noobsqoou⛏️
Golem
While Frost Armor doesn’t need multi-classing and greatly benefits Melee and Ranged users separately, the Forbidden Armor basically requires players to multi-class to take advantage of its benefits. However, if you’re using a magic weapon, that means you’re not using a whip, which means you’re not benefiting from tag damage, which means you’re sacrificing damage for damage. This could be mitigated by taking a magic weapon that reduces a target’s armor, but not only are you limiting yourself to, like, 2 weapons in the entire game, you could just as easily take a Flask of Ichor and go full Summoner anyway for greater effect.
Pondering this, I’ve realized a simple solution: an armor set bonus to make all magic weapons inflict summon tag damage bonus on targets. This would basically turn any source of magic damage you’re wielding into a whip, allowing you to use your favorite weapons in a variety of situations and creating synergy between the two halves of the Forbidden Armor’s design.
Another idea on top of this would be to make it so tagged enemies, when struck with summon damage, could release a number of homing projectiles that deal magic damage to their targets, similar to the Specter Armor (Mask) set bonus. I picture these projectiles to be either swarms of locusts or little balls of sand (the latter of which would make spriting simpler as sand ball projectiles already exist in the game).
Anyway, lemme know what y’all think!
Pondering this, I’ve realized a simple solution: an armor set bonus to make all magic weapons inflict summon tag damage bonus on targets. This would basically turn any source of magic damage you’re wielding into a whip, allowing you to use your favorite weapons in a variety of situations and creating synergy between the two halves of the Forbidden Armor’s design.
Another idea on top of this would be to make it so tagged enemies, when struck with summon damage, could release a number of homing projectiles that deal magic damage to their targets, similar to the Specter Armor (Mask) set bonus. I picture these projectiles to be either swarms of locusts or little balls of sand (the latter of which would make spriting simpler as sand ball projectiles already exist in the game).
Anyway, lemme know what y’all think!