone if it died of an El Blanco Event. Yes, they cheat. +15 Resources.

And at last, Suit Upgrades. OK, a few are nanites you apply to yourself and not upgrades to the suit proper, but at this point I think you don't care. These things are basically what isn't covered by the above, including powerful new benefits.

Unless otherwise stated, you can only pick these things once.

  • Cyber Brain: Requires a UI upgrade, so something other than Manual. Turns your brain into a Cyber Brain, allowing you to pilot your suit in the event you expire-you can even hop right back in if you can respawn naturally, somehow. 10 Resources.
  • EC Advanced: You are immune to negative Terrain and Weather effects. 20 Resources.
  • Maneuvering Rockets: +1 DEX. 10 Resources. Can be picked twice.
  • Backup Generator: +1 PWR. 10 Resources. Can be picked twice.
  • Kinetic Stabilizers: +1 SPD. 10 Resources. Can be picked twice.
  • Armor Plating: +1 DUR. 10 Resources. Can be picked twice.
  • Solar Panels: +1 REC. 10 Resources. Can be picked twice.
  • Sub-Armor Pistons: +1 STR. 10 Resources. Can be picked twice.
  • Martial Arts: +3,000 Damage on Melee attacks. Requires Cyber Brain. 5 Resources.
  • Veteran Soul: +5% Dodge Ignorance. Requires Cyber Brain. 5 Resources.
  • Duelist: +6,000 Damage on Melee Attacks. Requires Cyber Brain. Incompatible with Martial Arts, Veteran Soul, Marksman or Technician. 10 Resources.
  • Marksman: +15% Dodge Ignorance. Requires Cyber Brain. Incompatible with Martial Arts, Veteran Soul, Duelist or Technician. 10 Resources.
  • Technician: +10% Hack Chance. Requires Cyber Brain. Incompatible with Martial Arts, Veteran Soul, Duelist or Marksman. 10 Resources.
  • Hard Light Projector: A passive buff to give +10% Dodge Chance to one entity. This buff doesn't stack with other Hard Light Projectors. 10 Resources.
  • Power Transfer: You may heal suits by draining your HP. Restored HP is 1-to-1. Negates Regen for the turn of use. 5 Resources.
  • Medical Kit: You may use this to add +5,000 HP to your healing attempt to a non-Suit entity like you would a weapon. Infinite ammo, Close Range. 10 Resources.
  • Repair Kit: You may use this to add +5,000 HP to your healing attempt to a Suit like you would a weapon. Infinite Ammo, Close Range. 10 Resources.
  • Jump Jets: You may use this to treat Melee like a Medium Range wepaon. Cooldown of 2 turns. 10 Resources.
  • Camoflague: +40% Dodge when user does not do anything to any other entity, allied or enemy. Cooldown of 2 turns. 10 Resources.
  • Lockpick Countermeasures: One use only. Target an entire faction: That faction bar its bosses loses all Dodge Ignorance. 30 Resources.
  • Bulwark: When bodyguarding an entity, you may bodyguard two at once. 15 Resources.
  • Cover: When bodyguarding an entity, your shield automatically reduces the damage you take at halved efficiency (because you can't use the shield because bodyguarding takes an action) (Light Shield reduces to 7/8ths; Heavy to 3/4ths; Plasma to half for rounding convenience.) 15 Resources.
  • Spare Energy Cell: Double-Action. You cannot use the same Suit weapon twice in a row. 30 Resources.
  • Berserker: Hit Caps of 50% dodge Negation and gain +30% Dodge. You can ONLY attack until it wears off. Lasts for 3 turns and loses 1 turn per activation. You can totally lose the use of this afterwards. Cooldown of 2 turns. 15 Resources.
  • Infused: Fully Heals target entity and grants +10% extra HP (for that respawn for vulnerable players). Also turns them into Elves, permanently. Bosses cannot pick this. Players can take this for free 'cosmetically.' The real effect requires 30 Resources.

That's everything you need. For GM convenience-and also because I WON'T COUNT YOUR POWER ARMOR IF YOU DON'T DO IT
- please put everything into this form, with cost tallies from top-to-bottom. Altering it is fine as long as nothing is missing.

By the way-this is your ONE CHANCE. Post this list, or you've missed an opportunity! All entities summoned after this won't get this bonus.

Suit Class (include which Class Passive you took):
Body Type (include anything taken for free):
Features:
UI:
Hacking Tools:
Weapons:
Drones (include the upgraded drones):
Suit Upgrades:

Final stat totals:
  • DEX:
  • PWR:
  • SPD:
  • DUR:
  • REC:
  • STR:

Finally, I'd like to take this moment to give a shout out to some internet people who wound up making the basis for the inspiration. Thank you, Dr. Divergent for making the Power Armor CYOA in the first place; Thank you, Fool, for making the Teamwork Edition that this segment is based off of; and Thank you, Einstein and the 2.0 CYOA team, for making the specific version I used. I modified it pretty heavily for use in DTG, for the record.

For all interested in what I was using to base this off of, click here: https://dl.dropboxusercontent.com/u/71038395/CYOA/mech/1457065468402.pdf



----+----+----+----+----



Oh, yes, a few more things: First off, the Suits won't be ready until next turn. Entity Actions and your actions will be occuring as normal for this turn, and the boss will only come around after your suits are ready to go. Naturally you want your suits done by then, so there will be a pause of at least 4 days to help you do this at a more leisurely pace (especially since some of you also have to build for your other entities). And, let us not forget, the Gatekeeper. It appears to be Flumpty's Mecha of Horrors, whatever that is, based upon previous evidence and, well, logical deduction. Flumpty's House of Horrors is just over there, sitting at a GIGANTIC HP value. It doesn't seem to be capable of anything, yet, but you sense it-the Gatekeeper is inside there! And yet, you also get a sense that it's incorrect, and currently near to the opposite side of the area. Either way, the fight hasn't started yet, but the building is still there. I wouldn't advise going in there. That would probably end badly.

Of course, the sheer density of the material used in construction leaves the entire place basically invincible. I mean, 909 trillion HP with 909 trillion AC with an immunity to Armor Piercing is kind of hard to leave a dent in. I think this will change in a turn, so unless you have some sweet trick to pull, don't bother for now. The Gatekeeper is due to arrive next turn, whatever it is exactly.



----+----+----+----+----


The Itinerary:

[ALL]: Create Power Armor for you and your entities! THIS TURN ONLY!
[ALL]: Prepare for the Gatekeeper Boss!


