With the existence of the Endless Quiver and the Endless Musket Pouch, I am suggesting that there should also be and endless ammo supply for other variants of ammo.
Now, I know this has likely been suggested before, and denied due to the power of the other types of ammo. However, I would like to go further into the actual cost of these ammo supplies and present a better comparison of their cost to power ratio.
Lets use the Quiver for example:
An Endless Quiver is crafted at a Crystal Ball with 3996 (4 full stacks of) wooden arrows. Each Wooden Arrow takes 1/25 of a block of Stone and 1/25 of a block of Wood to make, which means that 3996 Wooden Arrows actually only takes just under 160 blocks of Wood and 160 blocks of Stone to make. Pretty easy to acquire after you have a Crystal ball.
Costs:
160 Wood
160 Stone
If an Endless Quiver that used Flaming Arrows were to be made, it would likely require 3996 flaming arrows. The crafting cost for Flaming Arrows gets a bit more complicated. First, you require 160 Wood and 160 Stone to make 3996 Wooden Arrows, and after that, just under 400 torches to make those arrows into flaming ones. Each torch takes 1/3 of a piece of Gel and 1/3 of a block of Wood to make. Which means that you'll need an additional 134 Wood and Gel to craft it. A bit harder to acquire, similar to how Flaming Arrows are, in general, a bit harder to Acquire than Wooden arrows.
Costs:
294 Wood
160 Stone
134 Gel
Now, if we were to have an Endless Quiver that used Luminite Arrows, the cost would actually objectively increase, but relative to the player, decrease dramatically. 1 Luminite Bar costs 4 Luminite to make, and will yield 333 Luminite Arrows. To make 3996 Luminite Arrows, you would need 12 bars of Luminite, which is 48 pieces of Luminite.
Now hold on there. You can get all that just from 1 defeat of Moon Lord.
Well, yes. Although relative to the player, this is very cheap, it is actually not when looking at it from an objective point of view. As the player progresses through the game, s/he gains stronger, faster, and deadlier pieces of equipment. Relative to the player, all the equipment is pretty easy to acquire (except the hardmode ore equipment and chlorophyte equipment). However, ask someone who just started out to get Molten Armor, and they will most likely not be able to do so. Objectively, it's pretty difficult to get equipment. However, if we compare the difficulty of acquisition to a player who has equipment of that point of progress in the game, we see that most, if not all weapons are pretty easy to acquire. Need a spear? Go underground. Need a projectile sword? Look for shrines or floating islands. And so on.
Although some may argue that fancy ammo is just an option, that melee also has flasks, but doesn't need them to do damage, there is a major point that they overlook. Flasks do not alter the damage of melee weapons, but only add a status effect. Ammo, on the other hand, increases the damage of ranged weapons. A venom arrow, even without the venom, will deal more damage than a wooden arrow fired from the same weapon.
Overall, as the game progresses, the equipment of players progress as well. To improve the progression of ranged players, I suggest that endless quivers and ammo pouches for all types of ammo are implimented and are available to be crafted at the crystal ball for the same cost - 4 entire stacks - of the respective ammunition. Ammo for other types of ammo consuming equipment (with the exception of ammo that can only be used by a single weapon, the clentaminator, and the coin gun [you know why]) should also be added as well, including rockets, darts, seeds and so on.
TLDR: If you're not lazy enough to craft 4 stacks of ammo, you're not lazy enough to not read this.
Now, I know this has likely been suggested before, and denied due to the power of the other types of ammo. However, I would like to go further into the actual cost of these ammo supplies and present a better comparison of their cost to power ratio.
Lets use the Quiver for example:
An Endless Quiver is crafted at a Crystal Ball with 3996 (4 full stacks of) wooden arrows. Each Wooden Arrow takes 1/25 of a block of Stone and 1/25 of a block of Wood to make, which means that 3996 Wooden Arrows actually only takes just under 160 blocks of Wood and 160 blocks of Stone to make. Pretty easy to acquire after you have a Crystal ball.
Costs:
160 Wood
160 Stone
If an Endless Quiver that used Flaming Arrows were to be made, it would likely require 3996 flaming arrows. The crafting cost for Flaming Arrows gets a bit more complicated. First, you require 160 Wood and 160 Stone to make 3996 Wooden Arrows, and after that, just under 400 torches to make those arrows into flaming ones. Each torch takes 1/3 of a piece of Gel and 1/3 of a block of Wood to make. Which means that you'll need an additional 134 Wood and Gel to craft it. A bit harder to acquire, similar to how Flaming Arrows are, in general, a bit harder to Acquire than Wooden arrows.
Costs:
294 Wood
160 Stone
134 Gel
Now, if we were to have an Endless Quiver that used Luminite Arrows, the cost would actually objectively increase, but relative to the player, decrease dramatically. 1 Luminite Bar costs 4 Luminite to make, and will yield 333 Luminite Arrows. To make 3996 Luminite Arrows, you would need 12 bars of Luminite, which is 48 pieces of Luminite.
Now hold on there. You can get all that just from 1 defeat of Moon Lord.
Well, yes. Although relative to the player, this is very cheap, it is actually not when looking at it from an objective point of view. As the player progresses through the game, s/he gains stronger, faster, and deadlier pieces of equipment. Relative to the player, all the equipment is pretty easy to acquire (except the hardmode ore equipment and chlorophyte equipment). However, ask someone who just started out to get Molten Armor, and they will most likely not be able to do so. Objectively, it's pretty difficult to get equipment. However, if we compare the difficulty of acquisition to a player who has equipment of that point of progress in the game, we see that most, if not all weapons are pretty easy to acquire. Need a spear? Go underground. Need a projectile sword? Look for shrines or floating islands. And so on.
Although some may argue that fancy ammo is just an option, that melee also has flasks, but doesn't need them to do damage, there is a major point that they overlook. Flasks do not alter the damage of melee weapons, but only add a status effect. Ammo, on the other hand, increases the damage of ranged weapons. A venom arrow, even without the venom, will deal more damage than a wooden arrow fired from the same weapon.
Overall, as the game progresses, the equipment of players progress as well. To improve the progression of ranged players, I suggest that endless quivers and ammo pouches for all types of ammo are implimented and are available to be crafted at the crystal ball for the same cost - 4 entire stacks - of the respective ammunition. Ammo for other types of ammo consuming equipment (with the exception of ammo that can only be used by a single weapon, the clentaminator, and the coin gun [you know why]) should also be added as well, including rockets, darts, seeds and so on.
TLDR: If you're not lazy enough to craft 4 stacks of ammo, you're not lazy enough to not read this.