DerpoTheMagnificent
Queen Bee
Dang, I had this idea forever ago...should'a made it into a thread...Anyway, nice job Baconfry, you've done it again.
I don't really see what you're getting at, because killing the WoF four times (finding four Voodoo Demons) still isn't easy enough for you to say it requires "no dedication". If you define "dedication" as "killing the same boss repeatedly dozens of times over and over"... well, I shouldn't have to say that. No one does.Am I really the only person that thinks the Avenger Emblem, an ingredient for an incredibly powerful endgame accessory, isn't too easy to get. I know grinding isn't fun but you have to have some dedication to get said accessory. Giving an emblem for sure plus one of the weapons is going to give you a head start in Hard Mode or about double the cash from WoF.
This is on the same level as suggestions to increase the drop rate on [item x]. Making the game easier doesn't make it more fun.
Now THIS is a superior solution, much better than helmet slots. I'll be making edits shortly. Thank you, zimber!I dislike the reason for the emblem to transform, mainly the fact that its tied to your helmet.
I propose adding a counter to the emblem, that will count the amount of damage you deal with each damage type. (4 counters)
Once one of the counters reaches a specific number, lets say 1k, the trainee emblem will transform into the emblem representing the damage type you dealt 1k with.
I am not sure how summoner damage works, so it might be the issue.Now THIS is a superior solution, much better than helmet slots. I'll be making edits shortly. Thank you, zimber!
6000 damage at that point in the game with 1 damage type isn't that bad, sounds like 5 minutes at most. It sounds less grindy than finding materials to use in crafting to me at least.I think it'd be better if we could just craft it into whatever Emblem we want.
No having to wait around for it to go "Ding! It's done, you stupid!" no having to avoid weapons that aren't whichever class you want the emblem to be, and no general (milky) bull.
It wouldn't be finding materials, it'd just be more "Get Emblem, open up inventory, craft Emblem of your choice using the Trainee Emblem or whatever it is called, bam"6000 damage at that point in the game with 1 damage type isn't that bad, sounds like 5 minutes at most. It sounds less grindy than finding materials to use in crafting to me at least.
It wouldn't be finding materials, it'd just be more "Get Emblem, open up inventory, craft Emblem of your choice using the Trainee Emblem or whatever it is called, bam"
...BUT IT DOESN'T TAKE LONG TO DEAL 6K AT THAT POINT IN THE GAME you are literally just took down a boss with 8K, and if you can't beat wall of flesh in like 8 minutes, you're ed.It wouldn't be finding materials, it'd just be more "Get Emblem, open up inventory, craft Emblem of your choice using the Trainee Emblem or whatever it is called, bam"
Now whenever something like "Restrict player to do X but he can still do Y" things pop up (like doing the 6k damage thing) it tends to make me go full on "I CANT DO Y BECAUSE Y = BAD" in the brain.
Which is why I freak out so much during the Mech fights.
...I hate time limits.
The goofballs who forbid themselves from using weapons from specific classes for no real reason?Can't get the avenger emblem on class specific playthroughs, though.
I do like this as a solution, but something needs to be done about that.
The goofballs who forbid themselves from using weapons from specific classes for no real reason?
I'm not doing anything to help those guys. What they're doing is kind of like taking only math courses in college and seeing how far they get in life. In real life, people benefit from having an open mind. Same thing here. A "class-specific playthrough" is an arbitrary restriction that people place on themselves. Much like creating a hardcore character, and I never aim to please hardcore players.
isn't that what you're supposed to do with extendo grip? are there people who wear them all the timer equip an Extendo Grip, mine an ore pocket that they can't otherwise reach, and then unequip it.
definitely better than hatsI dislike the reason for the emblem to transform, mainly the fact that its tied to your helmet.
I propose adding a counter to the emblem, that will count the amount of damage you deal with each damage type. (4 counters)
Once one of the counters reaches a specific number, lets say 1k, the trainee emblem will transform into the emblem representing the damage type you dealt 1k with.
-OR-After a random period of time it will transform into the emblem representing the damage type you dealt the most damage with in that period.
Alright, so grinding is not fun. Got it...I know grinding isn't fun...
Wait, you think that grinding for the Avenger Emblem is fun? Because if you don't think that grinding for the Avenger Emblem is fun, then reducing the amount of grinding can only be making the game more fun. Why the hate?Making the game easier doesn't make it more fun.
Alright, so grinding is more fun. Got it...
Logical fallacy.Wait, you think that grinding for the Avenger Emblem is fun? Because if you don't think that grinding for the Avenger Emblem is fun, then reducing the amount of grinding can only be making the game more fun. Why the hate?
This is rapidly turning into an argument where "Rarity =/= Balance" comes to play.