[GS]: De-corrupt Crusher's Evidence! It's crucial to proving UserZero detonated earth! (Great Effort!) (Crystal ready! One more player needed!)
[GS]: Destroy the Caster! He'll tear through your ranks!
[GS]: Destroy the AZ Terrors! They're basically the AZ entities right now!
[GS]: Reach Yggdrasil!
[GS]: Destroy Godmodder477!
[GS]: Destroy UserZero!


[AZ]: De-corrupt Star's Evidence! It's crucial to proving UserZero detonated earth! (Great Effort!) (Crystal ready! One more player needed!)
[AZ]: Destroy the Caster! He'll tear through your ranks!
[AZ]: Defend the AZ Terrors! They offer critical support and entity power!
[AZ]: Reach Yggdrasil!
[AZ]: Defend Godmodder477!
[AZ]: Destroy UserZero!


[PZ]: Defend the Caster! His power and abilities are just what the doctor ordered!
[PZ]: Destroy the AZ Terrors! They're the entity-based backbone of the AZs right now!
[PZ]: Stop anyone from reaching Yggdasil!
[PZ]: Defend UserZero!
[PZ]: Destroy Godmodder477!




----+----+----+----​



The Battlefield:

Terrain: Desert (adds heat!) Current Heat: 60 celcius, adds 20 degrees of heat (in celcius) per turn, adds an Obelisk per turn. Obelisks: 3.
Weather: Sandstorm. 10% chance of friendly fire; Airborn entities take DoT; Evasion lowered by 10%. A Fancy Baby Velociraptor will also stun an attack. Next turn. For real.

[???] The Every-Dimension Portal: Infinite HP. Ready to summon again! Action (next turn, for reals.): MC the Every-Dimensional Portal to use Heat Death on the Bone Cage

[???] Booster Rings: 199,000/200,000 HP x1; 99,000/200,000. Doing nothing.

[H] Anomaly: Failure. 64,000/70,000 HP. 40% dodge. Adaptions: Ignores all dodge, Indigo Inferno, +10K HP, +20% dodge, Drone Policy (invincible until all minions are dead).

[H] The Player: Invincible! 2 Turns remaining. Possessed by Anomaly: Failure!

[N] Sandfall &mpersand: 127,000/240,000 HP. Can mind control near everything! Can't dodge but will always counterattack. Struggle Counter: 0 (b/c transform resets) Zodiac: III. Pyramidon: III. Obelisk Objection: III God Complex: IIIIIIIIII.

[N] Genesis Dog: 56,000/180,000 HP (+4,000 regen). Stock: 3. Machines: 3. Bullets: 0. Dog Power: 6/100. Custmoners: N/A. Rapid Redoggening: III. Dogsong. IIII. Doggening: IIIII. Second Dog: IIIIIII. Drain Of Dog: IIIII. Oh No, The Dogmanity: IIIIIIIIII. Reload: II. Marked for Death!

[N] Walking Turret: 20,000/20,000 HP. Regen: I Action: Attack Ultra Greed!

[N] 0xFF2A: 89,234/131,072 HP. $null. \"&diams;\": IIII. HP.: IIIIII. gg2: IIIIIIIIII. $null: [IIIIIIIIII][IIIIIIIIII][IIIIIIIIII][IIIIIIIIII][IIIIIIIIII][IIIIIIIIII][IIIIIIIIII][IIIIIIIIII][IIIIIIIIII][IIIIIIIIII][IIIIIIIIII][IIIIIIIIII][IIIIIII] Action: Attack Frankenstein's Pokemon!

[N BOSS] Throne II: 450,000/450,000 HP. Tentacles: 20,000/20,000 HP x8. Airborne. Your Friends Were Here: III Now, They Are Dead: IIII Medusa: IIII Consume: IIII The Struggle: IIIII Is Over: IIIIIIIIIIII

[GS] The Avenger: 0/160,000 HP. (+5,000 per turn) Airborn. Spawns 10 Rookies every turn. Docking Bay: Empty. Elite Squad Drop: III Alien Clone Drop: III Scientific Progression: III Defend This House: III PAUSED, NOT SHOT DOWN.
Note: All units regen any lost AC, 1 per turn.
Redshirts: 1/1 HP x9.
Psi-Corpses: 1/1 HP x25.
Specialist: 10/10 HP x1. Gremlin can buff or heal. Restoration: III
Rangers: 8/10 HP x2; 10/10 HP x2. Burn on Sword use (hit grounded targets). Reaper: III
Psionics: 8/10 HP x2; 10/10 HP x1. Mind Control: IIII Stasis: III Insanity: III
Sharpshooter: 10/10 HP x1. Headshot: III. Faceoff: III.
Grenadiers: 10/10 HP x1. 1 AC. Heavy Weapon Ability: III
Dead Andromedons: 8/8 HP x2. 50% of Acid Burn Counter!
Gatekeeper: 7/15 HP. 2 AC (-2 from Reanimate!). Can reanimate corpses but loses the 2 AC for that turn.
Action: Everyone attack the Liches!

[GS] Frankenstein's Pokemon: 274,096/274,096 HP. Flexibility: 100%. Integrity: 77%. 'Burn: I' Missing Numbers: III Judgroarof Renforced: IIIII

[GS-BOSS] Zerisek the Vessel: 1,500,000/1,500,000 HP. Energy bar: 8. Energy Allocations: N/A (this turn). Regains 1,000 HP per every entity it damages.

[AZ] Ultra Greed, the Saint of Clutch: 0/150,000 HP. Bank: 4/150. Transcendence: I. Keepers: 6,500/7,500 HP x2; 4,000/7,500 HP x1. Blank Coins: 5,000/5,000 x10.

[AZ] The Informant: 44,000/75,000 HP.

[AZ] Disembodied Heart: 90,000/100,000 HP. Can summon random minions! Bodyguarding Earth 2.0! Poisoned: I

[AZ] Terror Witch: 117,000/125,000 HP. (De)Buffs allies with each attack! Distillery: III Sabotaged: II

[AZ] Terror Spider: 100,000/100,000 HP. Evasive (20%). Nullifies enemy evasion on attack! Pierces armor! Widow's Kiss: III

[AZ] Terror Slime: 175,000/175,000 HP. Summons a Mini-Terror Slime for each attack against it. The Division: IIII


[AZ] Hezetor: 13/20 HP. 3 Armor. Hyper-Evasive (50%). Capable of Copying Deceased Entities! Copied: Chara (Spawn Knife Cluster), 1st ESFB (Super-Evasive), Crocidibli (Levitator Enforcer: IIII (note: blue = no charge! green = charge!)).

[AZ] Talist: 11/25 HP +1 Regen per turn. Mood: Mind.

[AZ] crystalcat: 20/20 HP. +1 Armor from Guardmail.

