CinamonPizza
Golem
Ok, so, ya know when in the real world, if someone shoots a gun, they get knocked back a little bit from the force... there's a reason where the term "You'll shoot your eye Out" comes from. I thought it would be a pretty unique idea if "HEY! Why not add Gun Knock back to Terraria?"
So, here is how the "Gun Knock back" Works. Basically, whatever knock back a enemy receives upon upon being hit with the gun, divided by 2, will the knock back the player gets when shooting the gun. Don't worry though, the player takes no damage when being knocked back by the gun. Here's a example of what I was talking about:
Lets say you have a Musket with no knock back reforges. By default, it does 4.5 knock back on enemies when the bullet meets the enemy. Divide that by two and you get 2.25. That 2.25 knock back will be applied to the player upon the gun being fired. Different guns will do different amounts of knock back. A Chain Gun can do 0.875 knock back to the player, very little, if not, none at all, while a Mega Shark, using the same mechanics of a Chain Gun basically, can do 0.5 knock back to the player. There IS however, a way to prevent gun knock back, witch is explained below
The way to prevent the Gun Knock back is through a crafting recipe, show right here:
Spiked Shoes
Crafted with: 1 Hermes Boots, 1 Shoe Spikes, 5 Iron Ingots
Crafted at: Tinkerers Workshop
Tool Tip: Ouch! These things are really heavy!
Function: Despite not having the super speed like the Hermes Boots, when equip, it will prevent any and all Gun Knock back. You could even say the Shoe Spikes are keeping your feet in place and the Iron weighing you down Don't worry, there's only a %5 movement reduction for balancing purposes
Welp, thats all I have for now. Leave suggestions, support, criticism... anything that can help me improve on this. I hope you like this and I hope you have a nice day
The one sprite I need will be appreciated if someone can make it
Lets say you have a Musket with no knock back reforges. By default, it does 4.5 knock back on enemies when the bullet meets the enemy. Divide that by two and you get 2.25. That 2.25 knock back will be applied to the player upon the gun being fired. Different guns will do different amounts of knock back. A Chain Gun can do 0.875 knock back to the player, very little, if not, none at all, while a Mega Shark, using the same mechanics of a Chain Gun basically, can do 0.5 knock back to the player. There IS however, a way to prevent gun knock back, witch is explained below
Spiked Shoes
Crafted with: 1 Hermes Boots, 1 Shoe Spikes, 5 Iron Ingots
Crafted at: Tinkerers Workshop
Tool Tip: Ouch! These things are really heavy!
Function: Despite not having the super speed like the Hermes Boots, when equip, it will prevent any and all Gun Knock back. You could even say the Shoe Spikes are keeping your feet in place and the Iron weighing you down Don't worry, there's only a %5 movement reduction for balancing purposes
The one sprite I need will be appreciated if someone can make it