How about we replace the current slime staff with a Pinky Slime staff, that summons friendly Pinky's to fight for you.The damage for that could be between hornet and Imp, since you're really not likely to find it Pre-Skeletron.
Then we could add the normal Slime Staff as a chest item like the Rod of Sparking. I don't think this would unbalance things very much, and would give a quicker option to beginner summoners than getting a Reaver Shark and going straight for the Imp (which then makes Slime and Hornet obsolete from the very beginning anyway. :<)
Alternatively, what about a set of Slime Armor? Have it cost about 100 gels, have maybe a defense of 3 (Maybe less? I dunno), and a set bonus of "Press Down twice to summon a single Baby Spiked Slime sentinel" Said spiked slime could do about 3 summon damage per hit with a fire rate somewhere between the Hornet and the Queen Spider.
(Maybe something like this?I dunno. I'm new to trying to design things for this awesome game. xD)
How about we replace the current slime staff with a Pinky Slime staff, that summons friendly Pinky's to fight for you.The damage for that could be between hornet and Imp, since you're really not likely to find it Pre-Skeletron.
Then we could add the normal Slime Staff as a chest item like the Rod of Sparking. I don't think this would unbalance things very much, and would give a quicker option to beginner summoners than getting a Reaver Shark and going straight for the Imp (which then makes Slime and Hornet obsolete from the very beginning anyway. :<)
Alternatively, what about a set of Slime Armor? Have it cost about 100 gels, have maybe a defense of 3 (Maybe less? I dunno), and a set bonus of "Press Down twice to summon a single Baby Spiked Slime sentinel" Said spiked slime could do about 3 summon damage per hit with a fire rate somewhere between the Hornet and the Queen Spider.
(Maybe something like this?I dunno. I'm new to trying to design things for this awesome game. xD)
I realize that this is a completely reasonable idea. My only problem with it: things like it have been done before. I don't want to take anyone else's idea. Had i known how little support this thread would receive i never would have made it to begin with.Yes, this is exactly what I wanted lol.
Well except the slime armor, but that's a great idea too.
I realize that this is a completely reasonable idea. My only problem with it: things like it have been done before. I don't want to take anyone else's idea. Had i known how little support this thread would receive i never would have made it to begin with.
Slime Staff is unacceptably rare for a pure summoner playthrough. While it is a bit OP first starting off, it is useless after the beginning tier and it is their only option at the start.
Turning the Slime Staff into a craftable weapon like what this suggestion is aiming for would completely fix this problem, and it should be just Gel and Wood and no metal shenanigans. It should be almost immediately available from the start with no strings attached.
Those slimes look like the were made 1x1 pixels. If you make them 2x2, it'll look more like the game.Exactly. This is why I said to make the rare slime staff the "PInky Staff" while making the current one either craftable, or found in surface chests like the rod of sparking. Plus, I'd love to have an army of cute little happy pink slimes running around with me. x3
Those slimes look like the were made 1x1 pixels. If you make them 2x2, it'll look more like the game.
On that token, then the Pinky staff shouldn't be that much more powerful than a regular slime staff and definitely not between Hornet and Imp Staves. The average player is unlikely to obtain it before Skeletron at all, but what about the players who obtain it early on like myself once? Should they be allowed to just rip through everything up until the Dungeon just because RNG decided that they get the staff early? Note that not even the Enchanted Sword that might not even appear in any given world is a gamebreaker for its tier. Extreme rarity should not warrant a Dungeon-tiered drop being part of the drop pools of mobs you encounter in the first few minutes of the game.
On that token, then the Pinky staff shouldn't be that much more powerful than a regular slime staff and definitely not between Hornet and Imp Staves. The average player is unlikely to obtain it before Skeletron at all, but what about the players who obtain it early on like myself once? Should they be allowed to just rip through everything up until the Dungeon just because RNG decided that they get the staff early? Note that not even the Enchanted Sword that might not even appear in any given world is a gamebreaker for its tier. Extreme rarity should not warrant a Dungeon-tiered drop being part of the drop pools of mobs you encounter in the first few minutes of the game.
Oh yeah. I forgot about that weapon. xD It even has a chest piece to go with it until you get the Shadow Armor. (That Gi)Katana. That thing can easily carry you through most of pre-hardmode, and it all depends on how early you can buy it from the Traveling Merchant.