[AZ] Toast: 13/20 HP.

[AZ] The Golem: 13/20 HP. +1 Armor from Temmie Armor.

[AZ] Pricey: 14/20 HP.

[AZ] Bomber57: 20/20 HP.

[PZ] Vargas: 111,000/200,000 HP. Improves Damage of Specials and increases attack power as HP Lowers! Ragna Break & Helios Vanguard: III>II. Ardent Flare Ride: IIIIII Kritzkreig: I Regen: I Aries Armor 75%: II Life Drain: II

[PZ] Magress: 47,000/240,000 HP. Negates Defense and Evasion for PZs while alive! Sidereal Blackness & Dark Demise: III>II Judecca: IIIIII Aries Armor 75%: II Kritzkrieg: I

[PZ] Terror Husk: 88,000/100,000 HP. Evasive (20%). Evasion bonus for Desert/Sandstorm terrain/weather: +20%. Inflicts Burning. Aries Armor: II Action: Attack the Terror Witch!

[PZ-BOSS] The Caster: 166,000/200,000 HP. Mass Recruitment: II; Accepting Employees: III; Hiring Process: IIII (procced: 0 +2 from Aging); Herald of Death: IIIIIII; summons 30 skeletons, 2 mutant skeletons and 2 liches per turn. Aries Armor: II

[PZ] Skeletons: 1,000/1,000 HP x15.

[PZ] Mutant Skeleton: 20,000/20,000 HP x1; 8,000/20,000 HP x1-Aries Armor: II.

[PZ] Lich: 5,000/5,000 HP x1. High Attack!

[PZ] Skeletal Captain Falcon: 121,000/135,000 HP.

[PZ] Skeletal Specialist: 5/5 HP.


[PZ-α] ConsumerOfAll: 4/20 HP. Has Alpha (5) Armor. Collected Passives: N/A. Collected Actives: Sniper Rifle Railgun (III) (note: blue = charge)

[AZ-Γ] Godmodder477: 29/60 HP.

[GM] UserZero: 101/150 HP.

Distance to Yggdrasil: 3000 (Locked until the Gatekeeper is dead!)



----+----+----+----​



The Discussion thread, for all your nullposting needs!




----+----+----+----​



|||| The Power Cleaner: READY. Owner: Bomber57 [AZ]
||||| The Zeroth Ball: READY. Owner: Insert_Generic_Username [AZ]
|||| Traho: READY. Owner: The_Topazian [AZ]
||||||| Mask of Agony: UNREADY. Owner: Hezetor [AZ]
||||||| Decayed Heart: READY. Owner: crystalcat [AZ]
|||||||||| |||||||||| |||||||||| Alchemical Symbol: UNREADY. Owner: Insert_Generic_Username [AZ]
||||||| Weath Ray: READY. Owner: Battlefury13 [PZ]
|||| Cutlery of the Cooking Gods: READY. Owner: Battlefury13 [PZ]
||| Golden Aster: READY. Owner: Jyanpu. [AZ]
||| The Locket: UNREADY. Owner: Hezetor [AZ]
|| The Devouring Eight: READY. Owner: ConsumerOfAll [PZ]

TO BE FILLED
 
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UPDATE HYPE!
/placement post

(Star imagines what Tabuu vs him would look like.)
"Yeah, I think that wouldn't be pretty.

One would die horribly, and there would be an outside chance of me going into rage. That's probably something Uzi wouldn't appreciate.

Honestly though? Frisk has gone through enough. If I ever meet a pacifist run version of him while defending the worlds, I probably would try to recruit him to the group, on the grounds that there's no one better at nonlethal takedowns.

And I don't need Frisk's help right now anyways...but I will follow him and see if I can get a conversation going.

After the conversation is where the fun begins."

Fun, as in a completed alchemy, and a long-awaited showing Uzi that we're not going away quietly.

"At least, I won't."

22/50 A Youkai that may get here by winter
16/50 Right Foot Let's Stomp! For Real this time!
11/50 The First of the Eight Non-robot masters
37 saved
+3 Ire


Gurann Lagann Theme && Magic Armor: Do the Impossible 4/7
A set of armor that can stop any attack that should be able to pierce through it.
Muramasa II Masamune: Muramune 5/5 DONE!
A sword that can cleave through all things as its wielder wishes.
Muramune && Star's Mechsuit: 1/?? Adds +1 PWR and +1 DEX to the Mechsuit's stats

Speaking of my mechsuit...
It gets its own introduction this turn, because I feel like it. But here are its stats.

Suit Class: Heavy, with Charge Shot
Body Type: Bio, 190 Res left
Ability: Tremorsense, 180 Res left
UI: Brainweave Harness, 170 left
Hacking Tools: Defense Matrix, 160 left
Weapons: Sharpshooter, Particle Blade, 130 left
Drones: Heavy with Destroyer and Gator Tooth, 80 left
Abilities: EC Advanced, Jump Jet, Armor Plating, Cyber Brain, Duelist, Maneuvering Rockets (No resources left)

FINAL STAT TOTAL!
DEX: 3
PWR: 4
SPD: 3
DUR: 4
REC: 5
STR: 5


FOCUSED ACTION: Triforce Laser
______________
Suddenly, a message appears in the corner of everyone on the server's sight, both inside and outside the barrier. Anyone who entered Minecraft who's not on Indalo, in other words:
ThisIsSirius: Allow me to tell you all about what is needed to change the world. All that is needed is Wisdom, Power, and Courage. There are many ways to say this, but I might as well crib some notes from the Legend of Zelda.
ThisIsSirius: The Wisdom to tell right from wrong.
ThisIsSirius: The Power to influence.
ThisIsSirius: The Courage to act.
ThisIsSirius: Suffice to say, these traits are not exactly rare. You will sooner come across someone not using one trait they have than someone who does not have any of these traits.
ThisIsSirius: So go and prosper, for life is not easy, yet can be made truly glorious for you and everyone around you.
________
At this point, a rift opens below the M**a**n*.

In Limbo:

"Oh. I guess it's time. Weren't you banished from the server, though, Mune?"
The small child from earlier starts to reply, but is cut off by another child: "He banished himself, but he's not the one going back there, right?"
"...That sounds like a copout."
"It works, though!"
"Fine, fine. I'll fuse you two, and we'll be on our way."

The two children flash white, and become a pair of somewhat nondescript katanas. Star takes each of them in one hand, and smashes them together. As their hilts meet, they combine into one.

