tModLoader Modular Weaponry

Lol Bozo

Steampunker
Welcome to the Home Page for:
Modular Weaponry



This is a project that i originally had the idea for, in June,
i realized i couldn't do it alone over the course of 2 months, the mod went through
3 iterations (this is the fourth), and this is also the 4th development team
but by far the best

the main people are:
Rartrin,
Myself, and Iriazul

This is based around the concept that weaponry should be upgradeable,

also, it exists because reforging is terrible

The main content of this mod is the Modules:
UjF5udW.png
dQdyrUm.png
Toxic Salve: when applied, causes attacked enemies to get poisoned
RtrBrhw.png
Over Clocker: increases the use speed of a weapon
Planned:
Module Ideas: + = Weapon, - = Accessory _ = Armor
Stat Changes
Lesser Damage: 5% more damage + *Coded*
Damage: 10% more damage + *Coded*
Superior Damage: 15% more damage + *Coded*
Ammo Reservation: 10% increase ammo reduction + _ -
Superior Reservation: 20% Ammor Reduction, 4% increased mana usage (armor accessories) + _ -
Mana Reduction: 5% reduced mana + _
Superior Mana Reduction: 10% reduced Mana, armor has reduced melee damage + _ OverClocker: 10% Faster + *Coded*
Supercharged Overclocker: 15% Faster, 3% less damage +
Health Booster: adds 15 health - _
Greater Health Booster: adds 50 max health, 2 less defense - _
Knockback (needs better name :/) : increase knockback by 15%
Vampiric Charm: 45% to heal heath from damage dealt (10% damage dealt = health regained)

Special:
Venom Pouch: Poison's Enemies + *Coded*
Circuit: AoE Attack + *Sprited*
Fire Charm: Ignites enemies + *Sprited*​
 
Last edited:
Welcome to the Home Page for:
Modular Weaponry



This is a project that i originally had the idea for, in June,
i realized i couldn't do it alone over the course of 2 months, the mod went through
3 iterations (this is the fourth), and this is also the 4th development team
but by far the best

the main people are:
Rartrin,
Myself, and Iriazul

This is based around the concept that weaponry should be upgradeable,

also, it exists because reforging is terrible

The main content of this mod is the Modules:
UjF5udW.png
[/IMG]
dQdyrUm.png
Toxic Salve: when applied, causes attacked enemies to get poisoned
RtrBrhw.png
Over Clocker: increases the use speed of a weapon
Like the name! Hope to see more content in the future.
 
I have an idea: Some kind of weight to make enemies slower. And something to make enemies burn
 
I have an idea: Some kind of weight to make enemies slower. And something to make enemies burn
im not quite sure why a weight would slow your opponent, but i will definitely add the modifier for fire, if you have any more ideas, im all ears (or eyes for reading, shut up :p )
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How do you obtain these?
they are crafted, im not going to post recipes, as they are not finalized
 
Really like how this one is looking. This is something I've been looking to find for a long time. Could use more variety, and maybe to be tied to an NPC rather than a work station, but I love where it's going!
 
Really like how this one is looking. This is something I've been looking to find for a long time. Could use more variety, and maybe to be tied to an NPC rather than a work station, but I love where it's going!
so, i was originally going to do an NPC similar to the Goblin Tinkerer, but then i didnt like that you had to be at spawn to use it, and couldnt place something down to use it on the fly, but the only way to get the workstation, is with the tinkerers workstation (might be subject to change)
 
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