The sword flashes again, and turns into a grown man. Or Man.
"Just send me on my way, and I'll meet up with you soon."
"Curt as always. By the way, one of your predecessors actually ended up on the battlefield. I'm not 100% sure how..."
(Call it a side effect of being thrown into a jail dimension that you can escape any time you please.)
"Shut up, your commentary is not needed here."
A rift opens beneath the Man.

_____________
A rift opens to reveal the Man.
"Well...WAKE UP."
"Er....what? What happened...oh, forget it. Just wield me, and let's be on our way."

____________

Back on the Battlefield...
Three golden triangles appeared in turn as ThisIsSirius described how they applied to changing the world.
They face the Caster, who immediately takes note. The triangles spin quickly, and begin to glow a brilliant light.

A familiar voice comes from the side of the Caster. It's recognized by at least half the combatants there, and a good few entities, too.

"Of course, such methods also apply to attack. The Courage to act, even knowing that your attack may backfire.
The Triforce fires.

A laser, about as wide as a person, speeds towards the Caster. The Caster immediately gets a minion or two of his to body block, only to hear a voice coming from vaguely where the laser came from. "The Power to overwhelm your opponent's defenses..."
The Caster wonders what this means for about half a second, then quickly find out that the laser pierces right through the entity to slam into him/her/it/was this guy given a gender? This is immediately followed by the beam becoming as wide as a car, with even more intensity.

The Caster begins to defend against this onslaught, but then hears from that same voice directly behind.
"And the Wisdom to know how to attack for maximum efficiency!"

The Caster immediately spins, to try to intercept the next attack.

This is immediately followed by the ground under the caster being split open by a blade, followed by the blade skewering the Caster. (This blade is the Muramune, in case that needs to be spelled out.)

The blade pushes the Caster skyward, and the lasers follow. The wielder, which should not surprise anyone, is Star.

"Hey, everyone! I'm back! And I have a song for you, Uzi."

A Mechsuit pops out of a portal, taken straight from the pod, ready for use on the following turn.

But the song takes place now. The melody is somewhat familiar, yet more somber in tone than normal.

Star takes the Muramune, and places it on the Mechsuit.
"As I hear, I do surmise,
You were just like me, trying to change history...
But who was right? And what went wrong?
When push comes to shove, I think we both know truly,
That Violence begets Violence
But in this land, is there another way?"
As the blade attaches itself to the mech, thick black veins begin to bulge over the mech's body.
"I changed my own fate!
You fell to your hate!
But if we changed places, would we turn out the same?
The world may have burned, oh, so many have turned,
You're not wholly the one to blaaaaaame!
But as I stand here, I swear by my hand,
I will protect the worlds from those that ruined that LAAAAAAAAND!"
The mech slims down, to become about the size of a person, only a little larger. The black veins slim back down, and the mech is recognizable now.
It is what looks like a mechanical version of Senator Armstrong.

"There. Now, if you'll excuse me, I've been having a bad month.
I learn, back to back, that almost all the worlds I had ever protected were basically wiped out by a force I never expected to harm me, then find out that the last world was destroyed in a battle between that force and its enemy.
Now, I'm not 100% sure what the consequences of that duel were besides ruining the land, but I know this. I have a force of my own. They will protect the worlds while I am here. They will keep this from happening again...I will not let such an act occur again...THIS I DO SWEAR.

During the time I learned these things, I was 'stuck' in a prison dimension where the only beings I had any chance to take anger out on were the messengers themselves, a mass murderer that was locked up in the same prison, and the hero of an alternate timeline.

In case you haven't realized, I'm slightly pent up.
Who wants to try me first?"
 
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WIP Alchemies
Double Edged Dog Ingot Spear && Titanidog Axe Blades && Wood Cover = Titanidog Battleax 6/6 Done!

Dubstep Gun x2 && Spas-12 x2 && Ray Guns x2 = Dual Dubstep Shotrays 2/???

(Axe && Sword && Spear && Halberd && Dagger && Scythe && Sickle && Rifle && LMG && Pistol) || A Very Long Stick = C.K.I.X.W.S.R (Cheap King Ikea X Wooden Staff Ripoff) 2/???

New Alchemies

((Light Rune && Dark Rune && Fire Rune && Water Rune && Earth Rune && Lightning Rune && Wind Rune) && Magic Circle && 2-slot Slot Machine) || Hand Cannon = Arcane Improbability 1/???

Description: Shines with a color that rapidly changes. It is a pinnacle of arcane science, being able to let the world decide what you will cast instead of having to cast it yourself. In a convenient hand cannon form for the sake of not having to learn magic.

Supports
+2 Piono, +1 Star

Charges
Knight Time 39/50
It's Just a Game 20/50
My Mecha 40/50

Alright folks, I have an idea that's like the R.N.G but totally different at the same time. It's gonna be an alchemy called the "Arcane Improbability." Basically, there's 7 magics and 2 slots. If there are two different magics, it will mix them together and make a "mutation magic". For example, I roll and get Fire and Lightning. They mutate and create Plasma. If you get the same magic for both slots, it will just fire that magic. For example, if I get Dark and Dark, I get Dark.

I'll make a chart for the sake of sanity.

Here it is.
https://docs.google.com/spreadsheets/d/1U1BxGFrlrRZ4aRJHMYvyPxhdjuDofShZLXjuYAiJe7k/edit?usp=sharing

Suit Class (include which Class Passive you took): Medium, Relentless
Body Type (include anything taken for free): Avian (20 Resources)
Features: EMP Shield (10 Resources)
UI: Brainwave Harness (10 Resources)
Hacking Tools: Defense Matrix and Spider. If that's not allowed, just Spider. (20-30 Resources)
Weapons: Plasma Rifle, Plasma Blade (think about it people, it's not just a laser sword, it's a laser sword that looks like a sword and can be a laser ax, peeps!) (40 Resources)
Drones (include the upgraded drones): 1 Medium Predator, 1 Small Airstorm, 2 Small (40 Resources)
Suit Upgrades: Cyber Brain, Armor Plating, Marksman, Spare Energy Cell, and Solar Panels if I cannot pick 2 Hacking Tools. (60-70 Resources)

Final stat totals:
  • DEX: 4
  • PWR: 4
  • SPD: 6
  • DUR: 3
  • REC: 3 or 4, depending if I can have 2 hacking tools or not.
  • STR: 3
 
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40/50 Ultra-Decorrupter (+1 me, +3 Crystalcat)

41/50 Avatar Project (+1 me)

2/50 Random Objects Theory (+1 me)

So, my effective nullpost on how to handle the risk of total multiversal anhillation got deleted, despite having zero action other than charges. I've lost a good bit of it, but EXOS managed to salvage a key strategy discussion:


Secret Strategy Meeting (posted publicly due to the topic):
EXOS: This meeting has been called to discuss a new threat that has materialized. Namely, The Black.
Crusher48: Whatever it is, its giant Chara food anyways. As explicitly supplied, Chara's sole ability is to instant kill ANYTHING that isn't a Godmodder. If not for a lucky shot happening to find its weakness in time, Zerisek would not survive its first EOTB.
Phalanx: Not true. From the footage we have recovered, The Black appears to have abilities focused around one aspect: Nullifying reality and rewriting natural laws whenever it feels like it.
Crusher48: Still woouldn't stop Chara.
Phalanx: Namely, even if you have an ability that was specifically designed from the beginning of the war to defeat this one particular entity, it can surround itself in an aura where that law of reality is broken. It completely nullifies any attack leveled at it, even Chara's automatic instakill.
Crusher48: And that would also include- the original Godslayer Cannon? The one designed to have infinite firepower by using the local Omega+ Godmodder as ammo?
EXOS: Most likely, yes.
The Commander: In my opinion, we can divide our strategies into two aspects: keeping The Black from ever showing up, and having contingencies to potentially do something to him should he show up anyways.
Crusher48: We aren't going to be able to stop him from showing up. At least, not reliably. All it takes is one paradox, just one misfortune, and all our effort is ruined there. Better off leaving it to UserZero, because she actually has a chance of blocking every single Paradox effectively.
EXOS: We can't beat The Black in a fight, though. His ability is essentially to overrule everything else. The Ultimatum cannon, the 500-point charge of instant death for anything else, would just be reality warped into doing nothing. There would be nothing we could do against a corruption aura.
Crusher48: There is one way to fight it at least. If it comes down to it, the First Guardian can initiate a technique known as a Tazzwarp, slowing down updates to such a glacial pace that it stops anyone from doing anything. That would buy a few years to beat The Black.
EXOS: Or more precisely, buy the universe a few years before it dies. And that's if he can be Tazzwarped, when he could potentially change reality to force updates and render him immune to time warping.
Phalanx: Can we employ the Clef Rule? Namely, that a reality warper has to be aware of an attack to stop it?
EXOS: That doesn't work on godmodders.
EXOS: In addition, I believe we can operate under the principle that the other Descendants fighting him in the alternate universe used every dirty trick they could. The only way we could possibly stand a chance is if we could exploit the knowledge of his abilities and/or arrival in some way.
Phalanx: Wait a minute. I have an idea. Problem is, it requires off-server assets. I'll send you the details now.
EXOS: ... That just might work.

Unfortunately, I think this accident proved that the First Guardian will not help us in the case of The Black appearing and destroying the multiverse. Which puts into doubt who actually cares about this threat. Despite the threat, I suspect that if it appears, only about half of us will even bother to acknowledge it, while the other half would just ignore it and do something else.

Look. You are devoting way too much planning to something that has a 99% chance to not happen, and is unbeatable if it does happen. How about we focus on something else instead?

I have to wait until the update finishes before I can figure out what to do, though.

Well, there's these pod things. As your AI, it is up to me to optimize your suit design to maximum potential-

*Crusher48.exe has crashed*

Or just build it myself.

Battlesuit: Carrier Mk.2
Appearance: The Mk.2 is an unconventional design. Its primary form of locomotion comes not from its limbs, but from several grav-drives packed into the core. In addition,

Class: Fortress+Carrier
Body: Crawler (60)(Free Weapon: Plasma Shield)(Free Features/Upgrades: Flight, Spare Energy Cell, Hard Light Projector))
Feature: Flight (free from Crawler)
UI: Manual
Hacking Systems: Defense Matrix, SPIDER(-drone) (30)
Weapons: Plasma Blade x2 (40), Plasma Shield (free from Crawler)
Drones: Heavy x8 (2x freon blaster, 2x sound cannon, 2x autocannon, 2x tesla rifle) (60)
Upgrades: Solar Panels (10) Spare Energy Cell (free from Crawler), Hard Light Projector (free from Crawler),

Resources: 200 (0 remaining)
Final Stats:
DEX: 1
PWR: 4-2+1 = 3 (player-bonus)
SPD: 2-1+1 =2 (player-bonus)
DUR: 5+2
REC: 1+2+1+1 = 5 (player-bonus)
STR: 4+2

Note: Stats may change in the future if my min-max algorithms find a better way to deploy this.

Okay, I rebooted Crusher48.exe, and teleported him right next to the Caster. He immediately notices the monster right next to him, and proceeds to blast the Caster with a water cannon. This has no effect, so he switches to Massive Lingering Cloud mode, covering the whole area in healing clouds. He then laughs as the Caster tries to run out of range while constantly getting beaten up by the potion effect. Either that, or melt all his minions first.
 
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Thanks. See you in the End of Ends.
Shenelsky exits the Abyssal Realm.
Where were you?
Just making a deal with the Mage himself.
...

Suit Class (include which Class Passive you took): Fortress - Carrier (0)
Body Type (include anything taken for free): Hunter (60)
Features: Flight (Free from Body Type) (0)
UI: Manual (0)
Hacking Tools: None (0)
Weapons: Plasma Bow (Free from Body Type.) (0)
Drones (include the upgraded drones): Heavy with Defender and Heavy Shield, Heavy with Destroyer and El Blanco and War Lance, Heavy with Destroyer and Starlight Breaker and War Lance, Heavy with Destroyer and System Shocker and Heavy Shield, Heavy with Metro Special, Heavy with Artillary Cannon, Heavy with Freon Blaster, Heavy with Tesla Rifle (120, 2x drones from carrier)
Suit Upgrades: Camoflauge, Backup Generator, Sub-Armor Pistons, Solar Panels (20) (First two free from body type)

Final stat totals:
DEX: 5 (+4 from Body Type)
PWR: 5 (+1 from Suit Upgrade)
SPD: 5 (+3 from Descendant Bonus)
DUR: 5
REC: 2 (+1 from Suit Upgrade)
STR: 5 (+1 from Suit Upgrade)

Total used Resources: 200

The Army: 6/20
The Puppet Commander: 6/25
Your Pal: 11/50

Crossbow || (Dynamite || Vaculite) = Biogenesis (Level ?: 3/?)
((Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet)) && Targeting Device && Interactive Frequency Generator) || (Purple Crystal && Magetear) = The Shining Folly (Level ?: 1/?) (Erelyitem)
The Shining Folly: A device that seeks out those with (or without) the specified life frequency and, on command, lobs a Crystallized Rift at the presumed Heretic, utilizing the Haunt Muskie.
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe. (Haunt Muskie made by Battlefury the Canine)
Crystallized Rift: The embodiment of unadulterated cosmic oblivion. Nothing survives in its wake, save for highly refined amounts of Resin Residuum lining in storage containers. When exposed to anything other than this, the compound will immediately begin to annihilate the fabric of reality present around or within it, from physical matter to souls, until it is contained once more. (Description by Erelye)

Hypefernal Thrusters
Ultracondensed Bedrock^2 Wall
Infinity Sided Dice (UNUSABLE)
Demonic Matrix
Lucky Tea
Demon Blood Shard
Raspberry Pi
Empty Taglocks
Richard Taglock
Popcorn
Bane of Lapis
Ender Matrix
Journal #-1
Black Hole in a Jar
Tome of Knowledge Unwritten
18 Bedrock^2 Ingots
Liquid Avaritine
Amaranthine Embers
 
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Ultra Sledgehammer || (Lightning Hammer && Amethyst Flame) && Fish Guitar && Laser Crystal shards && (The Black Sword && Concentrated Avaritine) && (Ultra Shovel && Magetear) = 6/9 Xolotl
Xolotl: An ornate warhammer composed of a shining vesperium. Matrices and lattices have been inscribed into the head of the hammer with a combination of avaritine and magetear, the latter of which providing an additional method of combat, if mere swings fail to suffice. The weapon itself is a small furnace burning with amethyst flames, and outputting inordinately vast amounts of radiation as a result. A single swing of the hammer can shatter masses of atomic bonds around you, and release the energy in the form of blasts of unearthly lightning, rending flesh from bone.
Name and description made by Erelye.


.

I'm gonna assume that you just let me get away with the indigo flame crafting.



Magic 8-Ball && Eyepatch || (Magetear Droplet && Sign of Perthro == Primordial Ichor) && (Evocation Lens && Amethyst Flame) == Stasis Awakening 4/9 Level 17

Stasis Awakening: An eyepatch, of sorts, adorned with seven lenses made of glass fused with the purest magetear. This set of lenses permits for user to see beyond the facades and lies of the plane of men. From the lowest scum to the grandest synchophant, their lies and half-truths mean nothing. No finely-made facade or falsitude will fool the bearer of its arcane knowledge. From their husk comes the truth, like a phoenix from the ashes, and with it, the purest enlightenment.




I wait.

MECHA STATS:
Resources: 0

Resource usage log:


-20 avian mecha

Natural Weapon (-10, free melee weapon slot)

-10, brainwave harness


Defense -10

-20 plasma blade

-20 plasma rifle-

-15 tesla rifle

-10 brain

-10 duelist

-10 jumpjets

-10 sub armor pistons

-30 spare e cell

-15 drones

Armor plating -10

1+ to three stats for players:

1+ to rec, dex, dur.




Suit Class (include which Class Passive you took): Relentless, (Cannot be stunned, 1 AC against EMP damage)

Body Type (include anything taken for free): Avian (2+ SPD, -1 DUR, free flight)

Features: Natural weapon, flight (free)

UI: Brainwave Harness

Hacking Tools: Spider, Defense

Weapons: Plasma Blade (free melee), Plasma Rifle (6 ammo, med range, 7.5k) tesla rifle

Drones (include the upgraded drones): Light, EMP grenades, Light, EMP grenades. Light, EMP grenades.

Suit Upgrades: Cyber Brain, Duelist, jumpjets, sub-armor pistons, spare energy cell, armor plating


Final stat totals:

  • DEX: 5 ( 1+ avian, 1+ special player)

  • PWR: 4

  • SPD: 7 (2+ avian 1+ special player)

  • DUR: 4 (1+ special player, 1+ plating, -1 avian)

  • REC: 5 1+ special player

  • STR: 4 1+ from Sub Armor Pistons

Throne 2 Mecha stats:
Death, Droner of Worlds.

Resources: 5

Resource usage log:

-60 Leviathan

-20 Brain Implant

-10 Cyber Brain

Natural Weapons -10

Hacking Tools -30

burrow-10

Tremorsense -10

Wave motion -30

Plasma Rifle -20
Beserker -15
-20 Phase Magnetizer
-10 Armor plate
-10 Maneuvering Rockets
Solar Panels -10
-10 Marksman
Jump Jets -10
EC Advanced -20
Heavy Drones -20
-20 Destroyer Upgrade
Light Drones -10


Suit Class (include which Class Passive you took): Fortress/Carrier

Body Type (include anything taken for free): leviathan: Your suit resembles the mythological beast of water. +4 DUR. Pick three Features or Upgrades and get them free. Free and Unique Waterworld ability: Select one faction, which will be engulfed in a slowing water field, which halves Dodge Ignorance and Dodge Chance for 2 turns. Cooldown of 4 turns. 60 resources required.

Free Features/Upgrades: Flight, Spare Energy Cell, Lockpick Countermeasures.


Features: Natural Weapons , Flight (free), burrow, Tremorsense

UI: Brain Implant

Hacking Tools: Defense Matrix, Spider.

Weapons: Starlight breaker, Plasma Rifle. Free melee slot: Plasma Blade

Drones (include the upgraded drones):

Destroyer Heavy (Autocannon, System Shocker),

Heavy (Freon Blaster) (free due to doubling)

Light (EMP Grenades),

Light (Machine Gun) (free due to doubling)


Suit Upgrades: Capitator 1, Capitator 2, Cyber Brain, Spare Energy Cell (free), Lockpick Countermeasures (free) Armor Plating: +1 DUR. 10 Resources, Maneuvering Rockets: +1 DEX. 10 Resource. Solar Panels: +1 REC. 10 Resources. Marksman: +15% Dodge Ignorance. Requires Cyber Brain. Incompatible with Martial Arts, Veteran Soul, Duelist or Technician. 10 Resources Jump Jets: You may use this to treat Melee like a Medium Range weapon. Cooldown of 2 turns. 10 Resources. EC Advanced: You are immune to negative Terrain and Weather effects. 20 Resources. Beserker. 15.

final stats
DEX: 2 1+ from Maneuvering Rockets
PWR: 4
SPD: 2
DUR: 10 (4+ from Leviathan) +1 from Armor Plate
REC: 2 (1+ from Solar Panels)
STR: 4
Drone total: 2 heavy, 2 light.

Upgraded drones:

Destroyer Heavy,

0

Genesis dog mecha

-40 medium drones

-20 rockets

-20 avian

-10 defense

Brainweave -10

Weapons -40

Brain -10

-10 Duelist

-30 Bulwark and Cover

Suit Class (include which Class Passive you took): Fortress (Carrier)

Body Type (include anything taken for free): Avian, flight

Features: Flight (free)

UI: Brainweave harness

Hacking Tools: defense

Weapons: Plasma Rifle, Plasma Shield

Drones (include the upgraded drones):

Medium (War Lance)

Medium (War Lance) free due to carrier

Medium (War Lance)

Medium (War Lance) free due to carrier

Medium (War Lance)

Medium (War Lance) free due to carrier

Medium (War Lance)

Medium (War Lance) free due to carrier



Suit Upgrades: Cyber brain, Duelist Bulwark,. Cover, Sub Armor Pistons, Maneuvering rockets x2



Final stat totals:

  • DEX:4 1+ avian 2+ rockets

  • PWR:4

  • SPD:4 2+ avian

  • DUR:4 - 1 avian

  • REC:1

  • STR:5 1+ sub armor


Entity Commands:

Genesis Dog: Use Dogsong on Zeszerisk.
The Genesis Dog.

[N-DOG]
Genesis Dog 45/45 0 Armor. 1 regen. Double action. Giving a 1+ grants a Stock, Machine Part or Bullet (functions same as bomb, requires a 2+ to be granted or for a gun alchemy with high level than 5, in which case, 1+ needed)

Shopkeeper dog with great buffs that gains power over time.

Obviously under my command.


Dog Power: 0/100. Used to summon entity's. Gain 1 per 10000 damage dealt. 1 dog power = 1,500 HP and 100 attack. Gain 4 per round.


Passives:


Marked Of Dog. Inflicts 1 stack of mark of dog per 20000 damage. 5 stacks turns the target into a dog on death, 10 deals massive damage. Does not decay while the lord of Dog is alive.


Extreme Annoyance: Inflicts weak annoying status effects, but chance to do so is much higher.


Shopkeeper. Can be 1+'ed, allowing the dog to take an action using Machine Parts, Stock, or Bullets/bombs to the 1'ers benefit.



Special:


Rapid Redoggening: Heal self, and add two regen. Adds one armor for that turn only. Healing power increased due to inability to target others. |||


Dogsong. Give attack up and defense up. Lasts two rounds after use. (minicrits, 2 armor) ||||


Doggening: Provides strong stat increases. (1+ armor, or 5+ hp and 10 healing, or crit chance increase choice) |||||


Second Dog: Give 4 entitys double action, and heal 10% HP, as well as clear debuffs. |||||||


Drain Of Dog: Gives two entitys two stacks of Drain of Dog (Entity deals reduced damage, 2+ added to Dog Power per turn, 2500 healing. Note that is all per stack.) |||||


Oh No, The Dogmanity: Stun 5 targets, gain 20 dog power, and 20 healing. Healing goes into overheal at a 2-1 rate. ||||||||||


Attacks:


Charge Up: 1+ targets charge.

Defense Up: 20% damage reduction for three attacks, or 2 armor for two attacks.


Attack up. Next attack for target minicrits.


Healing. Heal target.


Doghead: Deal light. damage to a target. Undodgeable.


Dogbeam: Wand. Fires a beam that does light damage to three targets. Also deals light damage.


Doggun: Fires a bullet that deals a massive amount of damage. Requires reload to be used prior to the attack.


Things Requiring Stock/Machine Parts

It has three actions for this only. It will only use one on it's own, and the other two actions are reserved for shopers.


Charge Pool: The Dog will use one 1+ from each plus, and use it to charge an ability. The rest will be given to random players, or converted into extra dog-only Stock


Stock: Starts with 1. Start

Machine part: Starts with 1.

Bullets/bombs: Starts with 0.

All immunitys are temp. or can be surpassed with a strong enough debuff.

Fast Clock. Immunity to slowing or time-based. effects granted to target. Requires a "stock"


Regeneration Potion. Give target regen. 1 stock.


Poison Potion. Poison Target. 1 stock. Will only use if told via costumer.
 
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Current Saga: The New Earth and some crazy stuff

Current Arc: Flumpty Bumpty sat on a mech

Status:

[AZ] Pricey12345: 14/20 HP. (Estimated 56,000 HP remaining from Player HP) (Thats my Vulnerability status.)

Echeladder-style Level 2: XP 9,500/225,000 (+4,500 for damaging the Caster and +4,000 for healing the Terror Witch)

ACTION FOCUSED CHECKBOX: [ ]

MECHSUIT TIME:

YOU HAVE 200 RESOURCES:

Suit Class (include which Class Passive you took): Heavy (200 R Remaining) Base Stats: DEX: 2 PWR: 4 SPD: 3 DUR: 4 REC: 2 STR: 5
Body Type (include anything taken for free): Hybrid Dragontaur (Dragon+Tauric) (120 R Remaining) +2 SPD +5 STR
Features: Flight (Free)
UI: Brain Implant (100 R Remaining)
Hacking Tools: Defence Matrix (90 R Remaining)
Weapons: Plasma Blade and Plasma Gun (50 R Remaining)
Drones (include the upgraded drones): a Destroyer Drone holding a Rocket Pod and another holding a Stinger Howitzer (20 R Remaining)
Suit Upgrades: Spare Energy Cell (Free), EC Advanced (Free), Cyber Brain and Medical Kit (0 R Remaining)

Final stat totals:

  • DEX: 2
  • PWR: 4
  • SPD: 5
  • DUR: 4
  • REC: 2
  • STR: 10

Tweak it if it did not managed this process...

Action: Since I ordered my mech from one of Dr Glitera's mechanics, I try to equip a Blood Diamond Armour.


Other Half of Shock Trooper 50/50 (WAITING FOR NINJATWIST) +6 from ninjatwist, +5 from Toast and Hezetor.

Something 3/50

ChurgeAtk #1 13/50

Alchemy Creation:

Making a weapon based on Chara... Knife && Six SOULs && Full of Determination = ??? 1/??

Potion of Critmist && Potion of Dire Nectar = Potion of Kritzkrieg 4/9

Sp00pinat0r's Sp00py Slasher && Saurite = Sp00py Scary Dunwich (Level 25).

It works like the Dunwich but this is the Sp00py variant of it. Try again after you destroy Flumpty Bumpty's Mecha of Horrors

Like a Boss (My weapon) && Angelic Blessing && LHC Madhouse (Another weapon of mines) = ??? 1/??

Joke Alchemy: None

Project Telekinetic Line: Not started yet.
Storm Weapon Line: Not started yet.


REKT Cannon Line: Items in the First Alchemy Tree: Red Dead Retribution, ??? (Any Level), ??? (Any Level), ??? (Only Level 10 and Above Alchemy) If all the weapons I made for the first Alchemy Tree, I had to combine all these to make the part of the Extremely Powerful Alchemy

10 0rigin Hero Core Alchemy Line: Not started yet, but 2 of the essences collected for both Mid-Level Alchemies

Allies Action:

We will be return...

+3 to Ninjatwist.

Using up +5s from Hezetor and Toast.

Charge Bank: +5 from Toast and Talist, +4 from Hezetor = 14 Charge Points in total


Weapons:

Angelic Blessing [Power Rank V] Heals the target for very large healing

Best of Times, Worst of Times (Also known as BoT,WoT) [Power Rank X] Can be used for Damage or Healing and have forms of it's Weapons Current Form: Blaster Form. Current Time: Bad Times. After Attack Charges III

Tao's Edge/Twilight's [Power Rank VII] Deals Light/Dark (Based on Forms) Damage to the Foes however, You can switch Weapon forms for Different Elements Current Form Dark

Red Dead Retribution [Power Rank VII] Ranged Weapon and part of the REKT Cannon Alchemy Tree

Like a Boss [Power Rank X] Melee/Ranged Weapon Sadly it don't have the Damage up Buff against Bosses because of Balance

Madhouse [Power Rank X] Melee without charging and Ranged with Charge (Use the Imagination to fire something mostly Higgs bosons)

Black (MIDI) Flag [Power Rank X] Ranged weapon that shoots many notes at the target.

Broken Twist (One of the 10 Gatekeeper Alchemies i can make but it is undercharged) [Power Rank XV]

Blood Diamond Armour [Power Rank VIII]

Potions:

Potion of Critmist: x3 (Used on the Target for Instant Crits) (I am saving these until another Big Boss/Gatekeeper appeared.)
Potion of Dire Nectar: x1 (Used on the Target for Healing + Instant Crits)

Materials:

Broken Temmie Crown (h0I!)

Sp00pinat0r's Sp00py Slasher [P0wer Rank VII] 0ne 0f the 10 items 0f the 0rigin Her0es and is the bane 0f n0n sp00p fans

Heal Orb x3 (Used for Good Tier Alchemies but these are pretty rare indeed (Used one of these))

Magical Lunai Plush [Power Rank: IX] This is symbolised of her own body which contains healing magics and could heal for a little amount (Unless if I used some Creativity or a Focused Attack) however, You might need 2 turns before using her also, She's KYUUT!! (Other meaning of Cute) (Part of the 0rigin Heroes Alchemy Tree)

N/A
 
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O-oooooooooo AAAAE-A-A-I-A-U-
JO-oooooooooooo AAE-O-A-A-U-U-A-
E-eee-ee-eee AAAAE-A-E-I-E-A-
JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA
1/2
>Sukard: Make Power Armor.
Launching totally_not_supermechs.exe...
190 RESOURCES TO ASSIGN. USE THEM WISELY.
Suit Class (include which Class Passive you took): Medium (Relentless)
Body Type (include anything taken for free): STIG (60 resources) (Flight, Spare Energy Cell, EC Advanced for free)
Features: Flight (Free)
UI: Brainweave Harness (10 resources)
Hacking Tools: None.
Weapons: Starlight Breaker (30 resources), SUPERSONIC SHOCKWAVE! (Free)
Drones (include the upgraded drones): Nope.
Suit Upgrades: Spare Energy Cell (Free), EC Advanced (Free), Hard Light Projector (10 resources), Backup Generator (10 resources), Solar Panel (10 resources), Sub-Armor Pistons (10 resources), Maneuvering Rockets (10 resources), Armor Plating (10 resources), Cyber Brain (10 resources), Marksman (10 resources)
Player Bonuses: +1 to DEX, +1 to DUR, and +1 to STR.

Final stat totals:
  • DEX: 5 (+1 Player Bonus, +1 Maneuvering Rockets) (FOCUSED/CHARGED ACCURACY AD INFINITUM ACTIVE)
  • PWR: 5 (+1 Backup Generator) (DOUBLE-ACTION SIPHON ACTIVE)
  • SPD: 8 (+4 STIG) (AUTODODGE ACTIVE)
  • DUR: 5 (+1 Player Bonus, +1 Armor Plating)
  • REC: 5 (+1 Solar Panel) (FOCUSED ULTRAHEAL ACTIVE)
  • STR: 5 (+1 Player Bonus, +1 Sub-Armor Pistons) (MELEE CRIT TRANSCENDENCE ACTIVE)
That's 190 resources, all used up.
>Sukard: Suit up.
You get your cool and new power armor delivered, which you have named "LANDFALL-MECH MK0."
DELIVERY: 1 TURN
----
Sukard applies the Acras Tuner to the Caster's face for a prolonged amount of time. Then the Face Exploder^3. Then Ircucvci, then Diversity, then the Terra Shatterer. And finally, he bisects the Caster in two with the Slightly Ornate Sword.
--Boosts--
+1 Piono
+1 Crusher
+1 Consumer
--Inventory--
Ircucvci (Level 10)
Aequo Animo (Level 10)
Diversity (Level 10)
Terra Shatterer (Level 11)
Grue-moire (Level 8)
Face Exploder^3 (Level 5)
Concentrated Avaritine (Level 9)
Amethyst Flame (Level 10)
Magetear Droplet (Level 15)
Acras Tuner (Level 20)
Slightly Ornate Sword (Level 7)
--Charges--
Cataclysm!: 10/50
Sukardquest: 31/50 (+1 EXOS)
Fallen Booster: 9/50
--Alchemies--
TAZZ YOU GORILLA YOU HAVEN'T GIVEN MY ALCHEMIES LEVELS YET
Pearlwood Staff && (Faceless Bloodline && Druid Bloodline) = Infinite Power (4/?) (Level ?)
A staff containg infinite mana that regenerates infinitely. Still doesn't have spells that it can access. However, this can be fixed by running it through the Alchemiter a few times. (this is what one of the refrances is.) Original name: Infinity Staff.
ALL THE REGRETS && ALL OF THEM && MORE REGRETS THAN VRISKA AND IRE COMBINED && K E K || Sword = sord... (1/6) (Level 0)
ALCHEMY SLOT LOCKED. THANK YOU FOR BUYING PARASOCKS.
Family Heirloom Necklace && Essence of Problem Sleuth Weapon Transformations || Fear No Anvil && Pop-a-matic Vrillyhoo Hammer && Thor's Hammer (Ranged) && Thor's Hammer (Melee) && Thor's Hammer (Magic) && Telescopic Sassacrusher && Wrinklegorillaer = Dormant Hammer (3/?) (Level ?)
An empowering necklace with a blue gem that can transform into a powerful hammer, and vice versa. Doesn't seem to be at full power. Yes, the color is necessary. Refrance to the Thorium Mod.
 
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